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Heroes of Newerth Wiki
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Bramble
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Bramble
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==Abilities== {{Ability infobox|Q |name = Spore Breath |image = Bramble Spore Breath.jpg |action = Self Position |target = Enemy Units |type = |castactiontime = 0 |castbackswing = 0.1 |range = |radius = |manacost = 100 |cooldown = 14 |description = Bramble shoots out a cone of spores that deals Magic Damage and after 2.5 seconds stuns any targets still remaining in the cone. |effects = Spews spores in a 100 degree, 400 radius cone in front of you for 2.5 seconds. Spores apply a DoT that deals {{sc|100/175/250/325}} Magic Damage over 3 seconds. DoT lingers for 0.5 seconds after leaving the radius. Heals self for 0.5x the bonus Magic Damage dealt by this ability.<br /> Overhealing will grant a shield state to self for 5 seconds. Max Shield Health of 400. Shield states are shared between abilities.<br /> After 2.5 seconds, Stuns enemies within the spores for 1.75 seconds. |flavortext = Say it don't spray it! |notes = * Spore Breath deals 40/70/100/130 Magic Damage per second. }} {{Ability infobox|W |name = Ensnaring Shrubbery |image = Bramble Rejuvenating Growth.jpg |action = Target Unit |target = Ally Heroes |type = Magic |castactiontime = 0 |castbackswing = 0.1 |range = 700 |radius = 275 |manacost = 60 |cooldown = 15 |description = Surrounds target ally with Ensnaring Shrubbery that slows nearby enemies and heals nearby allies for a percentage of the hero damage you take. |effects = Target an ally or yourself to enshroud yourself with shrubbery for {{sc|3/4/5/6}} seconds. Enemies within a 275 radius of the target are slowed by 20%.<br /> Taking hero damage while affected by Ensnaring Shrubbery heals yourself and all allies in a 400 unit radius for 35% of the damage applied.<br /> Also spawns a trail with 200 radius that grants yourself and allies {{sc|40/50/60/70}} Movement Speed and Unit-walking while they are on the trail. Each part of the trail remains on the ground for 6 seconds after spawning. |status1 = |status1-effects = |flavortext = Every rose has its thorn. |notes = * Ensnaring Shrubbery's healing type is Magic, and is blocked by Magic Immunity. * Heal is proportional to post-mitigation damage. * Effectively acts like a 35% Damage Reduction buff to the target unit, but it does not reduce lethal damage and can be reduced with {{si|Lord Salforis|Mors Certissima}} and {{si|Lord Salforis|The Undying}}. }} {{Ability infobox|E |name = Chomp! |sotmname = Big Chomp! |image = Bramble Chomp.jpg |action = Passive |cooldown = N.A/11/9/7/5 {{sotm|(3)}} |description = Chomp! |effects = When off cooldown, your attack Chomps the target, dealing {{sc|0/5/6/7/8%}} of Bramble's Max Health as bonus Magic Damage (max of 300 Magic Damage) and putting the skill on cooldown. Heals self for 0.5x the bonus Magic Damage dealt by this ability. Overhealing will grant a shield state to self for 5 seconds. Max Shield Health of 400. Shield states are shared between abilities.<br /> {{sotm|Passively gives you 10% Max HP and 1% more for every kill or assist.}} |flavortext = Nature is one hell of a drug! |notes = * Propagates to illusions, but deals 1/3 damage. * The bonus health gained from kills and assists with {{ii|Staff of the Master}} is retroactive. * Automatically leveled at level 1, making it a 5-point skill but the actual functionality is disabled when this ability is at level 1. * Deals the bonus damage cap if you have at least 6000/5000/4286/3750 Max Health. }} {{Unit infobox |name = Vine Wall |image = Bramble Entangling Vine Wall.jpg |duration = 6/8/10 seconds |combattype = Ranged |health = 30 |mindamage = 15/30/45 |armor = 0 |sightrangeday = 600 |sightrangenight = 600 |attacktype = Melee |attackrange = 300 |bat = 1 |attackpoint = 0 |backswing = 0.8 |turnrate = 320 |goldbounty = 10-15 |expbounty = 15 |gadgetimmunity = y }} {{Ability infobox|R |name = Entangling Vine Wall |image = Bramble Entangling Vine Wall.jpg |action = Target Vector |target = Enemy Units |type = Magic |castactiontime = 0 |castbackswing = 0.5 |range = 600 |radius = 325 |manacost = 100/150/200 |cooldown = 120/100/80 |description = Vector target a wall of vines that attack and slow nearby enemies. |effects = Spawns 16 Vine Walls along the vector that last for {{sc|6/8/10}} seconds. The wall has a width of 650. Each Vine Wall has 300 Attack Range, deals {{sc|15/30/45}} Physical Damage on attack (ignores Deflection) with an attack cooldown of 1 second, and applies a {{sc|40/50/60%}} Movement Speed Slow for 1.5 seconds on attack. Also applies a 2.5 second Restrain to nearby enemies when the Vine Walls spawn. Vine Walls have 30 Health and have 600 day and night vision. More than one Vine Wall cannot be active at the same time per Bramble. |status1 = |status1-effects = |status2 = |status2-effects = |flavortext = You shall not grass! |notes = }} {{clr}}
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