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Electrician
Electrician
Hellbourne Hellbourne
Attributes
Strengthlogo 23 Agilitylogo 13 Intelligencelogo 25
(+2.4) (+2.0) (+1.8)
Stats
Level 1 16 25
Health 587 1309 2050
Mana 325 702 1144
Damage 53-61 91-99 130-138
Armor 2.5 6.98 12.02
Attack Speed 0.65 0.83 1.05
Movement Speed 300
Magic Armor 5
Base Health Regen 1.00
Attack Range 150 (Melee)
Missile Speed Instant
Base Attack Time 1.7
Attack Animation 0.5/0.45
Turn Rate 360

Electrician is a melee strength hero in Heroes of Newerth.

Info[ | ]

Lore: The finest Legion spies learned mere months ago of a mad archaeologist whose unnatural thirst for knowledge led him into a forbidden pact with the Hellbourne. His discoveries have been used to forge Shocktroopers, men fused with Ancient technology, pulsing with violent energy. These horrifying hybrids bear a tank of liquid lightning upon their backs, and they wield its contents as both sword and shield.
 
  The Electrician is a mana-dependent tank capable of acting as both support and carry thanks to his potentially high damage output and disables. Cleansing Shock will remove almost any debuff from an ally while speeding his movement speed simultaneously.

Abilities[ | ]

Static Grip
[ Q ]
Electrician Static Grip
Cast Time: 0.3 / 0 seconds
Target Unit Enemy Units
Type - Magic
The Electrician binds a target in a static grip, preventing them from casting spells, moving, attacking, or using items.
Range: 500
Mana Cost: 100/110/120/130
Cooldown: 14 seconds
Target an enemy unit to form a link with them and apply Static Grip for up to 1.5/2/2.5/3 seconds. Electrician can act freely while linked to the target.

The link is broken if Electrician is Stunned, Silenced, has the link state dispelled early on the target, or if the distance between Electrician and the target exceeds 700 units.

Shut off the breaker!
 

Static Grip Effects
Stunned
Immobilized
Revealed
60 Magic Damage

Notes
  • Deals up to 90/120/180/240 Magic Damage.


Electric Shield
[ W ]
Electrician Electric Shield
Cast Time: 0 / 0 seconds
Self Toggle
The Electrician uses electricity to create a shield around himself. The shield will negate a portion of incoming damage.
Radius: 300
Mana Cost: 0
Cooldown: 0.5 seconds
Uses up to 20% Mana (Min 10) (n/a)

Applies Electric Shield to self for 12 seconds, equal to 0.75/0.9/1.05/1.2x the Mana spent. (Toggle this on to apply Electric Shield to self.) While the shield is active, it applies Electric Aura to enemies in a 300 radius.

Can be used while channeling.

Don't stick a fork in me.
 

Electric Shield Effects
50% of damage taken is absorbed. Total absorbed damage is 0.75/0.95/1.15/1.35x the Mana consumed to cast it.

Electric Aura Effects
15/30/45/60 Magic Damage per second

Notes
  • Requires at least 10 Mana to cast. This minimum Mana Cost is not deducted from the Electric Shield.
  • Shield absorbs post-mitigation damage.
  • Mana spent with this ability does not trigger effects that occur when mana is spent, such as Nome's Wisdom Nome's Wisdom.
  • Staff of the Master:
    • For each point of damage redirected, you lose ~1.33/1.11/0.95/0.83 Mana.
    • Damage is dealt to nearby enemies even if you have no Mana, as long as the ability is toggled on.


Energy Absorption
[ E ]
Electrician Energy Absorption
Cast Time: 0 / 0.9 seconds
Self Position Enemy Units
Type - Magic
The Electrician discharges energy around him. Nearby enemies are damaged and have their Mana drained. For each enemy with Mana drained, the Electrician absorbs some Mana. He also gains Movement Speed boost.
Radius: 300
Mana Cost: 75/100/125/150
Cooldown: 13 seconds
Damages enemies in radius for 85/150/215/280 Magic Damage, draining 8/10/12/14% of their maximum Mana. Applies Energy Absorption to self for 7 seconds.

Applies one extra charge per additional Creep target and three extra charges per additional Hero target.

Replenishes 15/20/25/30 Mana per charge.

I had a blackout!
 

