Primary attribute[edit | edit source]
Every hero has a primary attribute, which grants 1 Base Damage per point of their primary attribute. A hero's primary attribute is largely tied to their role, but there are exceptions. For example, The Dark Lady fits well with Agility because her abilities scale well with damage and attack speed, but Engineer, in contrast to Agility, scales poorly with carry items and is played as support.
Strength[edit | edit source]
The attribute of physical force and power. Strength-based heroes tend to be large melee heroes with high maximum Hit Points. Strength-based heroes are usually brute force type heroes designed to initiate fights and absorb damage.
Strength impacts the following stats:
- Maximum Health - 19 max Health per 1 point in Strength.
- Health Regeneration - 0.03 Health regeneration per 1 point in Strength.
Agility[edit | edit source]
The attribute of speed and guile. Agility-based heroes tend to rely more on their basic attacks and often have skills that boost these attacks. Agility-based heroes are usually mobile heroes or carries that scale well into late game.
Agility impacts the following stats:
- Attack Speed - 1 Attack Speed per 1 point in Agility.
- Armor - 0.14 Armor per 1 point in Agility.
Intelligence[edit | edit source]
The attribute of knowledge and power. Intelligence-based heroes tend to be small ranged heroes with high maximum Mana Points. Intelligence-based heroes usually rely more heavily on their skills than the other types of heroes, many of them dealing strong magic damage or providing early-game utility.
Intelligence impacts the following stats:
- Maximum Mana - 13 max Mana per 1 point in Intelligence.
- Mana Regeneration - 0.04 Mana regeneration per 1 point in Intelligence.
Abilities that change Attributes[edit | edit source]
|Calamity||Funeral Pyre (Self)||+3 per charge||Agility||30/60/90/120 seconds||Charges are individually timed|
|Calamity||Funeral Pyre (Enemy)||-1 per charge||All||30 seconds||Charges are individually timed|
|Deadlift||Unholy Strength||±4 (10) per charge||Strength||30 seconds||Charges are individually timed|
|Deadwood||Willowmaker||Varies||Strength||7 seconds||Gains bonus Strength equal to 40% of target's Strength|
|Devourer||Cadaver Armor||+1/1.5/2/2.5 per charge||Strength||Passive||Gains 1/1.5/2/2.5 Strength on enemy hero kill or when enemy hero dies within 500 radius|
|Insanitarius||Active||+25||Strength||N/A||Lasts until toggled off|
|Riptide||In My Element||+15/30/45/60||Agility||Passive||Applies while on water; 3 second lingering time|
|Sacrificial Stone||Activation||+3||All||45 seconds||Applies if Sacrifical Stone was charged; Does not affect user|
|Shadowblade||Gargantuan's Blast||+4/8/12/16||Strength||15 seconds||Lasts while in Gargantuan Form|
|Shadowblade||Feint's Siphon||+4/8/12/16||Agility||15 seconds||Lasts while in Feint Form|
|Shadowblade||Soul's Sight||+4/8/12/16||Intelligence||15 seconds||Lasts while in Soul Form|
|Shadowblade||Essence Shift||Varies||Varies||N/A||Gains 20/35/50% of target's primary attribute or own attribute corresponding to current Form|
|Steamboots||Toggle||+10||Varies||N/A||Toggles between +10 Strength/Agility/Intelligence|
|Vindicator||Master's Incantation||+1 per charge||Intelligence||Passive||Gains 1 Intelligence on enemy hero kill or when enemy hero dies within 925 radius|