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Cthulhuphant

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Cthulhuphant
Error creating thumbnail: Unable to save thumbnail to destination
Hellbourne.png Hellbourne
Attributes
Strengthlogo.gif 24 Agilitylogo.gif 15 Intelligencelogo.gif 18
(+3.5) (+1.6) (+1.8)
Stats
Level 1 16 25
Health 606 1632 2582
Mana 234 611 1053
Damage 52-56 106-110 156-160
Armor 3.86 7.5 11.98
Attack Speed 0.67 0.8 1
Movement Speed 295
Magic Armor 4
Base Health Regen 1.00
Attack Range 128 (Melee)
Missile Speed Instant
Base Attack Time 1.7
Attack Animation 0.45/0.45
Turn Rate 450


Info[edit | edit source]

Role:  
Melee
5
Jungler
2
Ganker
2
Initiator
4
Lore:  
Lost beneath the depths of the darkest sea, a dead behemoth dreamt a nightmare of unfathomable evil. Infused by the primal energies of the earth, his dream took to reality as a living omen to insanity, trodding out of the ocean floor and onto land.

Abilities[edit | edit source]

Trample
[ Q ]
Cthulhuphant Trample.jpg
Cast Time: 0.1 / 0 seconds
Target Position All Non-Boss Units
Type - Magic
Cthulhuphant charges forward, trampling enemy heroes along the way and shooting weaker foes forward as projectiles.
Range: 800
Mana Cost: 90/100/110/120
Cooldown: 13 seconds
Target a location to charge in that direction, dealing 80/140/200/260 Magic Damage and a 1.5/1.75/2/2.25 second Stun.

Non-hero units hit will be shot forward, acting as projectiles that deal 20 Magic Damage and a 1.5/1.75/2/2.25 second Stun.

I'm a pool shark...
 
Notes
  • Charges at 1000 speed with a touch radius of 125.
  • Destroys trees around Cthulhuphant and around non-hero units being pushed.
  • Trample can push both enemy and ally non-hero units forward.
  • While being launched, non-hero units travel 900 units forward at 1500 speed and deal damage and stun in a 60 radius around itself.
  • Abilities that unbind projectiles will cancel Trample.


Obliterate
[ W ]
Cthulhuphant Obliterate.jpg
Cast Time: 0.1 / 0.2 seconds
Facing Enemy Units
Type - Magic
Cthulhuphant unleashes hellish fury from his many trunks, shooting out a salvo of high pressure water pulses in front of him.
Range: 600
Mana Cost: 90/100/110/120
Cooldown: 25 seconds
Activate to shoot a pulse of water in front of Cthulhuphant every second for 4 seconds.

Damage from each pulse starts at 30/40/50/60 Magic Damage and deals an additional 5/10/15/20 Magic damage every second. Max total Magic Damage of 200/300/400/500.

 
Notes
  • Destroys trees.
  • Pulses are generated on cast and every second afterwards, shooting 5 pulses in total.
  • Pulses start as a 180 degree cone that starts at 200 radius and expands to a 400 radius circle over 0.5 seconds.


Maddening Revenge
[ E ]
Cthulhuphant Maddening Revenge.jpg
Passive
Whenever you receive non-DoT Physical Damage, you deal Physical Damage to the attacker equal to 20/30/40/50% of Cthulhuphant's Strength (2x to non-hero units).
 



Dream of Madness
[ R ]
Cthulhuphant Dream of Madness.jpg
Cast Time: 0.2 / 0.1 seconds
Self Enemy Units
Type - Magic
Nearby enemies are driven mad by Cthulhuphant's sinister aura, turning against their own allies in a frenzy.
Radius: 700
Mana Cost: 200
Cooldown: 140/120/100 seconds
Activate to gain an aura for 6 seconds that applies a 20/30/40% Movement Speed Slow to enemy units.

Enemies units who look at you for a combined 2 seconds will go mad, attacking Cthulhuphant for 3 seconds.

 
Notes
  • Effects are suppressed while Stealthed.
  • Madness is calculated as a state, which starts at 40 charges and removes a charge every frame (0.05 seconds) while facing Cthulhuphant.
  • A hero gains a Madness charge if it is facing within 65 degrees of Cthulhuphant.
  • Maddened units will also become Sighted, Revealed, Silenced, Perplexed, and have +100% Movement Speed.


Alt Avatars[edit | edit source]

Changelog[edit | edit source]

Version 4.2.3

  • Base Agility reduced from 16 to 15.
  • Agility gain per level reduced from 1.7 to 1.6.
  • Cthulhuphant Trample.jpg Trample
    • Cooldown reduced from 15 seconds to 13 seconds.
    • Mana Cost changed from 120 to 90/100/110/120.

