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Legion.png Legion
Strengthlogo.gif 22 Agilitylogo.gif 12 Intelligencelogo.gif 17
(+2.5) (+1.4) (+2.0)
Level 1 16 25
Health 568 1309 2088
Mana 221 637 1105
Damage 45-56 84-95 125-136
Armor 2.68 5.9 10.1
Attack Speed 0.65 0.77 0.95
Movement Speed 300
Magic Armor 4
Base Health Regen 1.00
Attack Range 128 (Melee)
Missile Speed Instant
Base Attack Time 1.7
Attack Animation 0.5/0.5
Turn Rate 360

Info[edit | edit source]

Earth-shakers and wall-breakers, Behemoths march across the battlefield wielding uprooted trees with deadly force. The sheer force of their attacks brings enemies to their knees, where powerful blows make short work of them. Of all the Beasts, none are so mighty as these noble creatures, nor any so willing to stand between the daemons and their friends.

Abilities[edit | edit source]

[ Q ]
Behemoth Fissure.jpg
Cast Time: 0.6 / 0.59 seconds
Target Dual All Other Units
Type - Magic
With a mighty slam of his tree trunk, the Behemoth rips the earth apart, damaging and stunning enemies in front of him and leaving an impassable mound of terrain.
Range: 1200
Mana Cost: 120/130/140/150
Cooldown: 15 seconds
Deals 125/175/225/275 Magic Damage to each target in a line and stuns them for 1/1.25/1.5/1.75 second(s). Leaves impassable mound of terrain for 6.5/7/7.5/8 seconds.
Here's the line and you crossed it!
  • Fissure stuns in a line in a width of 200.

[ W ]
Behemoth Enrage.jpg
Cast Time: 0.69 / 0.31 seconds
The Behemoth unleashes his anger, causing his next attack to have increased damage.
Mana Cost: 50
Cooldown: 7/6/5/4 seconds
Applies Enraged to self for 14 seconds or until your next attack.
You pushed too far.

Enraged Effects
+75/150/225/300% Base Damage

[ E ]
Behemoth Heavyweight.jpg
Causes the Behemoth to shake the earth with each spell he casts, dealing damage and stunning nearby opponents.
Radius: 280
On Ability Activation
Deals 25/50/75/100 Magic Damage and stuns for 0.6/0.9/1.2/1.5 seconds in 280 radius around self.
Rumble in the jungle!

[ R ]
Behemoth Shockwave.jpg
Cast Time: 0 / 0.7 seconds
Self Position Enemy Units
Type - Magic
The Behemoth slams the ground with all his might, causing a devastating shockwave around him. The shockwave ricochets off nearby enemies, effectively increasing the damage dealt based on the number of nearby enemy units.
Radius: 600
Mana Cost: 145/205/265
Cooldown: 130/120/110 seconds
Deals 100/120/140 Superior Magic Damage to enemy units in a 600 radius around self.

Releases additional shockwaves around each enemy hit that deals 30/40/50 Magic Damage in a 600 radius. Enemy heroes spawn a shockwave that deals 45/60/75 Magic Damage instead.

I'm still a little shaky!
  • Only the initial shockwave will deal damage through Magic Immunity.
  • Additional shockwaves are created around all enemy units within the area, dealing damage in a 600 radius around each unit, including itself.
  • Additional shockwaves do not deal damage to invisible units.
  • Each shockwave expands to 600 radius over 0.3 seconds.

Alt Avatars[edit | edit source]

Changelog[edit | edit source]

Version 4.0.0

  • Magic Armor decreased from 5.5 to 4.

Version 3.9.1

  • Behemoth Heavyweight.jpg Heavyweight
    • Magic Damage decreased from 25/55/85/115 to 25/50/75/100.
  • Behemoth Shockwave.jpg Shockwave
    • Superior Magic Damage from the main shock wave decreased from 100/130/160 to 100/120/140.
    • Magic Damage from the extra shock waves decreased from 35/45/55 to 30/40/50.
    • Magic Damage from shock waves spawned from heroes decreased from 50/65/80 to 45/60/75.

