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Artillery
Artillery
Legion Legion
Attributes
Strengthlogo 18 Agilitylogo 18 Intelligencelogo 13
(+1.8) (+2.4) (+1.5)
Stats
Level 1 16 25
Health 492 1043 1689
Mana 169 481 897
Damage 44-48 82-86 121-125
Armor 1.66 6.98 12.44
Attack Speed 0.69 0.91 1.11
Movement Speed 290
Magic Armor 5
Base Health Regen 0.25
Attack Range 600 (Ranged)
Missile Speed 2000
Base Attack Time 1.7
Attack Animation 0.35/0.65
Turn Rate 540

Artillery is a ranged agility hero in Heroes of Newerth.

Information[ | ]

Lore: He looked down at the gear that the Engineer had salvaged from the dig. It was amazing how much destructive power the Ancients could pack into something so small. He oiled the barrels of the gun, loaded the rockets in their launchers and strapped them down to his back. He lit his cigar and strode towards the battlefield. Let those demons have their electricians - they don't stand a chance against this new breed of soldiers raining death from above - Artillery!
 
  Through his LRM, Mortar Shot and Homing Missile, Artillery's capacity for extreme long range Physical Damage is unparalleled. Make sure to level Special Ammunition to greatly extend his other spells' ranges!

Abilities[ | ]

LRM
[ Q ]
Artillery LRM
Cast Time: 0.25 / 0 seconds
Target Position Enemy Units
Type - Physical
Artillery channels to release several rockets in a direction dealing damage to enemies they hit.
Range: 1100
Radius: 100
Mana Cost: 10
Cooldown: 4/3.5/3/2.5 seconds
Channeling Time: 4.5 seconds
Target a direction to channel, firing a barrage of rockets over the duration hitting the first enemy they touch. Consumes 4 mana per rocket fired. Each rocket deals 10 + 7/13/19/25% of your Attack Damage in Physical Damage in a 200 radius on impact (0.8x to non-hero units), plus a bonus 1.25% Damage Multiplier for each rocket fired after the first in a given channel instance.

Each charge grants 1 rocket, with a max of 20 charges. Charges are refreshed every 0.5s, even while channeling.

Activate mid-channel to Turn toward your cursor while firing your LRM.

Shoot first, aim later!
 
Notes
  • Has a 0.25 second delay before firing. While channeling, a rocket is fired every 0.15 seconds.
  • Missiles do not travel in a perfectly straight line, and will arc slightly left or right and end in approximately at the center of your line of fire at its maximum range.
    • There are a total of 5 different trajectories.
  • Missiles have a touch radius of 60 and deal damage in a 200 radius on impact or expiration. AoE is centered on the target hit or the rocket if it didn't hit an enemy unit.
  • Missiles reach their maximum distance over 0.6 seconds.
  • When a missile hits an enemy unit, Artillery becomes Sighted for 1 second.
    • If a missile hits a Neutral unit, they gain vision of Artillery for 1 second instead. This causes them to draw aggro towards Artillery after taking damage, without revealing Artillery to the enemy team.
  • With 20 charges stored, you can fire up to 29 missiles per cast.


Mortar Strike
[ W ]
Artillery Mortar Strike
Cast Time: 0 / 0 seconds
Target Position
Type - Magic
Artillery lobs a mortar into the air dealing damage and slowing enemies in a large area.
Range: 1100
Radius: 400
Mana Cost: 75
Cooldown: 20/18/16/14 seconds
Lobs a mortar at target area, impacting after a 1.5 second delay. Targets in radius take 100/140/180/220 Magic Damage and have Mortar Shot applied for 4 seconds.

Can be activated while channeling.

Fireworks went wrong.
 

Mortal Shot Effects
15% Movement Slow

Notes
  • The mortar lands at the target position 1.5 seconds after being fired.
  • Can be double-activated to cast Mortar Strike at your current position.


Special Ammunition
[ E ]
Artillery Special Ammunition
Passive
Artillery passively gains an increase of Cast Range and an added Slow to all abilities.
Your abilities have an increased 150/300/450/600 Cast Range and applies Special Ammunition to enemies hit for 3 seconds.
The secret to slowing you down? Lots of glue.
 

