Cthulhuphant

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Cthulhuphant
Cthulhuphant.jpg
Hellbourne.png Hellbourne
Attributes
Strengthlogo.gif 24 Agilitylogo.gif 15 Intelligencelogo.gif 18
(+3.5) (+1.6) (+1.8)
Stats
Level 1 16 25
Health 606 1632 2582
Mana 234 611 1053
Damage 52-56 106-110 156-160
Armor 3.86 7.5 11.98
Attack Speed 0.67 0.8 1
Movement Speed 295
Magic Armor 5
Base Health Regen 1.00
Attack Range 150 (Melee)
Missile Speed Instant
Base Attack Time 1.7
Attack Animation 0.45/0.45
Turn Rate 450


Info[edit | edit source]

Role:  
Melee
5
Jungler
2
Ganker
2
Initiator
4
Lore:  
Lost beneath the depths of the darkest sea, a dead behemoth dreamt a nightmare of unfathomable evil. Infused by the primal energies of the earth, his dream took to reality as a living omen to insanity, trodding out of the ocean floor and onto land.

Abilities[edit | edit source]

Trample
[ Q ]
Cthulhuphant Trample.jpg
Cast Time: 0.1 / 0 seconds
Target Position All Non-Boss Units
Type - Magic
Cthulhuphant charges forward, trampling enemy heroes along the way and shooting weaker foes forward as projectiles.
Range: 800
Mana Cost: 90/100/110/120
Cooldown: 13 seconds
Target a location to charge in that direction, dealing 80/140/200/260 Magic Damage and a 1.5/1.75/2/2.25 second Stun.

Non-hero units hit will be shot forward, acting as projectiles that deal 20 Magic Damage and a 1.5/1.75/2/2.25 second Stun.

I'm a pool shark...
 
Notes
  • Charges at 1000 speed with a touch radius of 125.
  • Destroys trees around Cthulhuphant and around non-hero units being pushed.
  • Trample can push both enemy and ally non-hero units forward.
  • While being launched, non-hero units travel 900 units forward at 1500 speed and deal damage and stun in a 60 radius around itself.
  • Abilities that unbind projectiles will cancel Trample.


Obliterate
[ W ]
Cthulhuphant Obliterate.jpg
Cast Time: 0.1 / 0.2 seconds
Facing Enemy Units
Type - Magic
Cthulhuphant unleashes hellish fury from his many trunks, shooting out a salvo of high pressure water pulses in front of him.
Range: 600
Mana Cost: 90/100/110/120
Cooldown: 25 seconds
Activate to shoot a pulse of water in front of Cthulhuphant every second for 4 seconds.

Damage from each pulse starts at 30/40/50/60 Magic Damage and deals an additional 5/10/15/20 Magic damage every second. Max total Magic Damage of 200/300/400/500.

 
Notes
  • Destroys trees.
  • Pulses are generated on cast and every second afterwards, shooting 5 pulses in total.
  • Pulses start as a 180 degree cone that starts at 200 radius and expands to a 400 radius circle over 0.5 seconds.


Maddening Revenge
[ E ]
Cthulhuphant Maddening Revenge.jpg
Passive
Whenever you receive non-DoT Physical Damage, you deal Physical Damage to the attacker equal to 20/30/40/50% of Cthulhuphant's Strength (2x to non-hero units).
 


Dream of Madness
[ R ]
Cthulhuphant Dream of Madness.jpg
Cast Time: 0.2 / 0.1 seconds
Self Enemy Units
Type - Magic
Nearby enemies are driven mad by Cthulhuphant's sinister aura, turning against their own allies in a frenzy.
Radius: 700
Mana Cost: 200
Cooldown: 140/120/100 seconds
Activate to gain an aura for 6 seconds that applies a 20/30/40% Movement Speed Slow to enemy units.

Enemies units who look at you for a combined 2 seconds will go mad, attacking Cthulhuphant for 3 seconds.

 
Notes
  • Effects are suppressed while Stealthed.
  • Madness is calculated as a state, which starts at 40 charges and removes a charge every frame (0.05 seconds) while facing Cthulhuphant.
  • A hero gains a Madness charge if it is facing within 65 degrees of Cthulhuphant.
  • Maddened units will also become Sighted, Revealed, Silenced, Perplexed, and have +100% Movement Speed.


