Blood Hunter

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Blood Hunter
Blood Hunter.jpg
Hellbourne.png Hellbourne
Attributes
Strengthlogo.gif 22 Agilitylogo.gif 24 Intelligencelogo.gif 18
(+2.0) (+3.0) (+1.7)
Stats
Level 1 16 25
Health 568 1176 1860
Mana 234 585 1014
Damage 53-59 100-106 145-151
Armor 3.36 9.94 16.24
Attack Speed 0.71 1 1.25
Movement Speed 290
Magic Armor 5
Base Health Regen 1.00
Attack Range 150 (Melee)
Missile Speed Instant
Base Attack Time 1.7
Attack Animation 0.5/0.5
Turn Rate 450


Info[edit | edit source]

Role:  
Melee
5
Solo
5
Carry
2
Ganker
2
Lore:  
Although the Hunters were members of the Beast Horde in its war against the humans, they always preferred the darkness to the light, and were won over to the Hellbourne with the promise of human blood. They are led by the traitor Blood Hunter, a swift and deadly warrior who feeds on the blood of his enemies and heals with horrifying speed.

Abilities[edit | edit source]

Blood Crazy
[ Q ]
Blood Hunter Blood Crazy.jpg
Cast Time: 0.3 / 0.7 seconds
Target Unit Enemy Units
Type - Magic
The Blood Hunter instills a craze for blood in a target unit, silencing it.
Range: 800
Mana Cost: 10
Cooldown: 15/13/11/9 seconds
Target an enemy unit to Silence it for 4 seconds and deal 60 Magic Damage to it. Blood Crazy also inflicts 10/20/30/40 Magic Damage per second to the target.

Your autoattacks against this target increases the duration of the Silence by 1 second.

Stay out of sunlight.
 


Feast
[ W ]
Blood Hunter Feast.jpg
Cast Time: 0.3 / 0 seconds
Target Unit
Type - Transfigure/Transmute
The Blood Hunter feasts on the flesh of every kill he makes, healing him based on the victim's maximum Health.
Range: 200
Mana Cost: 80
Cooldown: 60/50/40/30 seconds
On Kill
Heals for 10/15/20/25% for non-Hero victims.

Leaves a lingering debuff on enemy heroes for 1 second, if they die in that time they heal the Blood Hunter for 15/30/45/60% of the Hero's maximum Health.

Activate and target an enemy creep to kill it, triggering the heal portion of Feast.

You're not using the Health.
 
Notes


Blood Sense
[ E ]
Blood Hunter Blood Sense.jpg
Passive
Radius: 1500/3000/4500/99999
Passively Sights and Reveals nearby enemy heroes who are below 25/30/35/40% Health. Blood Hunter's autoattacks deal a bonus 10/20/30/40% of his Base Damage to affected targets.

If an ally hero or enemy hero under these conditions are in range, Blood Hunter gains 11/22/33/44% Movement Speed.

Go find him boy, go find him.
 
Notes
  • Draws a marker around valid heroes around the hero and the minimap.
  • Blood Sense does not reveal ally heroes to enemies.
  • Can trigger from low health illusions.


Hemorrhage (Bloodbath)
[ R ]
Blood Hunter Hemorrhage.jpg
Cast Time: 0.3 / 0.7 seconds
Target Unit Enemy Units
Type - Superior Magic
The Blood Hunter shoots out a sharp spike from his body at an enemy's major artery, dealing initial damage followed by additional damage whenever they move.
Range: 1000
Radius: 325
Mana Cost: 150/200/250
Cooldown: 60 seconds
Deals 200/300/400 Superior Magic Damage and applies Hemorrhage for 5/7/9 seconds to the target and all enemies around them.

Homecoming Stone and Post Haste teleports will not trigger the damage caused by Hemorrhage when the unit is displaced.

We need you Van Helsing.
 

Hemorrhage Effects
Superior Magic Damage taken based on 30/45/60% of distance moved
Homecoming Stone and Post Haste teleports will not trigger the damage caused by Hemorrhage when the unit is displaced.

