Deadlift was human once, a prisoner of the Hellbourne named Eckol who was forced to turn his fellow prisoners into feed for the Fright Hounds. He had forsaken all hope when his long-lost wife, Reena, appeared next to him--she was next in line for the slaughter. Eckol found hope again, and courage. He fought to save Reena and escape the prison camp just as Calamity shattered Newerth closer to the Third Corruption. Reena was consumed by the spreading evil and pulled into the underworld while Eckol was torn apart by shrapnel and cursed with the power to raise the dead. He gathered the molten scraps of metal and used them to hold his ruined body together, vowing to fill the underworld with souls until he found Reena once again.
Deadlift is a melee teamfighter that specializes in bringing back dead units with his Resurrection ability. Using Onslaught, Deadlift is capable of devastating both heroes and structures, while Soul Syphon grants him bonus health whenever a nearby unit falls in battle.
Abilities[ | ]
Unholy Strength
[ Q ]
Cast Time: 0.3 / 0 seconds
Target Position
Enemy Units
Type - Magic
Deals damage to nearby enemies and steals strength from enemy heroes.
Deals 25/50/75/100 Magic Damage to enemies within radius of target position, stealing 4 (8) Strength from enemy heroes caught for 30 seconds. This effect stacks, and each stack is independent.
Non-hero enemies take 50/100/150/200 Magic Damage instead.
I'll just take that if you're not using it, thanks.
Notes
Maximum amount of Strength gained/lost from this ability is capped at 80.
Undead
Stats
Duration
6 seconds
Combat Type
Melee
Health
200
Damage
30
Armor
2
Magic Armor
0
Movement Speed
325
Sight Range
1000/600
Attack Range
90 (Melee)
Missile Speed
Instant
Base Attack Time
1.6
Attack Animation
0.35/0.35
Turn Rate
320
Gold
10
Experience
10
Onslaught
[ W ]
Cast Time: 0 / 0 seconds
Target Unit
Enemy Units & Towers
Type - Physical
Runs to the target with bonus movement and attack speed, forcing nearby ally creeps to attack the target.
Range: 1000 Mana Cost: 75/90/105/120 Cooldown: 30/26/22/18 seconds
Target an enemy unit or structure to run to them with 550 Movement Speed and Unitwalking, applying a 50% Movement Speed Slow for 2 seconds to the target and forcing all nearby allied non-hero units to do the same.
Also summons 2/3/4/5 Undead to help you upon use. Undead have 30 Attack Damage with a 1.6 second attack cooldown.
Affected ally units gain 20/40/60/80 Attack Speed and will be forced to attack the target for 6 seconds. During this time they deal 150% damage to structures, but deal 50% damage to all other units.
Have you lost your mind?
Notes
Non-hero allied units that come within 1000 units will be affected by Onslaught.
Units affected by Onslaught also have +10000% Movement Speed, 100% Movement Slow Reduction, and Unitwalking.
Onslaught is cancelled if the target moves more than 1100 units away from Deadlift.
Soul Syphon
[ E ]
Passive
Deadlift revels in death, gaining health as nearby units fall in battle.
Radius: 900
Passively regains 1/1.5/2/2.5% of Max Health for every creep and 4/6/8/10% of Max Health for every hero that dies nearby.
Newerth will be reborn!
Gravestone
Stats
Health
3 Hits
Gold
10
Notes
Gadget Immunity
Resurrection (Immortality)
[ R ]
Cast Time: 0.3 / 0 seconds
Self Position
Type - Superior Magic
Gives the ability to raise ally heroes and minions from the dead.
Revives all nearby ally units after a 3 second channel. Heroes resurrect with up to 100% Health and Mana, divided between the number of heroes resurrected. Non-hero units resurrect with 50% Health under Deadlift's control for 10 seconds.
Passively leaves a gravestone when an ally hero dies. Allies revived will neither leave a Gravestone nor lose gold from dying for 30 seconds.
Sometimes the hand of fate must be forced!
Notes
Ally heroes must have a standing gravestone in order to be revived.
The number of gravestones within radius will be shown as a charge counter on the skill icon.