Alt Avatars[edit | edit source]

Cthulhuphant Alt Avatars
King Cthulhuphant.jpg
King Cthulhuphant
Icon Limited Edition.png
450 Gold coins.png
3500 Silver coins.png
Woolly Cthulhuphant.jpg
Woolly Cthulhuphant

250 Gold coins.png
500 Silver coins.png
Royal Cthulhuphant.jpg
Royal Cthulhuphant

390 Gold coins.png
2500 Silver coins.png
Caller Cthulhuphant.jpg
Caller Cthulhuphant

Plinko Only
Daemon Highlord.jpg
Daemon Highlord

390 Gold coins.png
2500 Silver coins.png
Plushie Cthulu.jpg
Plushie Cthulu
Icon Plushies and Misfits.png
700 Gold coins.png

Misfit Cthulu.jpg
Misfit Cthulu
Icon Plushies and Misfits.png
700 Gold coins.png

HoN Tour Cthulhu.jpg
HoN Tour Cthulhu

Plinko Only
[Edit] [Edit Info]

Changelog[edit | edit source]

Version 4.2.3

  • Base Agility reduced from 16 to 15.
  • Agility gain per level reduced from 1.7 to 1.6.
  • Cthulhuphant Trample.jpg Trample
    • Cooldown reduced from 15 seconds to 13 seconds.
    • Mana Cost changed from 120 to 90/100/110/120.

Version 4.1.5

Version 4.1.2

Version 4.1.0

  • Strength gain per level increased from 2.8 to 3.5.
  • Cthulhuphant Trample.jpg Trample
    • Mana Cost increased from 115 to 120.
    • Cooldown increased from 12 seconds to 15 seconds.
    • No longer stops when Cthulhuphant touches a cliff.
    • Magic Damage from launched non-hero units changed from 15/20/25/30 to 20.
    • Travel speed increased from 800 units per second to 1000 units per second.
  • Cthulhuphant Obliterate.jpg Obliterate (Reworked)
Range: 600
Radius: 200
Mana Cost: 90/100/110/120
Cooldown: 25 seconds
  • Activate to shoot a pulse of water in front of Cthulhuphant every second for 4 seconds.
  • Damage from each pulse starts at 30/40/50/60 Magic Damage and deals an additional {5/10/15/20} Magic Damage every second. Max total Magic Damage of {200/300/400/500}.
    • Can damage Siege units.
  • Ability 3: Cthulhuphant Maddening Revenge.jpg Maddening Revenge (Reworked)
    • Whenever you take non-DoT Physical Damage, you deal Physical Damage to the attack equal to {20/30/40/50}% of Cthulhuphant’s Strength (3x for non-hero units).
  • Cthulhuphant Dream of Madness.jpg Dreams of Madness (Reworked)
Radius: 700
Mana Cost: 200
Cooldown: 140/120/100 seconds
  • Activate to gain an aura for 6 seconds that applies a {20/30/40}% Movement Speed Slow to enemy units.
  • Enemies units who look at you for a combined 2 seconds will go mad, attacking Cthulhuphant for 3 seconds.

Version 4.0.0

  • Magic Armor decreased from 5 to 4.
  • Armor decreased from 4.24 to 4.0.
  • Cthulhuphant Obliterate.jpg Obliterate
    • Now destroys trees.
    • First wave now applies a 20/40/60% Movement Speed Slow to enemies for 2 seconds.

Version 3.6.0

  • Cthulhuphant Hook em.jpg Hook 'em
    • Increased damage to heroes removed; now does 15/20/25/30 Magic Damage to all enemy units for each pulse
  • Cthulhuphant Dream of Madness.jpg Dream of Madness
    • Cooldown increased from 32/30/28/26 to 40/35/30/25 seconds
    • Insanity aura now applies in a 180 degree arc in front of Cthulhuphant, rather than applying 360 degrees around him
    • Both the radius of the Insanity cone and the search radius for someone to attack when you go insane are set to 1000 units now

Version 3.5.0

  • Cthulhuphant Dream of Madness.jpg Dream of Madness
    • No longer goes through Magic Immunity
    • Insanity is now purgable
    • Increased cooldown from 32/28/24/16 seconds to 32/30/28/26 seconds

Version 3.4.0

  • Cthulhuphant Trample.jpg Trample
    • Launch distance increased from 600 to 900 units
    • Stun duration of targets hit by creeps increased from 1 second to 1.75 seconds
    • Damage increased from each minion hit from 10/15/20/25 to 15/20/25/30
  • Cthulhuphant Hook em.jpg Hook 'em
    • Shield HP value from 40/60/80/100 % of target's max HP to 50/100/150/200 + 10/20/30/40 % of target's max HP
    • Now applies a shield in front of Cthulhuphant that pulses damage in a 400 radius cone in front of Cthulhuphant
    • The damage done is 15/20/25/30 every pulse to every non hero unit and 25/30/35/40 damage to all hero units
    • Duration lowered from 30 seconds to 25 seconds
  • Cthulhuphant Dream of Madness.jpg Mortifying Presence renamed to Cthulhuphant Dream of Madness.jpg Dream of Madness
    • Activate to start an Aura that covers a 1000 radius from Cthulhuphant. Anyone inside this aura that faces Cthulhuphant will receive stacks of Madness. When they reach 4 stacks of Madness they go insane and begin to attack the nearest unit to them for 1/1.5/2/2.5
    • 2 Charges are removed per second whenever looking away from Cthulhuphant
    • Anyone within a 400 radius of Cthulhuphant are so scared they move 15% slower and attack 10% slower
  • Cthulhuphant Obliterate.jpg Obliterate
    • Duration increased from 4 to 5 seconds
    • Damage of the ultimate starts lower and increases after each pulse
    • Damage increased from 400/600/800 to 490/690/900
      • Level 1: First pulse does 30 magic damage + 20 damage per additional pulse, capping at 130 damage
      • Level 2: First pulse does 40 magic damage + 30 damage per additional pulse, capping at 190 damage
      • Level 3: First pulse does 50 magic damage + 40 damage per additional pulse, capping at 250 damage

