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Legion.png Legion
Strengthlogo.gif 23 Agilitylogo.gif 14 Intelligencelogo.gif 19
(+3.2) (+1.5) (+2.1)
Level 1 16 25
Health 587 1537 2411
Mana 247 676 1157
Damage 56-62 89-95 126-132
Armor 2.66 6.02 10.5
Attack Speed 0.67 0.8 1
Movement Speed 295
Magic Armor 5
Base Health Regen 1.00
Attack Range 150 (Melee)
Missile Speed Instant
Base Attack Time 1.7
Attack Animation 0.5/0.5
Turn Rate 540

Info[edit | edit source]

The smoke-blackened foundries of the Iron City have long been known to produce the endless stream of weapons and armor that make the Legion's war against the Hellbourne possible. But now, as manpower becomes harder to replace than supplies, the very Blacksmiths themselves have joined the battlefield, bringing strength earned through decades of toil and a mastery over fire itself.

Abilities[edit | edit source]

[ Q ]
Blacksmith Fireball.jpg
Cast Time: 0.4 / 0.4 seconds
Target Unit Enemy Units
Type - Magic
Hurls a scorching fireball at target opponent, both damaging and stunning them.
Range: 600
Mana Cost: 75/85/95/105
Cooldown: 12 seconds
Deals 100/150/200/275 Magic Damage and stuns target for 1.5 seconds.
Look out for embers.
  • Each Multicast impacts the target again in 0.3 second intervals.
    • A 2x Multicast deal 200/300/400/550 Magic Damage and stuns for 1.8 seconds.
    • A 3x Multicast deal 300/450/600/825 Magic Damage and stuns for 2.1 seconds.
    • A 4x Multicast deal 400/600/800/1100 Magic Damage and stuns for 2.4 seconds.
  • Blacksmith Chaotic Flames.jpg Chaotic Flames decreases cooldown to 10/8/6 seconds and Mana Cost to the following:
    • Level 1 Chaotic Flames: 85/95/105/115
    • Level 2 Chaotic Flames: 115/125/135/145
    • Level 3 Chaotic Flames: 145/155/165/175

Flaming Hammer
[ W ]
Blacksmith Flaming Hammer.jpg
Cast Time: 0.5 / 0.3 seconds
Target Unit Enemy Units
Type - Magic
The Blacksmith throws a Flaming Hammer at a target enemy, which explodes on impact. The explosion causes the target to burn, taking damage over time, slowing their Movement Speed, and reducing their Magic Armor.
Range: 700
Radius: 100
Mana Cost: 95/110/125/140
Cooldown: 15 seconds
Applies Flaming Hammer to target for 7.5 seconds.
Let's get hammered!

Flaming Hammer Effects
15/20/25/30% Movement Slow
10/20/30/40 Magic Damage per second
-1/-2/-3/-4 Magic Armor, decreasing to 0 over duration.

  • Magic Armor debuff is at full strength during the first 2 seconds, then decreases to 0 afterwards.
  • Projectile travels at 1800 speed.
  • Blacksmith Chaotic Flames.jpg Chaotic Flames increases radius to 200/300/400.

[ E ]
Blacksmith Frenzy.jpg
Cast Time: 0.25 / 0.55 seconds
Target Unit Ally Units
Type - Magic
The Blacksmith uses his control over fire to motivate an ally the best way he knows how: with heat! Starts a non-harmful blaze on a friendly unit that increases Attack Speed, Movement Speed, and cast speed.
Range: 600
Mana Cost: 50
Cooldown: 20 seconds
Applies Frenzy to target for 30 seconds.
I'm burnin', I'm burnin' for you!

Frenzy Effects
+20/30/40/50 Attack Speed
+6/9/12/15% Movement Speed
+30 Cast Speed

  • Each Multicast causes Frenzy to bounce to a random ally unit within 600 radius, prioritizing heroes.
  • Blacksmith Chaotic Flames.jpg Chaotic Flames decrease cooldown to 15/10/5 seconds.
  • Bypasses Magic Immunity on ally heroes.

Chaotic Flames (M-M-M-Multi Cast!)
[ R ]
Blacksmith Chaotic Flames.jpg
The Blacksmith is experienced at gambling with fire, increasing the power of his other spells. When casting his other spells, he has a chance to achieve a much more powerful result.
Passively grants Fireball and Frenzy a chance to cast multiple times, up to 2/3/4 times.

-Decreases Fireball's cooldown by 2/4/6 seconds and increases Mana Cost by 10/40/70.

-Increases Flaming Hammer's AoE by 100/200/300

-Decreases Frenzy's cooldown by 5/10/15 seconds.

