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Blood Hunter
Blood Hunter
Hellbourne Hellbourne
Attributes
Strengthlogo 22 Agilitylogo 24 Intelligencelogo 18
(+2.0) (+3.0) (+1.7)
Stats
Level 1 16 25
Health 568 1176 1860
Mana 234 585 1014
Damage 53-59 100-106 145-151
Armor 3.36 9.94 16.24
Attack Speed 0.71 1 1.25
Movement Speed 295
Magic Armor 5
Base Health Regen 1.00
Attack Range 150 (Melee)
Missile Speed Instant
Base Attack Time 1.7
Attack Animation 0.5/0.5
Turn Rate 450

Blood Hunter is a melee agility hero in Heroes of Newerth. He is based on Bloodseeker in Defense of the Ancients: All-Stars.

Info[ | ]

Lore: Although the Hunters were members of the Beast Horde in its war against the humans, they always preferred the darkness to the light, and were won over to the Hellbourne with the promise of human blood. They are led by the traitor Blood Hunter, a swift and deadly warrior who feeds on the blood of his enemies and heals with horrifying speed.
 
  The Blood Hunter is a ganker that is highly dependent on success in the laning phase. Because Feast allows him to regain a large portion of health on every kill, he must maintain control of creep kills to maintain relevance.

Abilities[ | ]

Blood Crazy
[ Q ]
Blood Hunter Blood Crazy
Cast Time: 0.3 / 0.7 seconds
Target Unit Enemy Units
Type - Magic
The Blood Hunter instills a craze for blood in a target unit, silencing it.
Range: 800
Mana Cost: 100
Cooldown: 15/13/11/9 seconds
Target an enemy unit to Silence it for 4 seconds and deal 60 Magic Damage to it. Blood Crazy also inflicts 10/20/30/40 Magic Damage per second to the target.

Your autoattacks against this target increases the duration of the Silence by 0.5 seconds.

Stay out of sunlight.
 


Feast
[ W ]
Blood Hunter Feast
Cast Time: 0.3 / 0 seconds
Target Unit
Type - Transfigure/Transmute
The Blood Hunter feasts on the flesh of every kill he makes, healing him based on the victim's maximum Health.
Range: 200
Mana Cost: 80
Cooldown: 60/50/40/30 seconds
On Kill
Heals for 10/15/20/25% for non-Hero victims.

Leaves a lingering debuff on enemy heroes for 1 second, if they die in that time they heal the Blood Hunter for 15/30/45/60% of the Hero's maximum Health.

Activate and target an enemy creep to kill it, triggering the heal portion of Feast.

You're not using the Health.
 
Notes


Blood Sense
[ E ]
Blood Hunter Blood Sense
Passive
Radius: 1500/3000/4500/99999
Passively Sights and Reveals nearby enemy heroes who are below 25/30/35/40% Health. Blood Hunter's autoattacks deal a bonus 10/20/30/40% of his Base Damage to affected targets.

If an ally hero or enemy hero under these conditions are in range, Blood Hunter gains 10/20/30/40% Movement Speed.

Go find him boy, go find him.
 
Notes
  • Draws a marker around valid heroes around the hero and the minimap.
  • Blood Sense does not reveal ally heroes to enemies.
  • Can trigger from low health illusions.


Hemorrhage (Bloodbath)
[ R ]
Blood Hunter Hemorrhage
Cast Time: 0.3 / 0.7 seconds
Target Unit Enemy Units
Type - Superior Magic
The Blood Hunter shoots out a sharp spike from his body at an enemy's major artery, dealing initial damage followed by additional damage whenever they move.
Range: 1000
Radius: 325
Mana Cost: 150/200/250
Cooldown: 80/70/60 seconds
Deals 250/375/500 Superior Magic Damage and applies Hemorrhage for 5/7/9 seconds to the target and all enemies around them.

Homecoming Stone and Post Haste teleports will not trigger the damage caused by Hemorrhage when the unit is displaced.

We need you Van Helsing.
 

Hemorrhage Effects
Superior Magic Damage taken based on 40/60/80% of distance moved
Homecoming Stone and Post Haste teleports will not trigger the damage caused by Hemorrhage when the unit is displaced.

Notes
  • Hemorrhage deals damage on each frame relative to the amount of distance displaced from the last frame.
  • Other teleport effects such as Ophelia Ophelia's Judgment Ophelia's Judgment will cause Hemorrhage to deal damage.