Version 3.2.5

  • Cthulhuphant Trample.jpg Trample
    • increased the speed from 700 to 800

Version 3.2.0

  • Cthulhuphant Hook em.jpg Hook 'em
    • Mana Cost reduced from 80 to 75
    • Cooldown reduced from 60/50/40/30 to 40/35/30/25

Version 2.6.4

  • Base Damage lowered from 56-60 to 52-56
  • Base Intelligence lowered from 20 to 18

Version 2.5.20

  • Health regen reduced from 1.25 to 1
    • This is a part of a global change to all melee heroes.

Version 2.5.16

  • Cthulhuphant Dream of Madness.jpg Mortifying Presence
    • Bonus from a creep kill reduced from 2x to 1.5x
    • Bonus from a hero kill reduced from 3x to 2x
  • Cthulhuphant Obliterate.jpg Obliterate
    • Damage reduced from 80/140/200 to 80/130/180

Version 2.5.12

  • Cthulhuphant Hook em.jpg Hook 'em
    • Can now target Allied creeps only at level 2 and above

Version 2.5.0

  • Fixed Cthulhuphant Obliterate.jpg Obliterate so that it really doesn't hit stuff behind him if positioned at very specific points
  • Fixed Cthulhuphant Trample.jpg Trample so it doesn't hit behind him in the initial cast position

Version 2.2.0

  • Health regen increased from 0.25 to 1.25 health per second
    • This is a part of a global change to all melee heroes.

Version 2.1.10

  • Hero Added


Legacy Abilities[edit | edit source]

Hook 'em
[ W ]
Cthulhuphant Hook em.jpg
Cast Time: 0.3 / 0.5 seconds
Target Unit
Type - Transmute
Cthulhuphant gores any unit with his tusks and uses its corpse as a shield.
Range: 200
Mana Cost: 75
Cooldown: 40/35/30/25 seconds
Kills the target unit and gain a shield with 50/100/150/200 + 10/20/30/40% of its Max Health for 25 seconds.

The shield absorbs 30/40/50/60% of pre-mitigation damage taken from Cthulhuphant's front. While the shield persists, every second it releases a pulse that deals 15/20/25/30 Magic Damage to enemy units. The pulse deals damage in a 90 degree, 400 radius cone.

Hook 'em horns!
 
Notes
  • Removed in Version 4.1.0.
  • The shield absorbs damage from within 65 degrees of Cthulhuphant's front.
  • Pulses deal damage in a 120 degree cone that starts at 200 radius, and ends at 400 radius over 0.5 seconds.


Obliterate (Pre-4.1.0)
[ R ]
Cthulhuphant Obliterate.jpg
Cast Time: 0.1 / 0.2 seconds
Facing Enemy Units
Type - Magic
Cthulhuphant unleashes hellish fury~ from his many trunks, shooting out a salvo of giant evil beams in front of him in pulses.
Range: 700
Mana Cost: 150/200/250
Cooldown: 120/90/60 seconds
Shoots 6 beams in front of Cthulhuphant, once every second. The first beam deals 30/40/50 Magic Damage and applies a 20/40/60% Movement Speed Slow for 2 seconds, with each subsequent beam dealing 20/30/40 more damage than the previous, dealing a total of 480/690/900 Magic Damage.

Each beam deals damage in a 500 unit, 200 radius line.

 
Notes
  • Destroys trees.
  • Beams are generated on cast and every second after.
  • Obliterate can hit units up to 700 units away.


Mortifying Presence
[ E ]
Cthulhuphant Dream of Madness.jpg
Aura Enemy Units
Nearby enemies are mortified by Cthulhuphant's sinister aura, and their fear heightens when Cthulhuphant kills something.
Radius: 500
On Kill
Passively reduces nearby enemies' Attack Speed by 5/10/15/20 and Movement Speed by 4/6/8/10%. When Cthulhuphant kills a unit, the effect becomes 1.5 times stronger for 10 seconds. When he kills a hero, the effect is doubled for 10 seconds.
 
Notes
  • Can be toggled off.
  • Both the hero kill and unit kill effects have a separate timer. The hero kill effect takes priority over the unit kill effect.
  • Effects are suppressed while Stealthed.
  • Removed in Version 3.4.0.


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