Artesia

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Artesia
Artesia.jpg
Hellbourne.png Hellbourne
Attributes
Strengthlogo.gif 18 Agilitylogo.gif 15 Intelligencelogo.gif 25
(+1.8) (+1.5) (+2.8)
Stats
Level 1 16 25
Health 492 1043 1689
Mana 325 897 1456
Damage 40-45 84-89 127-132
Armor 2 5.36 9.84
Attack Speed 0.67 0.8 1
Movement Speed 295
Magic Armor 5
Base Health Regen 0.25
Attack Range 525 (Ranged)
Missile Speed 1200
Base Attack Time 1.7
Attack Animation 0.4/0.6
Turn Rate 600


Info[edit | edit source]

Role:  
Ranged
5
Solo
5
Support
3
Ganker
3
Lore:  
There was once a sorcerer and sorceress, kindreds spirits that would not be separated by mortal means, and so the fates would dictate that the immortal hand of death would grasp for one and leave the other be. Her lover gone, she remains lost in reverie, forever haunted yet blessed with his presence, yearning to reach into the very depths of hell to retrieve his soul.

Abilities[edit | edit source]

Arcane Missile
[ Q ]
Artesia Arcane Missile.jpg
Cast Time: 0.25 / 0.25 seconds
Target Position Organic Enemy Units
Type - Magic
Range: 1200
Mana Cost: 80/90/100/110
Cooldown: 4/3.5/3/2.5 seconds
Target a location to fire a wisp that travels up to 1200 units from its origin. The wisp homes towards the closest enemy hero within 650 range of it and will travel up to 400 range further when homing. On impact, deals 125/150/175/200 Magic Damage and applies a 15% Movement Speed Slow for 3 seconds in a 200 radius.

Grants 280 day and night Clearvision around the wisp. Vision lingers for 1 seconds if it hits a target.

Fly with the winds!
 
Notes
  • Wisps have a touch radius of 90.
  • Wisps travel at 800 speed and have a lifetime of 2 seconds. While Dance of Death is active, the speed is doubled to 1600 and the lifetime is halved to 1 second.


Arcane Missile (Healing)
[ Q ]
Artesia Arcane Missile Healing.jpg
Cast Time: 0.25 / 0.25 seconds
Target Position Organic Enemy Units
Type - Magic
Range: 1200
Mana Cost: 40/45/50/55
Cooldown: 2/1.75/1.5/1.25 seconds
Target a location to fire a wisp that travels up to 1200 units from its origin. The wisp homes towards the closest ally hero within 650 range of it and will travel up to 400 range further when homing. On impact, heals for 40/50/60/70 and applies a 15% Movement Speed Boost for 3 seconds in a 200 radius.

Grants 280 day and night Clearvision around the wisp. Vision lingers for 1 seconds if it hits a target.

Fly with the winds!
 
Notes
  • Active during Healing Mode.
  • Cannot be used to heal yourself, even if you are within the impact radius.
  • Wisps travel at 800 speed and have a lifetime of 2 seconds. While Dance of Death is active, the speed is doubled to 1600 and the lifetime is halved to 1 second.


Dance of Death
[ W ]
Artesia Dance of Death.jpg
Cast Time: 0 / 0 seconds
Self
Mana Cost: 100/110/120/130
Cooldown: 10 seconds
Channel up to 4.5/6/7.5/9 seconds to gain to gain 800 clearvision, unitwalking and movement without breaking the channel.

While performing the Dance of Death, you will generate and fire Arcane Bolts every .4/.35/.3/.25 seconds and be able to shoot Arcane Missiles through creeps and at twice the speed.

Using abilities and items will not stop the channel but being stunned or silenced will. Activating this ability again will also stop it.

The cooldown of this ability begins when the channel stops.

Can't touch this...
 
Notes
  • Dance of Death will start generating Arcane Bolt charges as soon as it is cast.
  • Artesia is Disarmed during Dance of Death.
  • Rather than directly firing an Arcane Bolt at each set intervals, Dance of Death adds a charge to Arcane Bolts at those intervals and increases its rate of fire, which mean Arcane Bolts generated from Dance of Death and other spellcasts do not stack.
  • After Dance of Death is cast, all your subsequent Arcane Bolts will fire at the rate matching Dance of Death's Arcane Bolt firing speed until you run out of Arcane Bolt charges, even after channeling ends.
  • Fires up to 12/18/26/37 Arcane Bolts over the channel duration.


Arcane Bolts
[ E ]
Artesia Arcane Bolts.jpg
Passive
Cooldown: 0.2 seconds
Activate this ability to switch into Healing Mode. While in Healing Mode, Arcane Missile and Arcane Bolts will heal allies instead of damaging enemies. The cooldown and mana cost of Arcane Missile are also cut in half.

