There was once a sorcerer and sorceress, kindreds spirits that would not be separated by mortal means, and so the fates would dictate that the immortal hand of death would grasp for one and leave the other be. Her lover gone, she remains lost in reverie, forever haunted yet blessed with his presence, yearning to reach into the very depths of hell to retrieve his soul.
Artesia is a long-range caster with very short cooldowns. Arcane Bolts allows her to create a deluge of projectiles that shred nearby enemies with every spellcast, while Essence Projection grants her extra presence and doubles her casting power.
Abilities[ | ]
Arcane Missile
[ Q ]
Cast Time: 0.25 / 0.25 seconds
Target Position
Organic Enemy Units
Type - Magic
Range: 1200 Mana Cost: 80/90/100/110 Cooldown: 4/3.5/3/2.5 seconds
Target a location to fire a wisp that travels up to 1200 units from its origin. The wisp homes towards the closest enemy hero within 650 range of it and will travel up to 400 range further when homing. On impact, deals 125/150/175/200 Magic Damage and applies a 15% Movement Speed Slow for 3 seconds in a 200 radius.
Grants 280 day and night Clearvision around the wisp. Vision lingers for 1 seconds if it hits a target.
Fly with the winds!
Notes
Wisps have a touch radius of 90.
Wisps travel at 800 speed and have a lifetime of 2 seconds. While Dance of Death is active, the speed is doubled to 1600 and the lifetime is halved to 1 second.
Arcane Missile (Healing)
[ Q ]
Cast Time: 0.25 / 0.25 seconds
Target Position
Organic Enemy Units
Type - Magic
Range: 1200 Mana Cost: 40/45/50/55 Cooldown: 2/1.75/1.5/1.25 seconds
Target a location to fire a wisp that travels up to 1200 units from its origin. The wisp homes towards the closest ally hero within 650 range of it and will travel up to 400 range further when homing. On impact, heals for 40/50/65/80 and applies a 15% Movement Speed Boost for 3 seconds in a 200 radius.
Grants 280 day and night Clearvision around the wisp. Vision lingers for 1 seconds if it hits a target.
Fly with the winds!
Notes
Replaces Arcane Missile during Healing Mode.
Cannot be used to heal yourself, even if you are within the impact radius.
Wisps travel at 800 speed and have a lifetime of 2 seconds. While Dance of Death is active, the speed is doubled to 1600 and the lifetime is halved to 1 second.
Dance of Death
[ W ]
Cast Time: 0 / 0 seconds
Self
Mana Cost: 100/110/120/130 Cooldown: 10 seconds
Channel up to 4.5/6/7.5/9 seconds to gain to gain 800 clearvision, unitwalking and movement without breaking the channel.
While performing the Dance of Death, you will generate and fire Arcane Bolts every .4/.35/.3/.25 seconds and be able to shoot Arcane Missiles through creeps and at twice the speed.
Using abilities and items will not stop the channel but being stunned or silenced will. Activating this ability again will also stop it.
The cooldown of this ability begins when the channel stops.
Can't touch this...
Notes
Dance of Death will start generating Arcane Bolt charges as soon as it is cast.
Artesia is Disarmed during Dance of Death.
Rather than directly firing an Arcane Bolt at each set intervals, Dance of Death adds a charge to Arcane Bolts at those intervals and increases its rate of fire, which mean Arcane Bolts generated from Dance of Death and other spellcasts do not stack.
After Dance of Death is cast, all your subsequent Arcane Bolts will fire at the rate matching Dance of Death's Arcane Bolt firing speed until you run out of Arcane Bolt charges, even after channeling ends.
Fires up to 12/18/26/37 Arcane Bolts over the channel duration.
Arcane Bolts
[ E ]
Passive
Cooldown: 0.2 seconds
Activate this ability to switch into Healing Mode. While in Healing Mode, Arcane Missile and Arcane Bolts will heal allies instead of damaging enemies. The cooldown and mana cost of Arcane Missile are also cut in half.
On spellcast, release 0/4/4/4/4 Arcane Bolts that seek out random ally heroes within 800 distance and deal 0/15/20/25/30 Magic Damage each.
An Arcane Bolt is released every 0.4 seconds.
Free at last!
Notes
When an Arcane Bolt fires, it first checks for a valid target within radius. If there are no valid targets at the period, the Arcane Bolt does not fire and the charge is wasted.
Effectively adds 0/60/80/100/120 Magic Damage per spellcast.
Arcane Bolts (Healing)
[ E ]
Passive
Cooldown: 0.2 seconds
Activate this ability to switch into Damage Mode. While in Damage Mode, Arcane Missile and Arcane Bolts will damage enemies instead of healing allies.
On spellcast, release 0/4/4/4/4 Arcane Bolts that seek out random ally heroes within 800 distance and heal them for 0/9/12/15/18 each.
An Arcane Bolt is released every 0.4 seconds.
Free at last!
Notes
Active during Healing Mode.
When an Arcane Bolt fires, it first checks for a valid target within radius. If there are no valid targets at the period, the Arcane Bolt does not fire and the charge is wasted.
Effectively heals 0/36/48/60/72 Health per spellcast.
Essence Projection
Stats
Duration
20 seconds
Health
3/4/5 Hits
Sight Range
1600/1600
Gold
100
Experience
150
Notes
Gadget Immunity
Essence Projection
[ R ]
Cast Time: 0.4 / 0.1 seconds
Target Position
Type - Magic
Range: 800 (Global) Mana Cost: 150 Cooldown: 70 (60) seconds
Target a location to summon a Projection for 20 seconds.
The Projection grants nearby allies 20/30/40 Health or Mana per second in Healing or Damage Mode, respectively. Also grants 800 clearvision.
In addition, it will mirror your Arcane Missile casts and gain charges of Arcane Bolts as you do.
Damage from Essence Projection is 100% of damage from self. The Projection dies if it gets attacked 3/4/5 times.
While active the Projection can be moved on an 8 (4) seconds cooldown (+2 seconds if too close to enemy Well).
Like a whisper.
Notes
The aura has a radius of 900.
The Health restored is considered bonus Health Regeneration and not a Heal.
When moving the Projection, the placement range is centered around Artesia's location.
The Projection cannot be relocated if it took damage within the past 3 seconds.
Regenerates up to 400/600/800 Health or Mana over the duration.
With Staff of the Master, the cooldown to move the Projection increases to 6 seconds if it's placed within 2200 units of the enemy Well/Tarpit.
Cooldown rescaled from 5/4/3/2 seconds to 4/3.5/3/2.5 seconds.
Damage rescaled from 100/140/180/220 to 115/135/155/175.
Homing strength of missiles has been increased from 0.07 to 0.12.
Explosion radius increased from 150 to 200.
Mana cost rescaled from 90/95/100/105 to 80/90/100/110.
This ability now has a second mode.
While in Healing Mode, this ability targets allies instead of enemies, healing them for 30/40/50/60 Health. Cooldown and mana cost while in this mode are cut in half.
While channeling, you gain unit-walking and can move and use items and abilities without interrupting the channel. You are disarmed during the channel.
While channeling, you gain a charge of Arcane Bolts every 0.4/0.35/0.3/0.25 seconds and allows Arcane Missile to travel through creeps.
The channel stops if you get Stunned, Silenced, or use the ability again.
100/110/120/130 mana cost, 10 second cooldown. Cooldown starts only after the channel stops.