Drunken Master

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Drunken Master
Drunken Master.jpg
Legion.png Legion
Attributes
Strengthlogo.gif 22 Agilitylogo.gif 12 Intelligencelogo.gif 20
(+3.0) (+2.0) (+2.0)
Stats
Level 1 16 25
Health 568 1461 2316
Mana 260 676 1144
Damage 50-57 97-104 142-149
Armor 2.18 6.66 11.7
Attack Speed 0.65 0.83 1.05
Movement Speed 295
Magic Armor 4
Base Health Regen 1.00
Attack Range 128 (Melee)
Missile Speed Instant
Base Attack Time 1.7
Attack Animation 0.4/0.3
Turn Rate 540


Info[edit | edit source]

Role:  
Melee
5
Carry
4
Ganker
2
Initiator
1
Lore:  
For the Drunken Master, there exists only a single cardinal rule: that booze shall flow, freely and indefinitely. At first apathetic to the Hellbourne threat, the Drunken Master leapt to action when a wise sage explained to him that should the Hellbourne overrun Newerth, there would be no more booze. Armed with expert combat techniques and fueled by questionable substances, the Drunken Master embodies that which is unpredictable and unyielding.

Abilities[edit | edit source]

Lunge
[ Q ]
Drunken Master Lunge.jpg
Cast Time: 0.3 / 0.2 seconds
Target Unit Enemy Units
Type - Physical
Range: 400
Mana Cost: 120
Cooldown: 14/12/10/8 seconds
Lunges at the target and attacks it, dealing 20/40/60/80 + 50% of your Attack Damage on impact, and then spinning around it for up to 1.5 seconds. Target is Stunned while you are spinning.

After a complete spin or on second activation, attacks it a second time, pushes the target 300 units away and applies a 20/30/40/50% Movement Speed Slow for 2 seconds.

You spin me right round, baby, right round
 
Notes
  • Drunken Master lunges at the target at 1700 speed.
  • Silences do not prevent Drunken Master from activating the second activation of Lunge.
  • On the second activation, destroys trees in 60 radius around the target while being pushed.
  • Target is pushed over 0.25 seconds.
  • Both attacks on Lunge behave like autoattacks, and can apply modifiers, and works with Critical Strike, Lifesteal, and Harkon's Blade.
  • Lunge attacks are affected by Evasion and Miss Chance and can miss, but it will always apply the stun and slow.


Stagger
[ W ]
Drunken Master Stagger.jpg
Cast Time: 0 / 0 seconds
Target Position
Staggers quickly and unpredictably in target direction, disjointing in the process.
Range: 300
Radius: 200
Mana Cost: 60
Cooldown: 8 seconds
Staggers at target location, following pathing, and deals 40/60/80/100 Physical Damage to enemies in radius. Disjoints projectiles on cast.

After Staggering, Drunken Master gains a 40/60/80/100 Attack Damage buff for 4 seconds.

Using Lunge resets the cooldown of Stagger.

Dear chap, I might be a wee bit inebriated.
 
Notes
  • Stagger takes 0.3 seconds to finish regardless of cast distance.


Magic Brew
[ E ]
Drunken Master Magic Brew.jpg
Passive
As long as nobody knocks it from his hands, Drunken Master drinks his brew, gaining increased Health Regeneration.
Cooldown: 40/32/24/16 seconds
Passively grants 3/6/9/12 Health Regeneration to the Drunken Master while off cooldown.

When available, Drunken master will dodge the next spell targeted against him.

Hmm? What's happening? Are they trying to hurt me?
 
Notes
  • Uses the same spell block mechanics as Null Stone.jpg Null Stone.


3 Point Strike
[ R ]
Drunken Master 3 Point Strike.jpg
Passive
Attacking the enemy from multiple sides allows Drunken Master to catch them off guard, popping them into the air with the strength of a drunken brawler.
Radius: 1200
Causes 3 strike points to appear on nearby enemy heroes.

Any non-DoT damage from Drunken Master will activate a strike point from his direction.

When all 3 strike points have been attacked, Drunken Master will perform a punch that deals 250/300/350 True Damage and knocks them into the air, applying a 1/1.2/1.4 second Stun.

Strike points reset after 8 seconds if no new strike point was activated or 3 seconds if they were all activated.

Comin' at ya from all sides!
 
Notes
  • Strike points are placed in three 120 degree cones, centered on the north, southeast, and southwest part of the hero, regardless of the direction the unit is facing.


Alt Avatars[edit | edit source]

Changelog[edit | edit source]

Version 4.2.3

  • Drunken Master Magic Brew.jpg Magic Brew
    • Health Regeneration reduced from 4/8/12/16 to 3/6/9/12.
    • Bonus Health Regeneration is only active while off cooldown.

