Blood Hunter

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Blood Hunter
Blood Hunter.jpg
Hellbourne.png Hellbourne
Attributes
Strengthlogo.gif 23 Agilitylogo.gif 24 Intelligencelogo.gif 18
(+2.0) (+2.6) (+1.7)
Stats
Level 1 16 25
Health 587 1195 1879
Mana 234 585 1014
Damage 53-59 94-100 135-141
Armor 3.36 9.1 14.84
Attack Speed 0.71 0.95 1.18
Movement Speed 310
Magic Armor 5
Base Health Regen 1.00
Attack Range 128 (Melee)
Missile Speed Instant
Base Attack Time 1.7
Attack Animation 0.5/0.5
Turn Rate 450


Info[edit | edit source]

Role:  
Melee
5
Solo
5
Carry
2
Ganker
2
Lore:  
Although the Hunters were members of the Beast Horde in its war against the humans, they always preferred the darkness to the light, and were won over to the Hellbourne with the promise of human blood. They are led by the traitor Blood Hunter, a swift and deadly warrior who feeds on the blood of his enemies and heals with horrifying speed.

Abilities[edit | edit source]

Blood Crazy
[ Q ]
Blood Hunter Blood Crazy.jpg
Cast Time: 0.3 / 0.7 seconds
Target Unit Enemy Units
Type - Magic
The Blood Hunter instills a craze for blood in a target unit, silencing it.
Range: 800
Mana Cost: 10
Cooldown: 15 seconds
Target an enemy unit to Silence it for 4 seconds and deal 60 Magic Damage to it. Blood Crazy also inflicts 10/20/30/40 Magic Damage per second to the target.

Your autoattacks against this target increases the duration of the Silence by 1 second.

Stay out of sunlight.
 



Feast
[ W ]
Blood Hunter Feast.jpg
Cast Time: 0.3 / 0 seconds
Target Unit
Type - Transfigure/Transmute
The Blood Hunter feasts on the flesh of every kill he makes, healing him based on the victim's maximum Health.
Range: 200
Mana Cost: 80
Cooldown: 60/50/40/30 seconds
On Kill
Heals for 10/15/20/25% for non-Hero victims.

Leaves a lingering debuff on enemy heroes for 1 second, if they die in that time they heal the Blood Hunter for 15/30/45/60% of the Hero's maximum Health.

Activate and target an enemy creep to kill it, triggering the heal portion of Feast.

You're not using the Health.
 
Notes


Blood Sense
[ E ]
Blood Hunter Blood Sense.jpg
Passive
Radius: 1500/3000/4500/6000
Passively Sights and Reveals nearby enemy heroes who are below 35% Health. Blood Hunter's autoattacks deal a bonus 10/20/30/40% of his Base Damage to affected targets.

If an ally hero or enemy hero under these conditions are in range, Blood Hunter gains 11/22/33/44% Movement Speed.

Go find him boy, go find him.
 
Notes
  • Draws a marker around valid heroes around the hero and the minimap.
  • Blood Sense does not reveal ally heroes to enemies.
  • Can trigger from low health illusions.


Hemorrhage
[ R ]
Blood Hunter Hemorrhage.jpg
Cast Time: 0.3 / 0.7 seconds
Target Unit Enemy Units
Type - Superior Magic
The Blood Hunter shoots out a sharp spike from his body at an enemy's major artery, dealing initial damage followed by additional damage whenever they move.
Range: 1000
Mana Cost: 150/200/250
Cooldown: 60 seconds
Deals 200/300/400 Superior Magic Damage to target and applies Hemorrhage for 5/7/9 seconds.

Homecoming Stone and Post Haste teleports will not trigger the damage caused by Hemorrhage when the unit is displaced.

We need you Van Helsing.
 

Hemorrhage Effects
Superior Magic Damage taken based on 35/55/75% of distance moved
Homecoming Stone and Post Haste teleports will not trigger the damage caused by Hemorrhage when the unit is displaced.

Notes
  • Hemorrhage deals damage on each frame relative to the amount of distance displaced from the last frame.
  • Other teleport effects such as Ophelia Ophelia's Judgment.jpg Ophelia's Judgment will cause Hemorrhage to deal damage.