Special Ammunition Effects
13/16/19/22% Movement Slow


Homing Missile (Homing Missiles)
[ R ]
Artillery Homing Missile
Cast Time: 0.3 / 0.7 seconds
Target Unit (Target Position) Enemy Units
Type - Magic
Launch a tactical missile to seek out and destroy your foes!
Range: 1100 (1700)
Radius: 225/250/275
Mana Cost: 125/150/175
Cooldown: 120/100/80 (100/80/60) seconds
Launches a Homing Missile at target unit (up to 2 Homing Missiles at enemies closest to the center of the target area, prioritising heroes). The missile starts out slow but rapidly accelerates towards the target.

On Impact, deals 200/250/300 Magic Damage and Stuns for up to 4 seconds in a 225/250/275 radius around the target.

Stun duration starts at 1 second and increases by 0.1 seconds for every 100 units the missile has traveled.

I think this one likes you!
 
Notes
  • Missile speed starts at 250 and increases at a rate of 300 per second.
  • While the missile is traveling to its target, a visual marker will appear on the target. This marker can only be seen by allies.


Alt Avatars[ | ]

Artillery Alt Avatars
Heavy Artillery
Heavy Artillery

EA Only
Gunnar the Artillerist
Gunnar the Artillerist

390 Gold coins
2500 Silver coins
Gorilla Warfare Artillery
Gorilla Warfare Artillery
Icon Limited Edition
450 Gold coins
3500 Silver coins
Apollo
Apollo
Icon Gold Collection
600 Gold coins

Rock God Apollo
Rock God Apollo

390 Gold coins
2500 Silver coins
Boggus
Boggus
Icon Dead Eye Gang
400 Gold coins
3000 Silver coins
Srikandi
Srikandi
Icon Holiday Edition
450 Gold coins
3500 Silver coins
Ravus
Ravus
Icon The URSA Corps
400 Gold coins
3000 Silver coins
Ascension Artillery
Ascension Artillery
Icon Ascension
Codex Only
Huang Zhong
Huang Zhong
Icon Sanguo Icon Limited Edition
700 Gold coins

Huang Zhong (EN)
Huang Zhong (EN)
Icon Sanguo
350 Gold coins
3000 Silver coins
Cyber Artillery
Cyber Artillery
Icon Cyber
550 Gold coins

[Edit] [Edit Info]

Changelog[ | ]

Version 4.9.3.1

  • Artillery LRM LRM
    • Percentage of Attack Damage bonus on each rocket increased from 7/12/17/22% to 7/13/19/25%.

Version 4.9.3

  • Base Movement Speed reduced from 295 to 290.
  • Artillery Mortar Shot Mortar Shot
    • Now interrupts channeling.

Version 4.9.2

  • Artillery LRM LRM
    • Percentage of Attack Damage bonus on each rocket changed from 7/14/21/28% to 7/12/17/22%.
    • Artillery is now Sighted for 1 second if the rocket hits an enemy unit (instead of just player-controlled enemy units).
      • If you hit a neutral creep, the neutral creep's team will have sight of Artillery (not the opposing Legion/Hellbourne team).
    • Base Cast Range reduced from 1200 to 1100.
    • Now uses the correct range increase value from Artillery Precision Targeting Protocols Special Ammunition.
  • Artillery Mortar Strike Mortar Strike
    • Base Cast Range reduced from 1200 to 1100.
    • Now uses the correct range increase value from Artillery Precision Targeting Protocols Special Ammunition.
  • Artillery Homing Missile Homing Missile
    • Base Cast Range reduced from 1200 to 1100.
    • Now uses the correct range increase value from Artillery Precision Targeting Protocols Special Ammunition.

Version 4.9.1

  • Artillery LRM LRM
    • Now deals 0.8x damage to non-hero units.

Version 4.9.0

  • Artillery LRM LRM
    • No longer deals reduced damage to non-hero units.
    • Applies Sighted for 1 second to self if Artillery LRM LRM hits an enemy player-controlled unit.
  • Artillery Precision Targeting Protocols Special Ammunition
    • Bonus Cast Range on abilities reduced from 200/400/600/800 to 150/300/450/600.
    • Movement Speed Slow applied by abilities changed from 15% to 13/16/19/22%.

