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Hellbourne.png Hellbourne
Strengthlogo.gif 25 Agilitylogo.gif 14 Intelligencelogo.gif 14
(+3.0) (+1.5) (+1.5)
Level 1 16 25
Health 625 1518 2373
Mana 182 494 910
Damage 52-58 99-105 144-150
Armor 1.16 4.52 9
Attack Speed 0.67 0.8 1
Movement Speed 285
Magic Armor 5
Base Health Regen 1.00
Attack Range 150 (Melee)
Missile Speed Instant
Base Attack Time 1.7
Attack Animation 0.5/0.5
Turn Rate 450

Info[edit | edit source]

Consuming and destroying all in its path, the corpulent, putrid Devourer exists only to feed. No pain can match the agony of its hunger, and so it shrugs off all attacks, spreading its rot and disease across the battlefield like doom itself.

Abilities[edit | edit source]

Guttling Hook (Extra Hungry Hook)
[ Q ]
Devourer Guttling Hook.jpg
Cast Time: 0.3 / 0.3 seconds
Target Position
Type - Physical
The Devourer launches his Guttling Hook at a target unit or location. The first targetable unit that touches the hook will be dragged back to the Devourer.
Range: 1000/1100/1200/1300 (1600)
Mana Cost: 110/120/130/140
Cooldown: 14 (6) seconds
Deals 90/180/270/360 Physical Damage to target and interrupts channeling abilities. Drags the target to self.
Get over here!
  • The hook travels at 1600 speed and has a touch radius of 75.
  • The hook can grab ally or enemy units, but cannot grab non-organic units (i.e. Siege creeps).
  • The hook cannot grab anything on its way back.
  • Enemies are stunned for 0.1 seconds upon taking damage.
  • Unit is stunned while being pulled back, including allies.
  • A unit can be pulled at most 1620 (1920) units by the hook. (i.e. Devourer uses a Portal Key while a unit is being pulled back.)

[ W ]
Devourer Decay.jpg
Cast Time: 0 / 0 seconds
The Devourer allows himself to decay, draining his Health over time and releasing poisonous gasses that both damage and slow nearby enemy units.
Radius: 250
Applies Decay to enemy targets in radius and deals 30/60/90/120 Magic Damage per second to self.

The Movement Slow persists for 2 seconds after an enemy leaves the Decay radius.

What's that smell?

Decay Effects
20% Movement Slow
30/60/90/120 Magic Damage per second

  • Can cast while channeling.
  • Decay self-damage is lethal and can be used to deny yourself. If you have taken hero damage within 1 second upon dying from Decay, the kill credit goes to the last hero who attacked you.
  • Decay will interrupt effects such as Health Potion healing, but does not put Portal Key on cooldown.
  • Devour can extend the radius of Decay up to 340/370/400.

Cadaver Armor
[ E ]
Devourer Cadaver Armor.jpg
Aura Enemy Heroes
This grotesque armor increases the Devourer's Magic Armor and permanently adds strength for each nearby hero kill or each kill he makes.
Radius: 500
Passively grants 0/1/2/3/4 Magic Armor.

Permanently gain 0/1/1.5/2/2.5 Strength when a nearby enemy hero dies.

Evil never dies!
  • This ability is automatically leveled at the start of the game.
  • Strength is gained when Devourer kills a hero (regardless of range) or if an enemy heroes dies with in 1150 radius of Devourer.
  • Strength counter stops at 126 but the actual STR keep going up.

[ R ]
Devourer Devour.jpg
Cast Time: 0.25 / 0 seconds
Target Unit Enemy Units
Type - Superior Magic
The Devourer grabs a target enemy and feasts on their flesh, dealing massive damage for every second he feeds while increasing his own power.
Range: 160
Mana Cost: 100/135/170
Cooldown: 30 seconds
Channeling Time: 3 seconds
Target an enemy unit and channel to deal 75/125/175 Magic Damage per second and Heal Devourer for that amount, and apply Stun for up to 3 seconds. For each second that Devour is channeled, Devourer temporarily gains increased radius on Decay.
Dahmer Reincarnate!

Devour Effects
75/125/175 Magic Damage per second

  • Channeling is cancelled if target is moved more than 400 units away from Devourer.
  • Devourer will gain an assist if target was killed during the cast time, before it deals damage to the target.
  • Deals up to 225/375/525 Magic Damage.

Alt Avatars[edit | edit source]

Changelog[edit | edit source]

Version 4.5.1

  • Strength gain per level reduced from 3.2 to 3.0.
  • Starting Armor reduced from 2.96 to 1.16.
  • Devourer Guttling Hook.jpg Guttling Hook
    • Range changed from 1100 to 1000/1100/1200/1300.
    • Mana Cost reduced from 140 to 110/120/130/140.
    • Physical Damage reduced from 100/200/300/400 to 90/180/270/360.
  • Devourer Decay.jpg Decay
    • Magic Damage per second to enemies and self increased from 25/50/75/100 to 30/60/90/120.
  • Devourer Cadaver Armor.jpg Cadaver Armor
    • Strength gain when a nearby enemy hero dies increased from 1 to 1/1.5/2/2.5.
    • Radius for assist Strength collection reduced from 1150 to 500.
  • Devourer Devour.jpg Devour
    • No longer gains Max Health from the channel.
    • Devour now directly heals Devourer for the damage dealt.

