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Behemoth
Behemoth
Legion Legion
Attributes
Strengthlogo 22 Agilitylogo 12 Intelligencelogo 17
(+2.5) (+1.4) (+2.0)
Stats
Level 1 16 25
Health 568 1309 2088
Mana 221 637 1105
Damage 45-56 84-95 125-136
Armor 2.68 5.9 10.1
Attack Speed 0.65 0.77 0.95
Movement Speed 300
Magic Armor 5
Base Health Regen 1.00
Attack Range 150 (Melee)
Missile Speed Instant
Base Attack Time 1.7
Attack Animation 0.5/0.5
Turn Rate 360

Behemoth is a melee strength hero in Heroes of Newerth. He is based on Earthshaker from Defense of the Ancients: All-Stars.

Info[ | ]

Lore: Earth-shakers and wall-breakers, Behemoths march across the battlefield wielding uprooted trees with deadly force. The sheer force of their attacks brings enemies to their knees, where powerful blows make short work of them. Of all the Beasts, none are so mighty as these noble creatures, nor any so willing to stand between the daemons and their friends.
 
  The Behemoth is himself capable of crushing an entire opposing team with Shockwave, while Fissure allows him to block wide expanses of ground. However, his requirement for positioning is highly dependent on his ability to obtain a Portal Key.

Abilities[ | ]

Fissure
[ Q ]
Behemoth Fissure
Cast Time: 0.6 / 0.59 seconds
Target Dual All Other Units
Type - Magic
With a mighty slam of his tree trunk, the Behemoth rips the earth apart, damaging and stunning enemies in front of him and leaving an impassable mound of terrain.
Range: 1200
Mana Cost: 100/110/120/130
Cooldown: 15 seconds
Deals 125/175/225/275 Magic Damage to each target in a line and stuns them for 1/1.25/1.5/1.75 second(s). Leaves impassable mound of terrain for 6.5/7/7.5/8 seconds.

The impassable mound of terrain can be destroyed early by reactivating the ability for 2nd time.

Here's the line and you crossed it!
 
Notes
  • Fissure stuns in a line in a width of 200.


Enrage
[ W ]
Behemoth Enrage
Cast Time: 0.69 / 0.31 seconds
Self
The Behemoth unleashes his anger, causing his next attack to have increased damage.
Mana Cost: 50
Cooldown: 8/7/6/5 seconds
Applies Enraged to self for 14 seconds or until your next attack.
You pushed too far.
 

Enraged Effects
+125/200/275/350% Base Damage
True Strike


Enraged Leap
[ E ]
Behemoth Enrage
Cast Time: 0 / 0 seconds
Target Position Self
The Behemoth unleashes his anger by leaping to certain location, then causing his next attack to have increased damage.
Range: 1000
Mana Cost: 50
Cooldown: 8 seconds
Leaps to target location and applies Enraged to self for 14 seconds or until the next attack from self.
You pushed too far.
 

Enraged Effects
+125/200/275/350% Base Damage
True Strike

Notes
  • Requires 0.65 seconds to land on the target position regardless of the range.
  • Can not be cast when immobilized.
  • Put both Enrage and Enraged Leap on cooldown if one of them is used, following the cooldown of the used one.
  • Procs Heavyweight at landing position, rather than starting position as Enrage does.


Heavyweight
[ E ]
Behemoth Heavyweight
Passive
Causes the Behemoth to shake the earth with each spell he casts, dealing damage and stunning nearby opponents.
Radius: 280
On Ability Activation
Deals 25/50/75/100 Magic Damage and stuns for 0.6/0.9/1.2/1.5 seconds in 280 radius around self.
Rumble in the jungle!
 


Shockwave
[ R ]
Behemoth Shockwave
Cast Time: 0 / 0.7 seconds
Self Position Enemy Units
Type - Magic
The Behemoth slams the ground with all his might, causing a devastating shockwave around him. The shockwave ricochets off nearby enemies, effectively increasing the damage dealt based on the number of nearby enemy units.
Radius: 600
Mana Cost: 145/205/265
Cooldown: 130/120/110 seconds
Deals 200/275/350 Superior Magic Damage to enemy units in a 600 radius around self.