While a recently revived hero does not lose gold on death, enemies can still gain gold and experience for killing them.
Target an enemy hero or structure to gain Max Movement Speed and charge towards your target. All nearby ally units and units under your control do the same.
Also summons 2/3/4/5 Undead upon use to help you for the duration. Undead have 30 Attack Damage with a 1.6 second attack cooldown.
All units gain 20/40/60/80 Attack Speed and are forced to attack the target for 6 seconds.
Deals 150% damage to structures and 50% damage to other units
If the target moves beyond 1100 units the effect is cancelled.
Upon use, revives all nearby ally units after a 3 second channel. Heroes resurrect with up to 100% Health and Mana, divided among the number of heroes resurrected. Non-hero units resurrect with 50% Health under Deadlift's control for 10 seconds.
Passively leaves a gravestone when an ally hero dies. Allies revived will neither leave a Gravestone nor lose gold from dying for 30 seconds.
Staff of the Master effect: Upon death, automatically triggers the ability after a 3 second delay if it is off cooldown, reviving yourself in the process as well with 100% Health and Mana. If it is on cooldown, Deadlift leaves behind his own Gravestone and revives after a 3 second delay. Own Gravestone dies in 3 hits.
Increased the target radius (creeps affected around the target) from 700 to 700/800/900/1000.
This change makes it so that your creeps from The Dead Shall Rise will be within range most of the time. Otherwise, your own creeps on the edge of Onslaught's cast range would not be affected.
Damage on creeps affected changed from "enemy creeps only deal 30% of damage" to "all units affected only deal 50% of damage against heroes."
Attack Speed bonus reduced from 20/50/80/110 to 0/25/50/75.
Target a location to begin channeling, sending a wave that deals 80/160/240/320 Magic Damage to enemies in a line.
Enemy heroes receive a 30% Movement Speed Slow for 0.5/1/1.5/2 seconds. Channelling further increases the slow strength by up to 60% and duration by up to 2 seconds, reaching full strength after 2 seconds of channeling.
Activate again while channelling to turn the wave toward your cursor. The wave will not travel further than 1000 range if the channel is cancelled.
Slow strength duration scales linearly from 30% to 90% with channel time.
The wave has a projectile speed of 700.
The wave is not removed immediately when channel is cancelled. Instead, the wave will travel its maximum distance before expiring.
When Death Grip is first cast, the wave will travel 2500 units in the target direction until a Turn is issued.
Each time a Turn is issued, the current Death Grip wave will expire and another wave projectile is created, which travels up to 1000 units in that direction.
Turn
[ Q ]
Cast Time: 0 / 0 seconds
No Target
Activate to turn the wave.
Range: 2100 Radius: 100 Cooldown: 0.1 seconds
Turns projectile toward your cursor while using Death Grip.
Onslaught (Pre-4.4.0)
[ W ]
Cast Time: 0 / 0 seconds
Target Unit
Enemy Units & Towers
Type - Physical
Forces nearby units to attack the target.
Range: 400/600/800/1000 Radius: 1000 Mana Cost: 75/90/105/120 Cooldown: 25/23/21/19 seconds
Target an enemy unit or structure to force all allied non-hero units within 1000 radius of yourself to attack the target for 6 seconds.
The target receives a 70% tapering Movement Slow 1.5 seconds.
Affected units gain max Movement Speed, Unitwalking, and 20/40/60/80 Attack Speed for the duration. Units affected deal 50% of their normal damage to heroes.
Kills made by affected units are credited to you.
Have you lost your mind?
Notes
Onslaught actually grants +522 Movement Speed to non-hero units, which means they can be reduced below max movespeed with enough Movement Slow effects.
Undead
Stats
Duration
60 seconds
Combat Type
Melee
Health
300
Damage
30
Armor
2
Magic Armor
0
Movement Speed
325
Sight Range
1000/600
Attack Range
90 (Melee)
Missile Speed
Instant
Base Attack Time
1.6
Attack Animation
0.35/0.35
Turn Rate
320
Gold
10
Experience
10
Notes
Unitwalking, Silenced
The Dead Shall Rise
[ E ]
Cast Time: 0.1 / 0.1 seconds
Passive
Activate to consume health to summon an undead and Passively raise nearby units from the dead
Passively revives Creeps and Neutrals that die nearby and has them assist you for 60 seconds. Revived units deal 50/75/100/125% damage and take 400/300/200/100%.
