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Flint Beastwood Dead Eye

Attack Range determines how far a unit can use their standard autoattacks on. Attack ranges are split into two categories: Melee and Ranged.

Melee vs. Ranged[ | ]

Melee units, as their name suggests, have a short attack range. Almost all melee heroes have an attack range of 150. Sir Benzington is the only melee hero who can extend his attack range. Melee units' attacks do not have a travel time, and strike instantly once their startup animation ends.

Ranged units have attacks that attack further away. All ranged heroes have at least 350 range (just slightly above Sir Benzington without Lance-A-Long active), most of them possessing an Attack Range between 500 and 600. Ranged attacks have a missile speed associated with their attacks, determining how fast their attack projectiles move, and in turn, how long it takes for their attacks to connect. In addition, a Faux Bow increases a range hero's attack range by 100, and a Wingbow by 150.

While ranged attacks are inherently superior the melee attacks, there are a few benefits that only melee heroes can receive. A handful of items have better effects on melee heroes such as Logger's Hatchet and Frostwolf's Skull, and gain more benefits from certain effects, such as Abyssal Skull's Lifesteal aura. However, a few abilities benefit only ranged units, such as Moon Queen's Lunar Glow aura.

Ranged autoattacks are also subjected to uphill miss chance, which gives them a 25% chance to miss their attack if they target a unit that is standing in higher terrain (except when attacking a Ward of Sight or Ward of Revelation). Ranged attacks can also be disjointed by certain abilities while the projectile is in motion.

List Hero Attack Ranges[ | ]

Heroes Attack Range w/ Modifiers Notes
Artesia Artesia, Artillery Artillery, Emerald Warden Emerald Warden, Empath Empath, Glacius Glacius, Martyr Martyr, Monarch Monarch, Nymphora Nymphora, Pearl Pearl, Plague Rider Plague Rider, Prophet Prophet, Soulstealer Soulstealer, Witch Slayer Witch Slayer 600
Circe Circe, Gravekeeper Gravekeeper, Nitro Nitro, Puppet Master Puppet Master, Skrap Skrap, Voodoo Jester Voodoo Jester 575
Flint Beastwood Flint Beastwood 550 625/700/775/850 w/ Flint Beastwood Dead Eye Dead Eye
Master of Arms Master of Arms 700 w/ Master of Arms Bulldozer Bulldozer
Aluna Aluna, Arachna Arachna, Demented Shaman Demented Shaman, Engineer Engineer, Forsaken Archer Forsaken Archer, Hellbringer Hellbringer, Kinesis Kinesis, Klanx Klanx, Ophelia Ophelia, Parallax Parallax, Pollywog Priest Pollywog Priest, Revenant Revenant, Rhapsody Rhapsody, Riftwalker Riftwalker, Sapphire Sapphire, Tempest Tempest, The Chipper The Chipper, Torturer Torturer, Valkyrie Valkyrie, Vindicator Vindicator
Goldenveil Goldenveil 450 w/ Goldenveil Perch Perch
Gunblade Gunblade 150 w/ Gunblade Lethal Range Lethal Range
Wildsoul Wildsoul 150 w/ Wildsoul Bear Form Bear Form
Bubbles Bubbles, Defiler Defiler, Moira Moira, Soul Reaper Soul Reaper, Wretched Hag Wretched Hag 525
Bombardier Bombardier, Calamity Calamity, Ellonia Ellonia, Pyromancer Pyromancer, Slither Slither, Succubus Succubus, Tarot Tarot 500
Geomancer Geomancer 150 w/ Geomancer Geo Stalk Geo Stalk
Andromeda Andromeda 475 1475 w/ Andromeda Dimensional Link Dimensional Link SotM effect
Corrupted Disciple Corrupted Disciple, Draconis Draconis, Silhouette Silhouette
Myrmidon Myrmidon 150 w/ Myrmidon Forced Evolution Forced Evolution
Blitz Blitz, Bushwack Bushwack, Doctor Repulsor Doctor Repulsor, Ichor Ichor, Midas Midas, Thunderbringer Thunderbringer 450
Flux Flux 400 450/500/550/600 w/ Flux Polarity Swap Polarity Swap
Moon Queen Moon Queen 350
Sir Benzington Sir Benzington 150 250/300/350/400 w/ Sir Benzington Heart Piercer Heart Piercer
300 w/ Sir Benzington Lance-A-Long Lance-A-Long active
400 w/ Staff of the Master Staff of the Master
750 All above effects active @ max lvl
Maliken Maliken 550 w/ Maliken Possession Possession
Shadowblade Shadowblade 550 w/ Shadowblade Soul's Sight Soul's Sight
All Melee Heroes

Abilities that modify attack range[ | ]

Hero/Item Ability Increased range Notes
Andromeda Andromeda Andromeda Dimensional Link Dimensional Link +1000 Requires Staff of the Master Staff of the Master; Applies against enemies hit by Andromeda's ability within the last 4 seconds
Faux Bow Faux Bow Passive +100 Ranged heroes only
Flint Beastwood Flint Beastwood Flint Beastwood Dead Eye Dead Eye +75/150/225/300
Flux Flux Flux Polarity Swap Polarity Swap +0/50/100/150/200
Gunblade Gunblade Gunblade Lethal Range Lethal Range -400 Changes user hero type to Melee
Master of Arms Master of Arms Master of Arms Bulldozer Bulldozer +150
Sir Benzington Sir Benzington Sir Benzington Heart Piercer Heart Piercer +50/100/150/200
Sir Benzington Sir Benzington Sir Benzington Lance-A-Long Lance-A-Long +250 Requires Staff of the Master Staff of the Master
Sir Benzington Sir Benzington Sir Benzington Lance-A-Long Lance-A-Long (Active) +150 Lasts 1 attack or 6 seconds
Wingbow Wingbow Passive +150 Ranged Heroes only

Overrides[ | ]

These abilities transform the hero and override their default Attack Range.

Hero/Item Ability Attack Range Attack Type Duration
Geomancer Geomancer Geomancer Geo Stalk Geo Stalk 150 Melee Up to 30 seconds
Goldenveil Goldenveil Goldenveil Perch Perch 450 Ranged N/A
Maliken Maliken Maliken Possession Possession 550 Ranged 30 seconds
Myrmidon Myrmidon Myrmidon Forced Evolution Forced Evolution 150 Melee 15 seconds (Toggle)
Shadowblade Shadowblade Shadowblade Soul's Sight Soul's Sight 550 Ranged 15 seconds
Wildsoul Wildsoul Wildsoul Bear Form Bear Form 150 Melee Toggle (Max 30/40/50 seconds)

Changelog[ | ]

Version 4.4.0

  • Melee Hero Attack Range increased from 128 to 150.


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