Born of the cruelly tainted lands of Newerth, Deadwood is the undead husk of the first Keeper of the Forest. All around him, living things wilt, and he has little hesitation to destroy trees or use them as weapons. Despite seeking the destruction of Newerth, he still commands the incredible strength and natural powers of a forest guardian, thus combining the cruelty of the Hellbourne with the powers that once belonged only to the Beast Horde.
A conjunction of Rotten Grasp and Willowmaker causes Deadwood to boast one of the highest spike damage outputs in Newerth. Uproot gives him nearly unparalleled early game damage, while Clearcutting makes him difficult to catch. However, his effectiveness fades as your opponents become more coordinated.
Abilities[ | ]
Rotten Grasp
[ Q ]
Cast Time: 0.15 / 0.85 seconds
Target Position
Enemy Units
Type - Magic
Calling upon the deep corruption underground, Deadwood can root anyone standing in the targeted area after a short delay.
Range: 1300 Radius: 200 Mana Cost: 90/100/110/120 Cooldown: 13 seconds
After a 1.35 second delay, spawns roots at the target position for 1.5/2/2.5/3 seconds. Applies Rotten Grasp to enemies who step in the roots.
You won't see this coming...
Rotten Grasp Effects
Immobilized -1/-2/-3/-4 Armor 100/150/200/250 Physical Damage taken over the state duration
Notes
Units caught by Rotten Grasp are also pushed 62 units towards the center over 0.4 seconds.
Magic immune enemies will take damage from the Rotten Grasp, but will not receive the Immobilize and Armor debuff.
Rotten Grasp deals 66.67/75/80/83.33 Physical Damage per second.
Uproot
[ W ]
Cast Time: 0.8 / 0 seconds
Target Unit
Trees
Type - Physical
Deadwood can turn any tree into a weapon by simply tearing it out of the ground. While holding a tree, he can throw it at an enemy, mini-stunning and snaring them.
Range: 100 Mana Cost: 20 Cooldown: 15 seconds
Activate to tear a tree from the ground, granting +15/30/45/60 Damage for 4 attacks. Can throw the tree at a target afterwards to deal Physical Damage equal to your Attack Damage, apply a 0.1 second stun and a tapering 75% Movement Speed debuff for 1.5/2/2.5/3 seconds.
A tree works well as a weapon.
Oakbolt
[ W ]
Cast Time: 0.3 / 0 seconds
Target Unit
Enemy Units and Trees
Type - Physical
Deadwood can turn any tree into a weapon by simply tearing it out of the ground. While holding a tree, he can throw it at an enemy, mini-stunning and snaring them.
Range: 650
Throws your tree at the target, stunning it for 0.1 seconds, dealing Physical Damage equal to your Attack Damage, and applies Son of a Birch for 1.5/2/2.5/3 seconds. Does not stun or slow Magic Immune units.
Oakbolt will automatically be used on your final attack if you are still holding a tree. If thrown at a tree, destroys that tree on impact.
Inspired by Stormbolt.
Son of a Birch Effects
75% Movement Speed Slow initially, tapering over duration
Clearcutting
[ E ]
Cast Time: 0 / 0 seconds
Self
Self
Deadwood, not known for his love of nature, can gain the ability to destroy trees he walks through. Empowered by the destruction he has caused, Deadwood gains Movement Speed, Attack Speed, and slow resistance when destroying trees.
Mana Cost: 50 Cooldown: 15 seconds
Applies Clearcutting to self for 10 seconds.
Outta the way, coming through!
Clearcutting Effects
Treewalking +30/45/60/75 Movement Speed Destroys trees that you walk over, granting 30/45/60/75 Movement Speed and 25/50/75/100% Slow Resistance for 2 seconds
Notes
Destroys trees in a 50 radius around Deadwood.
Willowmaker
[ R ]
Cast Time: 0.4 / 0.6 seconds
Target Unit
Enemy Units
Type - Physical
An ageless and powerful force, Deadwood uses his stump arm to punch an enemy, dealing massive damage and lowering the targets strength.
Range: 150 Mana Cost: 100 Cooldown: 100/80/60 (85/65/45) seconds
Target an enemy unit to gain 40% of their Strength for 7 (30) seconds and deal 200/400/600 Physical Damage plus bonus Physical Damage equal to 19x40% of the target's Strength.
Applies a 1.5 second Stun and applies a tapering 100% Movement Speed slow for 5 seconds.
Deadwood... PUNCH!
Notes
Slow decays to 50% after 2/2.5/3 seconds, then decays to 0% over the remaining duration.
Deadwood, not known for his love of nature, can gain the ability to destroy trees he walks through. Empowered by the destruction he has caused, Deadwood gains Movement Speed, Attack Speed, and slow resistance when destroying trees.
Mana Cost: 50 Cooldown: 15 seconds
Applies Clearcutting to self for 15 seconds. Destroys trees you walk through, granting one charge per tree destroyed. Maximum of 1/2/3/4 charges.
Outta the way, coming through!
Clearcutting Effects
Treewalking +6% Movement Speed per charge +15 Attack Speed per charge 25% Slow Resistance per charge