Version 3.8.7

  • Behemoth Enrage.jpg Enrage
    • Bonus damage decreased from 100/175/250/325% to 75/150/225/300%.
  • Behemoth Shockwave.jpg Shockwave
    • Superior Magic Damage from the main shock wave decreased from 200/275/350 to 100/130/160.
    • Magic Damage from the extra shock waves increased from 25/35/45 to 35/45/55.
    • Extra shock waves spawned from heroes deal 50/65/80 Magic Damage instead.
      • These shock waves deal the 50/65/80 Magic Damage to the hero it spawns from, and to all valid enemy units around it.

Version 3.8.0

  • Behemoth Shockwave.jpg Shockwave
    • Damage from bonus shockwaves reduced from 35/45/55 to 25/35/45.

Version 3.7.10

  • Behemoth Enrage.jpg Enrage
    • Bonus Base Damage dncreased from 100/175/275/375 to 100/175/250/325%

Version 3.7.0

  • Behemoth Enrage.jpg Enrage
    • Bonus Base Damage increased from 50/100/150/200% to 100/175/275/375%

Version 3.2.5

  • Increased Starting Intelligence from 16 to 17
  • Increased Intelligence Gain per level from 1.8 to 2.0
  • Behemoth Fissure.jpg Fissure
    • Mana Cost lowered from 125,140,155,170 to 120,130,140,150
  • Behemoth Shockwave.jpg Shockwave
    • Increases the radius from 500 to 600
    • Increases the bonus radius per unit from 500 to 600
    • Cooldown lowered from 150,130,110 to 130,120,110

Version 2.5.20

  • Health regen reduced from 1.25 to 1
    • This is a part of a global change to all melee heroes.

Version 2.5.12

  • Behemoth Fissure.jpg Fissure
    • Duration increased from 5/6/7/8s to 6.5/7/7.5/8s

Version 2.2.0

  • Health regen increased from 0.25 to 1.25 health per second
    • This is a part of a global change to all melee heroes.
  • Behemoth Fissure.jpg Fissure
    • Duration changed decreased from 8s to 5/6/7/8s
  • Behemoth Enrage.jpg Enrage
    • Cooldown lowered from 7s to 7/6/5/4s.

Version 2.0.34

  • Attach Range now 128 units
    • This is a part of a global change to all melee heroes.

Version 2.0.30

  • Behemoth Heavyweight.jpg Heavyweight
    • Damage rescaled from 25/45/75/115 to 25/55/85/115
    • Stun duration rescaled from 0.3/0.7/1.2/1.5 to 0.6/0.9/1.2/1.5
  • Behemoth Shockwave.jpg Shockwave
    • Magic damage for additional units decreased from 35/45/65 to 35/45/55
    • Magic damage from corpses removed

Version 1.0.5

Version 1.0.3

  • Behemoth Shockwave.jpg Shockwave
    • The initial 200/275/350 damage is now Superior Magic.

Version 0.1.54

  • Behemoth Fissure.jpg Fissure
    • Can now target players, not just a position on the ground.

Version 0.1.47

  • Movement Speed increased from 290 to 300.

Version 0.1.45

  • Behemoth Shockwave.jpg Shockwave
    • Damage for corpses decreased to 50%

Version 0.1.41

  • Behemoth Enrage.jpg Enrage
    • Cast Impact Time increased from 0.5s to 0.69s.
  • Behemoth Shockwave.jpg Shockwave
    • Cast impact time decreased from 0.3s to 0s.
    • Magic immune targets cause shockwave to trigger an additional wave of damage.

Version 0.1.39

  • Fixed Fissure not impacting units on higher level terrain or near Behemoth.

Version 0.1.23

  • Behemoth Fissure.jpg Fissure
    • Cast time lowered, size and placement tweaked.
  • Behemoth Enrage.jpg Enrage
    • Impact time delaye lowered by 400ms
  • Behemoth Shockwave.jpg Shockwave
    • Impact Time lowered by 200s
    • Total Cast Time lowered by 300ms.

Version 0.1.18

  • Behemoth Fissure.jpg Fissure
    • Wall Duration reduced from 10s to 8s

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