Alt Avatars[ | ]

Blood Hunter Alt Avatars
Blood Hunter
Throwback Blood Hunter

100 Gold coins
750 Silver coins
Landshark Bloodhunter
Landshark Bloodhunter

390 Gold coins
1500 Silver coins
Baby Yaga
Baby Yaga

250 Gold coins
500 Silver coins
Stealth Hunter (Avatar)
Stealth Hunter (Avatar)
Icon Rise of the Neutrals
400 Gold coins
3000 Silver coins
Organ Grinder
Organ Grinder

390 Gold coins
2500 Silver coins
Gargoyle
Gargoyle

Plinko Only
Blood Hunter
POG Blood Hunter

100 Gold coins
750 Silver coins
Balrog
Balrog

390 Gold coins
2500 Silver coins
Bonnie Blood Hunter
Bonnie Blood Hunter
Icon Halloween Avatar
400 Gold coins
3000 Silver coins
ALPHA Blood Hunter
ALPHA Blood Hunter
Icon ALPHA
400 Gold coins
3000 Silver coins
Blood Fiend
Blood Fiend
Icon Heavy Armor
400 Gold coins
3000 Silver coins
Krahang
Krahang
Icon Thai Ghost
400 Gold coins
3000 Silver coins
Fusion Hunter
Fusion Hunter

390 Gold coins
2500 Silver coins
Hannya Blood Hunter
Hannya Blood Hunter
Icon Limited Edition
450 Gold coins
3500 Silver coins
[Edit] [Edit Info]

Changelog[ | ]

Version 4.9.3

  • Base Movement Speed increased from 290 to 295.

Version 4.9.2

  • Blood Hunter Hemorrhage Hemorrhage
    • Initial Superior Magic Damage increased from 200/300/400 to 250/375/500.
    • Superior Magic Damage taken per unit travelled increased from 35/55/75% to 40/60/80%.
      • Prior to this patch, the values in the tooltip were displayed as 30/45/60% - this change both corrects the tooltips and buffs the ability slightly.
    • Staff of the Master Staff of the Master effect change (to pre-existing):
      • Radius increased from 250 to 325.

Version 4.7.4

  • Blood Hunter Blood Crazy Blood Crazy
    • State extension duration when Blood Hunter Blood Hunter auto-attacks the affected target reduced from +1 second to +0.5 seconds.
  • Blood Hunter Blood Sense Blood Sense
    • Movement Speed bonus reduced from 11/22/33/44% to 10/20/30/40%.
  • Blood Hunter Hemorrhage Hemorrhage
    • Cooldown increased from 60 seconds to 80/70/60 seconds.
    • Staff of the Master Staff of the Master effect change (to pre-existing):
      • Radius reduced from 325 to 250.

Version 4.4.0

  • Blood Hunter Blood Sense Blood Sense
    • Range reduced from Global to 1500/3000/4500/Global.

Version 4.3.3

  • Base Strength reduced from 23 to 22.
  • Agility gain per level increased from 2.6 to 3.0.
  • Movement Speed reduced from 310 to 290.
  • Blood Hunter Blood Crazy Blood Crazy
    • Cooldown reduced from 15 seconds to 15/13/11/9 seconds.
  • Blood Hunter Blood Sense Blood Sense
    • Radius increased from 1500/3000/4500/6000 to Global.
    • Health threshold for detection rescaled from 35% to 25/30/35/40%.
  • Blood Hunter Hemorrhage Hemorrhage
    • Superior Magic Damage taken per distance unit travelled decreased from 35/55/75% to 30/45/60%.
    • New Staff of the Master Staff of the Master effect
      • Applies Hemorrhage in a 325 radius around the target.

Version 4.0.6

  • Blood Hunter Blood Crazy Blood Crazy (Reworked)
    Range: 800
    Mana Cost: 100
    Cooldown: 15 seconds
    • Target an enemy unit to Silence it for 4 seconds and deal 60 Magic Damage to it. The target also receives 10/20/30/40 Magic Damage per second.
    • Your autoattacks made against this target increases the duration of the Silence by 1 second.
  • Blood Hunter Blood Sense Blood Sense
    • Detection threshold decreased from 40% to 35% of Max Health.
    • Your autoattacks deal a bonus 10/20/30/40% of your Base Damage against a target marked by Blood Sense.
  • Blood Hunter Hemorrhage Hemorrhage
    • Initial Superior Magic Damage reduced from 200/325/450 to 200/300/400.
    • Superior Magic Damage taken per distance unit travelled increased from 30/50/70% to 35/55/75%.
    • Any type of displacement now triggers the damage caused by Hemorrhage (i.e. Tablet of Command Tablet of Command).