Version 4.2.0

  • Devourer Guttling Hook.jpg Guttling Hook
    • New Staff of the Master.jpg Staff of the Master effect: Increases range by 500 (1600 total) and reduces the cooldown from 14 seconds to 6 seconds.
    • Staff of the Master also increases the maximum range that you can pull a target from 1440 to 1920.
  • Devourer Devour.jpg Devour

Version 4.0.0

  • Magic Armor decreased from 5.5 to 4.

Version 3.9.1

  • Devourer Guttling Hook.jpg Guttling Hook
    • Cast time decreased from 1400ms to 600ms.
      • Cast action time remains unchanged.
  • Devourer Devour.jpg Devour
    • Cast action time and cast time reduced from 300ms to 250ms.

Version 3.7.0

  • Devourer Cadaver Armor.jpg Cadaver Armor
    • One point in this skill is automatically acquired at the start of the game, granting the Strength gain passive effects
      • Skill now has 5 levels

Version 3.4.0

  • Devourer Decay.jpg Decay
    • Can no longer self deny within one second of taking damage from another player

Version 3.2.5

  • Devourer Devour.jpg Devour
    • Removed the increase in attack damage that you gain from channeling the ultimate.

Version 3.1.0

  • Devourer Devour.jpg Devour
    • Now Immobilizes the target

Version 2.6.10

  • Devourer Devour.jpg Devour
    • Manacost rescaled from 100/130/170 to 100/135/170

Version 2.5.20

  • Health regen reduced from 1.25 to 1
    • This is a part of a global change to all melee heroes.

Version 2.5.8

  • Devourer Devour.jpg Devour
    • Unbinds the target on impact (prevents Valkyrie's Courageous Leap cancels for instance)
    • Give assists properly if it did no damage

Version 2.2.0

  • Health regen increased from 0.25 to 1.25 health per second
    • This is a part of a global change to all melee heroes.
  • Devourer Cadaver Armor.jpg Cadaver Armor
    • Strength Gain radius increased from 400 to 1150 units

Version 2.0.34

  • Attach Range now 128 units
    • This is a part of a global change to all melee heroes.

Version 2.0.17

Version 1.0.15

  • Devourer Devour.jpg Devour
    • Maximum health gained from devouring from 100/150/200 to 75/125/175 per charge

Version 1.0.13

  • Devourer Decay.jpg Decay
    • Striders will now be 'turned off' while Decay is activated
  • Devourer Cadaver Armor.jpg Cadaver Armor
    • Lower strength gain to 1 per kill
  • Devourer Devour.jpg Devour
    • Devourer Decay.jpg Decay increase range rebalanced from 50 per charge/level to 30/40/50 per charge/level

Version 1.0.1

  • Base Armor increased from 1.96 to 2.96.

Version 0.3.2


  • Devourer Guttling Hook.jpg Guttling Hook
    • Radius increased from 60 to 75, will consistently hit targets in 75 radius regardless of angle.
  • Devourer Cadaver Armor.jpg Cadaver Armor
    • No longer gains strength from illusions

Version 0.1.66

  • Devourer Decay.jpg Decay
    • Slow persists on a target for 2 seconds after it leaves the area of effect.

Version 0.1.63

  • Devourer Guttling Hook.jpg Guttling Hook
    • Range is now 1100 at all levels.
    • Now returns to Devourer if he moves (like Maliken?s Sword Throw)
    • Can only drag a unit a maximum of 1440 units.

Version 0.1.53

  • Devourer Devour.jpg Devour
    • Acts as a stun, allowing players to queue up spells while disabled.

Version 0.1.51

  • Devourer Devour.jpg Devour
    • Maximum channel range increased from 260 to 400.

Version 0.1.50

  • Devourer Cadaver Armor.jpg Cadaver Armor Reworked:
    • Any enemy hero killed in a 400 radius of devourer will grant him the +0.9/1.2/1.5/1.8 strength that he normally gains from killing a hero
    • Strength gained from creep kills reduced from +0.03/0.06/0.09/0.12 to +0.03/0.05/0.07/0.09.

Version 0.1.47

  • Devourer Guttling Hook.jpg Guttling Hook
    • Range increased, touch radius decreased. Total range now 1160.
    • Brings targets next to Devourer, not 128 units away.

Version 0.1.45

Version 0.1.42

  • Devourer Guttling Hook.jpg Guttling Hook
    • grab hit box lowered by 10, lowered the casting range on hook to 900, projectile still travels 1000 units.
  • Devourer Devour.jpg Devour
    • Boosted by Staff of the Master.
    • Heals self equal to the damage done. Deals additional 0.75 * Strength Magic damage per second

Version 0.1.30

Version 0.1.26

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