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Cthulhuphant
Cthulhuphant
Hellbourne Hellbourne
Attributes
Strengthlogo 23 Agilitylogo 15 Intelligencelogo 18
(+2.8) (+1.5) (+1.8)
Stats
Level 1 16 25
Health 587 1423 2240
Mana 234 611 1053
Damage 52-56 96-100 139-143
Armor 3.86 7.22 11.7
Attack Speed 0.67 0.8 1
Movement Speed 295
Magic Armor 5
Base Health Regen 1.00
Attack Range 150 (Melee)
Missile Speed Instant
Base Attack Time 1.7
Attack Animation 0.45/0.45
Turn Rate 900

Cthulhuphant is a melee strength hero in Heroes of Newerth.

Info[ | ]

Lore: Lost beneath the depths of the darkest sea, a dead behemoth dreamt a nightmare of unfathomable evil. Infused by the primal energies of the earth, his dream took to reality as a living omen to insanity, trodding out of the ocean floor and onto land.
 
  Cthulhuphant is a tough bruiser that has tons of early game survivability. Once he's ready to teamfight, Dreams of Madness can peel enemies off allies and force enemies to attack him in the midst of combat.

Abilities[ | ]

Trample
[ Q ]
Cthulhuphant Trample
Cast Time: 0.1 / 0 seconds
Target Position All Non-Boss Units
Type - Magic
Cthulhuphant charges forward, trampling enemy heroes along the way and shooting weaker foes forward as projectiles.
Range: 800
Mana Cost: 90/100/110/120
Cooldown: 13 seconds
Target a location to charge in that direction, dealing 80/140/200/260 Magic Damage and a 1.5/1.75/2/2.25 second Stun.

Non-hero units hit will be shot forward, acting as projectiles that deal 12/16/20/24 Magic Damage and a 1.25/1.5/1.75/2 second Stun.

I'm a pool shark...
 
Notes
  • Charges at 1000 speed with a touch radius of 125.
  • Destroys trees around self and around non-hero units being pushed.
  • Trample can push both enemy and ally non-hero units forward.
  • While being launched, non-hero units travel 900 units forward at 1500 speed and deal damage and stun in a 60 radius around itself.
  • Abilities that unbind projectiles will cancel Trample.
    • Using this ability doesn't interrupt order queue of self.


Obliterate
[ W ]
Cthulhuphant Obliterate
Cast Time: 0.1 / 0.2 seconds
Facing Enemy Units
Type - Magic
Cthulhuphant unleashes hellish fury from his many trunks, shooting out a salvo of high pressure water pulses in front of him.
Range: 600
Mana Cost: 90/100/110/120
Cooldown: 20 seconds
Activate to shoot a pulse of water in front of Cthulhuphant every second for 4 seconds.

Damage from each pulse starts at 30/40/50/60 Magic Damage and deals an additional 5/10/15/20 Magic damage every second. Max total Magic Damage of 200/300/400/500.

 
Notes
  • Destroys trees.
  • Pulses are generated on cast and every second afterwards, shooting 5 pulses in total.
  • Pulses start as a 180 degree cone that starts at 200 radius and expands to a 400 radius circle over 0.5 seconds.
  • Casting this ability doesn't interrupt order queue but still cancels channeling.


Maddening Revenge
[ E ]
Cthulhuphant Maddening Revenge
Passive
Any physical means against Cthulhuphant will be reflected back to the assailants and he toughens himself against any damage as vanguard.
Radius: 2000
Whenever you receive non-DoT Physical Damage, you deal Physical Damage to the attacker equal to 20/30/40/50% of Cthulhuphant's Strength (2x to non-hero units).

Attackers also have -30/40/50/60% Healing Received for 0.1 seconds upon attacking Cthulhuphant.

Grants Cthulhuphant 5/10/15/20 Health Regeneration per second for 2 seconds upon receiving damage from his facing direction.

 
Notes
  • The Health Regeneration effect and Return Damage now only have 0.33x effectiveness on illusions.
  • Return damage from this ability can't be reflected to enemy further than the radius.
  • The bonus health regeneration only gets its duration refreshed upon reapplication.


Dream of Madness
[ R ]
Cthulhuphant Dream of Madness
Cast Time: 0.2 / 0.1 seconds
Self Enemy Units
Type - Magic
Nearby enemies are driven mad by Cthulhuphant's sinister aura, losing their control and turning against him in a frenzy.
Radius: 700
Mana Cost: 100/150/200
Cooldown: 100 seconds
Activate to gain an aura for 6 seconds that applies a 20/35/50% Movement Speed Slow to enemy units.

