We have begun migration of most wikis to our new host, Amazon Web Services. All but the top 100 wikis are in read-only mode until the migration is complete. Estimated completion: TBD -- Update: Fri 10/20 11pm UTC - We have encountered some unexpected issues. Our staff is working around the clock to complete this process as quickly as possible. Thank you for your patience.

Bramble

From Heroes of Newerth Wiki
Jump to: navigation, search
Bramble
Error creating thumbnail: Unable to save thumbnail to destination
Legion.png Legion
Attributes
Strengthlogo.gif 22 Agilitylogo.gif 15 Intelligencelogo.gif 23
(+2.5) (+1.5) (+2.0)
Stats
Level 1 16 25
Health 568 1309 2088
Mana 299 715 1183
Damage 53-55 92-94 133-135
Armor 4.6 7.96 12.44
Attack Speed 0.67 0.8 1
Movement Speed 300
Magic Armor 4
Base Health Regen 1.00
Attack Range 128 (Melee)
Missile Speed Instant
Base Attack Time 1.7
Attack Animation 0.45/0.55
Turn Rate 540


Info[edit | edit source]

Role:  
Melee
5
Support
2
Ganker
1
Initiator
1
Pusher
3
Lore:  
When the war spread from the northlands into the jungles of Newerth, both man and Deamon discovered why the natives call the land Death's Cradle. Creatures warped from the chaos of the past abide in these forbidden lands, where beasts are prey and plants are predator. Deep in these jungles, the Keeper found the eldest of the mantraps and fed it the blood of the corrupted - Deamons and the fallen. Filled with their dark power, Bramble now stalks her chosen meals across the battlefields, helping destroy the enemies of the Keeper...

Abilities[edit | edit source]

Fungal Spit
[ Q ]
Bramble Fungal Spit.jpg
Cast Time: 0.25 / 0.05 seconds
Target Position Enemy Units
Type - Magic
Bramble shoots out a magical pod.
Range: 1000
Mana Cost: 90/100/110/120
Cooldown: 11/10/9/8 seconds
Target a location to launch a pod in a line, hitting all enemies and allies.

Deals 70/125/180/235 Magic Damage to enemies while healing allies for 60/90/120/150 Health.

Say it don't spray it!
 
Notes
  • The projectile has a touch radius of 125.


Enhanced Shrubbery
[ W ]
Bramble Enhanced Shrubbery.jpg
Cast Time: 0 / 0 seconds
Self
Type - Magic
Creates an enhancing growth.
Mana Cost: 60
Cooldown: 18 seconds
Activate to spawn a trail behind you for 6 seconds, granting yourself and allies 30/60/90/120 Movement Speed while they are on the trail.

Each part of the trail remains on the ground for 4 seconds after spawning.

A very delicious plant.
 
Notes
  • The trail has a radius of 200.
  • The buff lingers for 0.5 seconds.


Chomp! (Big Chomp!)
[ E ]
Bramble Chomp.jpg
Passive
Chomp!
Cooldown: 12/10/8/6 seconds
When off cooldown, your attack Chomps the target, dealing 4/6/8/10% of Bramble's Max Health as bonus Magic Damage and putting the skill on cooldown.

Passively gives you 10% Max HP and 1% more for every kill or assist.

Nature is one hell of a drug!
 
Notes
  • Propagates to illusions, but deals 1/3 damage.
  • The bonus health gained from kills and assists with Staff of the Master.jpg Staff of the Master is retroactive.



Vine Wall
Error creating thumbnail: Unable to save thumbnail to destination
Stats
Duration 6/8/10 seconds
Combat Type Ranged
Health 30
Damage 15/30/45
Armor 0
Sight Range 600/600
Attack Range 300 (Melee)
Missile Speed Instant
Base Attack Time 1
Attack Animation 0/0.8
Turn Rate 320
Gold 10-15 Gold.png
Experience 15
Notes Gadget Immunity

Entangling Vine Wall
[ R ]
Bramble Entangling Vine Wall.jpg
Cast Time: 0 / 0.5 seconds
Target Vector Enemy Units
Type - Magic
Vector target a wall of vines that attack and slow nearby enemies.
Range: 800
Radius: 325
Mana Cost: 100/150/200
Cooldown: 120/100/80 seconds
Spawns 16 Vine Walls along the vector that last for 6/8/10 seconds. The wall has a width of 650.