Your auto attacks now have a 10% chance to cast Fireball, Flaming Hammer, and/or Frenzy. These casts can multi-cast and do not share cooldown with your normal abilities.

And they said never play with fire.
  • Chaotic Flames calculates Multicast by rolling for a Multicast 1/2/3 times. The game only rolls for another Multicast if the roll succeeds.
    • The first roll has a 25/40/60% chance to succeed.
    • The second roll has a 0/50/50% chance to succeed.
    • The third roll has a 0/0/50% chance to succeed.
    • Therefore, Chaotic Flames actually has a 75/60/40% chance to cast once, 25/20/30% chance to cast twice, 0/20/15% chance to cast three times, and 0/0/15% chance to cast four times.
  • With Staff of the Master.jpg Staff of the Master, all three of your abilities have an individual 10% chance to cast.
  • With Staff of the Master.jpg Staff of the Master, your autoattacks won't trigger Fireball or Flaming Hammer if the target is Physical or Magic Immune, or trigger Frenzy if the target's Physical Immune.

Alt Avatars[edit | edit source]

Changelog[edit | edit source]

Version 4.1.5

  • Blacksmith Flaming Hammer.jpg Flaming Hammer
    • Projectile Speed increased from 1200 to 1800 units per second.

Version 4.0.0

  • Magic Armor increased from 5.5 to 6.
  • Armor decreased from 3.96 to 2.66.
  • Blacksmith Flaming Hammer.jpg Flaming Hammer
    • Magic Armor debuff now starts tapering off 2 seconds after its application (increased from 0.975 seconds).
      • This means that its max Magic Armor reduction window lasts for 2 seconds instead of 0.975 seconds after the state application.
  • Blacksmith Chaotic Flames.jpg Chaotic Flames
    • Mana cost increase to Blacksmith Fireball.jpg Fireball based reduced from 30/80/110 to 10/40/70.
    • Multicast chances for Blacksmith Fireball.jpg Fireball and Blacksmith Frenzy.jpg Frenzy changed:
      • 2x chance changed from 25/40/50% to 20/40/60%.
      • 3x chance increased from 0/20/25% to 0/20/30%.
      • 4x chance increased from 0/0/12.5% to 0/0/15%.

Version 3.6.0

  • Blacksmith Frenzy.jpg Frenzy
    • Cast Speed increased from 7/14/21/28 to 30 at all ranks
    • Mana cost decreased from 75 to 50

Version 3.5.0

Version 2.6.4

Version 2.5.20

  • Health regen reduced from 1.25 to 1
    • This is a part of a global change to all melee heroes.

Version 2.2.0

  • Health regen increased from 0.25 to 1.25 health per second
    • This is a part of a global change to all melee heroes.

Version 2.0.34

  • Attach Range now 128 units
    • This is a part of a global change to all melee heroes.

Version 2.0.14

Version 1.0.7


  • Base armor lowered from 4.96 to 3.96.
  • Base damage lowered from 58-64 to 54-60
  • Blacksmith Flaming Hammer.jpg Flaming Hammer
    • Projectile speed lowered from 1100 to 800
    • -Magic armor tapers to 0 over duration after the 1s
    • Base mana cost increased from 95/105/115/125 to 95/110/125/140.

Version 0.1.66

  • Blacksmith Flaming Hammer.jpg Flaming Hammer
    • Magic armor reduction decreased from -2/3/4/5 to -1/2/3/4.

Version 0.1.65

  • Blacksmith Flaming Hammer.jpg Flaming Hammer:
    • Slow increased from 10/15/20/25% to 15/20/25/30%
    • Target(s) Magic Armour lowered by 2/3/4/5

Version 0.1.63

  • 4x Multicast impacts of Blacksmith Fireball.jpg Fireball cause a mushroom cloud explosion.
  • Base intelligence increased from 17 to 19
  • Intelligence gain increased from 1.9 to 2.1

Version 0.1.47

  • Multicast impacts of Blacksmith Fireball.jpg Fireball hit consecutively, not simultaneously.

Version 0.1.30

  • Blacksmith Chaotic Flames.jpg Chaotic Flames
    • Interactions with Blacksmith Fireball.jpg Fireball:
      • Lv.1: 25% chance for a 2x cast
      • Lv.2: 40% chance for at least a 2x cast, with a 20% chance to become a 3x cast
      • Lv.3: 50% chance for at least a 2x cast, with a 25% chance to become at least a 3x cast or 12.5% chance to become a 4x cast
      • Blacksmith Fireball.jpg Fireball Mana Cost increased by 30/80/110
      • No longer boosted by Staff of the Master

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