Energy Absorption Effects
+25 Movement Speed
+5 Movement Speed per unit hit, up to 15 Movement Speed

Notes
  • Energy Absorption buff is not applied if you do not hit any units.
  • Energy Absorption gives non-negative net Mana if you gain at least 5 charges.
  • Total Movement Speed granted is 40.


Cleansing Shock
[ R ]
Electrician Cleansing Shock
Cast Time: 0.1 / 0.7 seconds
Target Unit All Units
Type - Superior Magic
The Electrician shocks a target unit, removing debuffs and increasing Movement Speed if the target is an ally, or removing buffs and decreasing Movement Speed if target is an enemy.
Range: 600
Radius: 700
Mana Cost: 25 (0)
Cooldown: 12/8/4 seconds
Target an Enemy to remove buffs and apply a tapering 40/60/80% Movement Speed slow, or target an Ally (or self) to remove debuffs and increase their Movement Speed by 30/40/50%.

Instantly kills enemy illusions and deals 700/850/1000 True Damage to summoned enemy units. Shock chains to 0/1/2 additional nearby targets and also spawns an ally area instance of Electrician Cleansing Shock Cleansing Shock when targeting an enemy (and an enemy instance of Electrician Cleansing Shock Cleansing Shock when targeting an ally) in 700 radius to target.

Don't taze me bro'
 

Cleansed Effects
+30/+40/+50% Movement Speed initially, decreases over 5 seconds.

Shocked Effects
-40/-60/-80% Movement Speed initially, decreases over 5 seconds.

Notes
  • Shock will chain to allies if an ally is targeted, or enemies if an enemy is targeted.
    • Neutrals are considered enemies.
  • Shock chains targets the nearest unit within 500 units of the same alignment as the main target's and prioritizes heroes.


Alt Avatars[ | ]

Electrician Alt Avatars
Demonbuster Electrician
Demonbuster Electrician

390 Gold coins
1500 Silver coins
Steampunk Electrician
Steampunk Electrician
Icon Rise of the Clockworks Icon Limited Edition
450 Gold coins
3500 Silver coins
Osiris
Osiris

390 Gold coins
2500 Silver coins
Electrician
POG Electrician

100 Gold coins
750 Silver coins
Royal Armor Osiris
Royal Armor Osiris

390 Gold coins
2500 Silver coins
Killawatt
Killawatt
Icon Dead Eye Gang
400 Gold coins
3000 Silver coins
Osiris Reborn
Osiris Reborn

390 Gold coins
2500 Silver coins
[Edit] [Edit Info]

Changelog[ | ]

Version 4.10.1

  • Intelligence gain per level increased from 1.5 to 1.8.

Version 4.10.0

  • Electrician Electric Shield Electric Shield
    • Mana spent on this ability no longer triggers effects that occur when mana is spent (e.g., Nome's Wisdom Nome's Wisdom).
  • Electrician Energy Absorption Energy Absorption
    • Mana gained per enemy hit increased from 12/16/20/24 to 15/20/25/30.
    • Cooldown reduced from 15 seconds to 13 seconds.

Version 4.9.0

Version 4.8.5

  • Electrician Static Grip Static Grip
    • Duration reduced from 2/2.6/3.2/3.8 seconds to 1.5/2/2.5/3 seconds.
    • Magic Damage per second increased from 50 to 60.

Version 4.8.3

  • Electrician Cleansing Shock Cleansing Shock
    • True Damage dealt to summoned enemy units rescaled from 1000 to 700/850/1000.

Version 4.8.1

  • Electrician Cleansing Shock Cleansing Shock
    • No longer instantly kills enemy summoned units but deals 1000 True Damage to enemy summoned units instead.

Version 4.7.8

  • Electrician Energy Absorption Energy Absorption
    • Movement Speed bonus reduced from 50 to 25.
    • Grants additional 5 Movement Speed bonus from every unit hit, up to a max of 15 additional Movement Speed.

Version 4.7.3

  • Electrician Electric Shield Electric Shield
    • Shield Health value adjusted from 0.75/0.95/1.15/1.35x to 0.75/0.9/1.05/1.2x of Mana spent by this ability.

Version 4.0.0

  • Magic Armor decreased from 5.5 to 4.
  • Armor increased from 1.82 to 2.5.
  • Electrician Static Grip Static Grip
    • Magic damage per second rescaled from 20/40/60/80 to 50.