Each Vine Wall has 300 Attack Range, deals 15/30/45 Physical Damage on attack (ignores Deflection) with an attack cooldown of 1 second, and applies a 40/50/60% Movement Speed Slow and Restrain for 1.5 seconds on attack. Vine Walls have 30 Health and have 600 day and night vision.

More than one Vine Wall cannot be active at the same time per Bramble.

You shall not grass!
 


Alt Avatars[edit | edit source]

Changelog[edit | edit source]

Version 4.2.4

Version 4.2.1

  • Bramble Chomp.jpg Chomp!
    • Added a new Staff of the Master.jpg Staff of the Master effect: Passively increases your Max Health by 15% and an extra 1% for every kill or assist you scored.

Version 4.1.2

  • Base Strength lowered from 24 to 22.
  • Agility gain per level lowered from 1.6 to 1.5.
  • Bramble Enhanced Shrubbery.jpg Enhanced Shrubbery
    • Radius increased from 150 to 200.

Version 4.1.0

Range: 1000
Mana Cost: 90/100/110/120
Cooldown: 11/10/9/8 seconds
  • Target a location to launch a pod in a line, hitting all enemies and allies. Deals {70/125/180/235} Magic Damage to enemies while healing allies for {60/90/120/150}.
Mana Cost: 60
Cooldown: 18 seconds
  • Activate to leave a trail behind you for 6 seconds, granting yourself and allies {30/60/90/120} Movement Speed while they are on the trail.
    • Each part of the trail remains on the ground for 4 seconds after spawning.
Cooldown: 12/10/8/6 seconds
  • When off cooldown, your attack Chomps the target, dealing {4/6/8/10}% of Bramble’s Max Health as bonus Magic Damage and putting the skill on cooldown.
  • Bramble Entangling Vine Wall.jpg Entangling Vine Wall
    • Cooldown increased from 80/70/60 seconds to 120/100/80 seconds.
    • Attack Range of Vine Walls increased from 250 to 300.
    • Movement Speed Slow increased from 30/40/50% to 40/50/60%.
    • Attack Damage of Vine Walls increased from 10/20/30 to 15/30/45.

Version 4.0.0

  • Magic Armor decreased from 5 to 4.
  • Armor increased from 3.6 to 4.6.

Version 3.9.12

  • Bramble Corrosive Pods.jpg Corrosive Pods
    • No longer deal damage to nearby units.
    • Cooldown on creep eating rescaled from 45 to 70/60/50/40 seconds.
    • Experience granted to Bramble rescaled from 50 to 15/30/45/60.
    • Now only takes kill credit for creeps that were not killed by a player-controlled unit.
      • For example, it will not take kill credit for denies.