Releases additional shockwaves around each enemy hit that deals 30/40/50 Magic Damage in a 600 radius.

I'm still a little shaky!
 
Notes
  • Only the initial shockwave will deal damage through Magic Immunity.
  • Additional shockwaves are created around all enemy units within the area, dealing damage in a 600 radius around each unit, including itself.
  • Additional shockwaves do not deal damage to invisible units.
  • Each shockwave expands to 600 radius over 0.3 seconds.


Alt Avatars[ | ]

Behemoth Alt Avatars
Infernal Behemoth
Infernal Behemoth

250 Gold coins
500 Silver coins
Minotaur Behemoth
Minotaur Behemoth

390 Gold coins
2500 Silver coins
Bone Behemoth
Bone Behemoth

200 Gold coins
500 Silver coins
Steamoth
Steamoth

390 Gold coins
2500 Silver coins
Basher Behemoth
Basher Behemoth

390 Gold coins
2500 Silver coins
Behemoth
POG Behemoth

100 Gold coins
750 Silver coins
Rune Weaver
Rune Weaver
Icon Community Avatar
390 Gold coins
2500 Silver coins
Atlas
Atlas

390 Gold coins
2500 Silver coins
Surfer Dude Behemoth
Surfer Dude Behemoth
Icon Gold Collection
600 Gold coins

Construction Worker Behemoth
Construction Worker Behemoth
Icon Holiday Edition
450 Gold coins
3500 Silver coins
Carnelian
Carnelian
Icon Paragon Avatar
600 Gold coins

Anhur
Anhur
Icon Gold Collection
600 Gold coins

Plushie Behe
Plushie Behe
Icon Plushies and Misfits
Lucky Draw Exclusive
Misfit Behe
Misfit Behe
Icon Plushies and Misfits
Lucky Draw Exclusive
F.L.E.X. Behemoth
F.L.E.X. Behemoth
Icon F.L.E.X. Icon Limited Edition
550 Gold coins

[Edit] [Edit Info]

Changelog[ | ]

Version 4.8.6

  • Behemoth Fissure Fissure
    • Mana Cost reduced from 120/130/140/150 to 100/110/120/130.

Version 4.8.1.2

Version 4.8.1

  • Behemoth Enrage Enrage
    • Cooldown increased from 7/6/5/4 seconds to 8/7/6/5 seconds.
    • Bonus Base Damage increased from 75/150/225/300% to 125/200/275/350%.
    • New Staff of the Master Staff of the Master effects:
      • Grants True Strike when this ability is active.
      • Grants a sub-ability, Enraged Leap, to leap at target position, apply disjoint, then cast Behemoth Enrage Enrage there (triggering Behemoth Heavyweight Heavyweight there).
      • Put both Behemoth Enrage Enrage and Enraged Leap on cooldown if one of them is used, following the cooldown of the used one.
      Cast Range: 1000
      Cooldown: 8 seconds
      Manacost: 50

Version 4.7.3

  • Behemoth Shockwave Shockwave
    • Bonus Magic Damage increased from 25/35/45 per unit to 30/40/50 per unit.

Version 4.6.0

  • Behemoth Fissure Fissure
    • Activate the ability a 2nd time to shatter the rocks.
  • Behemoth Shockwave Shockwave
    • Base Superior Magic Damage increased from 100/120/140 to 200/275/350.
    • Non-hero Bonus Magic Damage decreased from 30/40/50 per unit to 25/35/45 per unit.
    • Hero Bonus Magic Damage decreased from 45/60/75 per unit to 25/35/45 per unit.

Version 4.0.0

  • Magic Armor decreased from 5.5 to 4.

Version 3.9.1

  • Behemoth Heavyweight Heavyweight
    • Magic Damage decreased from 25/55/85/115 to 25/50/75/100.
  • Behemoth Shockwave Shockwave
    • Superior Magic Damage from the main shock wave decreased from 100/130/160 to 100/120/140.
    • Magic Damage from the extra shock waves decreased from 35/45/55 to 30/40/50.
    • Magic Damage from shock waves spawned from heroes decreased from 50/65/80 to 45/60/75.