Version 4.1.5

Version 4.1.2

Version 4.1.0

  • Strength gain per level increased from 2.8 to 3.5.
  • Cthulhuphant Trample.jpg Trample
    • Mana Cost increased from 115 to 120.
    • Cooldown increased from 12 seconds to 15 seconds.
    • No longer stops when Cthulhuphant touches a cliff.
    • Magic Damage from launched non-hero units changed from 15/20/25/30 to 20.
    • Travel speed increased from 800 units per second to 1000 units per second.
  • Cthulhuphant Obliterate.jpg Obliterate (Reworked)
Range: 600
Radius: 200
Mana Cost: 90/100/110/120
Cooldown: 25 seconds
  • Activate to shoot a pulse of water in front of Cthulhuphant every second for 4 seconds.
  • Damage from each pulse starts at 30/40/50/60 Magic Damage and deals an additional {5/10/15/20} Magic Damage every second. Max total Magic Damage of {200/300/400/500}.
    • Can damage Siege units.
  • Ability 3: Cthulhuphant Maddening Revenge.jpg Maddening Revenge (Reworked)
    • Whenever you take non-DoT Physical Damage, you deal Physical Damage to the attack equal to {20/30/40/50}% of Cthulhuphant’s Strength (3x for non-hero units).
  • Cthulhuphant Dream of Madness.jpg Dreams of Madness (Reworked)
Radius: 700
Mana Cost: 200
Cooldown: 140/120/100 seconds
  • Activate to gain an aura for 6 seconds that applies a {20/30/40}% Movement Speed Slow to enemy units.
  • Enemies units who look at you for a combined 2 seconds will go mad, attacking Cthulhuphant for 3 seconds.

Version 4.0.0

  • Magic Armor decreased from 5 to 4.
  • Armor decreased from 4.24 to 4.0.
  • Cthulhuphant Obliterate.jpg Obliterate
    • Now destroys trees.
    • First wave now applies a 20/40/60% Movement Speed Slow to enemies for 2 seconds.

Version 3.6.0

  • Cthulhuphant Hook em.jpg Hook 'em
    • Increased damage to heroes removed; now does 15/20/25/30 Magic Damage to all enemy units for each pulse
  • Cthulhuphant Dream of Madness.jpg Dream of Madness
    • Cooldown increased from 32/30/28/26 to 40/35/30/25 seconds
    • Insanity aura now applies in a 180 degree arc in front of Cthulhuphant, rather than applying 360 degrees around him
    • Both the radius of the Insanity cone and the search radius for someone to attack when you go insane are set to 1000 units now

Version 3.5.0

  • Cthulhuphant Dream of Madness.jpg Dream of Madness
    • No longer goes through Magic Immunity
    • Insanity is now purgable
    • Increased cooldown from 32/28/24/16 seconds to 32/30/28/26 seconds

Version 3.4.0

  • Cthulhuphant Trample.jpg Trample
    • Launch distance increased from 600 to 900 units
    • Stun duration of targets hit by creeps increased from 1 second to 1.75 seconds
    • Damage increased from each minion hit from 10/15/20/25 to 15/20/25/30
  • Cthulhuphant Hook em.jpg Hook 'em
    • Shield HP value from 40/60/80/100 % of target's max HP to 50/100/150/200 + 10/20/30/40 % of target's max HP
    • Now applies a shield in front of Cthulhuphant that pulses damage in a 400 radius cone in front of Cthulhuphant
    • The damage done is 15/20/25/30 every pulse to every non hero unit and 25/30/35/40 damage to all hero units
    • Duration lowered from 30 seconds to 25 seconds
  • Cthulhuphant Dream of Madness.jpg Mortifying Presence renamed to Cthulhuphant Dream of Madness.jpg Dream of Madness
    • Activate to start an Aura that covers a 1000 radius from Cthulhuphant. Anyone inside this aura that faces Cthulhuphant will receive stacks of Madness. When they reach 4 stacks of Madness they go insane and begin to attack the nearest unit to them for 1/1.5/2/2.5
    • 2 Charges are removed per second whenever looking away from Cthulhuphant
    • Anyone within a 400 radius of Cthulhuphant are so scared they move 15% slower and attack 10% slower
  • Cthulhuphant Obliterate.jpg Obliterate
    • Duration increased from 4 to 5 seconds
    • Damage of the ultimate starts lower and increases after each pulse
    • Damage increased from 400/600/800 to 490/690/900
      • Level 1: First pulse does 30 magic damage + 20 damage per additional pulse, capping at 130 damage
      • Level 2: First pulse does 40 magic damage + 30 damage per additional pulse, capping at 190 damage
      • Level 3: First pulse does 50 magic damage + 40 damage per additional pulse, capping at 250 damage