On spellcast, release 0/4/4/4/4 Arcane Bolts that seek out random ally heroes within 800 distance and deal 0/15/20/25/30 Magic Damage each.

An Arcane Bolt is released every 0.4 seconds.

Free at last!
 
Notes
  • When an Arcane Bolt fires, it first checks for a valid target within radius. If there are no valid targets at the period, the Arcane Bolt does not fire and the charge is wasted.
  • Effectively adds 0/60/80/100/120 Magic Damage per spellcast.


Arcane Bolts (Healing)
[ E ]
Artesia Arcane Bolts Healing.jpg
Passive
Cooldown: 0.2 seconds
Activate this ability to switch into Damage Mode. While in Damage Mode, Arcane Missile and Arcane Bolts will damage enemies instead of healing allies.

On spellcast, release 0/4/4/4/4 Arcane Bolts that seek out random ally heroes within 800 distance and heal them for 0/9/12/15/18 each.

An Arcane Bolt is released every 0.4 seconds.

Free at last!
 
Notes
  • Active during Healing Mode.
  • When an Arcane Bolt fires, it first checks for a valid target within radius. If there are no valid targets at the period, the Arcane Bolt does not fire and the charge is wasted.
  • Effectively heals 0/36/48/60/72 Health per spellcast.


Essence Projection
Artesia Essence Projection.jpg
Stats
Duration 20 seconds
Health 3/4/5 Hits
Sight Range 1600/1600
Gold 100 Gold.png
Experience 150
Notes Gadget Immunity

Essence Projection
[ R ]
Artesia Essence Projection.jpg
Cast Time: 0.4 / 0.1 seconds
Target Position
Type - Magic
Range: 800 (5000)
Mana Cost: 150
Cooldown: 70 seconds
Target a location to summon a Projection for 20 seconds.

The Projection grants nearby allies 20/30/40 Health or Mana per second in Healing or Damage Mode, respectively. Also grants 800 clearvision.

In addition, it will mirror your Arcane Missile casts and gain charges of Arcane Bolts as you do.

Damage from Essence Projection is 100% of damage from self. The Projection dies if it gets attacked 3/4/5 times.

While active the Projection can be moved on an 8 second cooldown provided it has not taken damage in the last 5 seconds.

Like a whisper.
 
Notes
  • The aura has a radius of 900.
  • The Health restored is considered bonus Health Regeneration and not a Heal.
  • When moving the Projection, the placement range is centered around Artesia's location.
  • Restores up to 400/600/800 Health or Mana over the duration.


Alt Avatars[edit | edit source]

Artesia Alt Avatars
Arcannis.jpg
Arcannis
Icon Debut Edition.png
EA Only
Corsair.jpg
Corsair
Icon The Bloodtide Brigade.png
400 Gold coins.png
3000 Silver coins.png
Artesia le Fay.jpg
Artesia le Fay

390 Gold coins.png
2500 Silver coins.png
Mechartesia.jpg
Mechartesia
Icon Ultimate Avatar.png Icon Steamworks.png
975 Gold coins.png

Yuanri.jpg
Yuanri
Icon Spring Festival.png Icon Holiday Edition.png
450 Gold coins.png
3500 Silver coins.png
[Edit] [Edit Info]

Changelog[edit | edit source]

Version 4.2.2

Version 4.0.0

  • Magic Armor increased from 5.5 to 6.
  • Armor increased from 0.86 to 2.0.

Version 3.9.1

  • Base Agility reduced from 18 to 15.
  • Agility gain reduced from 2.0 to 1.5.
  • Base Intelligence reduced from 26 to 25.
  • Movement speed reduced from 300 to 295.
  • Artesia Dance of Death.jpg Dance of Death
    • Clearvision decreased from 1000 to 800.
  • Artesia Essence Projection.jpg Essence Projection
    • Clearvision decreased from 1000 to 800.
    • Cooldown increased from 60 seconds to 70 seconds.

