No greater shame has the Beast Horde than the Demented Shaman: one of their holiest priests, an initiate into their deepest secrets and greatest lore, who betrayed his people and turned to join the Hellbourne. He is a force of corruption and outrage, draining the life of the land to heal those who would destroy it and defeat those who would defend it.
The Demented Shaman is able to play an offensive and defensive role simultaneously, as Unbreakable, Healing Wave, and Storm Cloud all have multiple uses. Because Storm Cloud reduces opponent Armor significantly, the Demented Shaman is best paired with a Physical Damage dealer.
Abilities[ | ]
Entangle
[ Q ]
Cast Time: 0.3 / 0.5 seconds
Target Unit
Enemy Units
Type - Magic
The Shaman entangles a target enemy unit in vines, slowing its Movement Speed for a short duration and very briefly stunning it. The vines then tighten around the target unit, causing a second stun a damage over time.
Range: 700 Mana Cost: 80/90/100/110 Cooldown: 15/13/11/9 seconds
Mini-stuns target and applies a 55% Movement Slow scaling to 55/70/85/100% Movement Slow for 2 seconds. Afterwards, applies a 0.3/0.6/0.9/1.2 second Stun and deals 80/120/160/200 Physical Damage over 8 seconds.
Say "No!" to weeds!
Entangled Effects 80/120/160/200 Physical Damage over 8 seconds
Notes
Deals 0.000001 Non-lethal True Damage to target upon being cast.
Hero under this effect can be denied by following some of general deny rules.
Healing Wave
[ W ]
Cast Time: 0.3 / 0.5 seconds
Target Unit
Organic Ally Units
Type - Physical
The Shaman casts a healing wave that can bounce between multiple allied units. The healing wave absorbs life from the area surrounding the healed unit, damaging enemy units in the immediate area around a healed unit.
Range: 750 Radius: 180 Mana Cost: 80/90/100/110 Cooldown: 12/10/8/6 seconds
Target an Ally (or self) to launch a wave which chains to the nearest 3/3/4/5 friendly targets. Affected ally units are Healed for 80/100/120/140 Health and deal 80/100/120/140 Physical Damage to enemy units around themselves.
Don't cry, it's just a flesh wound.
Notes
Healing Wave can deal up to 240/300/480/700 total Physical Damage.
Unbreakable
[ E ]
Cast Time: 0.15 / 0.65 seconds
Target Unit
Ally Heroes
The Shaman enchants a targeted allied unit with Unbreakable, preventing death for a short time.
Range: 650 Mana Cost: 100/110/120/130 Cooldown: 50/40/30/20 seconds
Target an Ally (or self) to apply Unbreakable to them for 5 seconds. While active, the target gains 20/30/40/50 bonus Damage. When receiving fatal damage, the target has their health set to 140/220/300/380.
While active passively, Unbreakable does not grant bonus damage.
No pain, no gain.
Unbreakable Effects
When taking fatal damage, sets your Health to 140/220/300/380 and dispels Unbreakable If fatal damage is not received, Unbreakable is transferred back to Demented Shaman
Notes
Unbreakable is not applied until the projectile impacts the target, which travels at 1200 speed.
Unbreakable sets the target's Health a specific value in case of Fatal Damage, and therefore is not affected by Reduced Healing effects (i.e.Lord Salforis's Mors Certissima and The Undying).
Unbreakable can't be dispelled or transferrable while it's applied on ally hero.
The bonus damage on targeting self is still either purgeable or transferrable.
Storm Cloud
[ R ]
Cast Time: 0.3 / 0.5 seconds
Target Position
All Heroes
Type - Physical
The Shaman conjures a storm on a target. Allied heroes will gain Armor over time, while enemy heroes will lose Armor over time.
Range: 2000 Radius: 575 Mana Cost: 100 Cooldown: 40 seconds
Target a location to apply Storm Cloud to all heroes in the area for 10/17/24(18/24/30) seconds.
Enemies lose Armor per second until -10/17/24(-18/24/30) Armor, then regains it over the rest of the duration.