Notes
  • Hemorrhage deals damage on each frame relative to the amount of distance displaced from the last frame.
  • Other teleport effects such as Ophelia Ophelia's Judgment.jpg Ophelia's Judgment will cause Hemorrhage to deal damage.


Alt Avatars[edit | edit source]

Blood Hunter Alt Avatars
Blood Hunter.jpg
Throwback Blood Hunter

100 Gold coins.png
750 Silver coins.png
Landshark Bloodhunter.jpg
Landshark Bloodhunter

390 Gold coins.png
1500 Silver coins.png
Baby Yaga.jpg
Baby Yaga

250 Gold coins.png
500 Silver coins.png
Stealth Hunter (Avatar).jpg
Stealth Hunter (Avatar)
Icon Rise of the Neutrals.png
400 Gold coins.png
3000 Silver coins.png
Organ Grinder.jpg
Organ Grinder

390 Gold coins.png
2500 Silver coins.png
Gargoyle.jpg
Gargoyle

Plinko Only
Blood Hunter.jpg
POG Blood Hunter

100 Gold coins.png
750 Silver coins.png
Balrog.jpg
Balrog

390 Gold coins.png
2500 Silver coins.png
Bonnie Blood Hunter.jpg
Bonnie Blood Hunter
Icon Halloween Avatar.png
400 Gold coins.png
3000 Silver coins.png
ALPHA Blood Hunter.jpg
ALPHA Blood Hunter
Icon ALPHA.png
400 Gold coins.png
3000 Silver coins.png
Blood Fiend.jpg
Blood Fiend
Icon Heavy Armor.png
400 Gold coins.png
3000 Silver coins.png
Krahang.jpg
Krahang
Icon Thai Ghost.png
400 Gold coins.png
3000 Silver coins.png
Fusion Hunter.jpg
Fusion Hunter

390 Gold coins.png
2500 Silver coins.png
Hannya Blood Hunter.jpg
Hannya Blood Hunter
Icon Limited Edition.png
450 Gold coins.png
3500 Silver coins.png
[Edit] [Edit Info]

Changelog[edit | edit source]

Version 4.4.0

  • Blood Hunter Blood Sense.jpg Blood Sense
    • Range reduced from Global to 1500/3000/4500/Global.

Version 4.3.3

  • Base Strength reduced from 23 to 22.
  • Agility gain per level increased from 2.6 to 3.0.
  • Movement Speed reduced from 310 to 290.
  • Blood Hunter Blood Crazy.jpg Blood Crazy
    • Cooldown reduced from 15 seconds to 15/13/11/9 seconds.
  • Blood Hunter Blood Sense.jpg Blood Sense
    • Radius increased from 1500/3000/4500/6000 to Global.
    • Health threshold for detection rescaled from 35% to 25/30/35/40%.
  • Blood Hunter Hemorrhage.jpg Hemorrhage
    • SuperiorMagic Damage taken per distance unit travelled decreased from 35/55/75% to 30/45/60%.
    • New Staff of the Master.jpg Staff of the Master effect
      • Applies Hemorrhage in a 325 radius around the target.

Version 4.0.6

  • Blood Hunter Blood Crazy.jpg Blood Crazy (Reworked)
    Range: 800
    Mana Cost: 100
    Cooldown: 15 seconds
    • Target an enemy unit to Silence it for 4 seconds and deal 60 Magic Damage to it. The target also receives 10/20/30/40 Magic Damage per second.
    • Your autoattacks made against this target increases the duration of the Silence by 1 second.
  • Blood Hunter Blood Sense.jpg Blood Sense
    • Detection threshold decreased from 40% to 35% of Max Health.
    • Your autoattacks deal a bonus 10/20/30/40% of your Base Damage against a target marked by Blood Sense.
  • Blood Hunter Hemorrhage.jpg Hemorrhage
    • Initial SuperiorMagic Damage reduced from 200/325/450 to 200/300/400.
    • SuperiorMagic Damage taken per distance unit travelled increased from 30/50/70% to 35/55/75%.
    • Any type of displacement now triggers the damage caused by Hemorrhage (i.e. Tablet of Command.jpg Tablet of Command).

