Brother of the famed evil scientist that became Dr. Repulsor, the Bombardier uses his wild mind to aid the Legion. Just a few years ago, the two brothers made amazing technical wonders together. But the Hellbourne arose and corrupted Repulsor, leaving the Bombardier with a fierce sense of vengeance. Bombardier, along with faithful assistant Twitch, uses his various inventions and dangerous toys to beat the Hellbourne back into hell so far that they will finally release their evil grip on his brother.
Bombardier can use his array of damaging abilities to both harass over time and quickly mow down single targets. Dominates middle lane in the laning phase.
Abilities[ | ]
Sticky Bomb
[ Q ]
Cast Time: 0 / 0.5 seconds
Target Position
Enemy Units
Type - Magic
Bombardier uses his sticky concoction to allow him to throw bombs that stick to the first surface they touch - with controlled explosive results.
Range: 650/700/750/800 Radius: 125 Mana Cost: 105/115/125/135 Cooldown: 14 seconds
Throws a Sticky Bomb that sticks to the nearest enemy or friendly unit within 100 radius or at target position.
Once deployed, activate again to detonate the Sticky Bomb, dealing 100/180/260/340 Magic Damage to enemies in a 250 radius. Otherwise, the Sticky Bomb can be primed for up to 6 seconds, increasing the Stun duration by 1 seconds for every 2 seconds spent priming (3 second Stun max). Minimum of a 0.2 second Stun.
Provides 500 day and night vision around the Sticky Bomb. The Sticky Bomb can be destroyed in 2 hits if it's not stuck to a unit.
Someone set up us the bomb!
Notes
Can be double activated to toss the Sticky Bomb at your current location.
The Sticky Bomb can be detonated even while Stunned or Silenced.
The Sticky Bomb lands at its target position after 0.5 seconds, regardless of distance.
Sticky Bomb can be stuck to ally units, but it does not damage or stun allied units.
The Sticky Bomb sticks to the closest unit within the search radius, prioritizing enemy heroes, then enemy units, then ally heroes, then ally units.
If the unit the Sticky Bomb is stuck to dies, the Sticky Bomb immediately explodes.
If a Sticky Bomb that isn't stuck to a unit is destroyed by an enemy, it does not explode.
Bombardment
[ W ]
Cast Time: 0.3 / 0.5 seconds
Target Position
Enemy Units
Type - Magic
Using his beloved cannon, Bombardier showers a target area with explosive cannonballs, dealing damage over time and slowing enemy units.
Range: 700 Radius: 300 Mana Cost: 85/95/105/115 Cooldown: 12 seconds
Bombards the target area with 4 waves of cannonballs over 2 seconds. Each wave deals 25/35/45/55 Magic Damage and applies a tapering 70% Movement Speed Slow for 1 second.
Like dodgeball, only deadlier - Bombardment!
Notes
Creates a wave of cannonballs every 0.5 seconds.
Deals up to 100/140/180/220 Magic Damage.
The random landing points of the cannonballs are cosmetic, and do not affect the damage radius.
Boom Dust
[ E ]
Passive
Bombardier tosses his excess bombs onto target enemy or allied unit. When the target takes damage, the bombs cause an AoE explosion, hurting enemy units.
Range: 250
Passively causes Bombardier to deal 20/30/40/50 Magic Damage (75% to non-hero units) in a 250 radius around an enemy unit when Bombardier autoattacks an enemy unit.
Boom Dust also damages & applies on a single target when Bombardier damages that target in another manner. Can only occur four times on a single target every 15 seconds.
Come on, hit me!
Notes
Damage dealt with Boom Dust cannot be reflected.
Air Strike! (Napalm Strike!)
[ R ]
Cast Time: 0 / 0.6 seconds
Target Vector
Enemy Units
Bombardier calls his assistant Twitch to fly over and drop a series of bombs in a line.
Bombardier tosses his excess bombs onto target enemy or allied unit. When the target takes damage, the bombs cause an AoE explosion, hurting enemy units.
Range: 550 Mana Cost: 25/30/35/40
Target a position to apply a stack of Boom Dust to the 2 closest units to the center, or two bombs if there's only one target. Each stack lasts up to 7 seconds. Up to 2 stacks can be applied on each target. Max of two targets can be hit.
When a unit with Boom Dust takes non-DoT damage from an enemy, a stack of Boom Dust is removed and deals 25/50/75/100 Magic Damage to enemies in a 250 radius.
A charge is refreshed every 8 seconds. Maximum of 2 charges.
Boom Dust will not be applied to Magic Immune units.
Attacking an ally unit via denying does not trigger Boom Dust.
Up to 4 charges of Boom Dust can be applied to one unit. However, this is impossible to achieve except in Blitz Mode.
Trivia[ | ]
Bombardier is based on the Dream hero suggestion, Bombardier by TheSubhuman. Sticky Bomb and Air Strike plus the original draft's lore was used in the final version.