Earth-shakers and wall-breakers, Behemoths march across the battlefield wielding uprooted trees with deadly force. The sheer force of their attacks brings enemies to their knees, where powerful blows make short work of them. Of all the Beasts, none are so mighty as these noble creatures, nor any so willing to stand between the daemons and their friends.
The Behemoth is himself capable of crushing an entire opposing team with Shockwave, while Fissure allows him to block wide expanses of ground. However, his requirement for positioning is highly dependent on his ability to obtain a Portal Key.
Abilities[ | ]
Fissure
[ Q ]
Cast Time: 0.6 / 0.59 seconds
Target Dual
All Other Units
Type - Magic
With a mighty slam of his tree trunk, the Behemoth rips the earth apart, damaging and stunning enemies in front of him and leaving an impassable mound of terrain.
Range: 1200 Mana Cost: 100/110/120/130 Cooldown: 15 seconds
Deals 125/175/225/275 Magic Damage to each target in a line and stuns them for 1/1.25/1.5/1.75 second(s). Leaves impassable mound of terrain for 6.5/7/7.5/8 seconds.
The impassable mound of terrain can be destroyed early by reactivating the ability for 2nd time.
Here's the line and you crossed it!
Notes
Fissure stuns in a line in a width of 200.
Enrage
[ W ]
Cast Time: 0.69 / 0.31 seconds
Self
The Behemoth unleashes his anger, causing his next attack to have increased damage.
Mana Cost: 50 Cooldown: 8/7/6/5 seconds
Applies Enraged to self for 14 seconds or until your next attack.
You pushed too far.
Enraged Effects +125/200/275/350% Base Damage True Strike
Enraged Leap
[ E ]
Cast Time: 0 / 0 seconds
Target Position
Self
The Behemoth unleashes his anger by leaping to certain location, then causing his next attack to have increased damage.
Range: 1000 Mana Cost: 50 Cooldown: 8 seconds
Leaps to target location and applies Enraged to self for 14 seconds or until the next attack from self.
You pushed too far.
Enraged Effects +125/200/275/350% Base Damage True Strike
Notes
Requires 0.65 seconds to land on the target position regardless of the range.
Can not be cast when immobilized.
Put both Enrage and Enraged Leap on cooldown if one of them is used, following the cooldown of the used one.
Procs Heavyweight at landing position, rather than starting position as Enrage does.
Heavyweight
[ E ]
Passive
Causes the Behemoth to shake the earth with each spell he casts, dealing damage and stunning nearby opponents.
Radius: 280
On Ability Activation Deals 25/50/75/100 Magic Damage and stuns for 0.6/0.9/1.2/1.5 seconds in 280 radius around self.
Rumble in the jungle!
Shockwave
[ R ]
Cast Time: 0 / 0.7 seconds
Self Position
Enemy Units
Type - Magic
The Behemoth slams the ground with all his might, causing a devastating shockwave around him. The shockwave ricochets off nearby enemies, effectively increasing the damage dealt based on the number of nearby enemy units.
Radius: 600 Mana Cost: 145/205/265 Cooldown: 130/120/110 seconds
Deals 200/275/350 Superior Magic Damage to enemy units in a 600 radius around self.
Releases additional shockwaves around each enemy hit that deals 30/40/50 Magic Damage in a 600 radius.
I'm still a little shaky!
Notes
Only the initial shockwave will deal damage through Magic Immunity.
Additional shockwaves are created around all enemy units within the area, dealing damage in a 600 radius around each unit, including itself.
Additional shockwaves do not deal damage to invisible units.
Each shockwave expands to 600 radius over 0.3 seconds.