Gamepedia was upgraded to MediaWiki version 1.31 on Wednesday November 14th. To learn more about the upgrade and its effects click here.


From Heroes of Newerth Wiki
Jump to: navigation, search
Hellbourne.png Hellbourne
Strengthlogo.gif 20 Agilitylogo.gif 17 Intelligencelogo.gif 25
(+1.8) (+1.6) (+2.4)
Level 1 16 25
Health 530 1081 1727
Mana 325 819 1326
Damage 49-51 87-89 126-128
Armor 3.38 7.02 11.5
Attack Speed 0.67 0.83 1
Movement Speed 300
Magic Armor 5
Base Health Regen 0.25
Attack Range 500 (Ranged)
Missile Speed 900
Base Attack Time 1.7
Attack Animation 0.25/0.75
Turn Rate 400

Info[edit | edit source]

In ancient days it was the wanderers and adventurers who fell victim to the sorceress known as Circe the Deceiver, drawn to the island prison by her enchanted disguises of long-lost loved ones, missing sailors, even gods they worshipped and believed they had found. Circe's influence over Man has now lead her to the battlefield, aligned with the daemons to ensure the gods of Mankind would never regain their supreme power.

Abilities[edit | edit source]

[ Q ]
Circe Entrapment.jpg
Cast Time: 0.3 / 0.5 seconds
Target Position Enemy Heroes
Circe releases a bolt of dark energy immobilizing the first enemy hero hit. After the immobilize ends, it will jump to another nearby enemy hero.
Range: 1000
Mana Cost: 90/100/110/120
Cooldown: 14 seconds
Deals 80/140/200/260 Magic Damage and applies Entrapment for 2.0/2.5/3.0/3.5 Seconds to the first enemy hero hit. When the Entrapment expires, it will jump one time to another nearby enemy hero, the same Damage and Immobilize.
My beauty can be immobilizing.
  • The projectile can hit both Physical and Magic Immune heroes, but does not damage or immobilize Magic Immune heroes.
  • Projectile has a touch radius of 70 and travels at a speed of 1500.
  • Provides 400 day and night clearvision around the projectile and where Entrapment was cast for 1.5 seconds.
  • The projectile leaves a lingering 800 day and night clearvision around impact point for 1.5 seconds.
  • Once the first immobilize expires, jumps to the nearest visible non-Magic Immune hero within 350 radius at 800 speed.
  • Projectile does not jump if the initial Immobilize effect is removed.

[ W ]
Circe Doppelganger.jpg
Cast Time: 0.25 / 0.55 seconds
Target Dual All Heroes
Type - Magic
Circe creates a projection of a target hero for her own personal use.
Range: 600
Mana Cost: 100/85/70/55
Cooldown: 8 seconds
Creates an illusion of target hero under your control for 15/20/25/30 seconds. Illusions take 350% damage and deal 33% damage.

If the target is an enemy, applies a 20% Movement Speed Slow for 2 seconds and orders the illusion to attack it.

Can be cast on ground to create an illusion of Circe at the target location.

Illusions cannot attack structures if Circe is more than 1000 range away.

I don't need teammates. I make my own.
  • Can target an illusion to create an illusion based on the original hero.
  • When targeting an ally hero, the illusions spawns from the direction of where you are. When targeting an enemy hero, the illusion spawns from the direction opposite of you 100 units away from the target.
  • When targeting an enemy hero, the illusion has Unitwalking for 2 seconds or until it moves.
  • Can have up to 2/2/3/4 illusions up at a time, assuming Doppelganger was used whenever off cooldown and with no Restoration Stone.

[ E ]
Circe Deceive.jpg
Cast Time: 0 / 0 seconds
No Target Self
Circe seemingly fades into the shadows leaving behind a deceptive clone.
Mana Cost: 70
Cooldown: 32/28/24/20 seconds
Applies Stealth with 0 second fade time and Unitwalking to self for 4/6/8/10 seconds and creates an illusion of self that lasts 4/6/8/10 seconds.

The illusion deals 33% Damage and receives 300% damage.

The illusion will spawn with your last issued order.

404 Circe not found.

Twisted Visage
[ R ]
Circe Twisted Visage.jpg
Cast Time: 0.1 / 0.1 seconds
Target Unit Enemy Heroes
Type - Magic
Circe looks deep into the soul of her target and copies their essence.
Range: 750
Mana Cost: 100/150/200
Cooldown: 100/80/60 seconds
Channeling Time: 2 seconds
At the end of channel time, you become a copy of the enemy hero refreshing all ability and item cooldowns while restoring all mana. While in this form, you deal 70/85/100% damage. Lasts for 15 seconds.
My cosplaying skills are unmatched!
  • Channeling is broken if targeted hero moves more than 1500 units away from Circe.
  • Channeling cannot be broken with Magic Immunity or Invulnerability.
  • Circe will continue channeling even if the target hero is killed mid-channel.
  • Cannot copy Gemini.jpg Gemini if he is in his Gemini Fire and Ice.jpg Fire and Ice form.
  • Twisted Visage copies the target's max Health, but the current Health will be set equal to what percentage Health you had before transforming.
  • Once Twisted Visage expires, removes all buffs and debuffs plus Ball Lightning and As One from self and disjoints projectiles.
  • Does not copy transformation effects such as a Wildsoul.jpg Wildsoul's Wildsoul Bear Form.jpg Bear Form.
  • Technically, Circe herself is not transformed and is removed from the game during Twisted Visage, but can still be selected. Circe is replaced by the mimic for the duration, and her location is bound to it.
  • The following pets and gadgets are removed when Twisted Visage expires:
  • If Amun-Ra.jpg Amun-Ra was copied and Twisted Visage expires while being revived by Amun-Ra Pyroclasmic Rebirth.jpg Pyroclasmic Rebirth, Circe will revive with 60% Health if you had at least 50% Mana remaining, or 10% with <50% Mana remaining.
  • If Prisoner 945.jpg Prisoner 945 was copied and Prisoner 945 Prison Break.jpg Prison Break was active when Twisted Visage expires, all enemy units will have Prison Break removed.
  • If The Madman.jpg The Madman with a Staff of the Master was copied and Twisted visage expires during the 5 second death delay, Circe will immediately die.
  • If Deadlift.jpg Deadlift was copied, Gravestones of Circe's allies will spawn on their death for the duration.