Version 4.2.2

  • Base Strength reduced from 23 to 22.
  • Strength gain increased from 2.2 to 3.0.
  • Base Agility increased from 10 to 12.
  • Agility gain increased from 1.2 to 2.0.
  • Base Damage increased from 28-32 to 28-35.
  • Starting damage rescaled from 51-55 to 50-57.
  • Drunken Master Lunge.jpg Lunge
    • Damage changed from 15/30/45/60 + 70/80/90/100% of your Attack Damage to 20/40/60/80 + 50% of your Attack Damage.
    • Push distance decreased from 400 to 300.
    • Slow increased from 10/20/30/40% to 20/30/40/50%.
  • Drunken Master Stagger.jpg Stagger
    • Damage reduced from 40/80/120/160 to 40/60/80/100.
    • Added Attack Damage increased from 15/30/45/60 to 40/60/80/100.
    • Bonus Movement Speed removed.
    • Bonus damage to creeps removed.
    • Now resets cooldown when Drunken Master Lunge.jpg Lunge is used.
    • Cooldown changed from 9/8/7/6 to 8.
    • Mana Cost increased from 45/50/55/60 to 60.
  • Drunken Master Magic Brew.jpg Magic Brew (Reworked)
    • Cooldown: 40/32/24/16 seconds
    • Passively grants 4/8/12/16 Health Regeneration.
    • When available, passively blocks the next spell targeted against Drunken Master.jpg Drunken Master.
  • Drunken Master 3 Point Strike.jpg 3 Point Strike
    • Radius: 1200
    • Passively causes 3 strike points to appear on nearby enemy heroes.
    • When all 3 strike points have been attacked, Drunken Master.jpg Drunken Master will perform a punch that deals 250/300/350 True Damage and knocks them into the air, applying a 1/1.2/1.4 second Stun.

Version 4.0.2

  • Magic Armor increased from 3 to 4.
  • Drunken Master Stagger.jpg Stagger
    • Attack Damage bonus increased from 15/30/45/60 to 20/40/60/80.
  • Drunken Master Magic Brew.jpg Drunken Style
    • Critical hit chance increased from 8/16/24/32% to 10/20/30/40%.

Version 3.9.0

  • Magic Armor decreased from 5.5 to 3.
  • Drunken Master Lunge.jpg Lunge
    • Now always gets the slow regardless of Drunk charges.
    • Slow strength reduced from 15/30/45/60% to 10/20/30/40%.
    • Bonus attack damage lowered from 20/40/60/80 to 15/30/45/60.
    • Slow duration lowered from 3 to 2 seconds.
  • Ability 2: Drunken Master Stagger.jpg Stagger
    • Moved from the third ability slot (E) to the second ability slot (W).
    • Now always gains bonus Movement Speed and bonus Attack Damage regardless of Drunk charges.
    • Bonus Movement Speed and Attack Damage reduced from 30/40/50/60 to 15/30/45/60.
  • Ability 3: Drunken Master Magic Brew.jpg Drunken Style (Reworked)
    • Passively gains a 8/16/24/32% chance to deal a 1.5x Critical Strike. Upon proccing this, you gain 10/20/30/40% Evasion for 3 seconds.
    • Proccing a Critical Strike from this skill will extend the evasion duration by 2 seconds.
  • Drunken Master Untouchable.jpg Untouchable
    • No longer gains Damage Reduction from Drunk charges.

Version 3.9.0

  • Drunken Master Lunge.jpg Lunge
    • Movement Slow magnitude changed from 20/30/40/50% to 15/30/45/60%
  • Drunken Master Magic Brew.jpg Drink
    • Max changes increased from 3/5/7/9 to 4/6/8/10

Version 3.8.0

  • Movement Speed decreased from 300 to 295.

Version 3.5.0

  • Drunken Master Untouchable.jpg Untouchable
    • Cooldown increased from 60/45/30 seconds to 50 seconds
    • Duration decreased from 6/8/10 seconds to 5/6/7 seconds

Version 3.1.0

  • Drunken Master Magic Brew.jpg Drink
    • Reduced Mana cost from 50 to 35/40/45/50
    • Reworked to now passively give charges up to 3/5/7/9 and gives one charge every 4.5/4/3.5/3 seconds
    • Drink can now be activated to channel (drink) all charges for 25 Health per charge

Version 2.6.28

  • Drunken Master Stagger.jpg Stagger
    • Cooldown decreased from 12/10/8/6 to 9/8/7/6
  • Drunken Master Untouchable.jpg Untouchable
    • Drunk Charges needed decreased from 4 to 2

Version 2.6.14

  • Drunken Master Magic Brew.jpg Drink
    • Charges gained increased from 3/6/9/12 to 4/7/10/13
    • Charges expire time increased from 3 seconds to 4 seconds
  • Drunken Master Stagger.jpg Stagger
    • Movement Speed and Attack Damage bonus increased from 15/30/45/60 to 30/40/50/60

Version 2.5.22

  • Drunken Master Magic Brew.jpg Drink
    • Total drunk charges gained rebalanced from 4/6/8/10 to 3/6/9/12
    • Charges are now gained every 0.65 seconds instead of every second
  • Drunken Master Stagger.jpg Stagger
    • Manacost reduced from 40/50/60/70 to 45/50/55/60

Version 2.5.20

  • Health regen reduced from 1.25 to 1
    • This is a part of a global change to all melee heroes.