Version 4.8.0

  • Artillery LRM LRM
    • Base Damage per missile increased from 9 to 10.
    • Bonus Damage per shot fired without breaking channeling increased from 0.75% to 1.25%.
  • Artillery Homing Missile Homing Missile
    • Missile Base Speed increased from 100 units per second to 250 units per second.
    • Missile Acceleration increased from 150 to 300.

Version 4.7.9

  • Artillery Mortar Strike Mortar Strike
    • Can be double-activated to cast the spell at the caster's location.

Version 4.7.8

  • Artillery LRM LRM
    • Base Damage per missile reduced from 12 to 9.
    • Bonus Damage per shot fired without breaking channeling reduced from 1% to 0.75%.

Version 4.7.6

  • Agility gain decreased from 2.6 to 2.4.
  • Strength gain decreased from 2.0 to 1.8.

Version 4.6.0

  • Staff of the Master Staff of the Master effect added.
    • Reduces the cooldown by 20 seconds and increases cast range by 500. Changes the ability to target an area (300 radius). Shoots up to 2 missiles at enemies in the target area. Prioritises heroes and enemies closest to the center of the target location.

Version 4.5.2

  • Artillery Artillery will no longer be available in PBT

Version 4.5.1

  • Starting Agility decreased from 24 to 18.
  • Agility gain per level decreased from 2.6 to 2.3.

Version 4.4.0

Ability 1: Artillery LRM LRM
Range: 1200
Radius: 100
Mana cost: 10
Cooldown: 0 seconds.
  • Target a direction to channel, firing a barrage of rockets over the duration hitting the first enemy they touch.
  • Consumes 4 mana per rocket fired. Each rocket deals [12 + 7/14/21/28% of your Attack Damage] in Physical Damage in a 200 radius on impact, plus a bonus 1% Damage Multiplier for each rocket fired after the first in a given channel instance.
  • Deals half the damage to non-hero units.
  • Each charge grants 1 rocket, with a max of 20 charges. Charges are refreshed every 0.5s, even while channeling.
  • Activate mid-channel to Turn toward your cursor while firing your LRM.
Ability 2: Artillery Mortar Shot Mortar Shot
Range: 1200
Radius: 400
Mana cost: 65
Cooldown: 20/18/16/14 seconds.
  • Target an area to lob a mortar which impacts after a 1.5 second delay.
  • Targets in radius take 100/140/180/220 Magic Damage and have a 15% Movement Speed Slow applied to them for 4 seconds.
  • Can be activated while channelling.
Ability 3: Artillery Precision Targeting Protocols Special Ammunition
  • Passively grants your abilities 200/400/600/800 extra Cast Range and causes them to apply a 15% Movement Speed Slow to enemies hit for 3 seconds.
Ability 4: Artillery Homing Missile Homing Missile
Range: 1200
Mana cost: 125/150/175
Cooldown: 120/100/80 seconds.
  • Target an enemy to launch a Homing Missile. The missile starts out slow but rapidly accelerates towards the target.
  • On Impact, deals 200/250/300 Magic Damage and Stuns for up to 4 seconds in a 225/250/275 radius around the target.
  • Stun duration starts at 1 second and increases by 0.1 seconds for every 100 units the missile has travelled.

Version 4.0.0

  • Attack range increased from 400 to 600.
  • Magic Armor decreased from 5.5 to 5.
  • Artillery LRM LRM
    • Damage per rocket changed from [12 + 7/14/21/28% of your Attack Damage] to [10/15/20/25 + 15% of your Attack Damage].
    • No longer deals extra damage the longer you channel.
    • Now has a 6 second cooldown when the channel ends.
    • Range increased from 1200 to 1400.
  • Artillery Mortar Shot Mortar Shot
    • Renamed to Artillery Mortar Strike Mortar Strike.
    • Damage rescaled from 100/140/160/220 to 60/120/180/240.
    • Now applies a stacking 15% Movement Speed Slow for 3 seconds. Stacks up to 6 times.
    • Now fires an extra mini-mortar for each enemy hero in the target area upon cast. Fires up to 5 mini-mortars at 0.5 second intervals.
    • Mini-mortars deal 20/30/40/50 Magic Damage and apply the Movement Speed Slow as well.
    • Cooldown rescaled from 20/18/16/14 seconds to 15 seconds at all levels.
    • Mana cost increased from 65 to 75.
    • Cast range increased from 1200 to 1400.
    • Radius decreased from 400 to 350.
    • Now has a 300ms cast action time (can still be cast while channelling).
  • Artillery Precision Targeting Protocols Special Ammunition
    • Reworked completely. Now called Artillery Precision Targeting Protocols Precision Targeting Protocols.
    • Passively grants Artillery a 20% chance to fire a 20/40/60/80 Magic Damage missile at enemies which slows their Movement Speed by 15% for 1 second whenever he deals non-DoT Damage.
    • Can not affect the same unit more than once a second.
    • The chance is doubled if the target is stunned or has the Mortar Strike slow.
  • Artillery Homing Missile Homing Missile
    • Reworked completely. Now called Artillery Artillery Barrage Artillery Barrage.
      Action type: Target position
      Cast Range: 800
      Radius: 250
      Mana Cost: 100/140/180
      Cooldown: 120/100/80 seconds
    • Deals 200/350/500 Magic Damage to enemies in the target area and stuns them for 2/2.5/3 seconds.
    • Pushes you back 500 distance.