Maximum of 4 undead units.
Leveling this ability causes Onslaught to spawn 2 Undead to attack the target.
While revived units can be selected, they cannot be directly controlled and since they are silenced, they cannot cast abilities.
If an undead units gets more than 375 units away from Deadlift, they will be commanded to follow Deadlift and gain 200 Movement Speed until they get close to Deadlift.
Summoned undead units and revived undead units behave slightly differently from each other. While revived undead units copy Deadlift's commands and only attack whatever Deadlift is attacking, summoned undead units will continuously attack any nearby unit unless they become too far away from Deadlift.
Gravestone
Stats
Health
2 Hits
Gold
10
Notes
Gadget Immunity
Resurrection (Pre-4.4.0)
[ R ]
Cast Time: 0.5 / 0.5 seconds
Target Dual
Type - Superior Magic
Gives the ability to raise ally heroes from the dead.
Target a Gravestone that was left by a dead ally to revive them with 60/80/100% Health and Mana after a 3 second channel.
You and the targeted gravestone are revealed while channeling and the gravestone's health is doubled. Normally they die in 2 hits. Allies revived will not leave a Gravestone nor lose gold from dying for 30 seconds.
Sometimes the hand of fate must be forced!
Notes
When you are being targeted for a Resurrection, an option to accept or reject the Resurrection will pop up. Players have 20 seconds to decide and will revive as soon as either the channel completes or when Resurrection is accepted if it is.
If an ally rejects Resurrection, this ability will not be put on cooldown, provided their Gravestone is still standing.
While a recently revived hero does not lose gold on death, enemies can still gain gold and experience for killing it.
Undead
Stats
Duration
20/30/40/50 seconds
Combat Type
Melee
Health
300
Damage
30
Armor
2
Magic Armor
0
Movement Speed
325
Sight Range
1000/600
Attack Range
90 (Melee)
Missile Speed
Instant
Base Attack Time
1.6
Attack Animation
0.35/0.35
Turn Rate
320
Gold
10
Experience
10
Notes
Unitwalking
The Dead Shall Rise (Pre-4.0.0)
[ E ]
Cast Time: 0.1 / 0.1 seconds
Target Position
Enemy Heroes
Activate to consume health to summon an undead and Passively raise nearby units from the dead
Range: 700 Radius: 150 Mana Cost: 60 Cooldown: 10 seconds
Activate to deal 75/100/125/150 Magic Damage to enemy heroes in radius and summon 2 undead units that assist you for 20/30/40/50 seconds. Undead units have 300 Health, 30 Attack Damage.
Passively revives NPC Creeps and Neutrals (except mechanical units, Ancients, Bosses) that die within 1000 radius and have them assist you for 20/30/40/50 seconds. Revived units deal 50/75/100/125% damage and take 350/300/250/200% damage.
Maximum of 3/4/5/6 undead units. Units will not revive if the undead limit is reached. Undead units give 10 Gold and Experience to its killer.
Newerth will be reborn!
Notes
All undead units die when Deadlift dies.
There is a 2 second delay before a unit revives after dying.
When the maximum unit count is reached but other units are resurrected or spawned, the unit that has the lowest uptime will be killed.
Both summoned and revived units count towards the undead cap.
Undead units have Unitwalking and are Silenced.
While revived units can be selected, they cannot be directly controlled and since they are silenced, they cannot cast abilities.
If an undead units gets more than 375 units away from Deadlift, they will be commanded to follow Deadlift and gain 200 Movement Speed until they get close to Deadlift.
Summoned undead units and revived undead units behave slightly differently from each other. While revived undead units copy Deadlift's commands and only attack whatever Deadlift is attacking, summoned undead units will continuously attack any nearby unit unless they become too far away from Deadlift.