Version 2.5.13 Drunk charges gained from a kill now correctly buff Stagger

Version 2.5.12

  • Drunken Master Magic Brew.jpg Drink
    • Charges gained from 2/4/6/8 to 2/3/4/5 a second
    • Charged gained from enemy death from 2/4/6/8 to 2/3/4/5
  • Drunken Master Stagger.jpg Stagger
    • Bonus Movement Speed and Attack Damage reduced from 20/40/60/80 to 15/30/45/60

Version 2.2.7

  • Base Armor reduced from 3.38 to 2.88
  • Fixed so you cannot disjoint him while he is rotating around someone with Lunge

Version 2.2.0

  • Health regen increased from 0.25 to 1.25 health per second
    • This is a part of a global change to all melee heroes.

Version 2.1.4

  • Drunken Master Magic Brew.jpg Drink
    • Rescaled to channel for 2 seconds,
    • Gaining 2/4/6/8 charges per second.
    • Upon enemy death in 500 AoE, he gains 2/4/6/8 charges
    • Stagger deals 50% more damage to creeps

Version 2.1.0

  • Hero Added

Legacy Abilities[edit | edit source]

Drunken Style
[ E ]
Drunken Master Magic Brew.jpg
Passive
Passively gains a 10/20/30/40% Chance to deal a 1.5x Critical Strike. After a successful Critical Strike, you gain 10/20/30/40% Evasion for 3 seconds.

Triggering another Critical Strike from this skill will add 2 seconds to the Evasion duration.

Yummy yummy yummy
 
Notes


Untouchable
[ R ]
Drunken Master Untouchable.jpg
Cast Time: 0 / 0 seconds
Self
Drunken Master takes a special tonic to make himself extraordinarily elusive, dodging any spells and ability projectiles targeted at him.
Mana Cost: 75
Cooldown: 50 seconds
Applies Untouchable to self for 5/6/7 seconds.
Hmm? What's happening? Are they trying to hurt me?
 

Untouchable Effects
+25/50/75 Attack Speed
Negates enemy single-target abilities and projectiles that targets or hits you

Notes
  • Removed in Version 4.2.2.
  • For the duration of Untouchable, all single-target abilities targeted at Drunken Master are blocked like a Null Stone would. Untouchable also blocks single-target "skillshot" projectiles (Ex. Valkyrie Javelin of Light.jpg Javelin of Light) that hit the Drunken Master, negating its effects.


Drink
[ W ]
Drunken Master Magic Brew.jpg
Cast Time: 0.2 / 0 seconds
Self
Channel to drink deeply, making Drunken Master drunk and thereby more effective in combat
Mana Cost: 35/40/45/50
Cooldown: 20 seconds
Channeling Time: 2.1 seconds
Passively gives a Drunk charge every 4.5/4/3.5/3 seconds up to a max of 4/6/8/10 Drunk charges

On use, channels for up to 2 seconds to gain 25 health per Drunk charge. If an enemy hero within 500 distance dies, you gain 2/3/4/5 Drunk charges.

Yummy yummy yummy
 
Notes
  • Removed in Version 4.0.0
  • Leveling up this ability will set Drunk charges to maximum.
  • Drunk charges are not lost on death and respawning will set Drunk charges to maximum.
  • The timer for gaining Drunk charges will function even with maximum number of charges. Therefore, you can gain a Drunk charge without having to wait the full duration if it was used when at its maximum.
  • Enemy Illusions do not grant Drunk charges on death.
  • On use, Drunken Master consumes a Drunk charge every 0.525/0.35/0.262/0.21 seconds. If you reach 0 Drunk charges while channeling, the channel is automatically cancelled.


Drink (Pre-3.1.0)
[ W ]
Drunken Master Magic Brew.jpg
Cast Time: 0.2 / 0 seconds
Self
Channel to drink deeply, making Drunken Master drunk and thereby more effective in combat
Mana Cost: 50
Cooldown: 20 seconds
Channeling Time: 2.1 seconds
On use, channels for up to 2 seconds to gain up to 4/7/10/13 Drunk charges.

Drunk charges wear off 1 every 4 seconds and heal you for 25 health when this happens. If an enemy hero within 500 distance dies, you gain 2/3/4/5 Drunk charges. Max of 20 charges

Yummy yummy yummy
 
Notes
  • Adds a Drunk charge every 0.525/0.3/0.21/0.16 seconds while channeling.
  • Using a Drunk charge for other abilities does not reset the timer for Drunk charge expiration.
  • Enemy Illusions do not grant Drunk charges on death.



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