Version 3.9.1

Version 3.9.0

  • Bramble Spore Breath.jpg Spore Breath
    • Damage reduced from {100/175/250/325 to 100/160/220/280}.
    • Upon use now applies the effect to every ally that has a Corrosive Pod on them.
    • Allies deal half the damage and apply half the stun.
    • Damage does not stack.
  • Bramble Rejuvenating Growth.jpg Rejuvenating Growth (Ensnaring Shrubbery, reworked completely)
    Range: Global
    Mana cost: 50
    Cooldown: 60 seconds
    • After a 3-second channel, creates a growth at the target location.
    • Allied heroes (including Bramble) can right-click the growth to start a channel that will heal {25/40/55/70} Health per second.
    • Only 1 hero can use the growth at a time.
    • Each growth can be used for a total of {20 seconds}. It will change visually as it is being used up.
    • Can have a max of 2 {Growths} up at a time.
    • The growth provides {500 Clearvision}, dies in 2 hits from enemies and gives 50 gold when killed.
  • Bramble Corrosive Pods.jpg Corrosive Pods (Combat Vigor, reworked completely)
    Range: Global
    Mana cost: 0
    Cooldown: 0.1 seonds
    • Bramble will house 3 pods (charges) on him that he can give out to allies or keep on himself.
    • If the ability is used on an ally, Bramble will give one of his pods to that ally for an unlimited duration.
      • Pods are transferred through a projectile that moves at 600 speed.
    • Pods will automatically attack enemy heroes within 550 range dealing {10/20/30/40} Physical Damage once every 2 seconds.
    • Pods will take kill credit for enemy creeps within 350 range that you didn't last hit. When that happens the pods will individually go on a 45-second eating cooldown (this cooldown is for collecting last hits only, pods will still attack).
    • Bramble gets 50 XP when a creep is eaten (finished off) by a pod on an allied hero.
      • No bonus XP if the pod is on Bramble.
    • If an ally with pods dies, pods will stay on that ally through death.
    • When you target an ally and have 0 pods (charges) left or when you target yourself, you will take back the pod that is the furthest away.
      • Example: You give 1 pod to Accursed who goes top and give 1 to Behemoth who goes to lane with you bottom. You then use the ability on yourself in-lane. The ability will take Accursed's pod and place it on you since Accursed is the furthest away.
      • Example 2: You want to return all the pods to yourself. Just keep using the ability on yourself until you are back at max charges.
    • The ability can be switched into return mode (via right-click on the ability icon or with a keybind) to take pods away from allies instead of giving them out. The effect in this mode is instant.
  • Bramble Entangling Vine Wall.jpg Entangling Vine Wall
    • Damage per hit on vines decreased from {20/30/40 to 10/20/30}.
    • Now restrains in addition to slowing.
  • [Undocumented change] New base model and hero icon.

Version 3.6.0

Version 3.1.0

  • Bramble Spore Breath.jpg Spore Breath
    • Stun duration increased from 1/1.25/1.5/1.75 to 1.75 seconds

Version 2.6.4

  • Bramble Spore Breath.jpg Spore Breath
    • Damage rescaled to deal 100/175/250/325 over the whole duration
      • (The ability was incorrectly doing too much damage)
  • Bramble Entangling Vine Wall.jpg Entangling Vine Wall
    • Alignment of the wall fixed when spawned at odd angles
    • Effects tweaked for clarity

Version 2.6.3

  • Hero Added

Legacy Abilities[edit | edit source]

Spore Breath
[ Q ]
Bramble Spore Breath.jpg
Cast Time: 0 / 0.1 seconds
Self Position Enemy Units
Bramble shoots out a cone of spores that deals Magic Damage and after 2.5 seconds stuns any targets still remaining in the cone.
Mana Cost: 100
Cooldown: 14 seconds
Spews spores in a 100 degree, 400 radius cone in front of you for 2.5 seconds. Spores apply a DoT that deals 100/160/220/280 Magic Damage over 3 seconds. DoT lingers for 0.5 seconds after leaving the radius.

After 2.5 seconds, Stuns enemies within the spores for 1.75 seconds.

Upon activation the effect also spawns on every ally with a corrosive pod, dealing half the damage and applying half the stun. Damage does not stack.

Say it don't spray it!
 
Notes
  • Removed in Version 4.1.0.
  • Spore Breath deals 33.34/55.34/73.34/93.34 Magic Damage per second.


Rejuvenating Growth
[ W ]
Bramble Rejuvenating Growth.jpg
Cast Time: 0 / 0.1 seconds
Target Position
Creates a growth that heals allies.
Range: 2000
Mana Cost: 75
Cooldown: 60 seconds
After a 3 second channel creates a Growth at the target location. Allies can right-click the growth to start a channel that restores 25/40/55/70 Health per second for up to 20 seconds in total. Only 1 hero can use the Growth at a time.

The Growth provides 500 clearvision and dies in 2 hits. Can have a maximum of 2 Growths up at a time.

- Gives 50 gold to enemies that kill it.

A very delicious plant.
 