Version 3.8.0

  • Intelligence growth increased from 1.3 to 1.5
  • Electrician Static Grip Static Grip
    • Electrician can now act freely while Static Grip is active.
    • Static Grip is cancelled if Electrician is Stunned, Silenced, if the link state is purged from the target, or if the distance between Electrician and the target exceeds 700 units.
    • Max duration decreased from 2.5/3.25/4/4.75 seconds to 2/2.6/3.2/3.8 seconds.
    • Magic Damage adjusted from 20/40/65/80 per second to 20/40/60/80 per second.
  • Electrician Electric Shield Electric Shield
    • Power of the shield changed from 0.5/0.6/0.8/1.33x to 0.75/0.95/1.15/1.35x of Mana spent.
  • Electrician Energy Absorption Energy Absorption
    • Mana drain increased from 3/6/9/12% to 8/10/12/14% of the target's mana pool.
  • Electrician Cleansing Shock Cleansing Shock
    • Now chains to 0/1/2 additional nearby targets without the need of a Staff of the Master.
    • Staff of the Master effect removed (for now)
    • Cooldown changed from 12/8/4 seconds to 9 seconds at all levels.
    • Mana cost increased from 25 to 25/35/45.

Version 3.5.0

Version 3.4.0

Version 3.3.0

  • Electrician Electric Shield Electric Shield
    • Mana Cost to activate decreased from 10 to 5
  • Electrician Cleansing Shock Cleansing Shock
    • Mana Cost decreased from 50 to 25
    • Cooldown decreased from 20/15/10 seconds to 16/12/8 seconds
    • Now instantly kills Illusions and summoned units

Version 3.1.0

  • Electrician Cleansing Shock Cleansing Shock
    • Staff of the Master upgrade: Once again causes the shock effect to chain to 2 nearby targets
    • Chains to allies if you target an ally and enemies if you target an enemy

Version 2.6.16

Version 2.6.10

Version 2.5.20

  • Health regen reduced from 1.25 to 1
    • This is a part of a global change to all melee heroes.

Version 2.5.8

  • Electrician Electric Shield Electric Shield
    • Can no longer activate with less than 5 mana
  • Electrician Energy Absorption Energy Absorption
    • No longer has the first target mechanic (you no longer get 5 charges for 1 hero or 3 for a creep on first hit)

Version 2.2.7

  • Base Agility from 15 to 13

Version 2.2.0

  • Health regen increased from 0.25 to 1.25 health per second
    • This is a part of a global change to all melee heroes.

Version 2.0.34

  • Attack Range now 128 units
    • This is a part of a global change to all melee heroes.

Version 1.0.15

  • Electrician Electric Shield Electric Shield
    • Cooldown from 2 secs to 0.5 secs
  • Electrician Cleansing Shock Cleansing Shock
    • Staff of the Master effect changed: instead of bouncing, it purges target and yourself at the same time
    • Cleansed now loses its movespeed bonus smoothly over the whole duration
    • Purge damage on summoned units is now pure instead of magical

Version 1.0.4

Version 0.3.0.2

  • Electrician Cleansing Shock Cleansing Shock
    • Damage vs. summoned units increased from 600 to 600/800/1000.

Version 0.1.66

  • Electrician Static Grip Static Grip
    • No longer does AOE damage but now deals 20,40,60,80 Magic damage per second to the primary target
    • When Static Grip ends on a unit, its idle animations now play instead of it being frozen
  • Electrician Electric Shield Electric Shield
    • Shield now has a 12,24,36,48 Magic DPS 300 aura around the electrician while on
    • Requires 20% mana to activate
  • Electrician Energy Absorption Energy Absorption
    • Instant cast time
    • Now does 85,165,225,300 magic damage
    • MS gain 50 as long as he hits something with it
    • No longer giving armor or magic armor
    • Still gives mana at the same rate
  • Electrician Cleansing Shock Cleansing Shock
    • Cooldown lowered to 14,12,10
    • Deals 600 Magic damage to enemy summoned units
    • Cast time lowered to 100ms (from 300)
    • Now Staff of the Master compatible. Chains to 2 additional targets
    • If the target is a hero, it will only bounce to other heroes of the same faction
    • If the target is a non-hero, it will bounce to the closest units (heroes or non-heroes) of the same faction

Version 0.1.53

  • Electrician Static Grip Static Grip
    • Can now queue abilities while using Static Grip.
    • Acts as a stun, allows player to queue abilities.

