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Drunken Master
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==Changelog== {{Changelog| '''[[Version 4.10.1]]''' *{{si|Drunken Master|Drink}} ** Staff of the Master effect addition (new): ***Max charges increased by 10. *{{si|Drunken Master|3 Point Strike}} ** Staff of the Master effect addition (new): ***Time to reset all activated strike points for a target (after the effect of 3 Point Strike has been triggered already) reduced from 12 seconds to 4 seconds. '''[[Version 4.10.0]]''' * {{si|Drunken Master|Drink}} ** Critical Damage multiplier reduced from 1.5/1.6/1.7/1.8x to 1.3/1.4/1.5/1.6x. '''[[Version 4.9.3]]''' * '''Base Movement Speed''' is increased from 295 to 300. * {{si|Drunken Master|Magic Brew|Drink}} ** Critical Strike damage multiplier increased from 1.5x to 1.5/1.6/1.7/1.8x. '''[[Version 4.9.2]]''' * {{si|Drunken Master|Stagger}} ** Using Lunge now resets the cooldown of {{si|Drunken Master|Stagger}} (instead of reducing its cooldown to 0.8 seconds). * {{si|Drunken Master|Magic Brew|Drink}} ** Now instantly grants 3/6/9/12 Drink charges upon starting the channel. * {{si|Drunken Master|3 Point Strike}} ** Strike point reset delay increased from 8 seconds to 12 seconds. '''[[Version 4.9.1]]''' * '''Base Agility''' increased from 12 to 14. * {{si|Drunken Master|Magic Brew|Drink}} ** Max Charges increased from 16/24/32/40 to 18/27/36/45. *** Total max Evasion and Stun/Debuff Duration Reduction increased from 16/24/32/40% to 18/27/36/45%. ** In addition to existing bonuses, each Drunk Charge now also grants a 1.5% Chance to Critically Strike for 1.5x Attack Damage. ** Healing from the natural expiration of a Drunk Charge increased from 6 Health to 7 Health. * {{si|Drunken Master|3 Point Strike}} ** Physical Damage reduced from 300/475/600 to 250/375/500. '''[[Version 4.8.6]]''' * {{si|Drunken Master|Stagger}} ** Movement Speed bonus increased from 5/10/15/20 to 15/20/25/30. * {{si|Drunken Master|Drink}} ** Cooldown reduction of {{si|Drunken Master|Lunge}} and {{si|Drunken Master|Stagger}} increased from 0.25 seconds to 0.5 seconds per 0.25 seconds channeled. *** Max cooldown reduction for {{si|Drunken Master|Lunge}} and {{si|Drunken Master|Stagger}} increased from 2 seconds to 4 seconds (if the skill was channeled for the full duration). ** Mana Cost reduced from 50 to 20. ** Healing from the natural expiration of a Drunk Charge increased from 5 Health to 6 Health. ** Extra Movement Speed Slow granted to {{si|Drunken Master|Lunge}} increased from 20% to 30%. ** Extra Movement Speed granted to {{si|Drunken Master|Stagger}} increased from 30 to 50. ** Now gains 10 Drunk Charges upon obtaining a Kill or an Assist on a real enemy hero. '''[[Version 4.8.6]]''' * {{si|Drunken Master|Lunge}} ** Movement Slow reduced from 20/30/40/50% to 15/20/25/30%. ** Cooldown changed from 14/12/10/8 seconds to 13/12/11/10 seconds. * {{si|Drunken Master|Stagger}} ** Cooldown is reduced to 0.8 seconds when {{si|Drunken Master|Lunge}} is finished, instead of being refreshed when {{si|Drunken Master|Lunge}} is first cast. * {{si|Drunken Master|Drink}} ** A rework ability from {{si|Drunken Master|Magic Brew}} ** Channel to {{si|Drunken Master|Drink}}, gaining 2/3/4/5 Drunk Charges (16/24/32/40 Drunk Charges at full channeling duration) and reducing the cooldown of {{si|Drunken Master|Lunge}} and {{si|Drunken Master|Stagger}} by 0.25 seconds per 0.25 seconds of channeling. ** Each Drunk Charge grants 1% Evasion and 1% Stun/Debuff Duration Reduction. ** Each Drunk Charge expires naturally every 2 seconds, healing