Heroes of Newerth Wiki
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A last-hit, as the name implies, is delivering the killing blow, or last hit, to a target. This earns you gold if the target is an enemy, or denies nearby opposing Heroes gold and experience if the target is friendly.

  • When you last-hit a tower or Kongor Kongor, you will receive the gold bounty for it, but not the bonus gold that is announced in the chatbox.

Deny[ | ]

Denying is the process of last-hitting allied creeps to reduce experience gained from creep deaths to enemy heroes, as well as denying them the opportunity to last-hit them. It is also possible to deny buildings in the same way.

  • Allied Creeps cannot be attacked (for purposes of denying) until they have less than 50% health.
  • Denying a creep will give 67% experience to all enemy melee heroes 33% experience to all ranged heroes within range, before experience distribution.
  • Allied Buildings cannot be attacked (for purposes of denying) until they have less than 10% health.
  • If you attempt to deny an undeniable target, you will receive the message: "Target is invulnerable".
  • Denying a building gives 100 bonus gold the opponent heroes and is announced in the UI.
  • It is also possible to deny heroes. An ally hero can be denied if he has less than 10% health and is affected by a DoT. Enemy heroes will not receive bonus gold and XP for hero kills, but will still gain the default gold and XP bonus for being within 1000 units within the dead hero. You can also use allied non-hero units to deny heroes.
  • Some heroes can also deny themselves by taking lethal damage from a self-damaging skill (i.e. Accursed Accursed's Accursed Cauterize Cauterize).

Technique[ | ]

To deny a creep or tower, simply issue the attack command ("A" by default) when the creep or tower is deniable. Remember, to successfully deny a creep or a tower you have to make sure that you get the last hit. Denying is a skill that takes time to pick up, but here are some important things to keep in mind:

  • Observe the rate at which your creeps are losing health and make sure you account for this when you go to deny.
  • Timing is key. Consider your projectile speed if you are a ranged hero and account for it if you intend to deny a creep. If you are missing denies because of your projectile travel time, consider getting closer to your creeps so your projectile will hit sooner.
  • Sometimes, it's important for you to focus on denies while your lane partner last-hits the enemy creeps. This is especially applicable in a situation where you are playing Support and your lane partner is a Carry.
  • Denying catapults should take priority over creeps as they give more gold and XP to the enemy.
  • There are times when it can be counter-productive to deny creeps or catapults. For instance, if you intend to push a lane an extra creep means at least one extra shot fired from the tower.

Video[ | ]

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