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Corrupted Disciple
Corrupted Disciple
Hellbourne Hellbourne
Attributes
Strengthlogo 19 Agilitylogo 22 Intelligencelogo 19
(+1.9) (+2.8) (+1.8)
Stats
Level 1 16 25
Health 511 1081 1746
Mana 247 624 1066
Damage 47-51 91-95 134-138
Armor 2.1 8.26 14.28
Attack Speed 0.71 0.95 1.18
Movement Speed 300
Magic Armor 5
Base Health Regen 0.25
Attack Range 475 (Ranged)
Missile Speed 2500
Base Attack Time 1.7
Attack Animation 0.3/0.7
Turn Rate 630

Corrupted Disciple is a ranged agility hero in Heroes of Newerth. He is based on Razor from Defense of the Ancients: All-Stars.

Info[ | ]

Lore: Having traded Sol's sacred flame for the potent and unholy energy of the Hellbourne, the Corrupted Disciple is now little more than a battery of black magic. He unleashes this fell sorcery in many forms, some to his benefit but all to the agony of those around him.
 
  The Corrupted Disciple is most powerful alone, as he can abuse Electric Tide and his fast movement speed to outmaneuver his opponent. Corrupted Conduit and Overload will make short work of isolated, slower heroes.

Abilities[ | ]

Electric Tide
[ Q ]
Corrupted Disciple Electric Tide
Cast Time: 0 / 1 seconds
Self Position Enemy Units
Type - Magic
The Corrupted Disciple unleashes an Electric Tide from his Orb, dealing damage to everyone around himself as the Tide expands and contracts.
Radius: 800
Mana Cost: 125
Cooldown: 13 seconds
Deals 35/55/75/95 to 75/115/155/195 Magic Damage to enemies who get hit by the Electric Tide. Enemies take more damage the further away they are and damage is dealt on both expansion and contraction.

Grants 800 day and night clearvision around the Corrupted Disciple for 4 seconds.

Out with the good, in with the bad.
 
Notes
  • The Tide itself has a touch radius of 50.


Corrupted Conduit
[ W ]
Corrupted Disciple Corrupted Conduit
Cast Time: 0.2 / 0.7 seconds
Target Unit Enemy Heroes
Type - Physical
The Corrupted Disciple links himself with an enemy, draining their damage while enhancing his own. The Disciple gains vision of any enemy he is draining.
Range: 550
Mana Cost: 50
Cooldown: 35/30/25/20 seconds
Applies a link to the target enemy. While linked, adds a charge of Corrupted Conduit to self and target every 0.2 seconds.

The link breaks after 10 seconds, if sight of target is lost, or if the target moves more than 800 units away.

Once the link is broken, stolen damage is retained for 13 seconds.

Grants 800 day and night clearvision around the target while linked. Maximum of 50 charges.

What was once yours is now mine.
 

Corrupted Conduit (Self) Effects
+1.3/2.6/3.9/5.2 Damage per charge

Corrupted Conduit (Enemy) Effects
-1.3/2.6/3.9/5.2 Damage per charge

Notes
  • Link cannot be broken with Physical Immunity or Invulnerability.
  • Steals up to 65/130/195/260 Damage if the link lasts the entire 10 seconds.


Static Discharge
[ E ]
Corrupted Disciple Static Discharge
Passive
The Corrupted Disciple's Orb charges his body with electricity, enhancing his Movement Speed while shocking enemies who try to cast spells on him.
+3/6/9/12% Movement Speed

Applies Static Discharge and deals 50/80/110/140 Magic Damage to enemies that uses an ability or item that is targeted at Corrupted Disciple.

Don't touch the plasma ball!
 

Static Discharge Effects
80% Movement Speed slow, decreasing over 0.6/0.9/1.2/1.5 seconds.


Overload (Supercharged)
[ R ]
Corrupted Disciple Overload
Cast Time: 0 / 1 seconds
Self Position
Type - Physical
The Corrupted Disciple overloads his armor with electricity to lower its target Armor, jolting the target with Corrupted Conduit tied on them. Otherwise, it jolts the lowest Health target around him repeatedly.
Mana Cost: 100
Cooldown: 80/70/60 seconds
Shoots a jolt that bounces twice every 0.8/0.7/0.6 (0.7/0.6/0.5) seconds that does 37.5/50/62.5 Physical Damage to target with Corrupted Conduit effect on them. Otherwise, the lowest Health target in a 525 area around the Disciple is targeted.

Applies Jolted for 3 seconds to the targeted unit. Adds a charge to Jolted every time the same unit is hit.

Overload lasts 20 seconds.

Too much power!
 

Jolted Effects
-1 Armor per charge

Notes
  • Does not target buildings, stealthed units or bosses.
  • Bounces from boosted Overload seeks a target within 525 radius and will also prioritize the lowest Health target.
  • Shoots up to 26/29/34 (29/34/41) times.