self for 5 Health. ** When {{si|Drunken Master|Lunge}} is used, consumes 6 Drunk Charges to add 20% Movement Slow. ** When {{si|Drunken Master|Stagger}} is used, consumes 4 Drunk Charges to add +30 Movement Speed. ** Has 50 Mana Cost, 20/16/12/8 seconds Cooldown, and up to 2 seconds Channel Time. '''[[Version 4.8.4]]''' * {{si|Drunken Master|3 Point Strike}} ** Time period to reset all activated strike points increased from 3 seconds to 8 seconds. '''[[Version 4.7.3]]''' * {{si|Drunken Master|Stagger}} ** Area Physical Damage increased from 40/60/80/100 to 45/70/95/120. ** Area Physical Damage dealt is 1.75x against non-hero units. ** Grants 5/10/15/20 Movement Speed for 4 seconds (overrides {{si|Drunken Master|Magic Brew}} Movement Speed boost if this ability grants more Movement Speed). ** Attack Damage bonus changed from 40/60/80/100 to 35/50/65/80. ** Cooldown reduced from 8 seconds to 7 seconds. '''[[Version 4.6.0]]''' * {{si|Drunken Master|Lunge}} ** Cast Range can't be boosted by {{ii|Jade Spire}}. * {{si|Drunken Master|Magic Brew}} ** Passive: receives a refreshable buff for 5 secodns to self whenever dealing non-DoT damage to an enemy hero, granting 20/30/40/50% Debuff Duration Reduction, 10/15/20/25 Health Regeneration, and 20/30/40/50 Movement Speed. '''[[Version 4.5.3]]''' * {{si|Drunken Master|3 Point Strike}} ** Damage increased from 250/325/400 to 300/475/650. ** Damage type changed from True to Physical. '''[[Version 4.4.1]]''' * {{si|Drunken Master|3 Point Strike}} ** True Damage reduced from 300/350/400 to 250/325/400. '''[[Version 4.4.0]]''' * {{si|Drunken Master|3 Point Strike}} ** True Damage increased from 250/300/350 to 300/350/400. ** Stun duration increased from 1/1.2/1.4 seconds to 1/1.5/2 seconds. '''[[Version 4.2.3]]''' * {{si|Drunken Master|Magic Brew}} ** Health Regeneration reduced from 4/8/12/16 to 3/6/9/12. ** Bonus Health Regeneration is only active while off cooldown. '''[[Version 4.2.2]]''' * '''Base Strength''' reduced from 23 to 22. * '''Strength gain''' increased from 2.2 to 3.0. * '''Base Agility''' increased from 10 to 12. * '''Agility gain''' increased from 1.2 to 2.0. * '''Base Damage''' increased from 28-32 to 28-35. * Starting damage rescaled from 51-55 to 50-57. * {{si|Drunken Master|Lunge}} ** Damage changed from 15/30/45/60 + 70/80/90/100% of your Attack Damage to 20/40/60/80 + 50% of your Attack Damage. ** Push distance decreased from 400 to 300. ** Slow increased from 10/20/30/40% to 20/30/40/50%. * {{si|Drunken Master|Stagger}} ** Damage reduced from 40/80/120/160 to 40/60/80/100. ** Added Attack Damage increased from 15/30/45/60 to 40/60/80/100. ** Bonus Movement Speed removed. ** Bonus damage to creeps removed. ** Now resets cooldown when {{si|Drunken Master|Lunge}} is used. ** Cooldown changed from 9/8/7/6 to 8. ** Mana Cost increased from 45/50/55/60 to 60. * {{si|Drunken Master|Magic Brew}} (Reworked) ** Cooldown: 40/32/24/16 seconds ** Passively grants 4/8/12/16 Health Regeneration. ** When available, passively blocks the next spell targeted against {{hi|Drunken Master}}. * {{si|Drunken Master|3 Point Strike}} ** Radius: 1200 ** Passively causes 3 strike points to appear on nearby enemy heroes. ** When all 3 strike points have been attacked, {{hi|Drunken Master}} will perform a punch that deals 250/300/350 True Damage and knocks them into the air, applying a 1/1.2/1.4 second Stun. '''[[Version 4.0.2]]''' * '''Magic Armor''' increased from 3 to 4. *{{si|Drunken Master|Stagger}} ** Attack Damage bonus increased from 15/30/45/60 to 20/40/60/80. *{{si|Drunken Master|Drunken Style}} ** Critical hit chance