Info
Lore: | The storied professor of archaeology had never been content. The earth was full of artifacts; artifacts that held secrets to the prior lives of men. Science, psychology, sociology... the forgotten vices of man and the primal tenets of the Hellbourne, poured into the professor as he absorbed the forbidden knowledge and was consumed. Devoid of free will, he is now a slave to the power he once coveted. |
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Abilities
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Alt Avatars
Doctor Repulsor Alt Avatars | ||||||||||||||||||
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[Edit] [Edit Info] |
Changelog
- Attack Action Time increased from 350ms to 400ms.
- Opposite Charges
- Duration reduced from 1/1.4/1.8/2.2 seconds to 0.8/1.2/1.6/2 seconds.
- Electric Frenzy
- Magic Damage reduced from 40/60/80/100 to 35/50/65/80.
- Ability is no longer activatable & is no longer connected to Opposite Charges.
- Auto-attack reset mechanic now has a cooldown of 4/3/2/1 seconds.
- The bonus Magic Damage will still be added to auto-attack even if the ability is on cooldown.
- Ludicrous Speed
- Initial Mana Cost increased from (15 + 7% of Max Mana) to (20 + 8% of Max Mana).
- Mana Cost per 100 units travelled reduced from (10 + 1% of Max Mana) to (10 + 0.9% of Max Mana).
- Starting Attack Damage changed from 47-57 to 50-54.
- Attack Action Time reduced from 500ms to 350ms.
- Magnetic Contraption
- Cooldown increased from 4 seconds to 10/8/6/4 seconds.
- Cast backswing reduced from 400ms to 300ms.
- Opposite Charges
- Mana Cost reduced from 100 to 70/80/90/100.
- Duration reduced from 1/1.5/2/2.5 seconds to 1/1.4/1.8/2.2 seconds.
- No longer applies a Movement Speed Slow to self upon use.
- Electric Frenzy
- Resets auto-attack cooldown to self upon using an ability.
- Magic Damage increased from 30/50/70/90 to 40/60/80/100.
- Grants +50 Attack Speed for the boosted attack (helps make this one attack launch faster).
- Ludicrous Speed
- No longer resets auto-attack cooldown to self upon use.
- No longer Stunned while travelling. Instead, perplexes self (unable to use items) while travelling and 0.8 seconds after exiting Ludicrous Speed state.
- Magic Damage dealt per 100 units travelled reduced from 15/20/25 to 6/12/18.
- Max Magic Damage dealt per instance reduced from 300/400/500 to 200/300/400.
- Cooldown increased from 0.3 seconds to 0.4 seconds.
- Opposite Charges
- Ability can now be used on the closest enemy hero within its cast range from the caster via activation of the third ability of this hero as a sub-ability (default hotkey is "E").
- Ludicrous Speed
- Cooldown reduced from 0.4 seconds to 0.3 seconds.
- Grants 2/4/6 + 0/50/100% Mana Regeneration to self passively.
- Ludicrous Speed
- Disables self from auto-attacking, activating items, and activating abilities in Ludicrous Speed state.
- Ludicrous Speed
- Cooldown reduced from 0.5 seconds to 0.4 seconds.
- New Staff of the Master effects:
- Reduces the Cooldown to 0 second.
- Initial % Mana Cost changed to 6%.
- % Mana Cost per 100 units travelled changed to 0.75%.
- Attack Range increased from 450 to 500.
- Magnetic Contraption
- Magic Damage reduced from 120/170/225/280 to 105/160/215/270.
- Mana Cost reduced from 85/90/95/100 to 70/80/90/100.
- Cooldown increased from 3.5 seconds to 4 seconds.
- Ludicrous Speed
- Now has a 0.5 second cooldown.
- The ability cooldown starts again after exiting Ludicrous Speed state.
- Magnetic Contraption
- Magic Damage increased from 100/160/220/280 to 120/170/225/280.
- Mana Cost increased from 70/80/90/100 to 85/90/95/100.
- Cooldown reduced from 4 seconds to 3.5 seconds.
- Opposite Charges
- Cooldown reduced from 20 seconds to 16 seconds.