Version 0.1.50

  • Electrician Static Grip Static Grip
    • Aoe damage per second increased from 30/40/50/60 to 30/45/60/75.
  • Electrician Energy Absorption Energy Absorption
    • Deals True damage. Damage changed from 75/100/125/150 magic damage to 40/75/115/150 True damage.
    • Hits magic immune units.
    • Mana return per charge decreased from 15/20/25/30 to 12/16/20/24.

Version 0.1.45

Version 0.1.41

  • Electrician Electric Shield Electric Shield
    • Turns off when incoming damage puts Electrician's mana below 10(?)

Version 0.1.26

  • Movement Speed lowered from 320 to 300.
  • Electrician Static Grip Static Grip
    • Does not damage self
    • Mana cost changed to 100/110/120/130
  • Electrician Energy Absorption Energy Absorption
    • Mana Cost now 75/100/125/150 from 100.
    • Mana per charge changed from 15/20/25/30 to 15/25/35/45.
    • Extra armor lasts 7 seconds down from 10.
    • Armor gained per charge reduced to 0.2/0.4/0.6/0.8 from 0.25/0.50/0.75/1.0
    • Magic armor gained per charge reduced to 0.4/0.8/1.2/1.6 from 0.5/1.0/1.5/2.0

Version 0.1.23

  • Electrician Static Grip Static Grip
    • Deals damage to both Electrician and units in radius of target
    • Cooldown lowered from 16s to 14s.
    • Mana Cost lowered by 20 at all levels.

Version 0.1.18

Version 0.1.15


Legacy Abilities[ | ]

Static Grip (Pre-3.8.0)
[ Q ]
Electrician Static Grip
Cast Time: 0.3 / 0 seconds
Target Unit Enemy Units
Type - Magic
The Electrician binds a target in a static grip, preventing them from casting spells, moving, attacking, or using items for the channeled duration. The Electrician is dragged slowly toward the target.
Range: 500
Mana Cost: 100/110/120/130
Cooldown: 14 seconds
Applies Static Grip to target for 2.5/3.25/4.0/4.75 seconds or until spell is cancelled. Deals 20/40/65/80 Magic Damage per second to the target.
Shut off the breaker!
 

Static Grip Effects
Stunned
Immobilized
Revealed
20/40/65/80 Magic Damage

Notes
  • Static Grip is cancelled if target unit is moved more than 750 units from Electrician.
  • Pulls Electrician towards the target at 120 speed per second.
  • Abilities that unbind projectiles will stop Electrician from being pulled if he is unbound.
  • Deals up to 50/130/260/380 Magic Damage.


Electric Shield (Pre-0.1.66)
[ W ]
Electrician Electric Shield
Cast Time: 0.2 / 0.8 seconds
Toggle
The electrician uses electricity to create a shield around himself. The shield will negate a portion of incoming damage at the cost of Electrician's Mana.
Mana Cost: 20
While active, applies Electric Shield to self.
 

Electric Shield Effects
50% of damage taken is subject to negation at the cost of 2/1.66/1.25/0.75 Mana per point of damage.

Notes
  • Can cast while channeling.
  • Absorbs pre-mitigation damage.
  • Electric Shield is toggled off of Electrician's Mana is reduced to below 10.


Energy Absorption (Pre-0.1.66)
[ E ]
Electrician Energy Absorption
Cast Time: 0.3 / 0.6 seconds
Self Position Enemy Units
Type - Magic
The Electrician discharges energy around him. Nearby enemies are damaged and have their Mana drained. For each enemy with Mana drained, the Electrician absorbs some Mana, gets a boost to his Magic Armor and a boost to Physical Armor.
Radius: 300
Mana Cost: 75/100/125/150
Cooldown: 15 seconds
Damages enemies in radius for 40/75/115/150 True damage, draining 3/6/9/12% of their maximum Mana. Applies Energy Absorption to self for 7 seconds.

If the first target is a Creep, applies 3 initial charges. If the first target is a Hero, applies 5 charges.

Applies one extra charge per additional Creep target and three extra charges per additional Hero target.

Replenishes 12/16/20/24 Mana per charge.

 

Energy Absorption Effects
+0.2/0.4/0.6/0.8 Armor per charge
+0.4/0.8/1.2/1.6 Magic Armor per charge

Notes
  • Energy Absorption gives positive net Mana if you gain at least 7 charges.


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