increased from 8/16/24/32% to 10/20/30/40%. '''[[Version 3.9.0]]''' * Magic Armor decreased from 5.5 to 3. *{{si|Drunken Master|Lunge}} ** Now always gets the slow regardless of Drunk charges. ** Slow strength reduced from 15/30/45/60% to 10/20/30/40%. ** Bonus attack damage lowered from 20/40/60/80 to 15/30/45/60. ** Slow duration lowered from 3 to 2 seconds. * Ability 2: {{si|Drunken Master|Stagger}} ** Moved from the third ability slot (E) to the second ability slot (W). ** Now always gains bonus Movement Speed and bonus Attack Damage regardless of Drunk charges. ** Bonus Movement Speed and Attack Damage reduced from 30/40/50/60 to 15/30/45/60. * Ability 3: {{si|Drunken Master|Drunken Style}} (Reworked) ** Passively gains a 8/16/24/32% chance to deal a 1.5x Critical Strike. Upon proccing this, you gain 10/20/30/40% Evasion for 3 seconds. ** Proccing a Critical Strike from this skill will extend the evasion duration by 2 seconds. *{{si|Drunken Master|Untouchable}} ** No longer gains Damage Reduction from Drunk charges. '''[[Version 3.9.0]]''' *{{Si|Drunken Master|Lunge}} **Movement Slow magnitude changed from 20/30/40/50% to 15/30/45/60% *{{Si|Drunken Master|Drink}} **Max changes increased from 3/5/7/9 to 4/6/8/10 '''[[Version 3.8.0]]''' * '''Movement Speed''' decreased from 300 to 295. '''[[Version 3.5.0]]''' *{{Si|Drunken Master|Untouchable}} **Cooldown increased from 60/45/30 seconds to 50 seconds **Duration decreased from 6/8/10 seconds to 5/6/7 seconds '''[[Version 3.1.0]]''' *{{Si|Drunken Master|Drink}} **Reduced Mana cost from 50 to 35/40/45/50 **Reworked to now passively give charges up to 3/5/7/9 and gives one charge every 4.5/4/3.5/3 seconds **Drink can now be activated to channel (drink) all charges for 25 Health per charge '''[[Version 2.6.28]]''' *{{Si|Drunken Master|Stagger}} **Cooldown decreased from 12/10/8/6 to 9/8/7/6 *{{Si|Drunken Master|Untouchable}} **Drunk Charges needed decreased from 4 to 2 '''[[Version 2.6.14]]''' *{{Si|Drunken Master|Drink}} **Charges gained increased from 3/6/9/12 to 4/7/10/13 **Charges expire time increased from 3 seconds to 4 seconds *{{Si|Drunken Master|Stagger}} **Movement Speed and Attack Damage bonus increased from 15/30/45/60 to 30/40/50/60 '''[[Version 2.5.22]]''' *{{Si|Drunken Master|Drink}} **Total drunk charges gained rebalanced from 4/6/8/10 to 3/6/9/12 **Charges are now gained every 0.65 seconds instead of every second *{{Si|Drunken Master|Stagger}} **Manacost reduced from 40/50/60/70 to 45/50/55/60 '''[[Version 2.5.20]]''' *'''Health regen''' reduced from 1.25 to 1 **This is a part of a global change to all melee heroes. '''[[Version 2.5.13]]''' '''Drunk''' charges gained from a kill now correctly buff '''Stagger''' '''[[Version 2.5.12]]''' *{{Si|Drunken Master|Drink}} **Charges gained from 2/4/6/8 to 2/3/4/5 a second **Charged gained from enemy death from 2/4/6/8 to 2/3/4/5 *{{Si|Drunken Master|Stagger}} **Bonus Movement Speed and Attack Damage reduced from 20/40/60/80 to 15/30/45/60 '''[[Version 2.2.7]]''' *'''Base Armor''' reduced from 3.38 to 2.88 *Fixed so you cannot disjoint him while he is rotating around someone with '''Lunge''' '''[[Version 2.2.0]]''' *'''Health regen''' increased from 0.25 to 1.25 health per second **This is a part of a global change to all melee heroes. '''[[Version 2.1.4]]''' *{{Si|Drunken Master|Drink}} **Rescaled to channel for 2 seconds, **Gaining 2/4/6/8 charges per second. **Upon enemy death in 500 AoE, he gains 2/4/6/8 charges **Stagger deals 50% more damage to creeps '''[[Version 2.1.0]]''' *Hero Added }}
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