Enemies units who either look at Cthulhuphant or not for a combined 2 seconds will go mad, attacking him for 2/2.5/3 seconds.

 
Notes
  • Effects are suppressed while Stealthed.
  • Madness is calculated as a state, which starts at 40 charges and removes a charge every frame (0.05 seconds) while facing Cthulhuphant.
  • A hero gains a Madness charge if it is facing within 65 degrees of Cthulhuphant.
  • Maddened units will also become Sighted, Revealed, Silenced, Perplexed, and have +100% Movement Speed.


Alt Avatars[ | ]

Cthulhuphant Alt Avatars
King Cthulhuphant
King Cthulhuphant
Icon Limited Edition
450 Gold coins
3500 Silver coins
Woolly Cthulhuphant
Woolly Cthulhuphant

250 Gold coins
500 Silver coins
Royal Cthulhuphant
Royal Cthulhuphant

390 Gold coins
2500 Silver coins
Caller Cthulhuphant
Caller Cthulhuphant

Plinko Only
Daemon Highlord
Daemon Highlord

390 Gold coins
2500 Silver coins
Plushie Cthulu
Plushie Cthulu
Icon Plushies and Misfits
700 Gold coins

Misfit Cthulu
Misfit Cthulu
Icon Plushies and Misfits
700 Gold coins

HoN Tour Cthulhu
HoN Tour Cthulhu

Plinko Only
[Edit] [Edit Info]

Changelog[ | ]

Version 4.10.0

  • Strength growth per level reduced from 3.2 to 2.8.

Version 4.9.3

  • Cthulhuphant Obliterate Obliterate
    • Using this ability now interrupts channeling.

Version 4.9.2.1

  • Cthulhuphant Maddening Revenge Maddening Revenge
    • Radius for an enemy source to trigger Cthulhuphant Maddening Revenge Maddening Revenge increased from 900 units to 2000 units.
      • This information is now indirectly mentioned in the tooltip. Hover over the ability to show the radius.

Version 4.9.2

  • Cthulhuphant Obliterate Obliterate
    • Using this ability will no longer interrupt your order queue.
  • Cthulhuphant Maddening Revenge Maddening Revenge
    • Attackers now also have -30/40/50/60% Healing Received for 0.1 seconds upon attacking Cthulhuphant.
    • Grant Cthulhuphant 5/10/15/20 Health Regeneration per second for 2 seconds upon receiving damage from his front.
    • The Health Regeneration effect and Return Damage now only have 0.33x effectiveness on illusions.

Version 4.8.6

  • Cthulhuphant Trample Trample
    • Magic Damage dealt by non-hero unit projectiles changed from 20 to 12/16/20/24.
  • Cthulhuphant Obliterate Obliterate
    • Cooldown reduced from 25 seconds to 20 seconds.
  • Cthulhuphant Dreams of Madness Dreams of Madness
    • Cooldown reduced from 140/120/100 seconds to 100 seconds.
    • Mana Cost changed from 200 to 150/200/250.
    • Forced attack duration changed from 3 seconds to 2/2.5/3 seconds.
    • Movement Speed Slow increased from 20/30/40% to 20/35/50%.

Version 4.8.1

Version 4.7.6

  • Starting Strength reduced from 24 to 23.
  • Strength Growth reduced from 3.5 to 3.2.
  • Agility Growth reduced from 1.6 to 1.5.
  • Cthulhuphant Trample Trample
    • Stun duration reduced from 1.5/1.75/2/2.25 seconds to 1.25/1.5/1.75/2 seconds.

Version 4.7.3

  • Turn Rate increased from 450 to 900.

Version 4.2.3

  • Base Agility reduced from 16 to 15.
  • Agility gain per level reduced from 1.7 to 1.6.
  • Cthulhuphant Trample Trample
    • Cooldown reduced from 15 seconds to 13 seconds.
    • Mana Cost changed from 120 to 90/100/110/120.

