When news of the war in Newerth reached the Berzerker, he hastily left his frozen homeland in the North. Though he holds no allegiance to the Legion, the chance to face hell's demons is one the Berzerker could not pass up. An incredible warrior with an indomitable will, the Berzerker's reckless disregard for his own life gives him strength and power seemingly beyond measure, albeit at a risk. Once he has steeled himself, only death will stop him from killing his foes.
Berzerker is a Physical Damage carry who excels at targeting a single enemy and chasing them down until they die. While Carnage makes Berzerker take more damage, it also allows him to dish out obscene amounts of it as well, and with reduced disable and debuff duration he becomes a juggernaut on the battlefield!
Abilities[ | ]
Chain Spike
[ Q ]
Cast Time: 0.15 / 0.5 seconds
Target Unit
Enemy Units
Type - Physical
The Berzerker throws a spike-tipped chain from his left hand at target hero that impales and attaches to them.
Range: 600 Mana Cost: 80/90/100/110 Cooldown: 14 seconds
Attaches a chain to the target for 5 (10) seconds, dealing an initial 40/80/120/160 Physical Damage and applying a tapering 40% (50%) Movement Speed Slow and a Restrain.
After 5 (10) seconds or on second activation, deals an additional 40/80/120/160 Physical Damage and Immobilizes the target for 1/1.5/2/2.5 seconds. If this pushes the target below 20% of health, it is executed
The chain breaks with no negative effects if target moves more than 850 units away or becomes Physical Immune.
How's the Chain Reaction?
Notes
The slow and Restrain is removed when the chain breaks.
With Staff of the Master, the slow changes from a tapering slow to a static slow.
With Staff of the Master, the second activation will unconditionally kill a unit, regardless of immunities and death prevention effects, like Legionnaire's Decapitate.
Mark for Death
[ W ]
Cast Time: 0 / 0 seconds
Target Unit
Enemy Heroes
Type - Physical
The Berzerker sets his sights on his target, allowing nothing to get in the way!
Range: 1000 Mana Cost: 75 Cooldown: 14 seconds
Target an enemy hero to apply Marked for Death for ^o10 seconds^*, granting you vision of the target for the duration.
When facing or moving towards the target you gain bonus 15/20/25/30% Movement Speed and 30/40/50/60 Attack Speed as well as Unitwalking with a 1.5 second linger time.
Resets the cooldown of this ability and Chain Spike if the target dies while Mark for Death is active on them.
You and I have unfinished business.
Mark for Death Effects
Sighted Revealed 350 radius Clearvision
Notes
Berzerker is considered facing the target if he is facing within 30 degrees of the target.
Strength Sap
[ E ]
Cast Time: 0 / 0 seconds
Self Position
Enemy Units
The Berzerker's presence saps enemies strength around him.
Range: 600 Mana Cost: 50 Cooldown: 20/19/18/17 seconds
When activated, steals one Strength and heal 10 Health from enemy heroes within 600 radius every 0.5 seconds for the next 2/3/4/5 seconds. Stolen Strength is retained for 6 seconds afterwards.
Instantly deals 100/150/200/250 Magic Damage to non-hero units within range upon activation.
Vindi had brain drain, I have muscle drain.
Notes
When Strength Sap is cast, it creates an affector around Berzerker which applies a charge of "-1 Strength per charge" debuff every 0.5 seconds, while also applying a charge of "+1 Strength per charge" buff to Berzerker for each enemy hero within radius at that time.
Whenever a charge of the buff and debuff is applied, the duration refreshes to 6 seconds. When Strength Sap ends, the duration of the buff refreshes to 6 seconds.
Removes up 4/6/8/10 Strength from each hero, equal to of 76/114/152/190 Max Health and 0.12/0.18/0.24/0.3 Health Regeneration from each hero (plus 4/6/8/10 Base Damage for Strength heroes). Berzerker can gain a maximum of 20/30/40/50 Strength, equal to 380/570/760/950 Max Health, 0.6/0.9/1.2/1.5 Health Regeneration, and 20/30/40/50 Base Damage.
Carnage
[ R ]
Cast Time: 0 / 0 seconds
Self
The Berzerker has no concern for himself, and swings wildly at his foes, slashing both himself and his target with the jagged chains wrapped around his arms.
Cooldown: 70/55/40 seconds
Activate to gain 40/55/70 Stun and Debuff Reduction, 100% Slow Resistance, and bonus damage equal to 5/7/9% of your Max Health for 12 seconds.
Can be used while Silenced or Stunned to break the CC.
You take 15% more damage while under this effect. Killing enemy heroes while Carnage is active will extend Carnage's duration by 5 seconds.
This is SPARTA!
Notes
Carnage only reduces stuns and debuffs that are applied as a status effect. It cannot reduce stuns/debuffs that are applied by an affector (Ex. Rotten Grasp, Weed Field) or from a channeling ability (Ex. Tongue Tied).
Carnage also does not reduce the duration of stuns that knock up or push the target (Ex. Pitfall, Horned Strike). However, if the stun has both a knock-up stun and a state-based stun, then the state-based stun can be reduced (Ex. Lava Surge).
When activated, steals one Strength and heal 10 Health from enemy heroes within 600 radius every 0.5 seconds for the next 2/3/4/5 seconds. Stolen Strength is retained for 6 seconds afterwards.
Instantly deals 100/150/200/250 Magic Damage to non-hero units within range upon activation.
Added a new Staff of the Master effect: Increases chain duration from 5 to 10 seconds and slow from 40% tapering to a 50% static Movement Speed Slow. Second activation now executes the target if it falls below 20% of health.
Passive: Every attack made by Berzerker increases his chance to Critically Strike the target for 1.2/1.4/1.6/1.8x by 8%. The Furious Anger State lasts 3 seconds.
The Berzerker becomes enraged when attacking targets, his anger growing with each successive strike.
Every attack made by Berzerker increases his chance to Critically Strike the target for 1.2/1.4/1.6/1.8x by 8%. The enraged state lasts 5 seconds.
Vindi had brain drain, I have muscle drain.
Strength Sap (pre-4.3.3)
[ W ]
Cast Time: 0 / 0 seconds
Self Position
Enemy Units
The Berzerker's presence saps enemies strength around him.
Range: 600 Mana Cost: 50 Cooldown: 20 seconds
When activated, steals one Strength and heal 10 Health from enemy heroes within 600 radius every 0.5 seconds for the next 2/3/4/5 seconds. Stolen Strength is retained for 6 seconds afterwards.
Instantly deals 100/150/200/250 Magic Damage to non-hero units within range upon activation.
Notes
When Strength Sap is cast, it creates an affector around Berzerker which applies a charge of "-1 Strength per charge" debuff every 0.5 seconds, while also applying a charge of "+1 Strength per charge" buff to Berzerker for each enemy hero within radius at that time.
Whenever a charge of the buff and debuff is applied, the duration refreshes to 6 seconds. When Strength Sap ends, the duration of the buff refreshes to 6 seconds.
Removes up 4/6/8/10 Strength from each hero, equal to of 76/114/152/190 Max Health and 0.12/0.18/0.24/0.3 Health Regeneration from each hero (plus 4/6/8/10 Base Damage for Strength heroes). Berzerker can gain a maximum of 20/30/40/50 Strength, equal to 380/570/760/950 Max Health, 0.6/0.9/1.2/1.5 Health Regeneration, and 20/30/40/50 Base Damage.