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Doctor Repulsor
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Doctor Repulsor
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==Changelog== {{Changelog| '''[[Version 4.10.1]]''' *{{si|Doctor Repulsor|Ludicrous Speed}} ** Cooldown increased from 0.5 seconds to 1.2/0.85/0.5 seconds. '''[[Version 4.10.0]]''' *{{si|Doctor Repulsor|Ludicrous Speed}} ** Cooldown increased from 0.4 seconds to 0.5 seconds. ** Passive Mana Regeneration changed from 2/4/6 + 0/50/100% to 2/3/4 + 0/40/80%. ** Mana spent from this ability no longer triggers effects that occur when mana is spent (e.g., Nome's Wisdom). '''[[Version 4.9.3]]''' * '''Attack Range''' reduced from 500 to 450. * '''Base Movement Speed''' reduced from 295 to 285. '''[[Version 4.8.5.1]]''' * '''Attack Action Time''' increased from 350ms to 400ms. * {{si|Doctor Repulsor|Opposite Charges}} ** Duration reduced from 1/1.4/1.8/2.2 seconds to 0.8/1.2/1.6/2 seconds. * {{si|Doctor Repulsor|Electric Frenzy}} ** Magic Damage reduced from 40/60/80/100 to 35/50/65/80. ** Ability is no longer activatable & is no longer connected to {{si|Doctor Repulsor|Opposite Charges}}. ** Auto-attack reset mechanic now has a cooldown of 4/3/2/1 seconds. *** The bonus Magic Damage will still be added to auto-attack even if the ability is on cooldown. * {{si|Doctor Repulsor|Ludicrous Speed}} ** Initial Mana Cost increased from (15 + 7% of Max Mana) to (20 + 8% of Max Mana). ** Mana Cost per 100 units travelled reduced from (10 + 1% of Max Mana) to (10 + 0.9% of Max Mana). '''[[Version 4.8.5]]''' * '''Starting Attack Damage''' changed from 47-57 to 50-54. * '''Attack Action Time''' reduced from 500ms to 350ms. * {{si|Doctor Repulsor|Magnetic Contraption}} ** Cooldown increased from 4 seconds to 10/8/6/4 seconds. ** Cast backswing reduced from 400ms to 300ms. * {{si|Doctor Repulsor|Opposite Charges}} ** Mana Cost reduced from 100 to 70/80/90/100. ** Duration reduced from 1/1.5/2/2.5 seconds to 1/1.4/1.8/2.2 seconds. ** No longer applies a Movement Speed Slow to self upon use.Β * {{si|Doctor Repulsor|Electric Frenzy}} ** Resets auto-attack cooldown to self upon using an ability. ** Magic Damage increased from 30/50/70/90 to 40/60/80/100. ** Grants +50 Attack Speed for the boosted attack (helps make this one attack launch faster). * {{si|Doctor Repulsor|Ludicrous Speed}} ** No longer resets auto-attack cooldown to self upon use. ** No longer Stunned while travelling. Instead, perplexes self (unable to use items) while travelling and 0.8 seconds after exiting {{si|Doctor Repulsor|Ludicrous Speed}} state. ** Magic Damage dealt per 100 units travelled reduced from 15/20/25 to 6/12/18. ** Max Magic Damage dealt per instance reduced from 300/400/500 to 200/300/400. ** Cooldown increased from 0.3 seconds to 0.4 seconds. '''[[Version 4.8.0]]''' * {{si|Doctor Repulsor|Opposite Charges}} ** Ability can now be used on the closest enemy hero within its cast range from the caster via activation of the third ability of this hero as a sub-ability (default hotkey is "E"). * {{si|Doctor Repulsor|Ludicrous Speed}} ** Cooldown reduced from 0.4 seconds to 0.3 seconds. ** Grants 2/4/6 + 0/50/100% Mana Regeneration to self passively. '''[[Version 4.7.7]]''' * {{si|Doctor Repulsor|Ludicrous Speed}} ** Disables self from auto-attacking, activating items, and activating abilities in {{si|Doctor Repulsor|Ludicrous Speed}} state. '''[[Version 4.7.5]]''' * {{si|Doctor Repulsor|Ludicrous Speed}} ** Cooldown reduced from 0.5 seconds to 0.4 seconds. ** New {{ii|Staff of the Master}} effects: *** Reduces the Cooldown to 0 second. *** Initial % Mana Cost changed to 6%. *** % Mana Cost per 100 units travelled changed to 0.75%. '''[[Version 4.7.4]]''' * '''Attack Range''' increased from 450 to 500. * {{si|Doctor Repulsor|Magnetic Contraption}} ** Magic Damage reduced from 120/170/225/280 to 105/160/215/270. ** Mana Cost reduced from 85/90/95/100 to 70/80/90/100. ** Cooldown increased from 3.5 seconds to 4 seconds. * {{si|Doctor Repulsor|Ludicrous Speed}} ** Now has a 0.5 second cooldown. ** The ability cooldown starts again after exiting {{si|Doctor Repulsor|Ludicrous Speed}} state. '''[[Version 4.7.2]]''' * {{si|Doctor Repulsor|Magnetic Contraption}} ** Magic Damage increased from 100/160/220/280 to 120/170/225/280. ** Mana Cost increased from 70/80/90/100 to 85/90/95/100. ** Cooldown reduced from 4 seconds to 3.5 