A Disjoint causes the unit to effectively "avoid" a projectile that is being targeted at them and in motion.
On disjoint, the projectile's effects become nullified, negating any damage or status effects it would apply to them. The projectiles stops at the location of the disjoint. Disjoint does not negate AoE effects such as Hammerstorm's Hammer Throw.
Several abilities have the disjoint effect hard-coded into it. There are also other effects that act like disjoint, but technically aren't. If a unit goes into Stealth and completely fades out while the projectile is in motion and is not being revealed by True Sight, it will behave like a disjoint and negate the projectile. If a unit is invulnerable right as the projectile impacts them, it also behaves like a disjoint and negates the effects of the projectile.
Furthermore, a few projectiles cannot be disjointed at all.
Abilities that disjoint[edit | edit source]
(This list only includes hard-coded disjoints.)
Undisjointable projectiles[edit | edit source]
- Arachna's Spider Sting
- Artillery's Homing Missile
- Plague Rider's Plague Carrier
- Pyromancer's Blazing Strike
- Witch Slayer's Silver Bullet