Version 4.1.5

Version 4.1.2

Version 4.1.0

  • Strength gain per level increased from 2.8 to 3.5.
  • Cthulhuphant Trample Trample
    • Mana Cost increased from 115 to 120.
    • Cooldown increased from 12 seconds to 15 seconds.
    • No longer stops when Cthulhuphant touches a cliff.
    • Magic Damage from launched non-hero units changed from 15/20/25/30 to 20.
    • Travel speed increased from 800 units per second to 1000 units per second.
  • Cthulhuphant Obliterate Obliterate (Reworked)
Range: 600
Radius: 200
Mana Cost: 90/100/110/120
Cooldown: 25 seconds
  • Activate to shoot a pulse of water in front of Cthulhuphant every second for 4 seconds.
  • Damage from each pulse starts at 30/40/50/60 Magic Damage and deals an additional {5/10/15/20} Magic Damage every second. Max total Magic Damage of {200/300/400/500}.
    • Can damage Siege units.
  • Ability 3: Cthulhuphant Maddening Revenge Maddening Revenge (Reworked)
    • Whenever you take non-DoT Physical Damage, you deal Physical Damage to the attack equal to {20/30/40/50}% of Cthulhuphant’s Strength (3x for non-hero units).
  • Cthulhuphant Dreams of Madness Dreams of Madness (Reworked)
Radius: 700
Mana Cost: 200
Cooldown: 140/120/100 seconds
  • Activate to gain an aura for 6 seconds that applies a {20/30/40}% Movement Speed Slow to enemy units.
  • Enemies units who look at you for a combined 2 seconds will go mad, attacking Cthulhuphant for 3 seconds.

Version 4.0.0

  • Magic Armor decreased from 5 to 4.
  • Armor decreased from 4.24 to 4.0.
  • Cthulhuphant Obliterate Obliterate
    • Now destroys trees.
    • First wave now applies a 20/40/60% Movement Speed Slow to enemies for 2 seconds.

Version 3.6.0

  • Cthulhuphant Hook em Hook 'em
    • Increased damage to heroes removed; now does 15/20/25/30 Magic Damage to all enemy units for each pulse
  • Cthulhuphant Dream of Madness Dream of Madness
    • Cooldown increased from 32/30/28/26 to 40/35/30/25 seconds
    • Insanity aura now applies in a 180 degree arc in front of Cthulhuphant, rather than applying 360 degrees around him
    • Both the radius of the Insanity cone and the search radius for someone to attack when you go insane are set to 1000 units now

Version 3.5.0

  • Cthulhuphant Dream of Madness Dream of Madness
    • No longer goes through Magic Immunity
    • Insanity is now purgable
    • Increased cooldown from 32/28/24/16 seconds to 32/30/28/26 seconds

Version 3.4.0

  • Cthulhuphant Trample Trample
    • Launch distance increased from 600 to 900 units
    • Stun duration of targets hit by creeps increased from 1 second to 1.75 seconds
    • Damage increased from each minion hit from 10/15/20/25 to 15/20/25/30
  • Cthulhuphant Hook em Hook 'em
    • Shield HP value from 40/60/80/100 % of target's max HP to 50/100/150/200 + 10/20/30/40 % of target's max HP
    • Now applies a shield in front of Cthulhuphant that pulses damage in a 400 radius cone in front of Cthulhuphant
    • The damage done is 15/20/25/30 every pulse to every non hero unit and 25/30/35/40 damage to all hero units
    • Duration lowered from 30 seconds to 25 seconds
  • Cthulhuphant Dream of Madness Mortifying Presence renamed to Cthulhuphant Dream of Madness Dream of Madness
    • Activate to start an Aura that covers a 1000 radius from Cthulhuphant. Anyone inside this aura that faces Cthulhuphant will receive stacks of Madness. When they reach 4 stacks of Madness they go insane and begin to attack the nearest unit to them for 1/1.5/2/2.5
    • 2 Charges are removed per second whenever looking away from Cthulhuphant
    • Anyone within a 400 radius of Cthulhuphant are so scared they move 15% slower and attack 10% slower
  • Cthulhuphant Obliterate Obliterate
    • Duration increased from 4 to 5 seconds
    • Damage of the ultimate starts lower and increases after each pulse
    • Damage increased from 400/600/800 to 490/690/900
      • Level 1: First pulse does 30 magic damage + 20 damage per additional pulse, capping at 130 damage
      • Level 2: First pulse does 40 magic damage + 30 damage per additional pulse, capping at 190 damage
      • Level 3: First pulse does 50 magic damage + 40 damage per additional pulse, capping at 250 damage

Version 3.2.5

  • Cthulhuphant Trample Trample
    • increased the speed from 700 to 800

Version 3.2.0

  • Cthulhuphant Hook em Hook 'em
    • Mana Cost reduced from 80 to 75
    • Cooldown reduced from 60/50/40/30 to 40/35/30/25

Version 2.6.4

  • Base Damage lowered from 56-60 to 52-56
  • Base Intelligence lowered from 20 to 18

Version 2.5.20

  • Health regen reduced from 1.25 to 1
    • This is a part of a global change to all melee heroes.

