When the war spread from the northlands into the jungles of Newerth, both man and Deamon discovered why the natives call the land Death's Cradle. Creatures warped from the chaos of the past abide in these forbidden lands, where beasts are prey and plants are predator. Deep in these jungles, the Keeper found the eldest of the mantraps and fed it the blood of the corrupted - Deamons and the fallen. Filled with their dark power, Bramble now stalks her chosen meals across the battlefields, helping destroy the enemies of the Keeper...
Bramble is a very durable strength hero that excels in mitigating Area of Effect damage, while also being capable of splitting the enemy team in two with her Entangling Vine Wall.
Abilities[ | ]
Spore Breath
[ Q ]
Cast Time: 0 / 0.1 seconds
Self Position
Enemy Units
Bramble shoots out a cone of spores that deals Magic Damage and after 2.5 seconds stuns any targets still remaining in the cone.
Mana Cost: 100 Cooldown: 14 seconds
Spews spores in a 100 degree, 400 radius cone in front of you for 2.5 seconds. Spores apply a DoT that deals 100/175/250/325 Magic Damage over 3 seconds. DoT lingers for 0.5 seconds after leaving the radius. Heals self for 0.5x the bonus Magic Damage dealt by this ability.
Overhealing will grant a shield state to self for 5 seconds. Max Shield Health of 400. Shield states are shared between abilities.
After 2.5 seconds, Stuns enemies within the spores for 1.75 seconds.
Say it don't spray it!
Notes
Spore Breath deals 40/70/100/130 Magic Damage per second.
Ensnaring Shrubbery
[ W ]
Cast Time: 0 / 0.1 seconds
Target Unit
Ally Heroes
Type - Magic
Surrounds target ally with Ensnaring Shrubbery that slows nearby enemies and heals nearby allies for a percentage of the hero damage you take.
Range: 700 Radius: 275 Mana Cost: 60 Cooldown: 15 seconds
Target an ally or yourself to enshroud yourself with shrubbery for 3/4/5/6 seconds. Enemies within a 275 radius of the target are slowed by 20%.
Taking hero damage while affected by Ensnaring Shrubbery heals yourself and all allies in a 400 unit radius for 35% of the damage applied.
Also spawns a trail with 200 radius that grants yourself and allies 40/50/60/70 Movement Speed and Unit-walking while they are on the trail. Each part of the trail remains on the ground for 6 seconds after spawning.
Every rose has its thorn.
Notes
Ensnaring Shrubbery's healing type is Magic, and is blocked by Magic Immunity.
Heal is proportional to post-mitigation damage.
Effectively acts like a 35% Damage Reduction buff to the target unit, but it does not reduce lethal damage and can be reduced with Mors Certissima and The Undying.
Chomp! (Big Chomp!)
[ E ]
Passive
Chomp!
Cooldown: N.A/11/9/7/5 (3) seconds
When off cooldown, your attack Chomps the target, dealing 0/5/6/7/8% of Bramble's Max Health as bonus Magic Damage (max of 300 Magic Damage) and putting the skill on cooldown. Heals self for 0.5x the bonus Magic Damage dealt by this ability.
Overhealing will grant a shield state to self for 5 seconds. Max Shield Health of 400. Shield states are shared between abilities.
Passively gives you 10% Max HP and 1% more for every kill or assist.
Nature is one hell of a drug!
Notes
Propagates to illusions, but deals 1/3 damage.
The bonus health gained from kills and assists with Staff of the Master is retroactive.
Automatically leveled at level 1, making it a 5-point skill but the actual functionality is disabled when this ability is at level 1.
Deals the bonus damage cap if you have at least 6000/5000/4286/3750 Max Health.
Vine Wall
Stats
Duration
6/8/10 seconds
Combat Type
Ranged
Health
30
Damage
15/30/45
Armor
0
Sight Range
600/600
Attack Range
300 (Melee)
Missile Speed
Instant
Base Attack Time
1
Attack Animation
0/0.8
Turn Rate
320
Gold
10-15
Experience
15
Notes
Gadget Immunity
Entangling Vine Wall
[ R ]
Cast Time: 0 / 0.5 seconds
Target Vector
Enemy Units
Type - Magic
Vector target a wall of vines that attack and slow nearby enemies.
Range: 600 Radius: 325 Mana Cost: 100/150/200 Cooldown: 120/100/80 seconds
Spawns 16 Vine Walls along the vector that last for 6/8/10 seconds. The wall has a width of 650.
Each Vine Wall has 300 Attack Range, deals 15/30/45 Physical Damage on attack (ignores Deflection) with an attack cooldown of 1 second, and applies a 40/50/60% Movement Speed Slow for 1.5 seconds on attack. Also applies a 2.5 second Restrain to nearby enemies when the Vine Walls spawn. Vine Walls have 30 Health and have 600 day and night vision.
More than one Vine Wall cannot be active at the same time per Bramble.
Activate to spew out spores in front of you for 2.5 seconds, dealing up to 100/175/250/325 Magic Damage over 3 seconds. Damage effect lingers for 0.5 seconds.
After 2.5 seconds, anyone within the cone will be Stunned for 1.75 seconds.
Target an Ally (or self) to enshroud them with shrubbery for 3/4/5/6 seconds. Enemies around the target receive a 30% Movement Speed Slow.
While affected by the Shrubbery, taking hero damage Heals the target and all allies in a 400 unit radius for 40% of the damage taken.
Also spawns a trail that grants yourself and allies 40/50/60/70 Movement Speed and Unitwalking while they are on the trail. Each part of the trail remains on the ground for 6 seconds after spawning.