Version 4.0.0

  • Magic Armor decreased from 5.5 to 5.
  • Blood Hunter Hemorrhage.jpg Hemorrhage
    • Cooldown decreased from 70 to 60 seconds.

Version 3.8.0

  • Movement Speed decreased from 320 to 310.

Version 3.3.0

  • Blood Hunter Feast.jpg Feast
    • Can now activate this ability to instantly kill a creep or neutral in addition to its usual passive effects
      • This ability may only target smaller Neutrals until it is leveled to 4, which is when it can target any Neutral

Version 2.6.30

  • Blood Hunter Blood Crazy.jpg Blood Crazy
    • Cast Time decreased from .5 to .3 seconds
    • Cast Range increased from 600 to 650
  • Blood Hunter Hemorrhage.jpg Hemorrhage
    • Cast Time decreased from .5 to .3 seconds

Version 2.6.18

  • Blood Hunter Hemorrhage.jpg Hemorrhage
    • Damage increased from 190/315/440 to 200/325/450
    • Damage suffered from movement rescaled from 25/50/75% to 30/50/70%

Version 2.6.10

  • Blood Hunter Hemorrhage.jpg Hemorrhage
    • Damage rescaled from 190/310/440 to 190/315/440

Version 2.5.20

  • Health regen reduced from 1.25 to 1
    • This is a part of a global change to all melee heroes.

Version 2.2.0

  • Health regen increased from 0.25 to 1.25 health per second
    • This is a part of a global change to all melee heroes.

Version 2.0.34

  • Attach Range now 128 units
    • This is a part of a global change to all melee heroes.
  • Movement Speed increased from 305 to 320
  • Blood Hunter Blood Crazy.jpg Blood Crazy
    • Duration decreased from 6/9/12/15s to 6/7/8/9s
    • Damage rescaled from 20/15/10/5 to 20/20/20/20 per second
    • Separated into a debuff and a buff
      • so that you can rid yourself of the negative element with a purge, or rid an enemy of the positive element with the purge
  • Blood Hunter Blood Sense.jpg Blood Sense
    • Now activates off allied heroes as well, but not self
  • Blood Hunter Hemorrhage.jpg Hemorrhage
    • Changed to Superior Magic damage from True Damage
    • Damage increased by 25%

Version 1.0.18

Version 1.0.13

  • Blood Hunter Feast.jpg Feast
    • Now leaves a lingering debuff for 1.5s when attacking a hero so if they die in this time, Blood Hunter still gets healed.

Version 1.0.1

Version 0.3.0.2

Version 0.1.66

Version 0.1.54

  • Blood Hunter Hemorrhage.jpg Hemorrhage
    • Applies instantly to the target instead of using a projectile.

Version 0.1.50

Version 0.1.45

  • Base Armor reduced from 5.36 to 3.36.

Version 0.1.35

  • Blood Hunter Blood Sense.jpg Blood Sense
    • Fixed triggering from dormant heroes (dead heroes waiting to respawn).
    • Added minimap icon for heroes triggering blood sense.

Version 0.1.30

  • Blood Hunter Feast.jpg Feast
    • No longer triggers off of killing gadgets.


Legacy Abilities[edit | edit source]

Blood Crazy (Pre-4.0.6)
[ Q ]
Blood Hunter Blood Crazy.jpg
Cast Time: 0.3 / 0.7 seconds
Target Unit Any Units
Type - Magic
The Blood Hunter instills a craze for blood in a target unit, causing it to have increased base damage. While in this state, the target unit will take some damage over time and be unable to cast any spells.
Range: 600
Mana Cost: 80
Cooldown: 10 seconds
Applies Blood Crazy to target for 6/7/8/9 seconds. The positive and negative effects are applied as a buff and debuff, respectively.
Stay out of sunlight.
 

Blood Crazy (Buff) Effects
+20/40/60/80% Base Damage

Blood Crazy (Debuff) Effects
20 Magic Damage per second
Silenced

Notes
  • Both buff and debuff are purgable and transferable.
  • The DoT can be used to deny ally heroes or yourself.


No Filters Melee All Solo Jungle Carry Support Initiator Ganker Pusher
Low Resolution Ranged All Solo Jungle Carry Support Initiator Ganker Pusher
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