It is said that for every fear and phobia that afflicts Man and Beast alike, there is a daemon waiting to be born. Arachna -- chittering, skulking, crooked and wicked -- spawns from the fear of spiders. Protected by a chitinous exoskeleton as strong as cold iron, she stalks, and traps, and slaughters her enemies.
Arachna's strength lies solely in her ability to outfarm and outharass her opponents Because she lacks any area-of-effect abilities, her damage and survivability are both highly dependent on items. Nonetheless, her suite of slows is extremely difficult to escape.
Abilities[ | ]
Webbed Shot
[ Q ]
Cast Time: 0.2 / 0.8 seconds
Attack Targets
Enemy Units
Arachna imbues her attack with webbing, slowing and doing damage to enemies on impact.
Range: 550 Mana Cost: 15
Target an enemy to enhance an attack against them, inflicting Webbed Shot for 2 seconds.
I caught a fly in my web!
Webbed Shot Effects -10/20/30/40% Movement Speed -10/-20/-30/-40 Attack Speed 10/20/30/40 Magic Damage per second
Notes
Right-click to enable auto-casting of this skill.
The Cast Range of this ability follows Attack Range.
Jade Spire doesn't increase this ability's Cast Range.
Harden Carapace
[ W ]
Cast Time: 0 / 1 seconds
Self
Arachna hardens her carapace for a short duration, increasing her resistance to magical attacks.
Mana Cost: 50 Cooldown: 20 seconds
Dispels debuffs on self and applies Hardened Carapace for 5 seconds.
Can be activated while Stunned or Silenced when this skill is level 4.
It's tough to be a widow.
Hardened Carapace Effects 10/20/30/40 Magic Armor for 5 seconds
Notes
Equal to 47.4/60/67.7/73% reduction without any other Magic Armor modifiers.
Precision
[ E ]
Aura
Ally Units
Arachna scopes out a target's weak point, dealing more damage as their Health decreases.
Cooldown: 1 second
Passively increases Arachna's Attack Damage by up to 20/40/60/80% when damaging a non-building target based on how much Health they are missing. Minimum of 5% bonus Attack Damage dealt, maximum damage achieved at 20% of the target's max Health.
Deals 50% of the bonus damage against non-hero units.
I can see your weakness.
Notes
Bonus damage scales linearly to 20% Health remaining.
The actual bonus Attack Damage % formula is mx + b, where:
m = -30/-60/-80/-100
x = % Health remaining
b = 26/53/77/100
Spiderling
Stats
Duration
15 seconds
Combat Type
Hero
Health
5/6/7 Hits
Damage
75/150/225
Armor
5
Movement Speed
522
Attack Range
100 (Melee)
Missile Speed
Instant
Base Attack Time
1
Attack Animation
0.5/0.5
Turn Rate
900
Gold
60-70
Notes
Gadget Immunity Unitwalking
Spider Sting (Broodlings)
[ R ]
Cast Time: 0.3 / 0.5 seconds
Target Unit
Enemy Units
Type - Physical
Hurls a Spiderling toward a target enemy unit that reveals stealthed enemies. Upon reaching its destination, the Spiderling viciously attacks the enemy unit, poisoning it, slowing its Movement Speed and Attack Speed.
Range: 600 (900) Mana Cost: 125/150/175 Cooldown: 70/50/30 (30/25/20) seconds
Target an enemy to hurl a Spiderling towards them.
The Spiderling deals up to 375/750/1125 Physical Damage and applies Spider Sting on its attack.
Spawns Adult Spiderlings if Spiderling from Spider Sting manages to kill the target. Child Spiderling is spawned if Adult Spiderling manages to kill a target it attacks.
It's a deadly, deadly kiss!
Spider Sting Effects -40/60/80% Movement Speed -40/-60/-80 Attack Speed Restrained
Notes
Provides 200 day and night vision around the target while the Spiderling is alive.
Cast time from 0.5 to 0.3 seconds, total cast time from 1s to 0.8s.
Hurls Spiderling toward target unit, applies Spider Sting (details below) to target for 1.5 seconds initially and renews that 1.5 seconds every time the spider attacks
The Spiderling has a total attack time of 1.0 seconds, dealing 62/138/225 Physical damage per attack, with an impact time on 0.5 seconds
The Spiderling will die after 4 total attacks (against a stationary target, the debuff lasts a total of 5 seconds). The Spiderling has a maximum life time of 15 seconds.
Increased Spiderling's Health to 350,550,800 (from 200, 450, 700) and movement speed to 400 (from 360)
The vision and stealth-reveal mechanics of Spider Sting remain unchanged
Spider Sting Effects:
40/60/80% movement speed slow
-40/-60/-80 attack speed slow
Once cast, the projectile from Spider Sting will impact on units even if they stealth while the projectile is tracking them