Notes
  • Removed in Version 4.1.0.
  • Only one hero may use the growth at a time.
  • Silenced heroes cannot use the growth.
  • Each growth heals up to 500/800/1100/1400 Health.



Corrosive Pods
[ E ]
Bramble Corrosive Pods.jpg
Target Unit Ally Heroes
Bramble houses benefitial pods that he can give out to allies or keep on himself.
Range: 99999
Cooldown: 0.1 seconds
Bramble houses up to 2 pods that he can give out to allies or keep on himself.

Pods take kill credit for enemy creeps that die within 350 range if they were not killed by the pod owner. When that happens, pods will individually go on a 70/60/50/40 second eating cooldown and give Bramble 15/30/45/60 experience if they're on an allied hero.

If no charges are left when the ability is used or if Bramble uses the ability on himself, he will take back the pod that is the furthest away.

Right click to switch into return mode: Bramble will take pods back from the target instead of giving them out. The effect in this mode is instant.

Nature is one hell of a drug!
 
Notes
  • Removed in Version 4.1.0.
  • The pods will travel to its target at 600 speed.
  • When sending a pod to an ally, the furthest pod is "expired" and a new pod will be sent out from Bramble, not from the hero who had the pod removed.
  • When Return Mode is toggled, targeting another hero with a pod will expire a pod on that hero instantly.
  • Any last-hits that the pod takes is credited to the hero that had the pod applied.
  • Pods can only take last-hit kill credit for creeps that were not killed by a player-controlled unit.
  • When a pod last-hits a creep, it adds a charge of a "cooldown" state on the hero who missed the last-hit, with each charge having its own duration. As long as the number of charges on this state is less than the number of pods on the hero, the pods will last-hit creeps.
    • As a result, the last-hit cooldown is tracked on a "per-hero" basis, rather than a "per-pod" basis.
  • The number of pods on a hero is retained on death. You cannot retrieve pods from a dead hero.


Ensnaring Shrubbery
[ W ]
Bramble Rejuvenating Growth.jpg
Cast Time: 0 / 0.1 seconds
Target Unit Ally Heroes
Type - Magic
Surrounds target ally with Ensnaring Shrubbery that slows nearby enemies and heals nearby allies for a percentage of the hero damage you take.
Range: 700
Radius: 275
Mana Cost: 60
Cooldown: 14 seconds
Target an ally or yourself to enshroud yourself with shrubbery for 3/4/5/6 seconds. Enemies within a 275 radius of the target are slowed by 25/30/35/40%.

Taking hero damage while affected by Ensnaring Shrubbery heals yourself and all allies in a 400 unit radius for 40% of the damage applied.

Every rose has its thorn.
 
Notes
  • Removed in Version 3.9.0.
  • Ensnaring Shrubbery's healing type is Magic, and is blocked by Magic Immunity.
  • Heal is proportional to post-mitigation damage.
  • Effectively acts like a 40% Damage Reduction buff to the target unit, but it does not reduce lethal damage and can be reduced with Lord Salforis Mors Certissima.jpg Mors Certissima and Lord Salforis The Undying.jpg The Undying.


Combat Vigor
[ E ]
Bramble Combat Vigor.jpg
Aura Player Controlled Ally Units
Bramble emits an aura that invigorates nearby allies, causing their attacks to grant them temporary movement speed.
Radius: 900
Passively grants you and nearby ally heroes and player controlled units a 25/50/75/100 Movement Speed buff that tapers off after 1.5 Seconds for 3 Seconds when they attack.

Movement Speed bonus is halved for ranged heroes.

Aura radius is 900 units.

Nature is one hell of a drug!
 
Notes
  • Removed in Version 3.9.0.
  • Grants +12.5/25/37.5/50 Movement Speed to ranged units.


Rejuvenating Growth[edit | edit source]

Rejuvenating Growth
Error creating thumbnail: Unable to save thumbnail to destination
Stats
Health 2 Hits
Gold 50 Gold.png
Experience 50
Notes Gadget Immunity
Clearvision

Self-Destruct
[ W ]
Bramble Rejuvenating Growth.jpg
Cast Time: 0 / 0 seconds
Target Self
Destroys this Growth.
Activate this ability to instantly destroy this Growth.