Version 3.9.9

  • Attack Range lowered from 450 to 400.

Version 3.8.5

  • Artillery LRM LRM:
    • Mana Cost increased from 15 to 20

Version 3.7.10

  • Artillery LRM LRM:
    • Mana Cost increased from 10 to 15

Version 3.7.0

  • Intelligence per level increased from 1.4 to 1.5
  • Artillery LRM LRM:
    • Implemented a charge system on his LRM
    • Each rocket equals one charge; maximum of 20. Charges are refreshed every 0.5s (even during channelling)
    • Mana cost: 10 base mana cost, 4 per rocket fired
    • The spell can be channeled until there is no ammo left or until Artillery runs out of mana (cooldown is removed)
    • Grants 1% bonus damage for each rocket fired after the first one for a given channel instance
  • Artillery Homing Missile Homing Missile
    • Mana cost decreased from 150/175/200 to 125/150/175

Version 3.4.0

  • Artillery LRM LRM:
    • Touch radius increased from 40 to 60
    • Lifetime lowered from 800 to 600 (reaches its max distance sooner)
    • Mana Cost lowered from 80/90/100/110 to 70/80/90/100

Version 3.3.1

  • Artillery LRM LRM
    • Damage is now based on center of enemy rather than the rocket

Version 3.3.0

  • Artillery LRM LRM
    • Each rocket now deals less damage the farther away you are from the center of the rocket impact

Version 3.2.0

  • Reduced starting attack range from 550 to 450
  • Artillery LRM LRM
    • Range decreased from 1500 to 1200
    • Damage changed from 15 plus 7/14/21/28% of Attack Damage to 12 plus 7/14/21/28% of Attack Damage
    • Increased missiles shot per second from 4 to 6. Missiles no longer shoot in a perfectly straight line and deal AOE damage on impact
  • Artillery Precision Targeting Protocols Fragmentation Shells Completely reworked. Now called Artillery Mortar Shot Mortar Shot
    • Artillery Mortar Shot Mortar Shot: Shoots a Mortar in a targeted area that deals 100/140/180/220 Magic damage and slows. This ability can be used while channeling LRM
  • Artillery Bunker Down Bunker Down Completely reworked. Now called Artillery Precision Targeting Protocols Special Ammunition
    • Artillery Precision Targeting Protocols Special Ammunition: Increases cast range of all abilities by 200/400/600/800 and adds an additional 15% move speed slow to all abilities
  • Artillery Artillery Barrage Artillery Barrage Completely reworked. Now called Artillery Homing Missile Homing Missile
    • Artillery Homing Missile Homing Missile: Now single target ability that will follow its target no matter what. On impact, deals 200/250/300 Magic damage and stuns for a duration determined by how far the missile has traveled, up to a max of 4 seconds

Version 3.1.0

  • Artillery LRM LRM
    • Reduce damage from 15+10/17/24/31% to 15+7/14/21/28%
    • Increased Mana cost from 80/85/90/95 to 80/90/100/110
  • Artillery Artillery Barrage Artillery Barrage
    • Cooldown increased from 90/80/70 to 120/100/80 seconds

Version 3.0.1

  • Artillery LRM LRM
    • Cast Time reduced from 500 to 250
    • Now fires off the proper 16 rounds instead of 17
    • Total time it took to fire off 17 rounds was 4.5 seconds, now it's 4 seconds to fire off 16 rounds
    • Now does full damage to creeps

