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Dampeer
Dampeer
Hellbourne Hellbourne
Attributes
Strengthlogo 21 Agilitylogo 24 Intelligencelogo 16
(+2.0) (+2.9) (+1.4)
Stats
Level 1 16 25
Health 549 1157 1841
Mana 208 507 897
Damage 51-57 96-102 140-146
Armor 2.68 8.98 15.14
Attack Speed 0.71 0.95 1.25
Movement Speed 305
Magic Armor 5
Base Health Regen 1.00
Attack Range 150 (Melee)
Missile Speed Instant
Base Attack Time 1.7
Attack Animation 0.33/0.67
Turn Rate 540

Dampeer is a melee agility hero in Heroes of Newerth.

Info[ | ]

Lore: In the darkest days of the war, when starvation stalked the land, it is said that some men turned to eating the flesh of the dead -- and then, the flesh of the living. Perhaps that is the origin of Dampeer, a monster who feeds on the lifeforce of his foes, spreading terror before his tattered wings, his pants the only remnants of his humanity.
 
  Dampeer has extremely high survivability and damage output from spells, making him unique amongst item-dependent melee carries. However, his success is highly dependent on the Essence charges he obtains from Consume.

Abilities[ | ]

Terrorize
[ Q ]
Dampeer Terrorize
Cast Time: 0.25 / 0.55 seconds
Self Position Enemy Units
Type - Magic
Dampeer instills terror within nearby foes, damaging and disabling them and causing them to run around aimlessly.
Radius: 275
Mana Cost: 75/85/95/105
Cooldown: 10 seconds
Deals 75/125/175/225 Magic Damage and applies Fear for 1 second.

Each Essence possessed will increase the damage by 35 and Fear duration by 0.25 seconds. Max Fear Duration of 2 seconds with Staff of the Master.

BOO!
 

Fear Effects
Silenced
Perplexed
Disarmed
Unitwalking
50% Movement Slow
Loses character control, running around in fear.

Notes
  • Deals a maximum of 180/230/280/330 (285/335/385/435) Magic Damage.


Vampiric Flight
[ W ]
Dampeer Vampiric Flight
Cast Time: 0.1 / 0.1 seconds
Target Unit Enemy Units
Type - Magic
Dampeer takes flight toward target enemy, damaging and stealing life from foes he passes through.
Range: 600
Radius: 145
Mana Cost: 75
Cooldown: 16/14/12/10 seconds
Flies towards target, dealing 50/90/130/170 and healing for 12/18/24/30 Health for each enemy you fly through.

Each Essence increases the damage by 30 and heal by 10.

Like a bat outta hell!
 
Notes
  • Dampeer moves at 1300 speed during Vampiric Flight.
  • Deals up to 140/180/220/260 (230/270/310/350) Magic Damage and 42/48/54/60 (72/78/84/90) healing per unit hit.


Bloodthirst
[ E ]
Dampeer Bloodthirst
Aura Ally Units
Dampeer and nearby allies gain lifesteal on attacks.
Radius: 650
Cooldown: 1 second
Passively grants nearby allied melee units 15/20/25/30% Lifesteal. Ranged allies gain 2.5/5/7.5/10% Lifesteal.

Toggle to affect only nearby allied heroes.

Passively gains 10 attack speed for each Essence Dampeer possesses.

Bloody Marys for everybody!
 
Notes
  • Lifesteal from Bloodthirst stacks with other sources of Lifesteal, including Abyssal Skull's aura.
  • Gains up to 30 (60) bonus attack speed.


Consume
[ R ]
Dampeer Consume
Cast Time: 0.25 / 0.25 seconds
Target Unit Enemy Units
Type - Magic
Dampeer takes a massive bite of an enemy's flesh, inflicting damage and healing himself for the damage dealt. An Essence charge will be added to himself on every use. If it is used to kill an enemy hero, Dampeer gains 3 Essence charges.
Range: 150
Mana Cost: 100
Cooldown: 30 seconds
Target an enemy to deal 200/300/400 Magic Damage to them while Dampeer is healed for the damage done. Deals 30/50/70 more damage for each Essence Dampeer possesses and kills creeps instantly.

Adds an Essence whenever Consume is used, or 3 Essence if Consume kills an enemy hero. You may hold up to 3 (6) Essence at a time, which leave minimum 1 Essence (lose 3) upon death.

To nom, or not to nom? That is the question.
 
Notes
  • Heals Dampeer equal to post-mitigation damage.
  • If the target was killed within 0.25 seconds of being hit by Consume, Dampeer will gain Essences from it, even if he did not get the killing blow with it.
  • Still loses an Essence if only 1 Essence left upon death.