Version 3.2.5

  • Cthulhuphant Trample.jpg Trample
    • increased the speed from 700 to 800

Version 3.2.0

  • Cthulhuphant Hook em.jpg Hook 'em
    • Mana Cost reduced from 80 to 75
    • Cooldown reduced from 60/50/40/30 to 40/35/30/25

Version 2.6.4

  • Base Damage lowered from 56-60 to 52-56
  • Base Intelligence lowered from 20 to 18

Version 2.5.20

  • Health regen reduced from 1.25 to 1
    • This is a part of a global change to all melee heroes.

Version 2.5.16

  • Cthulhuphant Dream of Madness.jpg Mortifying Presence
    • Bonus from a creep kill reduced from 2x to 1.5x
    • Bonus from a hero kill reduced from 3x to 2x
  • Cthulhuphant Obliterate.jpg Obliterate
    • Damage reduced from 80/140/200 to 80/130/180

Version 2.5.12

  • Cthulhuphant Hook em.jpg Hook 'em
    • Can now target Allied creeps only at level 2 and above

Version 2.5.0

  • Fixed Cthulhuphant Obliterate.jpg Obliterate so that it really doesn't hit stuff behind him if positioned at very specific points
  • Fixed Cthulhuphant Trample.jpg Trample so it doesn't hit behind him in the initial cast position

Version 2.2.0

  • Health regen increased from 0.25 to 1.25 health per second
    • This is a part of a global change to all melee heroes.

Version 2.1.10

  • Hero Added

Legacy Abilities[edit | edit source]

Hook 'em
[ W ]
Cthulhuphant Hook em.jpg
Cast Time: 0.3 / 0.5 seconds
Target Unit
Type - Transmute
Cthulhuphant gores any unit with his tusks and uses its corpse as a shield.
Range: 200
Mana Cost: 75
Cooldown: 40/35/30/25 seconds
Kills the target unit and gain a shield with 50/100/150/200 + 10/20/30/40% of its Max Health for 25 seconds.

The shield absorbs 30/40/50/60% of pre-mitigation damage taken from Cthulhuphant's front. While the shield persists, every second it releases a pulse that deals 15/20/25/30 Magic Damage to enemy units. The pulse deals damage in a 90 degree, 400 radius cone.

Hook 'em horns!
 
Notes
  • Removed in Version 4.1.0.
  • The shield absorbs damage from within 65 degrees of Cthulhuphant's front.
  • Pulses deal damage in a 120 degree cone that starts at 200 radius, and ends at 400 radius over 0.5 seconds.


Obliterate (Pre-4.1.0)
[ R ]
Cthulhuphant Obliterate.jpg
Cast Time: 0.1 / 0.2 seconds
Facing Enemy Units
Type - Magic
Cthulhuphant unleashes hellish fury~ from his many trunks, shooting out a salvo of giant evil beams in front of him in pulses.
Range: 700
Mana Cost: 150/200/250
Cooldown: 120/90/60 seconds
Shoots 6 beams in front of Cthulhuphant, once every second. The first beam deals 30/40/50 Magic Damage and applies a 20/40/60% Movement Speed Slow for 2 seconds, with each subsequent beam dealing 20/30/40 more damage than the previous, dealing a total of 480/690/900 Magic Damage.

Each beam deals damage in a 500 unit, 200 radius line.

 
Notes
  • Destroys trees.
  • Beams are generated on cast and every second after.
  • Obliterate can hit units up to 700 units away.


Mortifying Presence
[ E ]
Cthulhuphant Dream of Madness.jpg
Aura Enemy Units
Nearby enemies are mortified by Cthulhuphant's sinister aura, and their fear heightens when Cthulhuphant kills something.
Radius: 500
On Kill
Passively reduces nearby enemies' Attack Speed by 5/10/15/20 and Movement Speed by 4/6/8/10%. When Cthulhuphant kills a unit, the effect becomes 1.5 times stronger for 10 seconds. When he kills a hero, the effect is doubled for 10 seconds.
 
Notes
  • Can be toggled off.
  • Both the hero kill and unit kill effects have a separate timer. The hero kill effect takes priority over the unit kill effect.
  • Effects are suppressed while Stealthed.
  • Removed in Version 3.4.0.



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