Version 2.5.16

  • Cthulhuphant Dream of Madness Mortifying Presence
    • Bonus from a creep kill reduced from 2x to 1.5x
    • Bonus from a hero kill reduced from 3x to 2x
  • Cthulhuphant Obliterate Obliterate
    • Damage reduced from 80/140/200 to 80/130/180

Version 2.5.12

  • Cthulhuphant Hook em Hook 'em
    • Can now target Allied creeps only at level 2 and above

Version 2.5.0

  • Fixed Cthulhuphant Obliterate Obliterate so that it really doesn't hit stuff behind him if positioned at very specific points
  • Fixed Cthulhuphant Trample Trample so it doesn't hit behind him in the initial cast position

Version 2.2.0

  • Health regen increased from 0.25 to 1.25 health per second
    • This is a part of a global change to all melee heroes.

Version 2.1.10

  • Hero Added


Legacy Abilities[ | ]

Hook 'em
[ W ]
Cthulhuphant Hook em
Cast Time: 0.3 / 0.5 seconds
Target Unit
Type - Transmute
Cthulhuphant gores any unit with his tusks and uses its corpse as a shield.
Range: 200
Mana Cost: 75
Cooldown: 40/35/30/25 seconds
Kills the target unit and gain a shield with 50/100/150/200 + 10/20/30/40% of its Max Health for 25 seconds.

The shield absorbs 30/40/50/60% of pre-mitigation damage taken from Cthulhuphant's front. While the shield persists, every second it releases a pulse that deals 15/20/25/30 Magic Damage to enemy units. The pulse deals damage in a 90 degree, 400 radius cone.

Hook 'em horns!
 
Notes
  • Removed in Version 4.1.0.
  • The shield absorbs damage from within 65 degrees of Cthulhuphant's front.
  • Pulses deal damage in a 120 degree cone that starts at 200 radius, and ends at 400 radius over 0.5 seconds.


Obliterate (Pre-4.1.0)
[ R ]
Cthulhuphant Obliterate
Cast Time: 0.1 / 0.2 seconds
Facing Enemy Units
Type - Magic
Cthulhuphant unleashes hellish fury~ from his many trunks, shooting out a salvo of giant evil beams in front of him in pulses.
Range: 700
Mana Cost: 150/200/250
Cooldown: 120/90/60 seconds
Shoots 6 beams in front of Cthulhuphant, once every second. The first beam deals 30/40/50 Magic Damage and applies a 20/40/60% Movement Speed Slow for 2 seconds, with each subsequent beam dealing 20/30/40 more damage than the previous, dealing a total of 480/690/900 Magic Damage.

Each beam deals damage in a 500 unit, 200 radius line.

 
Notes
  • Destroys trees.
  • Beams are generated on cast and every second after.
  • Obliterate can hit units up to 700 units away.


Mortifying Presence
[ E ]
Cthulhuphant Dream of Madness
Aura Enemy Units
Nearby enemies are mortified by Cthulhuphant's sinister aura, and their fear heightens when Cthulhuphant kills something.
Radius: 500
On Kill
Passively reduces nearby enemies' Attack Speed by 5/10/15/20 and Movement Speed by 4/6/8/10%. When Cthulhuphant kills a unit, the effect becomes 1.5 times stronger for 10 seconds. When he kills a hero, the effect is doubled for 10 seconds.
 
Notes
  • Can be toggled off.
  • Both the hero kill and unit kill effects have a separate timer. The hero kill effect takes priority over the unit kill effect.
  • Effects are suppressed while Stealthed.
  • Removed in Version 3.4.0.


Trivia[ | ]

  • Cthulhuphant was designed and conceptualized by Tim Buckley, author of webcomic Ctrl+Alt+Del. Buckley received a chance to visit Riot Games' HQ and help to design a champion as reward for reaching 10k referrals for League of Legends' Refer-A-Friend system, but his champion design pitch was rejected.[1] Afterwards, Buckley collaborated with S2 Games to create a hero for Heroes of Newerth. He held a community poll, and of the eight potential hero concepts, Cthulhuphant was chosen.[2]

References[ | ]


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