Info
Lore: | The smoke-blackened foundries of the Iron City have long been known to produce the endless stream of weapons and armor that make the Legion's war against the Hellbourne possible. But now, as manpower becomes harder to replace than supplies, the very Blacksmiths themselves have joined the battlefield, bringing strength earned through decades of toil and a mastery over fire itself. |
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Abilities
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Alt Avatars
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Changelog
- Flaming Hammer
- Duration changed from 7.5 seconds to 5/6/7/8 seconds.
- Magic Damage per second rescaled from 10/20/30/40 to 20/25/30/35.
- Overall Magic Damage dealt (before factoring in the negative Magic Armor from this ability) changed from 75/150/225/300 to 100/150/210/280.
- Frenzy
- Now grants an additional 10% Movement Speed for self.
- Now grants an additional 10/15/20/25 Attack Speed for self.
- Chaotic Flames
- Chance for a strict 1x Multicast (i.e. no Multicast) reduced from 75/60/40% to 70/45/30%.
- Chance for a strict 2x Multicast increased from 25/20/30% to 30/35/35%.
- Chance for a strict 3x Multicast increased from 0/20/15% to 0/20/20%.
- Chance for a strict 4x Multicast remains unchanged at 0/0/15%.
- Overall long-term average Multicast multiplier increased from 2.05x to 2.2x.
- For Level 3 Blacksmith Chaotic Flames.jpg Chaotic Flames, average damage distribution for 1x/2x/3x/4x changed from approximately 20/29/22/29% to 14/32/27/27%, respectively.
- Staff of the Master effect changes (to pre-existing):
- Mana Cost changed from 60% of your current Mana to 33% of your Max Mana.
- Cooldown increased from 8 seconds to 30 seconds.
- Chaotic Flames
- Additional Staff of the Master changes (to pre-existing):
- Ability renamed to Risky Cast!
- In addition to its current effects, Risky Cast! can be activated to spend 60% of your Current Mana to cast an instance of level 4 Fireball on an enemy unit with 8 seconds Cooldown.
- Additional Staff of the Master changes (to pre-existing):
- Frenzy
- Bypasses Magic Immunity on ally heroes.
- Flaming Hammer
- Projectile Speed increased from 1200 to 1800 units per second.
- Magic Armor increased from 5.5 to 6.
- Armor decreased from 3.96 to 2.66.
- Flaming Hammer
- Magic Armor debuff now starts tapering off 2 seconds after its application (increased from 0.975 seconds).
- This means that its max Magic Armor reduction window lasts for 2 seconds instead of 0.975 seconds after the state application.
- Magic Armor debuff now starts tapering off 2 seconds after its application (increased from 0.975 seconds).
- Chaotic Flames
- Frenzy
- Cast Speed increased from 7/14/21/28 to 30 at all ranks
- Mana cost decreased from 75 to 50
- Chaotic Flames
- Staff of the Master functionality added.
- Agility Gain decreased from 1.55 to 1.5
- Fireball
- Damage increased from 75/125/175/275 to 100/150/200/275
- Flaming Hammer
- Now has a constant AoE of 100 without Chaotic Flames
- Increases to 200/300/400 with Chaotic Flames
- Frenzy
- Multicasts will prioritize Heroes correctly
- Health regen reduced from 1.25 to 1
- This is a part of a global change to all melee heroes.
- Health regen increased from 0.25 to 1.25 health per second
- This is a part of a global change to all melee heroes.
Version 2.0.34
- Attach Range now 128 units
- This is a part of a global change to all melee heroes.
- Fireball
- Cooldown reduced from 15s to 12s
- Flaming Hammer
- Projectile Speed increased from 950 to 1200
- Chaotic Flames
- Fireball Cooldown Reduction decreased from 3/6/9s to 2/4/6s
- Flaming Hammer
- Projectile Speed increased from 800 to 950
- Base armor lowered from 4.96 to 3.96.
- Base damage lowered from 58-64 to 54-60
- Flaming Hammer
- Projectile speed lowered from 1100 to 800
- -Magic armor tapers to 0 over duration after the 1s
- Base mana cost increased from 95/105/115/125 to 95/110/125/140.
- Flaming Hammer
- Magic armor reduction decreased from -2/3/4/5 to -1/2/3/4.
- Flaming Hammer:
- Slow increased from 10/15/20/25% to 15/20/25/30%
- Target(s) Magic Armour lowered by 2/3/4/5
- 4x Multicast impacts of Fireball cause a mushroom cloud explosion.
- Base intelligence increased from 17 to 19
- Intelligence gain increased from 1.9 to 2.1
- Multicast impacts of Fireball hit consecutively, not simultaneously.
- Chaotic Flames
- Interactions with Fireball:
- Lv.1: 25% chance for a 2x cast
- Lv.2: 40% chance for at least a 2x cast, with a 20% chance to become a 3x cast
- Lv.3: 50% chance for at least a 2x cast, with a 25% chance to become at least a 3x cast or 12.5% chance to become a 4x cast
- Fireball Mana Cost increased by 30/80/110
- No longer boosted by Staff of the Master
- Interactions with Fireball:
No Filters | Melee | All | Solo | Jungle | Carry | Support | Initiator | Ganker | Pusher |
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Low Resolution | Ranged | All | Solo | Jungle | Carry | Support | Initiator | Ganker | Pusher |
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