Version 2.5.19

  • Hero Added


Legacy Abilities[ | ]

Mortar Strike (Pre-4.4.0)
[ W ]
Artillery Mortar Strike
Cast Time: 0.3 / 0.4 seconds
Target Position
Type - Magic
Artillery lobs a mortar into the air dealing damage and slowing enemies in a large area.
Range: 1400
Radius: 350
Mana Cost: 75
Cooldown: 15 seconds
Lobs a mortar at target area, impacting after a 1.5 second delay. Targets in radius take 60/120/180/240 Magic Damage and receive a stacking 15% Movement Speed slow for 3 seconds.

Fires an additional mini-mortar for each enemy hero in radius at 0.5 second intervals, up to a max of 5. Mini-mortars deal 20/30/40/50 Magic Damage and apply the slow as well.

Fireworks went wrong.
 
Notes
  • Can cast while channeling.
  • Mini-mortars land in the same position as the main mortar.
  • Mini-mortars have a radius of 350 as well.


Precision Targeting Protocols
[ E ]
Artillery Special Ammunition
Passive
Passively grants Artillery a 20% chance to fire a 20/40/60/80 Magic Damage missile at enemies that slows their movement speed by 15% for 1 second whenever he deals non-DoT damage.

This chance is doubled if the target is stunned or has the Mortar Strike slow.

Same unit cannot be affected more than once every second.

The secret to slowing you down? Lots of missiles.
 

Special Ammunition Effects
15% Movement Slow

Notes
  • Removed in Version 4.4.0.
  • Missiles travels toward its target over 1 second.


Artillery Barrage
[ R ]
Artillery Artillery Barrage
Cast Time: 0.3 / 0.7 seconds
Target Position Enemy Units
Type - Magic
Barrage an area with a massive burst of firepower! Recoil knocks you back when used!
Range: 800
Radius: 250
Mana Cost: 100/140/180
Cooldown: 120/100/80 seconds
Target an area to deal 200/350/500 Magic Damage and Stun enemies for 2/2.5/3 Seconds. The barrage launches you 500 units backwards into the air.
 
Notes


LRM (Pre-3.2.0)
[ Q ]
Artillery LRM
Cast Time: 0.25 / 0 seconds
Target Position Enemy Units
Type - Physical
Artillery charges up and fires his Long Range Missiles at a rapid pace!
Range: 1500
Radius: 250
Mana Cost: 80/90/100/110
Cooldown: 12 seconds
Channeling Time: 3.75 seconds
Target a location to charge up for 0.25 seconds then fire missiles at the location for 4 seconds. Fires 4 missiles per second that deal 15 plus 7/14/21/28% of attack damage in Physical Damage and travel 1500 units.

Activate again to Turn toward your cursor while firing your LRM.

 


Fragmentation Shells
[ W ]
Artillery Special Ammunition
Passive
Attacks and LRM hits slows your enemies.
Passively adds a stacking 7% Movement Speed Slow to your attacks and LRM hits for 3 seconds. Stacks up to 2/3/4/5 times.
 
Notes


Bunker Down
[ E ]
Artillery Bunker Down
Cast Time: 0 / 0 seconds
Target Self
Grants Artillery bonus attack damage and range in an area.
Radius: 300
Mana Cost: 10
Cooldown: 10 seconds
Activate to place a 350 radius ring on the ground for 8 seconds. When you are within the ring you gain a bonus 5/15/25/35% Base Damage and 100/150/200/250 Range. May be cast while channeling.
 
Notes


Trivia[ | ]

  • Heavy Artillery was originally intended to be the default Artillery and the current Artillery as the EA Avatar, but was changed due to community feedback.
  • Artillery's lore was also changed on release. Below is the original teaser lore:
The engineer looked at his masterpiece. The turrets were mounted, the rockets loaded, the cannons oiled and tested on the range. It was time to test his mechanical beast against the demonic hoards of the Hellbourne. They would know no quarter when he found them within range and death reigned down from above. The explosions deafened both man and beast, and Artillery stood alone among the craters and carnage.


No Filters Melee All Solo Jungle Carry Support Initiator Ganker Pusher
Low Resolution Ranged All Solo Jungle Carry Support Initiator Ganker Pusher
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