Alt Avatars[ | ]

Corrupted Disciple Alt Avatars
Steampunk Disciple
Steampunk Disciple

390 Gold coins
1500 Silver coins
Reborn Disciple
Reborn Disciple

250 Gold coins
500 Silver coins
Edium
Edium
Icon The Blind Disciples
400 Gold coins
3000 Silver coins
Loki
Loki

390 Gold coins
2500 Silver coins
Corrupted Disciple
POG Corrupted Disciple

100 Gold coins
750 Silver coins
Inquisitor
Inquisitor

390 Gold coins
2500 Silver coins
Songkran Disciple
Songkran Disciple
Icon Songkran Icon Holiday Edition
450 Gold coins
3500 Silver coins
Lion Dance Disciple
Lion Dance Disciple
Icon Spring Festival Icon Holiday Edition
450 Gold coins
3500 Silver coins
Europa
Europa
Icon Moon Warriors Icon Limited Edition
450 Gold coins
3500 Silver coins
[Edit] [Edit Info]

Changelog[ | ]

Version 4.8.4

  • Attack Projectile Speed increased from 2000 to 2500.
  • Corrupted Disciple Electric Tide Electric Tide
    • Maximum distance Magic Damage increased from 70/110/150/190 to 75/115/155/195.
    • Cooldown reduced from 16 seconds to 13 seconds.
  • Corrupted Disciple Static Discharge Static Discharge
    • Movement Slow duration increased from 0.3/0.6/0.9/1.2 seconds to 0.6/0.9/1.2/1.5 seconds.
  • Corrupted Disciple Overload Overload
    • Prioritizing the closest enemy hero affected by Corrupted Disciple Corrupted Conduit Corrupted Conduit before prioritizing the enemy unit with the lowest Health.

Version 4.8.3

  • Corrupted Disciple Electric Tide Electric Tide
    • Minimum distance Magic Damage reduced from 40/60/80/100 to 35/55/75/95.
    • Maximum distance Magic Damage reduced from 90/140/190/240 to 70/110/150/190.
  • Corrupted Disciple Corrupted Conduit Corrupted Conduit
    • Cast Range reduced from 600 to 550.

Version 4.5.0

  • Corrupted Disciple Electric Tide Electric Tide
    • Maximum distance Magic Damage increased from 80/120/160/200 to 90/140/190/240.
  • Corrupted Disciple Static Discharge Static Discharge
    • Magic Damage increased from 40/60/80/100 to 50/80/110/140.

Version 3.8.3

  • Corrupted Disciple Electric Tide Electric Tide
    • Max Magic Damage per hit of Electric Tide increased from 70/105/140/175 to 80/120/160/200.
  • Corrupted Disciple Corrupted Conduit Corrupted Conduit
    • Cooldown decreased from 45/40/35/30 seconds to 35/30/25/20 seconds.
    • Max Attack Damage stolen increased from 50/100/150/200 to 65/130/195/260.
      • Damage stolen per charge increased from 1/2/3/4 to 1.3/2.6/3.9/5.2 as a result.

Version 3.6.0

  • Corrupted Disciple Corrupted Conduit Corrupted Conduit
    • Damage steal from 5/10/15/20 to 1/2/3/4 per charge
    • Maximum charges from 10 to 50
    • Time between procs from 1 to 0.2 seconds

Version 3.2.3

Version 3.2.0

  • Increased Starting Damage by 3
  • Corrupted Disciple Corrupted Conduit Corrupted Conduit
    • Casttype changed from Magic to Physical
    • Reduced Cast Action Time from 500 to 400
    • Now can only be removed by getting out of he 700 range
      • Shrunken Head, going invulnerable, etc. will no longer remove this skill

Version 2.6.10

  • Corrupted Disciple Overload Overload
    • Shoots a jolt every 0.85/0.75/0.65s to 0.8/0.7/0.6s

Version 2.5.8

Version 2.1.0

  • Corrupted Disciple Overload Overload
    • Duration lowered from 20/25/30s to 20/20/20s

Version 2.0.14

  • Movement Speed increased from 290 to 300
  • Agility Gain increased from 2.5 to 2.8

Version 0.3.5

  • Base Damage decreased from 44-52 to 44-48.

Version 0.3.0.2

  • Base Damage lowered from 44-57 to 44-52.

Version 0.1.66

  • Corrupted Disciple Overload Overload
    • Applies the -1 armor on the first hit.

Version 0.1.63

  • Base Strength reduced from 21 to 19.
  • Movement Speed lowered from 295 to 290.
  • Corrupted Disciple Corrupted Conduit Corrupted Conduit
    • Grants vision 800 units around the target as long as the debuff is active.
  • Corrupted Disciple Electric Tide Electric Tide
    • Continues to do damage on return if Disciple is killed.

Version 0.1.61

  • Corrupted Disciple Overload Overload
    • No longer instantly kills gadgets.

Version 0.1.53

  • Corrupted Disciple Overload Overload
    • No longer targets runes.
  • Corrupted Disciple Static Discharge Static Discharge
    • No longer triggers projectile based (AoE) abilities like Armadon's Spines.

Version 0.1.52

  • Attack Range decreased from 550 to 475
  • Projectile Speed decreased from 5000 to 2000.
  • Corrupted Disciple Electric Tide Electric Tide
    • Now grants clearvision (flying vision) around Disciple for 4s.
  • Corrupted Disciple Overload Overload
    • No longer hits units in the fog of war or in stealth, or Kongor.
    • No longer insta-kills Arachna's Spiderling.

Version 0.1.51

  • Hero Added



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