Alt Avatars[edit | edit source]

Template:Blood Hunter Alt Avatars

Changelog[edit | edit source]

Version 4.0.6

  • Blood Hunter Blood Crazy.jpg Blood Crazy (Reworked)
    Range: 800
    Mana Cost: 100
    Cooldown: 15 seconds
    • Target an enemy unit to Silence it for 4 seconds and deal 60 Magic Damage to it. The target also receives 10/20/30/40 Magic Damage per second.
    • Your autoattacks made against this target increases the duration of the Silence by 1 second.
  • Blood Hunter Blood Sense.jpg Blood Sense
    • Detection threshold decreased from 40% to 35% of Max Health.
    • Your autoattacks deal a bonus 10/20/30/40% of your Base Damage against a target marked by Blood Sense.
  • Blood Hunter Hemorrhage.jpg Hemorrhage
    • Initial SuperiorMagic Damage reduced from 200/325/450 to 200/300/400.
    • SuperiorMagic Damage taken per distance unit travelled increased from 30/50/70% to 35/55/75%.
    • Any type of displacement now triggers the damage caused by Hemorrhage (i.e. Tablet of Command.jpg Tablet of Command).

Version 4.0.0

  • Magic Armor decreased from 5.5 to 5.
  • Blood Hunter Hemorrhage.jpg Hemorrhage
    • Cooldown decreased from 70 to 60 seconds.

Version 3.8.0

  • Movement Speed decreased from 320 to 310.

Version 3.3.0

  • Blood Hunter Feast.jpg Feast
    • Can now activate this ability to instantly kill a creep or neutral in addition to its usual passive effects
      • This ability may only target smaller Neutrals until it is leveled to 4, which is when it can target any Neutral

Version 2.6.30

  • Blood Hunter Blood Crazy.jpg Blood Crazy
    • Cast Time decreased from .5 to .3 seconds
    • Cast Range increased from 600 to 650
  • Blood Hunter Hemorrhage.jpg Hemorrhage
    • Cast Time decreased from .5 to .3 seconds

Version 2.6.18

  • Blood Hunter Hemorrhage.jpg Hemorrhage
    • Damage increased from 190/315/440 to 200/325/450
    • Damage suffered from movement rescaled from 25/50/75% to 30/50/70%

Version 2.6.10

  • Blood Hunter Hemorrhage.jpg Hemorrhage
    • Damage rescaled from 190/310/440 to 190/315/440

Version 2.5.20

  • Health regen reduced from 1.25 to 1
    • This is a part of a global change to all melee heroes.

Version 2.2.0

  • Health regen increased from 0.25 to 1.25 health per second
    • This is a part of a global change to all melee heroes.

Version 2.0.34

  • Attach Range now 128 units
    • This is a part of a global change to all melee heroes.
  • Movement Speed increased from 305 to 320
  • Blood Hunter Blood Crazy.jpg Blood Crazy
    • Duration decreased from 6/9/12/15s to 6/7/8/9s
    • Damage rescaled from 20/15/10/5 to 20/20/20/20 per second
    • Separated into a debuff and a buff
      • so that you can rid yourself of the negative element with a purge, or rid an enemy of the positive element with the purge
  • Blood Hunter Blood Sense.jpg Blood Sense
    • Now activates off allied heroes as well, but not self
  • Blood Hunter Hemorrhage.jpg Hemorrhage
    • Changed to Superior Magic damage from True Damage
    • Damage increased by 25%

Version 1.0.18

Version 1.0.13

  • Blood Hunter Feast.jpg Feast
    • Now leaves a lingering debuff for 1.5s when attacking a hero so if they die in this time, Blood Hunter still gets healed.

Version 1.0.1

Version 0.3.0.2

Version 0.1.66

Version 0.1.54

  • Blood Hunter Hemorrhage.jpg Hemorrhage
    • Applies instantly to the target instead of using a projectile.

Version 0.1.50

Version 0.1.45

  • Base Armor reduced from 5.36 to 3.36.

Version 0.1.35

  • Blood Hunter Blood Sense.jpg Blood Sense
    • Fixed triggering from dormant heroes (dead heroes waiting to respawn).
    • Added minimap icon for heroes triggering blood sense.

Version 0.1.30

  • Blood Hunter Feast.jpg Feast
    • No longer triggers off of killing gadgets.

Legacy Abilities[edit | edit source]

Blood Crazy (Pre-4.0.6)
[ Q ]
Blood Hunter Blood Crazy.jpg
Cast Time: 0.3 / 0.7 seconds
Target Unit Any Units
Type - Magic
The Blood Hunter instills a craze for blood in a target unit, causing it to have increased base damage. While in this state, the target unit will take some damage over time and be unable to cast any spells.
Range: 600
Mana Cost: 80
Cooldown: 10 seconds
Applies Blood Crazy to target for 6/7/8/9 seconds. The positive and negative effects are applied as a buff and debuff, respectively.
Stay out of sunlight.
 

Blood Crazy (Buff) Effects
+20/40/60/80% Base Damage

Blood Crazy (Debuff) Effects
20 Magic Damage per second
Silenced

Notes
  • Both buff and debuff are purgable and transferable.
  • The DoT can be used to deny ally heroes or yourself.



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