Chi, the Exiled Master, was once a beloved brother to Warchief. Chi's embrace of meditation and non-violence caused him to be cast out from the Red Sand tribe, and in exile his meditative abilities became so advanced he no longer needed to use his body, for his spirit could manipulate the world around him. He was locked in a deep meditative state when Adrenaline and Apex's army massacred the entire Red Sand tribe and possessed Warchief, and it was in the spirit realm -- once scorned by Warchief -- where Chi battled the corruption and kept it from completely claiming his brother.
As Warchief's energy returned to normal, then beyond, Chi realized his brother was preparing himself for something epic: Battle. War.
And his own death, if that's what it took to vanquish the enemy who slaughtered the Red Sand tribe.
Chi expected to be conflicted -- should he abandon his beliefs completely, join the violence and chaos of the human world to save his brother?
But he felt no discord.
He was completely at peace with it.
For now he knew, energy was energy. It could be used to soothe, heal, and create, or to kill and destroy.
If his brother's enemies chose to use their energy to harm others, Chi would simply turn it back on them.
It would be their efforts that brought their demise, not his.
Now, still physically weak and seeking to enlighten others and soothe their rage with meditation, he and his spirit animal Soto join Warchief and the Legion in a last effort to bring peace to Newerth.
A master of manipulating life forces, Qi can nuke down enemies by turning their own power against them. Crippling Puncture disables heroes who rely on auto-attacks, while Enlightenment increases the potency of his other spells, dealing extra damage to enemies based on the their Extra Autoattack DPS.
Abilities[ | ]
Crippling Puncture
[ Q ]
Cast Time: 0.3 / 0.2 seconds
Target Unit
Enemy Heroes
Type - Superior Magic
Qi shackles his foes, crippling them and preventing them from attacking your allies.
Range: 700 Mana Cost: 70/80/90/100 Cooldown: 24/20/16/12 seconds
Deals 90/160/180/200 Superior Magic Damage and applies Crippling Strikes to target for 1.6/2.4/3.2/4 seconds.
The bigger they are, the harder they fall!
Crippling Strikes Effects
35% Tapering Movement Slow Disarm
Notes
Launches a projectile that travels at 2750 speed.
Movement Speed tapering midpoint is 50% of the total slow duration.
A Thousand Cuts
[ W ]
Cast Time: 0.1 / 0.2 seconds
Target Position
Enemy Units
Type - Superior Magic
Qi throws a Shredder to slice and dice his opposition!
Range: 800 Radius: 250 Mana Cost: 100 Cooldown: 3 seconds
Throws a Spirit Shredder at target location, dealing 45/70/95/120 Magic Damage per second in the radius, but costs 5/6/7/8 + 0.6/0.8/1/1.2% Max Mana of self per second while this effect is active.
Reactivation returns the Shredder to self.
Notes
The Spirit Shredder travels at 1500 speed.
The Spirit Shredder has a touch radius of 250 when first thrown, while deployed, and while returning.
The Spirit Shredder automatically returns to you if either you move more than 2000 units away from it or you are running out of mana.
Mana drained over time with this ability does not trigger effects that occur when mana is spent, such as Nome's Wisdom.
A Thousand Cuts
[ W ]
Cast Time: 0 / 0 seconds
No Target
Enemy Units
Type - Superior Magic
Qi reclaims his thrown Shredder for later use.
Radius: 250
Returns the Spirit Shredder to Qi, automatically returns to you if either you move more than 2000 units away from it or you are out of mana.
Notes
The Spirit Shredder automatically returns to you if either you move more than 2000 units away from it or you are running out of mana.
Enlightenment
[ E ]
Cast Time: 0 / 0 seconds
Target Position
Enemy Units
Type - Superior Magic
Range: 700 Radius: 250 Mana Cost: 25 Cooldown: 4/3.5/3/2.5/2 seconds
passively deals 20/40/60/80/100% of an enemy hero's Extra Auto-attack DPS as Superior Magic Damage for each instance of Ability Damage dealt to them.
Auto-attacks bleed the enemy's Chi, dealing 1 Superior Magic Damage per second for 2 seconds. This counts as Ability Damage.
Activates to reposition the Spirit Shredder from A Thousand Cuts if it is out. Otherwise, the active is disabled.
Notes
This ability has 5 levels and starts at Level 1.