Version 4.0.0

  • Magic Armor decreased from 5.5 to 5.
  • Blood Hunter Hemorrhage Hemorrhage
    • Cooldown decreased from 70 to 60 seconds.

Version 3.8.0

  • Movement Speed decreased from 320 to 310.

Version 3.3.0

  • Blood Hunter Feast Feast
    • Can now activate this ability to instantly kill a creep or neutral in addition to its usual passive effects
      • This ability may only target smaller Neutrals until it is leveled to 4, which is when it can target any Neutral

Version 2.6.30

  • Blood Hunter Blood Crazy Blood Crazy
    • Cast Time decreased from .5 to .3 seconds
    • Cast Range increased from 600 to 650
  • Blood Hunter Hemorrhage Hemorrhage
    • Cast Time decreased from .5 to .3 seconds

Version 2.6.18

  • Blood Hunter Hemorrhage Hemorrhage
    • Damage increased from 190/315/440 to 200/325/450
    • Damage suffered from movement rescaled from 25/50/75% to 30/50/70%

Version 2.6.10

  • Blood Hunter Hemorrhage Hemorrhage
    • Damage rescaled from 190/310/440 to 190/315/440

Version 2.5.20

  • Health regen reduced from 1.25 to 1
    • This is a part of a global change to all melee heroes.

Version 2.2.0

  • Health regen increased from 0.25 to 1.25 health per second
    • This is a part of a global change to all melee heroes.

Version 2.0.34

  • Attach Range now 128 units
    • This is a part of a global change to all melee heroes.
  • Movement Speed increased from 305 to 320
  • Blood Hunter Blood Crazy Blood Crazy
    • Duration decreased from 6/9/12/15s to 6/7/8/9s
    • Damage rescaled from 20/15/10/5 to 20/20/20/20 per second
    • Separated into a debuff and a buff
      • so that you can rid yourself of the negative element with a purge, or rid an enemy of the positive element with the purge
  • Blood Hunter Blood Sense Blood Sense
    • Now activates off allied heroes as well, but not self
  • Blood Hunter Hemorrhage Hemorrhage
    • Changed to Superior Magic damage from True Damage
    • Damage increased by 25%

Version 1.0.18

Version 1.0.13

  • Blood Hunter Feast Feast
    • Now leaves a lingering debuff for 1.5s when attacking a hero so if they die in this time, Blood Hunter still gets healed.

Version 1.0.1

Version 0.3.0.2

Version 0.1.66

Version 0.1.54

  • Blood Hunter Hemorrhage Hemorrhage
    • Applies instantly to the target instead of using a projectile.

Version 0.1.50

Version 0.1.45

  • Base Armor reduced from 5.36 to 3.36.

Version 0.1.35

  • Blood Hunter Blood Sense Blood Sense
    • Fixed triggering from dormant heroes (dead heroes waiting to respawn).
    • Added minimap icon for heroes triggering blood sense.

Version 0.1.30

  • Blood Hunter Feast Feast
    • No longer triggers off of killing gadgets.


Legacy Abilities[ | ]

Blood Crazy (Pre-4.0.6)
[ Q ]
Blood Hunter Blood Crazy
Cast Time: 0.3 / 0.7 seconds
Target Unit Any Units
Type - Magic
The Blood Hunter instills a craze for blood in a target unit, causing it to have increased base damage. While in this state, the target unit will take some damage over time and be unable to cast any spells.
Range: 600
Mana Cost: 80
Cooldown: 10 seconds
Applies Blood Crazy to target for 6/7/8/9 seconds. The positive and negative effects are applied as a buff and debuff, respectively.
Stay out of sunlight.
 

Blood Crazy (Buff) Effects
+20/40/60/80% Base Damage

Blood Crazy (Debuff) Effects
20 Magic Damage per second
Silenced

Notes
  • Both buff and debuff are purgable and transferable.
  • The DoT can be used to deny ally heroes or yourself.


No Filters Melee All Solo Jungle Carry Support Initiator Ganker Pusher
Low Resolution Ranged All Solo Jungle Carry Support Initiator Ganker Pusher
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