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Legion.png Legion
Strengthlogo.gif 18 Agilitylogo.gif 16 Intelligencelogo.gif 24
(+1.9) (+1.4) (+2.7)
Level 1 16 25
Health 492 1062 1727
Mana 312 858 1404
Damage 44-49 86-91 128-133
Armor 2.24 5.46 9.66
Attack Speed 0.67 0.8 0.95
Movement Speed 300
Magic Armor 6
Base Health Regen 0.25
Attack Range 600 (Ranged)
Missile Speed 1000
Base Attack Time 1.7
Attack Animation 0.3/0.9
Turn Rate 900

Info[edit | edit source]

Brother of the famed evil scientist that became Dr. Repulsor, the Bombardier uses his wild mind to aid the Legion. Just a few years ago, the two brothers made amazing technical wonders together. But the Hellbourne arose and corrupted Repulsor, leaving the Bombardier with a fierce sense of vengeance. Bombardier, along with faithful assistant Twitch, uses his various inventions and dangerous toys to beat the Hellbourne back into hell so far that they will finally release their evil grip on his brother.

Abilities[edit | edit source]

Sticky Bomb
[ Q ]
Bombardier Sticky Bomb.jpg
Cast Time: 0 / 0.5 seconds
Target Position Enemy Units
Type - Magic
Bombardier uses his sticky concoction to allow him to throw bombs that stick to the first surface they touch - with controlled explosive results.
Range: 800
Radius: 125
Mana Cost: 95/105/115/125
Cooldown: 14 seconds
Throws a Sticky Bomb that sticks to the nearest enemy or friendly unit within 100 radius or at target position.

Once deployed, activate again to detonate the Sticky Bomb, dealing 75/150/225/300 Magic Damage to enemies in a 250 radius. Otherwise, the Sticky Bomb can be primed for up to 6 seconds, increasing the Stun duration by 1 seconds for every 2 seconds spent priming (3 second Stun max). Minimum of a 0.2 second Stun.

Provides 500 day and night vision around the Sticky Bomb. The Sticky Bomb can be destroyed in 2 hits if it's not stuck to a unit.

Someone set up us the bomb!
  • Can be double activated to toss the Sticky Bomb at your current location.
  • The Sticky Bomb can be detonated even while Stunned or Silenced.
  • The Sticky Bomb lands at its target position after 0.5 seconds, regardless of distance.
  • Sticky Bomb can be stuck to ally units, but it does not damage or stun allied units.
  • The Sticky Bomb sticks to the closest unit within the search radius, prioritizing enemy heroes, then enemy units, then ally heroes, then ally units.
  • If the unit the Sticky Bomb is stuck to dies, the Sticky Bomb immediately explodes.
  • If a Sticky Bomb that isn't stuck to a unit is destroyed by an enemy, it does not explode.

[ W ]
Bombardier Bombardment.jpg
Cast Time: 0.3 / 0.5 seconds
Target Position Enemy Units
Type - Magic
Using his beloved cannon, Bombardier showers a target area with explosive cannonballs, dealing damage over time and slowing enemy units.
Range: 700
Radius: 300
Mana Cost: 85/95/105/115
Cooldown: 12 seconds
Bombards the target area with 4 waves of cannonballs over 2 seconds. Each wave deals 30/40/50/60 Magic Damage and applies a tapering 40/50/60/70% Movement Speed Slow for 1 second.

Deals 50% damage to buildings.

Like dodgeball, only deadlier - Bombardment!
  • Creates a wave of cannonballs every 0.5 seconds.
  • Deals up to 120/160/200/240 Magic Damage, or 60/80/100/120 Magic Damage to buildings.
  • The random landing points of the cannonballs are cosmetic, and do not affect the damage radius.

Boom Dust
[ E ]
Bombardier Boom Dust.jpg
Bombardier tosses his excess bombs onto target enemy or allied unit. When the target takes damage, the bombs cause an AoE explosion, hurting enemy units.
Range: 250
Passively causes Bombardier to deal 15/25/35/45 Magic Damage in a 250 radius around an enemy unit when Bombardier autoattacks an enemy unit.