Goes on a 3 second cooldown when taking damage from player-controlled enemy units.

 



Trivia[edit | edit source]

  • Bramble was originally going to be named Snap, but this was changed due to community feedback.
  • Bramble is technically the first female Strength hero in Heroes of Newerth, although some players debate its female status.


Heroes
Legion.png Legion Agility Agilitylogo.gif Hellbourne.png Hellbourne Agility Agilitylogo.gif
Andromeda.jpg Artillery.jpg Blitz.jpg Emerald Warden.jpg Engineer.jpg Magebane.jpg Master of Arms.jpg Moira.jpg
Monkey King.jpg Moon Queen.jpg Night Hound.jpg Nitro.jpg Nomad.jpg Sapphire.jpg Scout.jpg Silhouette.jpg
Sir Benzington.jpg Swiftblade.jpg Tarot.jpg Valkyrie.jpg Wildsoul.jpg Zephyr.jpg No Hero.jpg No Hero.jpg
Adrenaline.jpg Arachna.jpg Blood Hunter.jpg Bushwack.jpg Calamity.jpg Chronos.jpg Corrupted Disciple.jpg Dampeer.jpg
Fayde.jpg Flint Beastwood.jpg Forsaken Archer.jpg Gemini.jpg Grinex.jpg Gunblade.jpg Klanx.jpg Riptide.jpg
Sand Wraith.jpg Shadowblade.jpg Slither.jpg Soulstealer.jpg The Dark Lady.jpg The Madman.jpg Tremble.jpg No Hero.jpg
Legion.png Legion Intelligence Intelligencelogo.gif Hellbourne.png Hellbourne Intelligence Intelligencelogo.gif
Aluna.jpg Blacksmith.jpg Bombardier.jpg Bubbles.jpg Ellonia.jpg Empath.jpg Kinesis.jpg Martyr.jpg
Monarch.jpg Nymphora.jpg Oogie.jpg Ophelia.jpg Pearl.jpg Pollywog Priest.jpg Pyromancer.jpg Rhapsody.jpg
Skrap.jpg Tempest.jpg The Chipper.jpg Thunderbringer.jpg Vindicator.jpg Warchief.jpg Witch Slayer.jpg No Hero.jpg
Artesia.jpg CirceHero.jpg Defiler.jpg Demented Shaman.jpg Doctor Repulsor.jpg Geomancer.jpg Glacius.jpg Gravekeeper.jpg
Hellbringer.jpg Myrmidon.jpg Parallax.jpg Parasite.jpg Plague Rider.jpg Prophet.jpg Puppet Master.jpg Revenant.jpg
Riftwalker.jpg Soul Reaper.jpg Succubus.jpg Torturer.jpg Voodoo Jester.jpg Wretched Hag.jpg No Hero.jpg No Hero.jpg
Legion.png Legion Strength Strengthlogo.gif Hellbourne.png Hellbourne Strength Strengthlogo.gif
Armadon.jpg Behemoth.jpg Berzerker.jpg Bramble.jpg Drunken Master.jpg Flux.jpg Hammerstorm.jpg Ichor.jpg
Jeraziah.jpg Keeper of the Forest.jpg Legionnaire.jpg Midas.jpg Pandamonium.jpg Pebbles.jpg Predator.jpg Prisoner 945.jpg
Rally.jpg Rampage.jpg Salomon.jpg Shellshock.jpg Solstice.jpg The Gladiator.jpg Tundra.jpg No Hero.jpg
Accursed.jpg Amun-Ra.jpg Apex.jpg Balphagore.jpg Cthulhuphant.jpg Deadlift.jpg Deadwood.jpg Devourer.jpg
Draconis.jpg Electrician.jpg Gauntlet.jpg Kane.jpg King Klout.jpg Kraken.jpg Lodestone.jpg Lord Salforis.jpg
Magmus.jpg Maliken.jpg Moraxus.jpg Pestilence.jpg Pharaoh.jpg Ravenor.jpg War Beast.jpg No Hero.jpg