Bubbles

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Bubbles
Bubbles.jpg
Legion.png Legion
Attributes
Strengthlogo.gif 15 Agilitylogo.gif 22 Intelligencelogo.gif 25
(+1.7) (+1.7) (+2.4)
Stats
Level 1 16 25
Health 435 948 1575
Mana 325 819 1326
Damage 45-50 83-88 122-127
Armor 2.52 6.3 10.92
Attack Speed 0.71 0.87 1.05
Movement Speed 295
Magic Armor 6
Base Health Regen 0.25
Attack Range 600 (Ranged)
Missile Speed 900
Base Attack Time 1.7
Attack Animation 0.5/0.8
Turn Rate 450


Info[edit | edit source]

Role:  
Ranged
5
Solo
5
Ganker
1
Initiator
3
Lore:  
A powerful wizard once owned a pet turtle. Each day, the turtle watched and mimicked as the wizard practiced his spells. One day, the turtle fell into a magical pool and was transformed into more than a mere turtle. Now, centuries after his master died, Bubbles lives on, fighting the forces of evil.

Abilities[edit | edit source]

Shell Surf
[ Q ]
Bubbles Shell Surf.jpg
Cast Time: 0.1 / 0.5 seconds
Target Position Enemy Units
Type - Magic
Bubbles uses his Shell as the focus for a teleport spell. Bubble's Shell slides toward his opponents, damaging anyone it strikes. Bubbles may choose to teleport to his Shell at any point in its journey.
Range: 2000
Radius: 225
Mana Cost: 90/110/130/150
Cooldown: 12 seconds
Throws the Shell in the target direction, damaging all enemies in the radius for 70/140/210/280 Magic Damage.

Using this ability again while the Shell is in mid-flight will teleport self to the Shell's current location. Grants 800 day and night clearvision while the Shell is active; vision lingers for 3.34 seconds after the Shell disappears.

Wish I had a red one.
 
Notes
  • The Shell travels at 850 speed and expires after 2.35 seconds.
  • Disjoints upon teleporting to the Shell.
  • Second activation cannot be used while Immobilized or Restrained.


Song of the Sea
[ W ]
Bubbles Song of the Sea.jpg
Cast Time: 0.1 / 0.5 seconds
Self Position Enemy Units
Type - Magic
Bubbles plays a resounding note on his conch, damaging and silencing any foes unlucky enough to be near.
Radius: 400
Mana Cost: 100/110/120/130
Cooldown: 18/16/14/12 seconds
Deals 60/120/180/240 Magic Damage to all enemy units in the 400 radius and applies Muted for 0.75/1.5/2.25/3 seconds.
Take note.
 

Muted Effects
Silenced



Take Cover
[ E ]
Bubbles Take Cover.jpg
Cast Time: 0 / 0.5 seconds
Self
Type - Magic
Bubbles retreats into his enchanted Shell, becoming impervious to all forms of attack, whether magical or mundane.
Mana Cost: 50/40/30/20
Cooldown: 6 seconds
Channeling Time: 1/1.5/2/2.5 seconds
Grants invulnerability to all damage for duration of channel.

Can be toggled to auto-cast by right clicking. When set to auto-cast, this skill will automatically be used when Bubbles takes non-DOT damage, preventing that damage from being dealt.

Take Cover will not trigger via autocast if Bubbles becomes stunned or silenced.

There are no turtles in foxholes.
 
Notes
  • Auto-cast does not work on abilities that stun or silence on impact or abilities that deal DoT damage or no damage at all.


Kelp Field (Kelp Zone)
[ R ]
Bubbles Kelp Field.jpg
Cast Time: 0.1 / 0.5 seconds
Target Position Enemy Heroes
Type - Superior Magic
Arcane seaweed vines sprout from the ground, latching onto enemy heroes. Trying to escape the vines is futile - running causes them to snap, stunning and damaging their captive.
Range: 750
Radius: 400
Mana Cost: 100/150/200
Cooldown: 100/90/80 (60) seconds
Deals 100/150/200 Magic Damage to targets in radius, Stuns for 0.5 seconds, and attaches kelp to them for 5 seconds. While attached, enemies who move more than 600 units away from the center of the effect take 100/150/200 (200/300/400) Superior Magic Damage and receive a Superior Magic Stun for 1.5/2.25/3 seconds.

