From Heroes of Newerth Wiki
Armadon
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Legion
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Attributes
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22
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17
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15
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(+2.5)
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(+1.9)
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(+2.8)
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Stats
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Level
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1
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16
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25
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Health
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568
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1309
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2088
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Mana
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195
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767
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1326
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Damage
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52-62
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91-101
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132-142
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Armor
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3
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7.2
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12.1
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Attack Speed
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0.67
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0.83
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1.05
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Movement Speed
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295
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Magic Armor
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5
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Base Health Regen
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1.00
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Attack Range
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150 (Melee)
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Missile Speed
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Instant
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Base Attack Time
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1.7
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Attack Animation
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0.5/0.5
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Turn Rate
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540
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Role:
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Lore:
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A stolid and stalwart defender of the weak, whether Man or Beast, the long-lived Armadon refused to take part in the war between the Legion and the Horde, and instead maintained a neutral haven amidst the strife. With the arrival of the Hellbourne, however, Armadon's choice became clear, and he hefted his mighty mace in the service of good. The gruff warrior is now a key hero in the New Legion.
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Snot Storm [ Q ]
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Cast Time: 0.2 / 0.8 seconds
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Target Unit
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Enemy Units
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Type - Magic
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Hurls a wad of Snot at target enemy unit, reducing Armor and slowing speed. Additional Snot Wads will further reduce speed and Armor.
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Range: 600 Mana Cost: 30 Cooldown: 1.5 seconds
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Applies Sticky Snot to target for 5 seconds, adding one charge. Maximum of 4 charges.
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I told you I needed a tissue!
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Sticky Snot Effects
20% Movement Slow 3/6/9/12% Movement Slow per charge -1/-1.5/-2/-2.5 Armor per charge
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Notes
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- Armor debuff does not work on Bosses.
- Snot Storm would reduce Movement Speed by 23/26/29/32% when first applied (at 1 charge).
- Slow is capped at 32/44/56/68%.
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Spine Burst [ W ]
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Cast Time: 0 / 0 seconds
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Self Position
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Enemy Units
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Type - Physical
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Showers the area around Armadon with quills, damaging nearby enemies. If a unit was struck by Armadon's quills recently it will take extra damage.
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Radius: 650 Mana Cost: 30 Cooldown: 3 seconds
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Deals 20/40/60/80 Physical Damage and applies one charge of Spine Vulnerability to enemies in radius for 13 seconds. Maximum of 6 charges.
Each charge is individually timed. Can be toggled to auto-cast by right clicking.
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AwwChoo!
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Spine Vulnerability Effects
Spine Burst deals 25 bonus Physical Damage per charge
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Notes
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- Restless passively increases the bonus damage from Spine Vulnerability to 29/33/37.
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Armordillo [ E ]
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Armadon fortifies his spines, reducing damage taken from the rear and sides. An extra spine burst is released based on damage taken.
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Reduces damage taken from the rear by 18/27/36/45% down to 0% at 100 degrees from the back. Automatically uses your current level of Spine Burst whenever 150 damage is taken to the rear. This burst is independent from the main Spine Burst ability.
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Impenetrable!
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Notes
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- The amount of damage absorbed is equal to where the source of the damage is located relative to Armadon's orientation at the time when damage is taken. This applies to DoT damage as well.
- Number of charges shown for Armordillo is listed as percentage towards the next Spine Burst. For example, 105 damage absorbed is shown as 60 charges.
- Charges gained is equal to amount of damage absorbed after mitigation.
- Armordillo will gain charges towards Spine Burst even if Spine Burst isn't leveled.
- The actual formula for Armordillo's damage reduction percentage is equal to 0.002477(x^2) -0.15227x + 39.8871 and absorbs -0.0062(x^2) -0.3807x + 99.718 damage towards a Spine Burst, where x is equal to how many degrees the angle of the attack is from Armadon's back. This causes Armordillo to have a smaller damage reduction the closer the damage source is to the center, with a smaller effect for charge gain.
- A graph detailing its formula can be found here.
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Restless [ R ]
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Passive Target Position
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Enemy Units
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Type - Physical
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Armadon temporarily increases his Movement Speed and attack damage for every spell he casts.
Passively increases the stacking damage of Spine Burst per charge by 4/8/12.
Grants 10/20/30 Attack Damage and 4/5/6% Movement Speed to Armadon, plus a stacking bonus 4/8/12 Attack Damage and 1/2/3% Movement Speed for 10 seconds on spell cast.
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Range: 800 Radius: 650 Mana Cost: 200 Cooldown: 50 seconds
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Target a location to become a ball and roll there. You are immune to Crowd Control effects during this time, and Armordillo applies in all directions during this time. Upon reaching the destination, Snot Storm and Spine Burst are applied to enemy units within radius.
On Ability Activation Applies one charge of Restless to self for 10 seconds. Each charge has its own duration.
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Give me, give me caffeine!
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Restless Effects
+4/5/6% Movement Speed +1/2/3% Movement Speed per charge +10/20/30 Damage +4/8/12 Damage per charge
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Notes
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- Each charge of Restless has its own duration.
- Spine Burst triggers from Armordillo will not apply a charge of Restless.