Version 3.8.2

  • Base Agility increased from 15 to 18.
  • Agility gain per level increased from 1 to 2.
  • Intelligence gain per level reduced from 3 to 2.8.
  • Artesia Arcane Missile.jpg Arcane Missile
    • Magic Damage increased from 115/135/155/175 to 125/150/175/200.
    • Heal increased from 30/40/50/60 to 40/50/60/70.
  • Artesia Dance of Death.jpg Dance of Death
    • Duration increased from 3/4/5/6 seconds to 4.5/6/7.5/9 seconds.
    • Now also grants 1000 clearvision while channeling.
    • Arcane Missile projectiles now travel twice as fast if fired while channeling.
      • Total distance traveled still the same.
  • Artesia Arcane Bolts.jpg Arcane Bolts
    • Magic Damage per bolt increased from 8/12/16/20 to 15/20/25/30.
    • Heal per bolt increased from 5/7/9/11 to 9/12/15/18.
    • Cooldown reduced from 1 to 0.2 seconds.
    • Now retains the fast bolt firing speed after Dance of Death ends until no bolts are left.
      • This applies even after casting other abilities.

Version 3.8.0

  • Artesia Arcane Missile.jpg Arcane Missile
    • Cooldown rescaled from 5/4/3/2 seconds to 4/3.5/3/2.5 seconds.
    • Damage rescaled from 100/140/180/220 to 115/135/155/175.
    • Homing strength of missiles has been increased from 0.07 to 0.12.
    • Explosion radius increased from 150 to 200.
    • Mana cost rescaled from 90/95/100/105 to 80/90/100/110.
    • This ability now has a second mode.
    • While in Healing Mode, this ability targets allies instead of enemies, healing them for 30/40/50/60 Health. Cooldown and mana cost while in this mode are cut in half.
      • More details on how to activate this mode below.
  • Artesia Dance of Death.jpg Dance of Death
    • Reworked
    • Activate to channel for up to 3/4/5/6 seconds.
    • While channeling, you gain unit-walking and can move and use items and abilities without interrupting the channel. You are disarmed during the channel.
    • While channeling, you gain a charge of Arcane Bolts every 0.4/0.35/0.3/0.25 seconds and allows Arcane Missile to travel through creeps.
    • The channel stops if you get Stunned, Silenced, or use the ability again.
      • 100/110/120/130 mana cost, 10 second cooldown. Cooldown starts only after the channel stops.
  • Artesia Arcane Bolts.jpg Arcane Bolts
    • This ability is now available at the start. Releases no bolts until leveled up.
    • Can now be activated to switch into Healing Mode. Can be swapped back and forth between its primary mode (Damage Mode) and Healing Mode.
    • While in Healing Mode, Arcane Bolts will be fired at allies instead of enemies, healing them.
      • This changes the effects of Arcane Missile as well.
    • Increased the amount of bolts granted for each spell cast from 2 to 4.
    • Damage reduced from 25/40/55/70 to 8/12/16/20, Heal is 5/7/9/11.
    • Range increased from 700 to 800.
    • Bolts release interval decreased from 0.8 seconds to 0.4 seconds.
  • Artesia Essence Projection.jpg Essence Projection
    • After placement, the skill can now be activated again to move the Projection to a new location on an 8 second cooldown (25 mana cost).
      • Goes on a 5 second cooldown if the Projection takes damage.
    • No longer global, range reduced to 800.
    • Mana cost reduced from 200/300/400 to 150.
    • Aura Regeneration is now separate. You now only get the Mana Regeneration (20/30/40) in Damage Mode or only Health Regeneration in Healing Mode.
    • Aura radius increased from 600 to 900.
    • Cooldown reduced from 90/75/60 seconds to 60 seconds.
    • Added Staff of the Master.jpg Staff of the Master
      • Increases cast range to 5000 (both for the initial cast and the subsequent movement).


Version 3.0.4

Unknown

[Undocumented change]


Legacy Abilities[edit | edit source]

Dance of Death (Pre-3.8.0)
[ W ]
Artesia Dance of Death.jpg
Cast Time: 0 / 0 seconds
Self Position Enemy Units
Type - Magic
Mana Cost: 100/110/120/130
Cooldown: 25/22/19/16 seconds
Channeling Time: 3 seconds
Channel up to 3 seconds to heal yourself for 30/40/50/60 Health + 10/15/20/25% of your Intelligence per second.

While performing the Dance of Death, you will generate and fire Arcane Bolts every .7/.6/.5/.4 seconds.

Each second channeled will also add a charge to Arcane Missile, reducing its cooldown by 75% as long as charges remain.

Can't touch this...
 
Notes
  • You will immediately gain 1 charge when you cast this ability.
  • Charges to Arcane Missile are removed if they are not used within 10 seconds after channeling.
  • Heals up to 90/120/150/180 + 30/45/60/75% of the Intelligence and fires up to 4/5/6/7 Arcane Bolts over the channel duration.


No Filters Melee All Solo Jungle Carry Support Initiator Ganker Pusher
Low Resolution Ranged All Solo Jungle Carry Support Initiator Ganker Pusher
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