Boom Dust also damages & applies on a single target when Bombardier damages that target in another manner. Can only occur four times on a single target every 15 seconds.

Come on, hit me!
  • Damage dealt with Boom Dust cannot be reflected.

Air Strike! (Napalm Strike!)
[ R ]
Bombardier Air Strike.jpg
Cast Time: 0 / 0.6 seconds
Target Vector Enemy Units
Bombardier calls his assistant Twitch to fly over and drop a series of bombs in a line.
Range: 1200 (99999)
Radius: 1100
Mana Cost: 200/300/400
Cooldown: 120/100/80 seconds
Calls in an Air Strike at target vector location to drop 6 bombs along the vector, each dealing 200/275/350 Magic Damage in a 200 radius.

Twitch gives 600 day and night vision when he is on the map. Bombs leave behind Napalm for 5 seconds.


Napalm Effects
60/90/120 Magic Damage per second

  • Bombs destroy trees on impact.
  • Twitch will drop the first bomb 0.35 seconds after cast.
  • A bomb is spawned every 0.25 seconds, and each bomb has a 0.5 second delay before landing.
  • Drops a bomb 200 units apart from each other.
  • Twitch moves at 800 speed.
  • Napalms deal damage in a 200 radius.
  • Deals a total of 1200/1650/2100 Magic Damage if all six bombs hit, plus 300/450/600 Magic Damage from the Napalm if applicable.

Alt Avatars[edit | edit source]

Changelog[edit | edit source]

Version 4.1.0

  • Bombardier Sticky Bomb.jpg Sticky Bomb
    • Magic Damage decreased from 100/180/260/340 to 75/150/225/300.

Version 4.0.2

  • Bombardier Bombardment.jpg Bombardment
    • Number of waves of damage reduced from 5 to 4.
      • Total amount of damage reduced from 150/200/250/300 to 120/160/200/240.


  • Bombardier Sticky Bomb.jpg Sticky Bomb
    • Magic Damage decreased from 100/200/300/400 to 100/180/260/340.
  • Bombardier Boom Dust.jpg Boom Dust
    • Magic Damage per instance of Boom Dust decreased from 15/30/45/60 to 15/25/35/45.

Version 4.0.0

  • Movement Speed increased from 295 to 300.
  • Magic Armor increased from 5.5 to 6.
  • Bombardier Sticky Bomb.jpg Sticky Bomb
    • Can now be double-activated to cast Sticky Bomb on yourself.
    • Cast range increased from 625/675/725/775 to 800 at all levels.
    • Damage increased from 75/150/225/300 to 100/200/300/400.
    • Duration until max prime lowered from 8 to 6 seconds.
      • This means the max number of extra Magic Damage & stun duration has been decreased from 4 to 3.
    • No longer increases the damage of Sticky Bomb as the Sticky Bomb ticks.
    • Extra Stun Duration per tick increased from 0.5 seconds to 1 second (max of a 3 second Stun).
    • If you activate before the first 2 seconds, it now mini-stuns for 0.2 seconds.
    • Bombardier can now activate the detonation subability while Stunned or Silenced.
  • Bombardier Bombardment.jpg Bombardment
    • No longer has a second charge at level 4 of the skill.
      • Now has a 12 second cooldown instead.
    • Magic Damage per wave increased from 20/30/40/50 to 30/40/50/60.
      • Total Magic Damage increased from 100/150/200/250 to 150/200/250/300.
    • Radius increased from 250 to 300.
    • Increased damage to buildings from 33% to 50%.
  • Bombardier Boom Dust.jpg Boom Dust (Reworked)
    • Passively causes Bombardier to deal 15/30/45/60 Magic Damage in a 250 radius around an enemy unit when Bombardier autoattacks an enemy unit.
      • Boom Dust also damages & applies on a single target when Bombardier damages that target in another manner.
    • Can only occur four times on a single target every 15 seconds.
  • Bombardier Air Strike.jpg Air Strike
    • Cast range decreased from Global to 1200.
    • Cooldown reduced from 140/120/100 seconds to 120/100/80 seconds.
    • Staff of the Master.jpg Staff of the Master: In addition to the previous effects, now also increases cast range to Global.