Alt Avatars[edit | edit source]

Changelog[edit | edit source]

Version 4.5.4

  • Circe Doppelganger.jpg Doppelganger
    • Illusions can no longer attack structures when Circe is more than 1000 range away.

Version 4.1.3

  • Magic Armor decreased from 7 to 6.

Version 4.0.0

  • Base Intelligence increased from 22 to 25.
  • Base Strength increased from 18 to 20.
  • Magic Armor increased from 5.5 to 7.
  • Armor increased from 2.38 to 3.38.
  • Circe Entrapment.jpg Entrapment
    • Damage increased from 60/120/180/240 to 80/140/200/260.
  • Circe Doppelganger.jpg Doppelganger
    • Can now be cast on the ground to spawn an illusion of Circe at the target location.
    • When used on enemies will now spawn the illusion in the direction away from Circe (behind them).
    • When used on allies will now spawn the illusion in the direction towards Circe.
    • Cast range reduced from 700 to 600.

Version 3.8.0

  • Circe Entrapment.jpg Entrapment
    • Immobilize duration increased from 1.5/2/2.5/3 seconds to 2/2.5/3/3.5 seconds.

Version 3.6.0

  • Circe Twisted Visage.jpg Twisted Visage
    • Cooldown decreased from 120/100/80 to 100/80/60 seconds
    • Increased cast range from 700 to 750

Version 3.3.1

  • Circe Deceive.jpg Deceive
    • Will now interrupt channeling skills when activated

Version 3.2.4

  • Hero added

Legion.png Legion Agility Agilitylogo.gif Hellbourne.png Hellbourne Agility Agilitylogo.gif
Andromeda.jpg Artillery.jpg Blitz.jpg Emerald Warden.jpg Engineer.jpg Magebane.jpg Master of Arms.jpg Moira.jpg
Monkey King.jpg Moon Queen.jpg Night Hound.jpg Nitro.jpg Nomad.jpg Sapphire.jpg Scout.jpg Silhouette.jpg
Sir Benzington.jpg Swiftblade.jpg Tarot.jpg Valkyrie.jpg Wildsoul.jpg Zephyr.jpg No Hero.jpg No Hero.jpg
Adrenaline.jpg Arachna.jpg Blood Hunter.jpg Bushwack.jpg Calamity.jpg Chronos.jpg Corrupted Disciple.jpg Dampeer.jpg
Flint Beastwood.jpg Forsaken Archer.jpg Gemini.jpg Grinex.jpg Gunblade.jpg Klanx.jpg Riptide.jpg Sand Wraith.jpg
Shadowblade.jpg Slither.jpg Soulstealer.jpg The Dark Lady.jpg The Madman.jpg Tremble.jpg No Hero.jpg No Hero.jpg
Legion.png Legion Intelligence Intelligencelogo.gif Hellbourne.png Hellbourne Intelligence Intelligencelogo.gif
Aluna.jpg Blacksmith.jpg Bombardier.jpg Bubbles.jpg Chi.jpg Ellonia.jpg Empath.jpg Kinesis.jpg
Martyr.jpg Monarch.jpg Nymphora.jpg Oogie.jpg Ophelia.jpg Pearl.jpg Pollywog Priest.jpg Pyromancer.jpg
Rhapsody.jpg Skrap.jpg Tempest.jpg The Chipper.jpg Thunderbringer.jpg Vindicator.jpg Warchief.jpg Witch Slayer.jpg
Artesia.jpg CirceHero.jpg Defiler.jpg Demented Shaman.jpg Doctor Repulsor.jpg Fayde.jpg Geomancer.jpg Glacius.jpg
Goldenveil.jpg Gravekeeper.jpg Hellbringer.jpg Myrmidon.jpg Parallax.jpg Parasite.jpg Plague Rider.jpg Prophet.jpg
Puppet Master.jpg Revenant.jpg Riftwalker.jpg Soul Reaper.jpg Succubus.jpg Torturer.jpg Voodoo Jester.jpg Wretched Hag.jpg
Legion.png Legion Strength Strengthlogo.gif Hellbourne.png Hellbourne Strength Strengthlogo.gif
Armadon.jpg Behemoth.jpg Berzerker.jpg Bramble.jpg Drunken Master.jpg Flux.jpg Hammerstorm.jpg Ichor.jpg
Jeraziah.jpg Keeper of the Forest.jpg Legionnaire.jpg Midas.jpg Mimix.jpg Pandamonium.jpg Pebbles.jpg Predator.jpg
Prisoner 945.jpg Rally.jpg Rampage.jpg Salomon.jpg Shellshock.jpg Solstice.jpg The Gladiator.jpg Tundra.jpg
Accursed.jpg Amun-Ra.jpg Apex.jpg Balphagore.jpg Cthulhuphant.jpg Deadlift.jpg Deadwood.jpg Devourer.jpg
Draconis.jpg Electrician.jpg Gauntlet.jpg Kane.jpg King Klout.jpg Kraken.jpg Lodestone.jpg Lord Salforis.jpg
Magmus.jpg Maliken.jpg Moraxus.jpg Pestilence.jpg Pharaoh.jpg Ravenor.jpg War Beast.jpg No Hero.jpg