In the northeast reaches of the Rulian Marsh exist a tribe that have fought hard for a place to call their own. However there are those who leave the marsh, sometimes by choice, but most times by force. Bushwack is a hunter that has been living on his own for years. Ostracized from his tribe at a young age for tampering with the technology of an abandoned Dwarven village. Considered to be bad voodoo by the tribal elders, such interactions with the strange machinery was not only forbidden but punishable by exile. Bushwack pleaded with the elders saying that it is foolish to not use the power of one of their greatest foes, but his pleas fell on deaf ears. So he parted ways with his people in order to pursue his passions. Now he is one of the most feared hunters of the southern parts of Death's Cradle, using his troll cunning and dwarven ingenuity, to eliminate foes from great distances. Even though he works alone he is steadfast in the protection of his home and has aligned himself with the Helbourne who are also enemies of the Dwarves. Meeting the Electrician and Dr. Repulsor cemented his belief that the only way for his people to survive in these changing times is through harnessing technology, and leaving the voodoo behind.
Bushwack is a ranged agility carry who excels at kiting through quick movement and positioning. Between Crippling Dart and Side Step, Bushwack can keep his enemies in range, and Jungle Toxin keeps them from juking away.
Abilities[ | ]
Crippling Dart
[ Q ]
Cast Time: 0.1 / 0 seconds
Target Unit
Enemy Units
Type - Physical
Fires a quick shot at an enemy slowing the target and dealing damage.
Range: 700 Mana Cost: 50 Cooldown: 13/11/9/7 seconds
Target an enemy unit to deal 60/110/160/210 Physical Damage and apply a 70% Movement Speed Slow to them for 1.25 second. Attacks reduce the cooldown of this ability by 0.2 seconds.
Gonna need a bigger one for Cthuluphant.
Snap Shot Effects
70% Movement Slow
Notes
Applies a stack of Jungle Toxin to the target.
The projectile has 3000 speed.
Side Step
[ W ]
Cast Time: 0 / 0 seconds
Target Position
Quickly dash towards a position.
Range: 400 Mana Cost: 20 Cooldown: 15/12/9/6 seconds
Target a position to dash towards it.
Attacks reduce the cooldown of this ability by 3 seconds.
Been there. Dodged that.
Notes
Travels to target position over 0.3 seconds.
Can use abilities and items while dashing.
Cast Range of this ability can not be boosted by Jade Spire.
Spiked Dart
[ E ]
No Target
Bushwack's attacks sometimes critically strike.
Cooldown: 10 seconds
Grants a 1.2/1.4/1.6/1.8x Critical Strike and applies 1/2/3/4 stacks of Jungle Toxin on other enemies in 300 radius to target when off cooldown (only 1/1/2/2 stacks of Jungle Toxin on enemy hero). Using an ability resets the cooldown.
Stand in line, I'll make you mine.
Notes
Only applies Jungle Toxin Damage Overtime on other enemies in 300 radius to target.
Jungle Toxin
[ R ]
Passive
Bushwack's attacks are combined with a deadly jungle reagent granting vision of his enemies and damage over time, as well as increasing his own attack speed.
On Attack
Passively applies Jungle Toxin to enemies for 2.5 seconds whenever you attack or use Crippling Dart, stacking up to 20 times.
Jungle Toxin grants sights and reveals the target, deals 6/10/14 Physical Damage per second, and steals 10/15/20 Attack Speed per charge.
Max Attack Speed Slow of 50 on enemies and Physical Damage per second is capped at 100 on Bosses. Max bonus Attack Speed bonus of 200/300/400 on Bushwack. Attack speed buff no longer resets if another target is hit.
Welcome to the Jungle.
Jungle Toxin Effects Sighted Revealed Receiving 6/10/14 Physical Damage per second per charge
Splinter Shot's radius starts at 120 in a 90 degree arc behind the target, travels 340 distance, and ends with a 180 degree arc.
Jungle Toxin (Pre-4.0.0)
[ R ]
Passive
Bushwack's attacks are combined with a deadly jungle reagent granting vision of his enemies and damage over time.
Applies a stack of Jungle Toxin for 3 seconds whenever you deal non-DoT damage with attacks, abilities, or items.
Does not propagate to illusions.
Welcome to the Jungle.
Jungle Toxin Effects
Sighted 550 radius Clearvision Physical Damage per second based on number of stacks. Up to 41/59/79 Physical Damage per second at 6 stacks.
Notes
Grants 500 day and night clearvision around afflicted targets.