The kelp can attach to Magic Immune units

Watch your step!
 
Notes
  • While Kelp Field will attach to a Magic Immune unit, both the damage and stun are blocked by Magic Immunity (without Staff of the Master).
  • Leaving the Kelp Field in any way, be it walking away or teleporting, will deal the stun and damage. It is possible to leave the Kelp Field without any consequences by using abilities that grant temporary invulnerability during movement.


Alt Avatars[edit | edit source]

Template:Bubbles Alt Avatars

Changelog[edit | edit source]

Version 4.2.0

Version 4.1.0

  • Bubbles Shell Surf.jpg Shell Surf
    • Cooldown increased from 10 seconds to 12 seconds.
  • Bubbles Song of the Sea.jpg Song of the Sea
    • Cooldown increased from 16/14/12/10 seconds to 18/16/14/12 seconds.

Version 4.0.0

  • Magic Armor increased from 5 to 6.
  • Bubbles Shell Surf.jpg Shell Surf
    • Range increased from 1800 to 2000.
    • Mana cost reduced from 150 to 90/110/130/150.
    • Cooldown reduced from 15 seconds to 10 seconds.
  • Bubbles Song of the Sea.jpg Song of the Sea
    • Silence duration increased from 0.1/1/2/3 to 0.75/1.5/2.25/3 seconds.
    • Cooldown reduced from 20 to 16/14/12/10 seconds.
  • Bubbles Take Cover.jpg Take Cover
    • Duration increased from 0.5/1/1.75/2.5 to 1/1.5/2/2.5 seconds.

Version 3.9.9

  • Bubbles Kelp Field.jpg Kelp Zone (Kelp Field, boosted by Staff of the Master.jpg Staff of the Master)
    • Tether break Magic Damage increased from {100/150/200 to 200/300/400}.
    • Duration increased from 5 to 7 seconds.

Version 3.8.0

  • Bubbles Kelp Field.jpg Kelp Field
    • Cooldown decreased from 115/100/85 to 100/90/80 seconds
    • Added Staff of the Master.jpg Staff of the Master effect:
      • Damage and stun when breaking the Kelp Field becomes Superior Magic.
      • Cooldown reduced from 100/90/80 to 60 seconds.

Version 3.4.0

  • Bubbles Kelp Field.jpg Kelp Field
    • Cooldown increased from 85 to 115/100/85

Version 2.6.24

  • Magic Armor from 5.5 to 5

Version 2.5.12

  • Night Vision reduced from 1200 to 800

Version 2.5.8

  • Fixed Bubbles Kelp Field.jpg Kelp Field from playing in fog
  • Bubbles Shell Surf.jpg Shell Surf
    • Now spawns 50 units closer to him so it hits units right in front of tahim

Version 2.2.4

Version 2.1.8

  • Bubbles Take Cover.jpg Take Cover
    • Duration rescaled from 0.25/1/1.75/2.5s to 0.5/1.00/1.75/2.5s

Version 2.0.30

  • Bubbles Take Cover.jpg Take Cover
    • Duration reduced from 0.75/1.5/2.25/3s to 0.25/1/1.75/2.5s
      • This means no risk-free Portal Key after Take Cover

Version 1.0.15

Version 1.0.7

  • Base Damage increased from 38-49 to 45-50
  • Bubbles Shell Surf.jpg Shell Surf
    • Will leave vision behind properly when teleported to that spot
    • Shell Speed increased from 600 to 850
    • Will still only go a max of 1800 units, timer updated accordingly

Version 1.0.5

  • Bubbles Take Cover.jpg Take Cover
    • When toggled on, will now automatically be used if the source of damage is owned by an enemy hero (enemy pets/gadgets will trigger it)

Version 1.0.3

  • Bubbles Shell Surf.jpg Shell Surf
    • Vision increased from 600 to 800 units.
    • Grants vision for 3.4s if it travels max distance.
  • Bubbles Song of the Sea.jpg Song of the Sea
    • Now hits invisible and fogged units.
  • Bubbles Take Cover.jpg Take Cover
    • No longer perplexes.
  • Bubbles Kelp Field.jpg Kelp Field
    • No longer damages or stuns Magic Immune Units.

Version 1.0.2

Version 1.0.1

  • Hero Added


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