For the Drunken Master, there exists only a single cardinal rule: that booze shall flow, freely and indefinitely. At first apathetic to the Hellbourne threat, the Drunken Master leapt to action when a wise sage explained to him that should the Hellbourne overrun Newerth, there would be no more booze. Armed with expert combat techniques and fueled by questionable substances, the Drunken Master embodies that which is unpredictable and unyielding.
Range: 400 Mana Cost: 120 Cooldown: 13/12/11/10 seconds
Lunges at the target and attacks it, dealing 20/40/60/80 + 50% of your Attack Damage on impact, and then spinning around it for up to 1.5 seconds. Target is Stunned while you are spinning.
After a complete spin or on second activation, attacks it a second time, pushes the target 300 units away and applies a 15/20/25/30% Movement Slow for 2 seconds. Grants additional Movement Slow by 30% when consuming Drunk Charges by 6.
You spin me right round, baby, right round
Notes
Drunken Master lunges at the target at 1700 speed.
Silences do not prevent Drunken Master from activating the second activation of Lunge.
On the second activation, destroys trees in 60 radius around the target while being pushed.
Lunge attacks are affected by Evasion and Miss Chance and can miss, but it will always apply the stun and slow.
Cast Range of this ability can not be boosted by Jade Spire.
Stagger
[ W ]
Cast Time: 0 / 0 seconds
Target Position
Staggers quickly and unpredictably in target direction, disjointing in the process.
Range: 300 Radius: 200 Mana Cost: 60 Cooldown: 7 seconds
Staggers at target location, following pathing, and deals 45/70/95/120 Physical Damage to enemies in radius. Deals 1.75x of the Damage to non-hero units. Disjoints projectiles on cast.
Drunken Master gains a buff for 4 seconds after using Stagger, increasing Attack Damage by 35/50/65/80 and Movement Speed by 15/20/25/30. Grants additional +50 Movement Speed when consuming Drunk Charges by 4.
Using Lunge reduce the cooldown of this ability to 0.8 seconds.
Dear chap, I might be a wee bit inebriated.
Lunge Effects +35/50/65/80 Attack Damage +5/10/15/20 Movement Speed Additional +30 Movement Speed if consuming Drunk Charges
Notes
Stagger takes 0.3 seconds to finish regardless of cast distance.
Drink
[ E ]
Cast Time: 0.2 / 0 seconds
Self
Channel to drink deeply, making Drunken Master drunk and thereby more effective in combat.
Mana Cost: 50 Cooldown: 20/16/12/8 seconds Channeling Time: 2.1 seconds
On use, channels for up to 2 seconds to gain up to 16/24/32/40 Drunk charges and reduces other abilities Cooldown by 0.5 seconds per 0.25 seconds of channeling.
Drunk charge wears off by 1 per 2 seconds and heal you for 6 health when this happens. Drunk charges are consumed when using other abilities, boosting their capability in process. Gains 10 Drunk Charges upon obtaining a Kill or an Assist on a real enemy hero.
Yummy yummy yummy
Drunk Charge Effects
1% Evasion per charge 1% Stun/Debuff Duration Reduction per charge
Notes
Adds a Drunk charges by 2/3/4/5 per second while channeling.
Consuming Drunk charges for other abilities does not heal Drunken Master.
3 Point Strike
[ R ]
Passive
Attacking the enemy from multiple sides allows Drunken Master to catch them off guard, popping them into the air with the strength of a drunken brawler.
Radius: 1200
Causes 3 strike points to appear on nearby enemy heroes.
Any non-DoT damage from Drunken Master will activate a strike point from his direction.
When all 3 strike points have been attacked, Drunken Master will perform a punch that deals 300/475/650 Physical Damage and knocks them into the air, applying a 1/1.5/2 second Stun.
Strike points reset after 8 seconds if no new strike point was activated or if they were all activated.
Comin' at ya from all sides!
Notes
Strike points are placed in three 120 degree cones, centered on the north, southeast, and southwest part of the hero, regardless of the direction the unit is facing.
Channel to Drink, gaining 2/3/4/5 Drunk Charges (16/24/32/40 Drunk Charges at full channeling duration) and reducing the cooldown of Lunge and Stagger by 0.25 seconds per 0.25 seconds of channeling.
Each Drunk Charge grants 1% Evasion and 1% Stun/Debuff Duration Reduction.
Each Drunk Charge expires naturally every 2 seconds, healing self for 5 Health.
When Lunge is used, consumes 6 Drunk Charges to add 20% Movement Slow.
When Stagger is used, consumes 4 Drunk Charges to add +30 Movement Speed.
Has 50 Mana Cost, 20/16/12/8 seconds Cooldown, and up to 2 seconds Channel Time.
Passive: receives a refreshable buff for 5 secodns to self whenever dealing non-DoT damage to an enemy hero, granting 20/30/40/50% Debuff Duration Reduction, 10/15/20/25 Health Regeneration, and 20/30/40/50 Movement Speed.
Passively causes 3 strike points to appear on nearby enemy heroes.
When all 3 strike points have been attacked, Drunken Master will perform a punch that deals 250/300/350 True Damage and knocks them into the air, applying a 1/1.2/1.4 second Stun.
For the duration of Untouchable, all single-target abilities targeted at Drunken Master are blocked like a Null Stone would. Untouchable also blocks single-target "skillshot" projectiles (Ex. Javelin of Light) that hit the Drunken Master, negating its effects.
Drink
[ W ]
Cast Time: 0.2 / 0 seconds
Self
Channel to drink deeply, making Drunken Master drunk and thereby more effective in combat
Mana Cost: 35/40/45/50 Cooldown: 20 seconds Channeling Time: 2.1 seconds
Passively gives a Drunk charge every 4.5/4/3.5/3 seconds up to a max of 4/6/8/10 Drunk charges
On use, channels for up to 2 seconds to gain 25 health per Drunk charge. If an enemy hero within 500 distance dies, you gain 2/3/4/5 Drunk charges.
Leveling up this ability will set Drunk charges to maximum.
Drunk charges are not lost on death and respawning will set Drunk charges to maximum.
The timer for gaining Drunk charges will function even with maximum number of charges. Therefore, you can gain a Drunk charge without having to wait the full duration if it was used when at its maximum.
Enemy Illusions do not grant Drunk charges on death.
On use, Drunken Master consumes a Drunk charge every 0.525/0.35/0.262/0.21 seconds. If you reach 0 Drunk charges while channeling, the channel is automatically cancelled.
Drink
[ W ]
Cast Time: 0.2 / 0 seconds
Self
Channel to drink deeply, making Drunken Master drunk and thereby more effective in combat
Mana Cost: 50 Cooldown: 20 seconds Channeling Time: 2.1 seconds
On use, channels for up to 2 seconds to gain up to 4/7/10/13 Drunk charges.
Drunk charges wear off 1 every 4 seconds and heal you for 25 health when this happens. If an enemy hero within 500 distance dies, you gain 2/3/4/5 Drunk charges. Max of 20 charges
Yummy yummy yummy
Notes
Removed on version 3.1.0 and re-added on version 4.8.6 with several adjustment.
Adds a Drunk charge every 0.525/0.3/0.21/0.16 seconds while channeling.
Using a Drunk charge for other abilities does not reset the timer for Drunk charge expiration.
Enemy Illusions do not grant Drunk charges on death.