Sister Arete of the Sacred Order believed Sol had set her upon a path to be King Jeraziah's Queen and provide him with an heir. When she finally mustered the courage to forsake her vows and present herself to the king, Jeraziah accused her of being a daemon herself, trying to tempt him into the sin that would cast his soul down to be condemned by The Three Judges of All and forever imprisoned by the dragon guardian Sunder. Devastated, Sister Arete gorged on poison and damned her own soul. This is what she wanted. The Three Judges sent her to face Sunder, who hoards the souls within the Vault of All Hells, where she used her mastery of the dark arts to make the fearsome guardian her pet. Now she has become Calamity, breaking open the doors of hell and unleashing an endless stream of tortured souls upon Newerth. But she cares not about this. She will kill every one of Jeraziah's advisors, soldiers—even his savage sister—until only he is left standing, and then she will stand beside him, ruling the Third Corruption together.
Calamity is a fragile magic damage powerhouse who relies on positioning and finesse for her abilities to land. With the ability to siphon stats and movement speed from enemy heroes with Funeral Pyre and displace them with Firebomb, she's able to keep them at bay for her Dragon's Path and Sunder's Vault to hit.
Abilities[ | ]
Firebomb
[ Q ]
Cast Time: 0.2 / 0.3 seconds
Target Position
Enemy Units
Type - Magic
Sunder throws a fireball that bounces in place four times, dealing damage and pulling enemies in.
Range: 850 Radius: 225/250/275/300 Mana Cost: 80/90/100/110 Cooldown: 11 seconds
Target a location to throw a Flaming Orb, dealing 40/80/120/160 Magic Damage.
The Orb bounces at that spot 4 more times, dealing 15/25/35/45 Magic Damage and pulling enemies towards it.
Bounces with a 0.75 second interval.
Cross me and you're gonna get burned!
Notes
The initial Firebomb projectile has a speed of 1250.
Pulses start with a radius of 50 and grow to 112.5/125/137.5/150 over 0.1 seconds, then to 225/250/275/300 over the remaining 0.5 seconds.
Units are pulled -0.85 * MIN(200, (Distance-20)) units towards the center over 0.1 seconds, to a maximum of 170 units at >220 units away from the center.
Each consecutive pull reduces the base pull distance by 20%.
Does not pull Bosses.
Dragon's Path
[ W ]
Cast Time: 0 / 0.5 seconds
Self Position
Enemy Units
Type - Magic
Calamity always has her circling dragons with her. She can bring them closer or send them farther from her on a whim, and everything they touch feels her wrath.
Range: 250 Mana Cost: 45/50/55/60 Cooldown: 3 seconds
Passively creates 3 Dragons rotating around Calamity that deal 20/50/70/95 Magic Damage when they touch someone.
Grants 2 sub-abilities to move the Dragons towards or away from yourself.
Each successive hit on the same target within 4 seconds of the last hit lowers the damage by 10%, up to 50% reduction. Dragons have three pre-set distances from Calamity: 250 (default), 400, and 550.
Notes
Dragons have a touch radius of 70.
Dragons passively rotate around Calamity at 70 degrees/s (at all distances).
When the sub-ability is used, Dragons accelerate at a rate of 1200 units/s^2 0.95 seconds, up to a maximum rotation speed of 375 degrees/s.
Consecutive hits within 4 seconds deal 10% reduced damage, dealing 2.5/5/7/9.5 less damage than the previous hit, to a minimum of 50% damage (10/25/35/47.5 Magic Damage).
Dragon's Path (In)
[ W ]
Cast Time: 0 / 0 seconds
No Target
Calamity always has her circling dragons with her. She can bring them closer or send them farther from her on a whim, and everything they touch feels her wrath.
Mana Cost: 45/50/55/60 Cooldown: 3 seconds
On use, moves the Dragons towards yourself. This causes them to spin quickly for a short time.
Dragons deal 20/45/65/90 Magic Damage when they touch someone.
Each successive hit on the same target within 4 seconds of the last hit lowers the damage by 10%, up to 50% reduction. Dragons have three pre-set distances from Calamity: 250 (default), 400, and 550.
Shares a cooldown with Dragon's Path (Out).
Dragon's Path (Out)
[ E ]
Cast Time: 0 / 0 seconds
No Target
Calamity always has her circling dragons with her. She can bring them closer or send them farther from her on a whim, and everything they touch feels her wrath.
Mana Cost: 45/50/55/60 Cooldown: 3 seconds
On use, moves the Dragons farther away from yourself. This causes them to spin quickly for a short time.
Dragons deal 20/45/65/90 Magic Damage when they touch someone.
Each successive hit on the same target within 4 seconds of the last hit lowers the damage by 10%, up to 50% reduction. Dragons have three pre-set distances from Calamity: 250 (default), 400, and 550.
Shares a cooldown with Dragon's Path (In)
Funeral Pyre
[ E ]
Passive
Calamity summons the flames of All Hells to smite her enemies.
Cooldown: 16/12/8/4 seconds
Passively deals an extra Attack by 50/60/70/80% of your Attack Damage to any target you deal damage to when off cooldown. Heroes have a individually timed charge draining 1 of all attributes and 3 Movement Speed for 30/60/90/120 seconds, converted into a individually timed charge providing the Movement Speed for 30/60/90/120 seconds and 3 Agility for 1.5x original state duration.
Non-hero units can be hit once every 10/7.5/5/2.5 seconds and they neither provide any charge nor get theirs stolen.
Notes
Does not propagate to illusions.
Bonus damage dealt against non-hero have a separate timer from the main effect against heroes. This effect can trigger even if the ability is displayed as on cooldown.
Any non-DoT, non-Returned (Ex. Barbed Armor) will trigger Funeral Pyre.
Funeral Pyre is treated as an autoattack and is affected by attack Modifiers like Critical Strike and Lifesteal.
Funeral Pyre does not trigger against Physical Immune units.
When Funeral Pyre is triggered, it actually sends an invisible projectile the travels at 12000 speed towards the target. Theoretically, this can be disjointed.
Does not work on Bosses.
Sunder's Vault
[ R ]
Cast Time: 0.45 / 0.55 seconds
Target Position
Organic Enemy Units
Type - Magic
Sunder calls a powerful vault of fire down from the sky, forming an enclosure with collapsing waves of flame from the outer wall to the center.
Once the wall is complete, enemies inside take up to 420/560/700 Magic Damage, with more dealt to those in the center.
-Wall is completed over 900ms and damage happens 1 second later
-8 waves collapse from the ouside in once the wall is complete
-Each individual wave deals 81/108/135 Magic Damage in a 200 radius
-Each subsequent hit by a wave deals 10% less damage
-Grants clearvision within the area for 3 seconds
Notes
The wall does not block ally units.
When first cast, a wall is created east and west of the target position. Additional walls are created every 0.3 seconds in a counterclockwise fashion, and completes building after 0.9 seconds.
When the walls is completed, a damage affector with a radius of 200 and an arc of 200 facing the center is spawned. Touching these will deal the damage of an individual wave.
1.5 seconds later, the walls will collapse and release the waves.
Each wave travels towards the center at a speed of 1000.
Consecutive hits deal 8.1/10.8/13.5 less damage than the previous.
Each piece of the wall has a individual lifetime of 3 seconds.