Allies gain Armor per second until 10/17/24(18/24/30) Armor, then loses it over the rest of the duration.
I feel a storm coming!
Notes
Storm Cloud gains a charge every ±0.5 seconds. Each charge grants ±1.0 Armor.
Charges are capped at 10/17/24 (18/24/30), equal to ±10/17/24 (±18/24/30) Armor at 5/8.5/12 (9/12/15) seconds. Once the charge cap is reached, Storm Cloud will lose a charge every 0.5 seconds.
Cooldown changed from 60/45/30/15 seconds to 50/40/30/20 seconds.
Cooldown if the state is dispelled while in Passive mode changed from 15 seconds to 20 seconds.
State is now transferrable via Parasite's Facehug once again.
When receiving fatal damage, now sets the target's Health to 120/180/240/300 + 6/9/12/15% of the target's Max Health (instead of preventing their Health to be reduced below 1 for 5 seconds).
Target an Ally (or self) to apply Unbreakable to them for 5 seconds. While active, the target cannot die (health will not go below 1) and gains 15/30/45/60 bonus Damage.
When not on cooldown or not on another target, Unbreakable remains active indefinitely on Demented Shaman until he takes fatal damage, upon which it will expire 2 seconds after that occurs. While active passively, Unbreakable does not grant bonus damage.
Grants the target 20/40/60 bonus Attack Damage and protects them from fatal damage.
Taking fatal damage sets the target's health to 300/500/700, dispels Unbreakable and places the skill on cooldown.
When not on cooldown or not on another target, Unbreakable remains active indefinitely on Demented Shaman until fatal damage is received.
Activate and target another ally hero to transfer Unbreakable's effects to them for 15 seconds.
If the target does not receive fatal damage while Unbreakable is active on them, Demented Shaman will receive Unbreakable's effects indefinitely and Unbreakable's cooldown is reset.
Unbreakable will expire on Demented Shaman if he casts this skill on another unit, the effect is procced, or if Unbreakable is purged.
Target allied hero is affected with Unbreakable (state) for 6 seconds.
Affected hero gains 15/30/45/60 Attack Damage and if he receives fatal damage while affected by Unbreakable, he does not die and is instead restored to 150/250/350/450 health
Applies Arcane Hide to target for 15 seconds with 5 charges. Each time target is damaged by a Hero, Tower, or Boss, 1 charge is removed. Damage over time effects are not reduced and do not remove charges.
Arcane Hide is removed when no charges remain or after 400 damage has been absorbed.
Effects: Reduces incoming non-DOT damage from Heroes, Towers, or Bosses by 50%
Applies Arcane Hide to target for 20 seconds with 3/4/5/6 charges
Each time target is attacked, 1 charge is removed. Arcane Hide expires when no charges remain
Effects: Reduces incoming attack damage by 50%.
Legacy Abilities[ | ]
Entangle
[ Q ]
Cast Time: 0.3 / 0.5 seconds
Target Unit
Enemy Units
Type - Magic
The Shaman entangles a target enemy unit in vines, slowing its Movement Speed for a short duration and very briefly stunning it. The vines then tighten around the target unit, causing a second stun a damage over time and then it spawns minions around the target which deal attack damage.
Range: 700 Mana Cost: 80/90/100/110 Cooldown: 15/13/11/9 seconds
Mini-stuns target and applies a 50% Movement Speed Slow scaling to 50/65/80/100% Movement Speed Slow for 2 seconds. Afterwards, applies a 0/0.4/0.8/1.2 second Stun and deals 65/100/135/170 Physical Damage over 8 seconds.
Also spawns 1/1/1/2 Shaman Minions around the target for 4 seconds, dealing 10 Attack Damage per attack.
Say "No!" to weeds!
Entangled Effects 65/100/135/170 Physical Damage over 8 seconds
Notes
Entangled deals 65/100/135/170 Physical Damage over 8 seconds.
