Combat Type

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Combat Type modifies how much a certain type of unit deals or takes damage from another type of unit. Attacking a unit can cause your attack damage to be multiplied by a factor. Combat Type is a gameplay mechanic carried over from Warcraft 3 (and by extension, DotA), but is a very transparent mechanic. While in Warcraft 3 and DotA a unit can have different attack and armor type, Combat Types in HoN are condensed to only one variable.

Table[edit | edit source]

Hero: Self-explanatory; also applies to certain stronger Pets such as Wildsoul Summon Booboo.jpg Booboo, Hellbringer Summon Malphas.jpg Malphas and Bosses
Melee Lane: AI-controlled Melee lane creeps (Soldier/Imp)
Melee: Player-controlled Melee units
Ranged Lane: AI-controlled Ranged lane creeps (Archer/Warlock)
Ranged: Player-controlled Ranged units
Siege: Heavy Ballistas and Hell Cannons
Neutrals: Neutrals (Melee & Ranged)
Towers: Towers
Structure: Non-Tower buildings

Target
Hero Melee Lane Melee Ranged Lane Ranged Siege Neutrals (AI) Neutrals (Player) Towers Structure
 Attacker  Hero 100% 100% 100% 100% 100% 100% 100% 100% 50% 50%
Melee Lane 75% 100% 100% 100% 100% 70% 125% 125% 100% 100%
Melee 75% 100% 100% 100% 100% 70% 125% 125% 50% 70%
Ranged Lane 50% 150% 150% 150% 150% 35% 125% 75% 70% 70%
Ranged 50% 150% 150% 150% 150% 35% 75% 75% 35% 35%
Siege 50% 125% 125% 125% 125% 150% 125% 125% 175% 175%
Neutrals (AI) 50% 100% 50% 100% 50% 70% 125% 125% 70% 70%
Neutrals (Player) 75% 100% 100% 100% 100% 70% 125% 125% 50% 50%
Towers 75% 100% 100% 100% 100% 150% 125% 125% 150% 150%
Structure 100% 100% 100% 100% 100% 100% 100% 100% 100% 100%

Changelog[edit | edit source]

General

Version 4.1.6

  • NPC Lane Creeps' Attack Damage against NPC Neutral Creeps decreased from 150% to 125%.
  • Siege Creeps' Attack Damage against Structures and Towers increased from 150% to 175%.
  • Hero Attack Damage against Siege Creeps increased from 50% to 100%.

Version 3.4.0

  • Damage Uncontrolled Neutrals deal to Heroes reduced from 75% to 50%
  • Summoned Melee units damage multiplier against Towers lowered from 70% to 50% (does not affect lane creeps)
  • Player-Controlled Neutrals damage multiplier against Towers lowered from 70% to 50%

Version 3.1.0

  • Lane Dynamic
    • Melee Lane Creeps increased damage they do to Neutrals from 125% to 150%
    • Ranged Lane Creeps increased damage they do to Neutrals from 75% to 150%
    • Uncontrolled Neutral creeps damage reduced to Lane Creeps by roughly 50%
    • Lane Creeps will no longer be able to be pulled to multiple Neutral camps
    • When a player takes control of a Lane or Neutral creep, the damage they do to each other is reverted to the normal values


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