Version 3.8.0

  • Movement Speed decreased from 300 to 295.
  • Bombardier Boom Dust.jpg Boom Dust
    • Will now apply two charges to a single target if only one target is hit.

Version 3.7.0

  • Bombardier Bombardment.jpg Bombardment
    • Now has 1/1/1/2 charges
  • Bombardier Boom Dust.jpg Boom Dust
    • Action type changed from Target Entity to Target Position
    • Target a 250 radius area to apply Boom Dust to 2 units closest to the center of the area
    • Max charges decreased from 4 to 2
      • Total maximum of units affected is still 4
    • Charge refresh time increased from 4 seconds to 8 seconds

Version 3.6.0

  • Bombardier Sticky Bomb.jpg Sticky Bomb
    • Increase touch radius of Sticky Bomb from 100 to 125

Version 3.4.0

  • Bombardier Sticky Bomb.jpg Sticky Bomb
    • Can now attach to allies
    • Cooldown lowered from 17/16/15/14 to 14 seconds at all levels
  • Bombardier Bombardment.jpg Bombardment
    • Now deals 33% damage to buildings
  • Bombardier Boom Dust.jpg Boom Dust
    • Charge refresh lowered from 10/8/6/4 to 4

Version 3.2.5

  • Bombardier Boom Dust.jpg Boom Dust
    • Increased cast range from 500 to 550

Version 2.6.16

  • Base Intelligence increased from 22 to 24
  • Bombardier Sticky Bomb.jpg Sticky Bomb
    • Cooldown changed from 20/18/16/14 to 17/16/15/14 seconds

Version 2.5.12

  • Night Vision reduced from 1200 to 800

Version 2.1.8

  • Base Intelligence reduced from 25 to 22
  • Bombardier Sticky Bomb.jpg Sticky Bomb
    • Cooldown rescaled from 14 to 20/18/16/14

Version 2.0.8

  • Bombardier Boom Dust.jpg Boom Dust
    • Ranged decreased from 600 to 500
    • Damage rescaled from 40/60/80/100 to 25/50/75/100

Version 1.0.18

  • Bombardier Boom Dust.jpg Boom Dust
    • Cast range reduced from 700 to 600
  • Bombardier Air Strike.jpg Air Strike!
    • Cast Time reduced from 2s to 0s (No longer has a long delay before the bombs drop)

Version 1.0.15

  • Hero Added

Legacy Abilities[edit | edit source]

Boom Dust (Pre-4.0.0)
[ E ]
Bombardier Boom Dust.jpg
Cast Time: 0 / 0.2 seconds
Target Unit All Units
Type - Magic
Bombardier tosses his excess bombs onto target enemy or allied unit. When the target takes damage, the bombs cause an AoE explosion, hurting enemy units.
Range: 550
Mana Cost: 25/30/35/40
Target a position to apply a stack of Boom Dust to the 2 closest units to the center, or two bombs if there's only one target. Each stack lasts up to 7 seconds. Up to 2 stacks can be applied on each target. Max of two targets can be hit.

When a unit with Boom Dust takes non-DoT damage from an enemy, a stack of Boom Dust is removed and deals 25/50/75/100 Magic Damage to enemies in a 250 radius.

A charge is refreshed every 8 seconds. Maximum of 2 charges.

Come on, hit me!
  • Each stack of Boom Dust is individually timed.
  • Boom Dust will not be applied to Magic Immune units.
  • Attacking an ally unit via denying does not trigger Boom Dust.
  • Up to 4 charges of Boom Dust can be applied to one unit. However, this is impossible to achieve except in Blitz Mode.

Trivia[edit | edit source]

  • Bombardier is based on the Dream hero suggestion, Bombardier by TheSubhuman. Sticky Bomb and Air Strike plus the original draft's lore was used in the final version.

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