From a lost scout's journal: This visage of a great horned beast, imposing in stature and ornately bejeweled, descends to us a representative of an unknown druidic sect of beasts. At his behest lesser creatures of the forest fall under command, and when his bow is raised a foe shall fall.
Summon an uncontrollable wolf that seek out the nearest hero in range, including those in fog, damaging, slowing and revealing them on collision.
Radius: 2000 Mana Cost: 80/95/110/125 Cooldown: 16 seconds
Summons 2 wolves that chase the closest enemy heroes within radius. Wolves can be seen through fog.
The wolf will charge at its target when it is close to it. On impact, deals 90/155/220/285 Magic Damage (deal 0.5x damage on impact if it hits targets that you do not actually have sight of.) and applies a 20% Movement Speed Slow for 4 seconds. Targets are also Sighted and Revealed for this duration.
"Lesser creatures, heed my call!"
Notes
The wolf will not track Stealthed units.
The wolf moves at 522 Movement Speed. When within 300 units of its target, it will charge at the target at 1200 speed.
Only allies can see the wolf through fog. Enemies can only see the wolf if it is in vision.
Overgrowth
[ E ]
Cast Time: 0.3 / 0.7 seconds
Target Position
Grow an invisible Overgrowth at a target location, entangling enemies that trigger it.
Range: 650 Radius: 175 Mana Cost: 75 Cooldown: 10 seconds
Creates an Overgrowth at target position. Overgrowth take 1.5 seconds before it becomes active. Afterwards, the Overgrowth is Stealthed.
Enemies who step on the Overgrowth will trigger it, revealing itself and entangling enemies in a 175 radius for up to 1.5/2/2.5/3 seconds while it is alive. Enemies take 60/70/80/90 Magic Damage per second and are Immobilized while entangled. Deals double damage to non-hero units.
Up to 2/3/4/5 Overgrowths may be placed at a time. Overgrowths provide 400 day and night vision, last for 5 minutes and take 2 hits to destroy. You may attack your own Overgrowth to trigger it and entangle enemies around it, including while being armed.
"Flora protect me."
Notes
Overgrowths activate and when an enemy unit steps within 175 radius of it, and entangles enemies within 175 units of it.
Overgrowths take 1 hit to destroy if it has not revealed itself.
The number of active Overgrowths are displayed as charges.
Deals 1.5x Magic Damage per second to non-hero units.
Overgrowths cannot blocks neutral camps from spawning.
Activating this effect will also cause the Overgrowth to trigger and entangle nearby enemies.
Does not target Overgrowths that are being armed.
The delay to activate Wilt (default hotkey "D") on the overgrowth after it spawns is 0.5 seconds.
Summon Gawain (Summon Gawains)
[ R ]
Passive (Target Unit)
Other Ally Heroes
Permanently gain an uncontrollable familiar. Gawain gains Diving Strike at level 1, Forest's Touch at level 2, and Emerald Storm at level 3.
Range:900 Cooldown:600 seconds
Diving Strike: Deals 100/200/300 Physical Damage to an enemy hero within 650 units. 8/7/6 second cooldown.
Forest's Touch: When your Health goes below 40%, heals you for 200 Health and applies a buff that grants 40 Attack Speed and Movement Speed for 5 seconds. 35 second cooldown.
Emerald Storm: Channels a storm for up to 4 seconds that deals 50 Magic Damage per second and applies a 30% Movement Speed Slow to enemies in a 400 radius. 50 second cooldown.
Staff of the Master allows you to summon another Gawain on an ally hero.
"Gawain, your master seeks your aid!"
Notes
Gawain provides 600 Clearvision around it.
Gawain follows the hero at 360/400/440 Movement Speed and has a turn rate of 450.
The delay to activate the self-destruct ability (default hotkey "D") on the overgrowth after it spawns has been increased from 0.4 seconds to 0.5 seconds.
The delay to activate the self-destruct ability (default hotkey "D") on the overgrowth after it spawns has been reduced from 1.5 seconds to 0.4 seconds.
Cast Range reduced from 900 to 600.
Magic Damage per second reduced from 125 to 90.
Now deals 1.5x Magic Damage per second to non-hero units.