- Theoretically, you can have up to 10 charges of Restless up at one time (equal to +14/25/36% Movement Speed and +50/100/150 Damage), provided you cast Snot Storm and Spine Burst whenever it's off cooldown. This theoretical limit can can be increased by 2 if you use a Restoration Stone, and 1 more if you have at least +100 Cast Speed (technically achievable with at least +50 Cast Speed, but the uptime is only 0.1 seconds).
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Staff of the Master, Armadon rolls to the target position at 750 speed.
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Version 4.7.2
Armordillo
- Max Damage Reduction increased from 16/24/32/40% to 18/27/36/45%.
- Damage taken threshold required to proc a Spine Burst damage reduced from 175 to 150.
Version 4.6.0
Armordillo
- Now also reduces damage taken from towers.
Version 4.4.0
- Strength gain per level increased from to 2.2 to 2.5.
Version 4.2.3
Spine Burst
- Radius increased from 625 to 650.
Armordillo
- Damage reduction rescaled from 11/22/33/45% to 16/24/32/40%.
- Extra Spine Burst damage increased from 150 to 175.
Restless
- Range: 600
- Radius: 650
- Mana Cost: 200
- Cooldown: 50 seconds
- Target a location to turn into a ball and roll towards it. While rolling, Armadon is immune to Crowd Control effects, and Armordillo now applies in all directions.
- Upon reaching the destination, Armadon exits the ball and applies Snot Storm & Spine Burst to enemies within radius.
Version 4.0.2
- Magic Armor increased from 3 to 4.
Version 4.0.0
- Magic Armor decreased from 4.75 to 3.
- Armor decreased from 3.38 to 3.
Version 3.9.1
Snot Storm
- Max stacks lowered from 5 to 4.
Spine Burst
- Radius decreased from 650 to 625.
Restless
- Damage bonus on Spine Burst lowered from 5/10/15 to 4/8/12.
Version 3.7.0
Spine Burst
- No longer has a Cast Time and is non-interrupting
- Can now be toggled (right-clicked) to cast immediately when off cooldown
Armordillo
- Damage reduction required to trigger an instance of Spine Burst decreased from 250 to 150
Version 3.6.0
- Base Intelligence increased from 14 to 15
- Agility gain increased from 1.8 to 1.9
Version 3.1.0
Armordillo
- 11.25/22.5/33.75/45% damage reduction now smoothly scales based off the angle you get hit from 0 to 95 degrees. Damage reduction is drastically reduced the closer you get to 95 degrees
- Charges are now gained if Armordillo reduces damage and more charges will be gained the closer to your back
- Example: 100% charges gained at less than 5 degrees, 95% charges at less than 15 degrees, down to 0 at 95 degrees
- Charges will now overflow to the next Spine Burst up to 250 damage
Version 2.6.10
Restless
- Movement speed rescaled from 4/5/7% to 4/5/6%
Version 2.6.2
Armordillo
- Damage it takes to release an extra spine increased from 200 to 250 damage
Version 2.2.0
Spine Burst
- Bonus Physical Damage per stack lowered from 30 to 25
Armordillo
- Back angles and Side angles increased by 5% each (so 20% more area covered)
Restless
- Passively increases the bonus Physical Damage of Spine Burst by 5 per level
Version 2.0.30
Snot Storm
- Armor reduction from 1/1/2/2 to 1/1.5/2/2.5
Version 2.0.14
Version 1.0.18
Spine Burst
- Buff Quills projectile flight speed from 900 to 2700
Version 0.3.4
Version 0.3.0.2
Version 0.1.63
Spine Burst
- Debuff increased from 10s o 13s.
Armordillo
- Damage cap (to release a Spine Burst) lowered from 250 to 200.
Version 0.1.47
Version 0.1.45
Restless
- Now gives bonus damage +10/20/30 with 4/8/12 per charge instead of increasing attack speed.
Version 0.1.30
- Intelligence Gain from 2.2 to 2.8.
Spine Burst
- Cast action time set to 0s.
Armordillo
- Damage cap decreased from 300 to 250.
- Side angles on Armordillo improved to 110 degrees.
Version 0.1.28
Version 0.1.26
Armordillo (Pre-3.1.0) [ E ]
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Armadon fortifies his spines, reducing damage taken from the rear and sides. An extra spine burst is released based on damage taken.
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Reduces damage taken from rear by 10/20/30/40% and from the sides by 5/10/15/20%. Releases an extra Spine Burst whenever 250 total damage is reduced.
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Impenetrable!
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Notes
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- Does not work against Towers.
- Armadon's rear is considered to be less than 70 degrees away from Armadon's back.
- Armadon's side is considered between 70 and 110 degrees away from Armadon's back.
- Armordillo will gain charges towards Spine Burst even if Spine Burst isn't leveled.
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- Originally, Armadon's lore suggested he was a Hellbourne hero, despite being a Legion hero. Armadon's lore was fixed in Version 0.1.42. Armadon's original lore below:
- Armadon could never forgive the humans who slaughtered his family, and when peace was made between the two races, he continued a private war of vengeance against mankind. Eventually his grief gave way to bloodlust and he fell into corruption, coming at last to serve the Hellbourne. With his dense armored hide and great strength, he has little trouble bringing death to his hated foes.
L E G I O N
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 A G I L I T Y
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 A G I L I T Y
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H E L L B O U R N E
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 I N T E L L I G E N C E
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 I N T E L L I G E N C E
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 S T R E N G T H
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 S T R E N G T H
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