DoT effects apply the correct amount of bonus damage per game frame (0.05 seconds).
Extra Auto-attack Damage Per Second (DPS) means the difference between the target's Total Auto-attack DPS and their Base Auto-attack DPS.
Damage-over-Time effects apply 0.75x the bonus damage per game frame (instead of 1x the bonus damage).
"Extra" Attack Speed considered by the damage calculation is capped at 250.
Ancestral Assault
[ R ]
Cast Time: 0.1 / 0 seconds
Target Position
Enemy Units
Type - Superior Magic
Qi executes his justice at his foes by obliterating an area.
Range: 1200 Radius: 125 Mana Cost: 100/175/250 Cooldown: 80 seconds
Charges up Qi at targat linear area. After a 0.4 second delay, the Qi explodes, dealing 3 instances of 50/90/130 Superior Magic Damage and applying Disarm, Perplex, and 20% Movement Speed Slow by 0.5/0.75/1 second to enemies within the area.
Justice has been served!
Notes
Additional Qi waves have a delay of 0.3 seconds between each wave.
Damage-over-Time effects from Qi's abilities now apply the corrected amount of 0.75x the bonus damage per game frame (instead of 1x the bonus damage).
"Extra" Attack Speed considered by the damage calculation is now capped at 250.
These changes prevent Qi from doing excessive amounts of damage to heroes who get a large burst of Attack Speed in short durations (e.g. Silhouette, Scout).
Note that Qi will still do a lot of damage to these heroes, but they will not be unreasonably large damage values.
Mana Cost to reposition his Spirit Shredder reduced from 50 to 25.
Superior Magic Damage per second dealt increased from 20/35/50/65/80% to 20/40/60/80/100% of an enemy hero's Extra Auto-attack Damage per Second (DPS).
Placement cooldown while Spirit Shredder is active reduced from 4 seconds to 4/3.5/3/2.5/2 seconds.
This ability has 5 levels & starts at level 1 at the start of the game, passively deals 20/35/50/65/80% of an enemy hero's Extra Auto-attack DpS (difference between the target's Total Auto-attack DpS and their Base Auto-attack DpS) as Superior Magic Damage for each instance of Ability Damage dealt to them (includes ultimate, unlike before).
DoT effects apply the correct amount of bonus damage per game frame (0.05 seconds).
New Staff of the Master effect: Auto-attacks bleed the enemy's Chi, dealing 1 Superior Magic Damage per second for 2 seconds. This counts as Ability Damage.
Active: Target a position to reposition the Spirit Shredder from A Thousand Cuts (if it is out).
Deals less damage as the distance above 300 units becomes larger between the target and the ability's original cast location, scaling down to 40% Damage at Max Range.
Each of explosions deal Superior Magic Damage equal to 25 + 60/70/80% of the affected enemy's Attack Damage (changed from 150 Superior Magic Damage per explosion).
Qi throws a Shredder to slice and dice his opposition!
Range: 800 Radius: 250 Mana Cost: 90/100/110/120 Cooldown: 3 seconds
Throws a Spirit Shredder at target location, dealing 40/60/80/100 Superior Magic Damage to enemies it passes through. Upon reaching the location, it deals 30/50/70/90 Magic Damage per second in the radius, but costs 3/6/9/12 Mana per second while this effect is active.
Reactivation returns the Shredder to Qi, dealing another 40/60/80/100 Superior Magic Damage to anyone who it passes through.
The Spirit Shredder automatically returns to you if you move more than 2000 units away from it.
Enlightenment
[ E ]
Passive
Passively adds 16/24/32/40% of an enemy hero's Attack Damage as Superior Magic Damage to each instance of Ability Damage you deal to them, ability DoT sources only proc the effects for 0.7x effectiveness.
Only applies for non-ultimate Ability damage sources.
Qi executes his justice at his foes by obliterating an area.
Range: 1200 Radius: 125 Mana Cost: 150/200/250 Cooldown: 80 seconds
Charges up Qi at targat linear area. After a 0.6 second delay, the Qi explodes, dealing 3/4/5 instances of 20 Superior Magic Damage + 60/67.5/75% of affected enemy's Attack Damage as Superior Magic Damage to enemy units within the area. Deals less damage as the distance above 300 units becomes larger between the target and the ability's original cast location, scaling down to 40% Damage at Max Range.