seconds. * {{si|Doctor Repulsor|Opposite Charges}} ** Cooldown reduced from 20 seconds to 16 seconds. '''[[Version 4.7.1]]''' * {{si|Doctor Repulsor|Ludicrous Speed}} ** Damage per 100 distance travelled increased from 10/15/20 to 15/20/25. *** Maximum Damage increased from 200/300/400 to 300/400/500. '''[[Version 4.5.5]]''' * {{si|Doctor Repulsor|Ludicrous Speed}} ** Damage per 100 distance travelled decreased from 15/20/25 to 10/15/20. *** Maximum Damage decreased from 300/400/500 to 200/300/400. '''[[Version 4.5.4]]''' * {{si|Doctor Repulsor|Magnetic Contraption}} ** Magic Damage changed from 110/160/210/260 to 100/160/220/280. * {{si|Doctor Repulsor|Ludicrous Speed}} ** Damage per 100 distance travelled increased from 6/9/12 to 15/20/25. *** Maximum Damage increased from 120/180/240 to 300/400/500. '''[[Version 4.5.0]]''' * '''Armor''' increased from 2.6 to 3.1. * '''Base Agility''' increased from 20 to 22. * {{si|Doctor Repulsor|Magnetic Contraption}} ** Magic Damage increased from 100/150/200/250 to 110/160/210/260. '''[[Version 4.4.1]]''' *{{si|Doctor Repulsor|Electric Frenzy}} ** Magic Damage increased from 30/45/60/75 to 30/50/70/90. '''[[Version 4.4.0]]''' *{{si|Doctor Repulsor|Ludicrous Speed}} ** Now deals 6/9/12 Magic Damage per 100 units traveled in a 200 unit line, up to 120/180/240 Magic Damage. Deals half damage to creeps. ** No longer passively grants Intelligence to Doctor Repulsor. ** Attack action time (i.e. the "windup time" before an attack) is now set to 0 while Ludicrous Speed is active. ** Attack cooldown is also reset when Ludicrous Speed is cast. *** This ensures that Doctor Repulsor can launch an autoattack when he uses Ludicrous Speed. ** Turn rate is now set to 9000 while Ludicrous Speed is active. '''[[Version 4.3.0]]''' * '''Base Agility''' lowered from 22 to 20. * '''Intelligence gain per level''' increased from 2.6 to 3.0. *{{si|Doctor Repulsor|Magnetic Contraption}} ** Magic Damage increased from 70/130/190/250 to 100/150/200/250. '''[[Version 4.0.0]]''' * '''Magic Armor''' increased from 4.5 to 6. * '''Armor''' decreased from 3.1 to 2.6. *{{si|Doctor Repulsor|Ludicrous Speed}} ** No longer deals damage to enemies when passing through them. ** Now passively grants 15/30/45 Intelligence to Doctor Repulsor. ** Speed increased from 1500/2000/2500 to 1500/2500/3500 units per second. '''[[Version 3.9.12]]''' * {{si|Doctor Repulsor|Magnetic Contraption}} ** Magic Damage decreased from 125/170/215/260 to 70/130/190/250. ** Reduced vision range from 800 to 400. '''[[Version 3.9.8]]''' (Undocumented revert changes) * '''Base Armor''' increased from 3.1 to 4.1. * '''Magic Armor''' increased from 4.5 to 5.5. '''Undocumented Change''' ''(submitted & verified by ElementUser) since May 2016'' * '''Base Armor''' decreased from 4.1 to 3.1. * '''Magic Armor''' decreased from 5.5 to 4.5. *{{Si|Doctor Repulsor|Magnetic Contraption}} **Magic Damage decreased from 140/180/220/260 to 125/170/215/260. **Clearvision radius decreased from 800 to 500. '''[[Version 3.8.0]]''' * '''Movement Speed''' decreased from 305 to 295. '''[[Version 3.7.0]]''' *'''Attack Range''' lowered from 500 to 450 '''[[Version 3.6.2]]''' *'''Base Strength''' decreased from 19 to 17 '''[[Version 3.2.5]]''' *{{Si|Doctor Repulsor|Ludicrous Speed}} **Increased the speed from 1250/1875/2500 to 1500/2000/2500 '''[[Version 3.2.0]]''' *'''Base Strength''' increased from 17 to 19 *'''Base Movement Speed''' increased from 295 to 305 *{{Si|Doctor Repulsor|Magnetic Contraption}} **Lifetime increased from 12 to 16 seconds '''[[Version 1.0.13]]''' *'''Base Intelligence''' from 27 to 25 *'''Base Armor''' lowered from 5.1 to 4.1 *{{Si|Doctor Repulsor|Magnetic Contraption}} **Still happens instantly, added a 400ms backswing. *{{Si|Doctor Repulsor|Electric Frenzy}} **Attack Speed slow is now -50 instead of -50% *{{Si|Doctor Repulsor|Ludicrous Speed}} **Tree destruction radius reduced from 100 to 75 **Can no longer use Ludicrous Speed while immobilized '''[[Version 1.0.9]]''' *{{Si|Doctor Repulsor|Magnetic Contraption}} **Increased vision range from 300 to 800 **Fixed an issue with sounds where some super human players could hear high frequencies *{{Si|Doctor Repulsor|Ludicrous Speed}} **Radius of tree killing lowered from 150 to 100 **No longer disarmed while using Ludicrous Speed '''[[Version 1.0.7]]''' *Hero Added }} {{Heronav}} [[Category:DotA Ports]]
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