Information
Lore: | He looked down at the gear that the Engineer had salvaged from the dig. It was amazing how much destructive power the Ancients could pack into something so small. He oiled the barrels of the gun, loaded the rockets in their launchers and strapped them down to his back. He lit his cigar and strode towards the battlefield. Let those demons have their electricians - they don't stand a chance against this new breed of soldiers raining death from above - Artillery! |
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Abilities
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Alt Avatars
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Changelog
- Staff of the Master effect added.
- Reduces the cooldown by 20 seconds and increases cast range by 500. Changes the ability to target an area (300 radius). Shoots up to 2 missiles at enemies in the target area. Prioritises heroes and enemies closest to the center of the target location.
- Starting Agility decreased from 24 to 18.
- Agility gain per level decreased from 2.6 to 2.3.
- Ability 1: LRM
- Range: 1200
- Radius: 100
- Mana cost: 10
- Cooldown: 0 seconds.
- Target a direction to channel, firing a barrage of rockets over the duration hitting the first enemy they touch.
- Consumes 4 mana per rocket fired. Each rocket deals [12 + 7/14/21/28% of your Attack Damage] in Physical Damage in a 200 radius on impact, plus a bonus 1% Damage Multiplier for each rocket fired after the first in a given channel instance.
- Deals half the damage to non-hero units.
- Each charge grants 1 rocket, with a max of 20 charges. Charges are refreshed every 0.5s, even while channeling.
- Activate mid-channel to Turn toward your cursor while firing your LRM.
- Ability 2: Mortar Shot
- Range: 1200
- Radius: 400
- Mana cost: 65
- Cooldown: 20/18/16/14 seconds.
- Target an area to lob a mortar which impacts after a 1.5 second delay.
- Targets in radius take 100/140/180/220 Magic Damage and have a 15% Movement Speed Slow applied to them for 4 seconds.
- Can be activated while channelling.
- Ability 3: Special Ammunition
- Passively grants your abilities 200/400/600/800 extra Cast Range and causes them to apply a 15% Movement Speed Slow to enemies hit for 3 seconds.
- Ability 4: Homing Missile
- Range: 1200
- Mana cost: 125/150/175
- Cooldown: 120/100/80 seconds.
- Target an enemy to launch a Homing Missile. The missile starts out slow but rapidly accelerates towards the target.
- On Impact, deals 200/250/300 Magic Damage and Stuns for up to 4 seconds in a 225/250/275 radius around the target.
- Stun duration starts at 1 second and increases by 0.1 seconds for every 100 units the missile has travelled.
- Attack range increased from 400 to 600.
- Magic Armor decreased from 5.5 to 5.
- LRM
- Damage per rocket changed from [12 + 7/14/21/28% of your Attack Damage] to [10/15/20/25 + 15% of your Attack Damage].
- No longer deals extra damage the longer you channel.
- Now has a 6 second cooldown when the channel ends.
- Range increased from 1200 to 1400.
- Mortar Shot
- Renamed to Mortar Strike.
- Damage rescaled from 100/140/160/220 to 60/120/180/240.
- Now applies a stacking 15% Movement Speed Slow for 3 seconds. Stacks up to 6 times.
- Now fires an extra mini-mortar for each enemy hero in the target area upon cast. Fires up to 5 mini-mortars at 0.5 second intervals.
- Mini-mortars deal 20/30/40/50 Magic Damage and apply the Movement Speed Slow as well.
- Cooldown rescaled from 20/18/16/14 seconds to 15 seconds at all levels.
- Mana cost increased from 65 to 75.
- Cast range increased from 1200 to 1400.
- Radius decreased from 400 to 350.
- Now has a 300ms cast action time (can still be cast while channelling).
- Special Ammunition
- Reworked completely. Now called Precision Targeting Protocols.
- Passively grants Artillery a 20% chance to fire a 20/40/60/80 Magic Damage missile at enemies which slows their Movement Speed by 15% for 1 second whenever he deals non-DoT Damage.
- Can not affect the same unit more than once a second.
- The chance is doubled if the target is stunned or has the Mortar Strike slow.
- Homing Missile
- Reworked completely. Now called Artillery Barrage.
- Action type: Target position
- Cast Range: 800
- Radius: 250
- Mana Cost: 100/140/180
- Cooldown: 120/100/80 seconds
- Deals 200/350/500 Magic Damage to enemies in the target area and stuns them for 2/2.5/3 seconds.
- Pushes you back 500 distance.
- Reworked completely. Now called Artillery Barrage.
- Attack Range lowered from 450 to 400.
- LRM:
- Mana Cost increased from 15 to 20
- LRM:
- Mana Cost increased from 10 to 15
- Intelligence per level increased from 1.4 to 1.5
- LRM:
- Implemented a charge system on his LRM
- Each rocket equals one charge; maximum of 20. Charges are refreshed every 0.5s (even during channelling)
- Mana cost: 10 base mana cost, 4 per rocket fired
- The spell can be channeled until there is no ammo left or until Artillery runs out of mana (cooldown is removed)
- Grants 1% bonus damage for each rocket fired after the first one for a given channel instance
- Homing Missile
- Mana cost decreased from 150/175/200 to 125/150/175
- LRM:
- Touch radius increased from 40 to 60
- Lifetime lowered from 800 to 600 (reaches its max distance sooner)
- Mana Cost lowered from 80/90/100/110 to 70/80/90/100
- LRM
- Damage is now based on center of enemy rather than the rocket
- LRM
- Each rocket now deals less damage the farther away you are from the center of the rocket impact
- Reduced starting attack range from 550 to 450
- LRM
- Range decreased from 1500 to 1200
- Damage changed from 15 plus 7/14/21/28% of Attack Damage to 12 plus 7/14/21/28% of Attack Damage
- Increased missiles shot per second from 4 to 6. Missiles no longer shoot in a perfectly straight line and deal AOE damage on impact
- Fragmentation Shells Completely reworked. Now called Mortar Shot
- Mortar Shot: Shoots a Mortar in a targeted area that deals 100/140/180/220 Magic damage and slows. This ability can be used while channeling LRM
- Bunker Down Completely reworked. Now called Special Ammunition
- Special Ammunition: Increases cast range of all abilities by 200/400/600/800 and adds an additional 15% move speed slow to all abilities
- Artillery Barrage Completely reworked. Now called Homing Missile
- Homing Missile: Now single target ability that will follow its target no matter what. On impact, deals 200/250/300 Magic damage and stuns for a duration determined by how far the missile has traveled, up to a max of 4 seconds
- LRM
- Reduce damage from 15+10/17/24/31% to 15+7/14/21/28%
- Increased Mana cost from 80/85/90/95 to 80/90/100/110
- Artillery Barrage
- Cooldown increased from 90/80/70 to 120/100/80 seconds
Version 3.0.1
- LRM
- Cast Time reduced from 500 to 250
- Now fires off the proper 16 rounds instead of 17
- Total time it took to fire off 17 rounds was 4.5 seconds, now it's 4 seconds to fire off 16 rounds
- Now does full damage to creeps
- Hero Added
Legacy Abilities
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Trivia
- Heavy Artillery was originally intended to be the default Artillery and the current Artillery as the EA Avatar, but was changed due to community feedback.
- Artillery's lore was also changed on release. Below is the original teaser lore:
- The engineer looked at his masterpiece. The turrets were mounted, the rockets loaded, the cannons oiled and tested on the range. It was time to test his mechanical beast against the demonic hoards of the Hellbourne. They would know no quarter when he found them within range and death reigned down from above. The explosions deafened both man and beast, and Artillery stood alone among the craters and carnage.
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