Notes

  • Dampeer has various item builds. Players often wonder what is better: Spellshards Spellshards or Hellflower Hellflower.
    • With Staff of the Master Staff of the Master max damage of all spells is 1685. On a target with Magic Armor 5 output is 1281. If you use Spellshards you ignore 3 MA and deal 1516. On a target with 15 MA you deal 894. With spellshards you ignore 9 MA and deal 1247 dmg. To compare with Hellflower +15% to damage; on a target with 5 MA your damage is 1473 and on a 15 MA target 1028. (Version 4.6.1)


Alt Avatars[ | ]

Dampeer Alt Avatars
Vacation Dampeer
Vacation Dampeer

200 Gold coins
500 Silver coins
Count Dampeer
Count Dampeer

390 Gold coins
1500 Silver coins
Duchess Dampeer
Duchess Dampeer

390 Gold coins
1500 Silver coins
Camazotz
Camazotz
Icon Elder Evils
400 Gold coins
3000 Silver coins
Invader Dampeer
Invader Dampeer
Icon A.R.M.S.
1000 Gold coins

Bloodthirsty Dampeer
Bloodthirsty Dampeer

390 Gold coins
2500 Silver coins
Kannibal
Kannibal
Icon Heavy Armor
400 Gold coins
3000 Silver coins
The Gentleman Killer
The Gentleman Killer

390 Gold coins
2500 Silver coins
Vampeera
Vampeera
Icon Limited Edition
450 Gold coins
3500 Silver coins
Wing-Back Dampeer
Wing-Back Dampeer
Icon 2018 WorldCup Icon Limited Edition
450 Gold coins
3500 Silver coins
[Edit] [Edit Info]

Changelog[ | ]

Version 4.9.0

  • Dampeer Consume Consume
    • Upon death, Essence count now goes to minimum of 1 if more than 1 Essence left.
      • Still loses an Essence if only 1 Essence left before death.
    • Staff of the Master Staff of the Master effect (to pre-existing):
      • Essence loss on death reduced from 4 to 3.

Version 4.8.4

  • Dampeer Terrorize Terrorize
    • Bonus Magic Damage per essence reduced from 45 to 35.
  • Dampeer Vampiric Flight Vampiric Flight
    • Bonus Magic Damage per essence reduced from 35 to 30.
    • Base Heal to self for each target hit changed from 10/20/30/40 to 12/18/24/30.
  • Dampeer Consume Consume
    • Bonus Magic Damage per Essence reduced from 35/55/75 to 30/50/70.
    • Staff of the Master Staff of the Master effect change (to pre-existing): Essence loss upon death increased from 3 to 4.

Version 4.5.0

  • Dampeer Terrorize Terrorize
    • Bonus Magic Damage per essence increased from 35 to 45.
  • Dampeer Vampiric Flight Vampiric Flight
    • Bonus Magic Damage per essence increased from 25 to 35.

Version 4.2.4

  • Dampeer Terrorize Terrorize
    • Bonus Magic Damage per Essence lowered from 40 to 35.
  • Dampeer Vampiric Flight Vampiric Flight
    • Bonus Magic Damage per Essence lowered from 30 to 25.

Version 4.2.0

  • Dampeer Bloodthirst Bloodthirst
    • Passive attack speed bonus per essence reduced from 15 to 10.

Version 4.1.4

  • Dampeer Terrorize Terrorize
    • Bonus damage per essence increased from 25 to 40.
  • Dampeer Vampiric Flight Vampiric Flight
    • Bonus damage per essence increased from 15 to 30.
    • Bonus healing per essence increased from 5 to 10.
    • No longer has the line range indicator.
  • Dampeer Bloodthirst Bloodthirst
    • Passive attack speed bonus per essence increased from 10 to 15.
  • Dampeer Consume Consume
    • Now instantly kills creeps upon use.
    • Now gains 3 Essences if the target hero dies within 0.25 seconds, regardless of who the killer is.
    • New Staff of the Master Staff of the Master effect: Essence cap increases from 3 to 6. Now only loses 3 Essences on death.
      • Fear duration on Terrorize is capped at 2 seconds.

Version 4.0.0

  • Magic Armor decreased from 6 to 5.

Version 3.2.5

  • Dampeer Terrorize Terrorize
    • Reduces bonus damage granted from each essence from 30 to 25
  • Dampeer Vampiric Flight Vampiric Flight
    • Reduces bonus damage granted from each essence from 20 to 15
    • Fixed a string error with the heal per essence from 15 to 5 (gameplay values remain the same)
  • Dampeer Consume Consume
    • Reduces bonus damage granted from each essence from 40,60,80 to 35,55,75

Version 3.2.0

  • Dampeer Bloodthirst Bloodthirst
    • Each Essence now grants a bonus 10 Attack Speed

Version 2.6.32

  • Dampeer Consume Consume
    • Always grants a charge
    • Killing a Hero still grants 3 charges

Version 2.6.12

Version 2.5.20

  • Health regen reduced from 1.25 to 1
    • This is a part of a global change to all melee heroes.

Version 2.5.0

Version 2.2.0

  • Health regen increased from 0.25 to 1.25 health per second
    • This is a part of a global change to all melee heroes.

Version 2.0.39

  • Dampeer Terrorize Terrorize
    • Now applies a 50% movespeed slow to feared targets
  • Dampeer Consume Consume
    • Cooldown lowered from 50/40/30s to 30/30/30s
    • Essences gained from killing a hero increased from 1 to 3 (Killing a hero now gives 3 essences at all levels)

Version 2.0.34

  • Attach Range now 128 units
    • This is a part of a global change to all melee heroes.

Version 2.0.17

  • Made his Dampeer Vampiric Flight Vampiric Flight impact the main target when he is 60 units away instead of on top of them

Version 2.0.8

Version 2.0.5

Version 2.0.4

  • Hero Added



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Low Resolution Ranged All Solo Jungle Carry Support Initiator Ganker Pusher
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