Enshrouded with shadows and the echoes of damned souls, the Defiler is a lover of decay and madness and agony. She draws strength from death around her, and can expel living, suffering shadows from her flesh. Wielding both deadly attacks and an unholy awe that strikes silence into her foes, she truly deserves her vile epithet: "Mistress of the Damned."
Defiler's primary source of damage output is through Unholy Expulsion, which requires that she stay alive. Survival items acquired through continued pushing with Wave of Death and Unholy Expulsion is what fuels her.
Abilities[ | ]
Wave of Death
[ Q ]
Cast Time: 0.5 / 0.8 seconds
Target Dual
Enemy Units
Type - Magic
Exercising her mastery over death, the Defiler sends forth a Wave of Death which damages enemies in a cone.
Range: 900 Mana Cost: 85/110/135/160 Cooldown: 8/7/6/5 seconds
Deals 100/175/250/325 Magic Damage to each target in a cone. Radius of line starts out at 110 and ends at 300.
Crossing the Styx!
Notes
Wave of Death deals damage in a cone that starts with 110 radius, travels 800 units, and ends with 300 radius.
Wave of Death can hit units up to 1210 units away.
Grave Silence
[ W ]
Cast Time: 0.5 / 0.3 seconds
Target Position
Enemy Units
Type - Magic
The Defiler forces images of slain warriors into the minds of her foes, commanding a moment of silence which prevents them from casting spells or using abilities.
Range: 900 Radius: 250/300/350/400 Mana Cost: 65 Cooldown: 13 seconds
Applies Grave Silence to targets in radius for 2/2.7/3.3/4 seconds.
I wrote the book on madness.
Grave Silence Effects
Silenced
Siphon Soul
[ E ]
Cast Time: 0.5 / 0.3 seconds
Target Unit
Enemy Heroes
Type - Magic
The Defiler latches onto a fragment of one's soul, siphoning the the essence of vitality and movement of the soul she latches into hers.
Range: 600 Mana Cost: 100/115/130/145 Cooldown: 15 seconds
Target an enemy hero to latch onto a fragment of their soul for up to 5 seconds, dealing 20 Magic Damage per second and heals self for 10 + 2/3/4/5% of the target's Max Health per second. The soul link has a leash range of 800 units.
While active, the soul link also reduces the target's Movement Speed by -15/-30/-45/-60 and increases Movement Speed to self by 7/14/21/28%.
The Defiler expels several invulnerable spirits from her form. The spirits may not be directly controlled but will attack nearby enemies and will attack any unit that the Defiler directly attacks. When Unholy Expulsion ends, the spirits will heal the Defiler.
Mana Cost: 200/300/400 Cooldown: 100 seconds
Spawns 8/15/22 invulnerable, flying spirits that follow you for 30 seconds.
Spirits deal 50 Physical Damage per attack (ignores Deflection) with an attack cooldown of 2 seconds, and have 650 Movement Speed. Spirits will attack your attack target or anything around you otherwise.
Upon completion, the spirits return and heal you for 100% of the damage they dealt.
With a Staff of the Master, Unholy Expulsion is replaced with a sub-ability for the duration.
With the maximum number of Spirits, Unholy Expulsion can deal up to 460/690/920 Physical Damage to a single target per attack instance.
Unholy Expatriation
[ R ]
Cast Time: 0 / 0 seconds
Target Unit
The Defiler expels several invulnerable spirits from her form. The spirits may not be directly controlled but will attack nearby enemies and will attack any unit that the Defiler directly attacks. When Unholy Expulsion ends, the spirits will heal the Defiler.
Range:1500 Cooldown: 10 seconds
Activate this ability while the spirits are active to quickly send them toward your target. Targeting enemy units and structures will send the spirits to attack once with 75% Attack Damage and then return to Defiler.
Targeting an allied hero will consume all spirits, healing the target for half of their stored damage.
The haunting of HoN!
Notes
Can be used while Silenced or Stunned.
When targeting an enemy, Spirits will have 800 Movement Speed until they attack, then return to Defiler at 1000 Movement Speed.
Each Spirit will deal 34.5 Physical Damage when targeted.
Deals up to 345/517.5/790 Physical Damage to a single target with the maximum number of Spirits.
Target an enemy hero to latch onto a fragment of their soul for up to 5 seconds, dealing 20 Magic Damage per second and heals self for 8 + 1/2/3/4% of the target's Max Health per second.
While active, the soul link also reduces the target's Movement Speed by 15% and increases Movement Speed to self by 15%.