Version 3.8.7

  • Behemoth Enrage Enrage
    • Bonus damage decreased from 100/175/250/325% to 75/150/225/300%.
  • Behemoth Shockwave Shockwave
    • Superior Magic Damage from the main shock wave decreased from 200/275/350 to 100/130/160.
    • Magic Damage from the extra shock waves increased from 25/35/45 to 35/45/55.
    • Extra shock waves spawned from heroes deal 50/65/80 Magic Damage instead.
      • These shock waves deal the 50/65/80 Magic Damage to the hero it spawns from, and to all valid enemy units around it.

Version 3.8.0

  • Behemoth Shockwave Shockwave
    • Damage from bonus shockwaves reduced from 35/45/55 to 25/35/45.

Version 3.7.10

  • Behemoth Enrage Enrage
    • Bonus Base Damage dncreased from 100/175/275/375 to 100/175/250/325%

Version 3.7.0

  • Behemoth Enrage Enrage
    • Bonus Base Damage increased from 50/100/150/200% to 100/175/275/375%

Version 3.2.5

  • Increased Starting Intelligence from 16 to 17
  • Increased Intelligence Gain per level from 1.8 to 2.0
  • Behemoth Fissure Fissure
    • Mana Cost lowered from 125,140,155,170 to 120,130,140,150
  • Behemoth Shockwave Shockwave
    • Increases the radius from 500 to 600
    • Increases the bonus radius per unit from 500 to 600
    • Cooldown lowered from 150,130,110 to 130,120,110

Version 2.5.20

  • Health regen reduced from 1.25 to 1
    • This is a part of a global change to all melee heroes.

Version 2.5.12

  • Behemoth Fissure Fissure
    • Duration increased from 5/6/7/8s to 6.5/7/7.5/8s

Version 2.2.0

  • Health regen increased from 0.25 to 1.25 health per second
    • This is a part of a global change to all melee heroes.
  • Behemoth Fissure Fissure
    • Duration changed decreased from 8s to 5/6/7/8s
  • Behemoth Enrage Enrage
    • Cooldown lowered from 7s to 7/6/5/4s.

Version 2.0.34

  • Attach Range now 128 units
    • This is a part of a global change to all melee heroes.

Version 2.0.30

  • Behemoth Heavyweight Heavyweight
    • Damage rescaled from 25/45/75/115 to 25/55/85/115
    • Stun duration rescaled from 0.3/0.7/1.2/1.5 to 0.6/0.9/1.2/1.5
  • Behemoth Shockwave Shockwave
    • Magic damage for additional units decreased from 35/45/65 to 35/45/55
    • Magic damage from corpses removed

Version 1.0.5

Version 1.0.3

  • Behemoth Shockwave Shockwave
    • The initial 200/275/350 damage is now Superior Magic.

Version 0.1.54

  • Behemoth Fissure Fissure
    • Can now target players, not just a position on the ground.

Version 0.1.47

  • Movement Speed increased from 290 to 300.

Version 0.1.45

  • Behemoth Shockwave Shockwave
    • Damage for corpses decreased to 50%

Version 0.1.41

  • Behemoth Enrage Enrage
    • Cast Impact Time increased from 0.5s to 0.69s.
  • Behemoth Shockwave Shockwave
    • Cast impact time decreased from 0.3s to 0s.
    • Magic immune targets cause shockwave to trigger an additional wave of damage.

Version 0.1.39

  • Fixed Fissure not impacting units on higher level terrain or near Behemoth.

Version 0.1.23

  • Behemoth Fissure Fissure
    • Cast time lowered, size and placement tweaked.
  • Behemoth Enrage Enrage
    • Impact time delaye lowered by 400ms
  • Behemoth Shockwave Shockwave
    • Impact Time lowered by 200s
    • Total Cast Time lowered by 300ms.

Version 0.1.18

  • Behemoth Fissure Fissure
    • Wall Duration reduced from 10s to 8s



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