The ability can be double-activated to cast on self.
Target a location to launch a pod in a line, hitting all enemies and allies. Deals {70/125/180/235} Magic Damage to enemies while healing allies for {60/90/120/150}.
Bramble will house 3 pods (charges) on him that he can give out to allies or keep on himself.
If the ability is used on an ally, Bramble will give one of his pods to that ally for an unlimited duration.
Pods are transferred through a projectile that moves at 600 speed.
Pods will automatically attack enemy heroes within 550 range dealing {10/20/30/40} Physical Damage once every 2 seconds.
Pods will take kill credit for enemy creeps within 350 range that you didn't last hit. When that happens the pods will individually go on a 45-second eating cooldown (this cooldown is for collecting last hits only, pods will still attack).
Bramble gets 50 XP when a creep is eaten (finished off) by a pod on an allied hero.
No bonus XP if the pod is on Bramble.
If an ally with pods dies, pods will stay on that ally through death.
When you target an ally and have 0 pods (charges) left or when you target yourself, you will take back the pod that is the furthest away.
Example: You give 1 pod to Accursed who goes top and give 1 to Behemoth who goes to lane with you bottom. You then use the ability on yourself in-lane. The ability will take Accursed's pod and place it on you since Accursed is the furthest away.
Example 2: You want to return all the pods to yourself. Just keep using the ability on yourself until you are back at max charges.
The ability can be switched into return mode (via right-click on the ability icon or with a keybind) to take pods away from allies instead of giving them out. The effect in this mode is instant.
Bramble shoots out a cone of spores that deals Magic Damage and after 2.5 seconds stuns any targets still remaining in the cone.
Mana Cost: 100 Cooldown: 14 seconds
Spews spores in a 100 degree, 400 radius cone in front of you for 2.5 seconds. Spores apply a DoT that deals 100/160/220/280 Magic Damage over 3 seconds. DoT lingers for 0.5 seconds after leaving the radius.
After 2.5 seconds, Stuns enemies within the spores for 1.75 seconds.
Upon activation the effect also spawns on every ally with a corrosive pod, dealing half the damage and applying half the stun. Damage does not stack.
Spore Breath deals 33.34/55.34/73.34/93.34 Magic Damage per second.
Rejuvenating Growth
[ W ]
Cast Time: 0 / 0.1 seconds
Target Position
Creates a growth that heals allies.
Range: 2000 Mana Cost: 75 Cooldown: 60 seconds
After a 3 second channel creates a Growth at the target location. Allies can right-click the growth to start a channel that restores 25/40/55/70 Health per second for up to 20 seconds in total. Only 1 hero can use the Growth at a time.
The Growth provides 500 clearvision and dies in 2 hits. Can have a maximum of 2 Growths up at a time.
Bramble houses benefitial pods that he can give out to allies or keep on himself.
Range: 99999 Cooldown: 0.1 seconds
Bramble houses up to 2 pods that he can give out to allies or keep on himself.
Pods take kill credit for enemy creeps that die within 350 range if they were not killed by the pod owner. When that happens, pods will individually go on a 70/60/50/40 second eating cooldown and give Bramble 15/30/45/60 experience if they're on an allied hero.
If no charges are left when the ability is used or if Bramble uses the ability on himself, he will take back the pod that is the furthest away.
Right click to switch into return mode: Bramble will take pods back from the target instead of giving them out. The effect in this mode is instant.
When sending a pod to an ally, the furthest pod is "expired" and a new pod will be sent out from Bramble, not from the hero who had the pod removed.
When Return Mode is toggled, targeting another hero with a pod will expire a pod on that hero instantly.
Any last-hits that the pod takes is credited to the hero that had the pod applied.
Pods can only take last-hit kill credit for creeps that were not killed by a player-controlled unit.
When a pod last-hits a creep, it adds a charge of a "cooldown" state on the hero who missed the last-hit, with each charge having its own duration. As long as the number of charges on this state is less than the number of pods on the hero, the pods will last-hit creeps.
As a result, the last-hit cooldown is tracked on a "per-hero" basis, rather than a "per-pod" basis.
The number of pods on a hero is retained on death. You cannot retrieve pods from a dead hero.
Ensnaring Shrubbery
[ W ]
Cast Time: 0 / 0.1 seconds
Target Unit
Ally Heroes
Type - Magic
Surrounds target ally with Ensnaring Shrubbery that slows nearby enemies and heals nearby allies for a percentage of the hero damage you take.
Range: 700 Radius: 275 Mana Cost: 60 Cooldown: 14 seconds
Target an ally or yourself to enshroud yourself with shrubbery for 3/4/5/6 seconds. Enemies within a 275 radius of the target are slowed by 25/30/35/40%.
Taking hero damage while affected by Ensnaring Shrubbery heals yourself and all allies in a 400 unit radius for 40% of the damage applied.
Ensnaring Shrubbery's healing type is Magic, and is blocked by Magic Immunity.
Heal is proportional to post-mitigation damage.
Effectively acts like a 40% Damage Reduction buff to the target unit, but it does not reduce lethal damage and can be reduced with Mors Certissima and The Undying.
Combat Vigor
[ E ]
Aura
Player Controlled Ally Units
Bramble emits an aura that invigorates nearby allies, causing their attacks to grant them temporary movement speed.
Radius: 900
Passively grants you and nearby ally heroes and player controlled units a 25/50/75/100 Movement Speed buff that tapers off after 1.5 Seconds for 3 Seconds when they attack.