Storm Cloud
[ W ]
Cast Time: 0.3 / 0.5 seconds
Target Unit
All Heroes
Type - Physical
The Shaman conjures a storm on a target. Allied heroes will gain Armor over time, while enemy heroes will lose Armor over time.
Range: 1200 Radius: 550 Mana Cost: 55/70/85/100 Cooldown: 10 seconds
Target an ally or enemy hero to apply Storm Cloud that follows the target around for 10 seconds.
Target on Enemy Hero to lower Armor of targeted enemy and all enemy heroes within radius until -4/6/8/10 Armor halfway through the state duration, then regains it over the rest of the duration .
Target on Ally Hero to gain Armor of targeted ally and all ally heroes within radius until 4/6/8/10 Armor halfway through the state duration, then loses it over the rest of the duration.
I feel a storm coming!
Notes
Introduced on version 4.0.0 and reverted into ultimate ability once again on version 4.6.3.
Storm Cloud gains a charge every ±0.25 seconds. Each charge grants roughly ±0.2/0.3/0.4/0.5 Armor.
Charges are capped at 20, equal to ±4/6/8/10 Armor at 5 seconds. Once the charge cap is reached, Storm Cloud will lose a charge every 0.25 seconds.
Nearby units receive the same number of charges as the main target when Storm Cloud's effect is applied to them. It is removed when they are not within range of the main target during each charge interval.
Both the Storm Cloud effect on the main target and secondary targets cannot be transferred.
Unbreakable
[ W ]
Cast Time: 0.15 / 0.65 seconds
Target Unit
Ally Heroes
The Shaman enchants a targeted allied unit with Unbreakable giving them bonus attack damage and preventing death by setting their HP to a specific value if fatal damage is received.
Range: 600 Mana Cost: 85 Cooldown: 30/25/20/15 seconds
Target allied hero is affected with Unbreakable (state) for 6 seconds.
No pain, no gain.
Unbreakable Effects
Affected hero gains 15/30/45/60 Attack Damage and if he receives fatal damage while affected by Unbreakable, he does not die and his HP will be set to 125/200/275/350 health.
Unbreakable is dispelled when it prevents the target's death.
Notes
Reworked on version 4.0.0 and reintroduce on version 4.7.3.
Unbreakable is not applied until the projectile impacts the target, which travels at 1200 speed.
Unbreakable's revival directly sets the target's Health to the amount, and is not affected by Reduced Healing effects (i.e.Lord Salforis's Mors Certissima and The Undying).
Storm Cloud (Thunderstorm Cloud)
[ R ]
Cast Time: 0.3 / 0.5 seconds
Target Position
All Heroes
Type - Magic
The Shaman conjures a storm at a target location. All heroes within the radius of the storm when it first appears will be affected by it. Allied heroes will gain Armor over time, while enemy heroes will lose Armor over time.
Applies Storm Shield to allies and Storm Strike to enemies in a 700 (900) radius for 12/18/24 (18/24/30) seconds.
I feel a storm coming!
Storm Shield Effects
+1 Armor per charge Adds 1 charge per second
Storm Strike Effects
-1 Armor per charge Adds 1 charge per second
Notes
Reworked on version 4.0.0 and reintroduce on version 4.6.3.
Arcane Hide
[ W ]
Cast Time: 0.3 / 0.5 seconds
Target Unit
Ally Units
Type - Magic
The Shaman enchants a targeted allied unit with an Arcane Hide that reduces all incoming damage for a limited number of attacks
Range: 600 Mana Cost: 85 Cooldown: 15 seconds
Applies Arcane Hide to target for 15 seconds with 5 charges. Each time target is damaged by a Hero, Tower, or Boss, 1 charge is removed. Damage over time effects are not reduced and do not remove charges.
Arcane Hide is removed when no charges remain or after 100/200/300/400 damage has been absorbed.
No pain, no gain.
Arcane Hide Effects
Reduces incoming non-DOT damage from Heroes, Towers, or Bosses by 50%
Notes
Arcade Hide is not applied until the projectile impacts the target, which travels at 800 speed.