- Ludicrous Speed
- Damage per 100 distance travelled increased from 10/15/20 to 15/20/25.
- Maximum Damage increased from 200/300/400 to 300/400/500.
- Damage per 100 distance travelled increased from 10/15/20 to 15/20/25.
- Ludicrous Speed
- Damage per 100 distance travelled decreased from 15/20/25 to 10/15/20.
- Maximum Damage decreased from 300/400/500 to 200/300/400.
- Damage per 100 distance travelled decreased from 15/20/25 to 10/15/20.
- Magnetic Contraption
- Magic Damage changed from 110/160/210/260 to 100/160/220/280.
- Ludicrous Speed
- Damage per 100 distance travelled increased from 6/9/12 to 15/20/25.
- Maximum Damage increased from 120/180/240 to 300/400/500.
- Damage per 100 distance travelled increased from 6/9/12 to 15/20/25.
- Armor increased from 2.6 to 3.1.
- Base Agility increased from 20 to 22.
- Magnetic Contraption
- Magic Damage increased from 100/150/200/250 to 110/160/210/260.
- Electric Frenzy
- Magic Damage increased from 30/45/60/75 to 30/50/70/90.
- Ludicrous Speed
- Now deals 6/9/12 Magic Damage per 100 units traveled in a 200 unit line, up to 120/180/240 Magic Damage. Deals half damage to creeps.
- No longer passively grants Intelligence to Doctor Repulsor.
- Attack action time (i.e. the "windup time" before an attack) is now set to 0 while Ludicrous Speed is active.
- Attack cooldown is also reset when Ludicrous Speed is cast.
- This ensures that Doctor Repulsor can launch an autoattack when he uses Ludicrous Speed.
- Turn rate is now set to 9000 while Ludicrous Speed is active.
- Base Agility lowered from 22 to 20.
- Intelligence gain per level increased from 2.6 to 3.0.
- Magnetic Contraption
- Magic Damage increased from 70/130/190/250 to 100/150/200/250.
- Magic Armor increased from 4.5 to 6.
- Armor decreased from 3.1 to 2.6.
- Ludicrous Speed
- No longer deals damage to enemies when passing through them.
- Now passively grants 15/30/45 Intelligence to Doctor Repulsor.
- Speed increased from 1500/2000/2500 to 1500/2500/3500 units per second.
- Magnetic Contraption
- Magic Damage decreased from 125/170/215/260 to 70/130/190/250.
- Reduced vision range from 800 to 400.
Version 3.9.8 (Undocumented revert changes)
- Base Armor increased from 3.1 to 4.1.
- Magic Armor increased from 4.5 to 5.5.
Undocumented Change (submitted & verified by ElementUser) since May 2016
- Base Armor decreased from 4.1 to 3.1.
- Magic Armor decreased from 5.5 to 4.5.
- Magnetic Contraption
- Magic Damage decreased from 140/180/220/260 to 125/170/215/260.
- Clearvision radius decreased from 800 to 500.
- Movement Speed decreased from 305 to 295.
- Attack Range lowered from 500 to 450
- Base Strength decreased from 19 to 17
- Ludicrous Speed
- Increased the speed from 1250/1875/2500 to 1500/2000/2500
- Base Strength increased from 17 to 19
- Base Movement Speed increased from 295 to 305
- Magnetic Contraption
- Lifetime increased from 12 to 16 seconds
- Base Intelligence from 27 to 25
- Base Armor lowered from 5.1 to 4.1
- Magnetic Contraption
- Still happens instantly, added a 400ms backswing.
- Electric Frenzy
- Attack Speed slow is now -50 instead of -50%
- Ludicrous Speed
- Tree destruction radius reduced from 100 to 75
- Can no longer use Ludicrous Speed while immobilized
- Magnetic Contraption
- Increased vision range from 300 to 800
- Fixed an issue with sounds where some super human players could hear high frequencies
- Ludicrous Speed
- Radius of tree killing lowered from 150 to 100
- No longer disarmed while using Ludicrous Speed
- Hero Added
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