From a lost scout's journal: This visage of a great horned beast, imposing in stature and ornately bejeweled, descends to us a representative of an unknown druidic sect of beasts. At his behest lesser creatures of the forest fall under command, and when his bow is raised a foe shall fall.
The Emerald Warden is a ranged semi-carry that depends heavily on using high attack and spell range to kite and decimate opponents from afar. He specializes in finding hiding enemy heroes with Hunter's Command and Summon Gawain.
Skills[ | ]
Silencing Shot
[ Q ]
Cast Time: 0.3 / 0.5 seconds
Target Unit
Enemy Units
Type - Magic
Fire a powerful arrow at a target, dealing damage and silencing it.
Range: 700 Mana Cost: 60/70/80/90 Cooldown: 10 seconds
Deals 60 + 100/110/120/130% of your Attack Damage as Magic Damage to the target and Silences it for 1/2/3/4 seconds.
Summon an uncontrollable wolf that seek out the nearest hero in range, including those in fog, damaging, slowing and revealing them on collision.
Radius: 2000 Mana Cost: 80/95/110/125 Cooldown: 16 seconds
Summons up to 2 wolves that chase the 2 closest enemy heroes within radius. Wolves can be seen through fog.
The wolf will charge at its target when it is close to it. On impact, deals 90/155/220/285 Magic Damage (0.75x if target is not visible) and applies a 20% Movement Speed Slow for 4 seconds. Target is also Sighted and Revealed for this duration.
"Lesser creatures, heed my call!"
Notes
Wolves do not track Stealthed units.
The wolves moves at 522 Movement Speed, and when within 300 units of its target, it will charge at it with 1200 speed.
Only allies can see the wolf through fog. Enemies can only see the wolf if it is in vision.
Overgrowth
[ E ]
Cast Time: 0.3 / 0.7 seconds
Target Position
Grow an invisible Overgrowth at a target location, entangling enemies that trigger it.
Range: 650 Radius: 175 Mana Cost: 75 Cooldown: 10 seconds
Creates an Overgrowth at target position. Overgrowth take 1.5 seconds before it becomes active on its own. Afterwards, the Overgrowth is Stealthed.
Enemies who step on the Overgrowth will trigger it, revealing itself and entangling enemies in a 175 radius for up to 1.5/2/2.5/3 seconds while it is alive. Enemies take 60/70/80/90 Magic Damage per second (1.5x against non-hero units) and are Immobilized while entangled.
Up to 2/3/4/5 Overgrowths may be placed at a time. Overgrowths provide 400 day and night vision, last for 5 minutes and take 2 hits to destroy. You may attack your own Overgrowth to trigger it and entangle enemies around it, including while being armed.
"Flora protect me."
Notes
Grants a sub-ability that reveals and entangles around the nearest, already active Overgrowth.
Overgrowths activate and when an enemy unit steps within 175 units of it, and entangles enemies within 175 units of it.
Overgrowths take 1 hit to destroy if it has not revealed itself. Once it reveals itself and entangles enemy units, it takes 2 hits to destroy.
The number of active Overgrowths are displayed as charges.
Overgrowths cannot blocks neutral camps from spawning.
Activating this effect will also cause the Overgrowth to trigger and entangle nearby enemies.
Does not target Overgrowths that are being armed.
The delay to activate Wilt (default hotkey "D") on the overgrowth after it spawns is 0.5 seconds.
Summon Gawain (Summon Gawains)
[ R ]
Passive (Target Unit)
Other Ally Heroes
Permanently gain an uncontrollable familiar. Gawain gains Diving Strike at level 1, Forest's Touch at level 2, and Emerald Storm at level 3.
Range:900 Cooldown:600 seconds
Diving Strike: Deals 100/200/300 Physical Damage to an enemy hero within 650 units. 8/7/6 second cooldown.
Forest's Touch: When your Health goes below 40%, heals you for 200 Health and applies a buff that grants 40 Attack Speed and Movement Speed for 5 seconds. 35 second cooldown.
Emerald Storm: Channels a storm for up to 4 seconds that deals 50 Magic Damage per second and applies a 30% Movement Speed Slow to enemies in a 400 radius. 50 second cooldown.
Staff of the Master allows you to summon another Gawain on an ally hero.
"Gawain, your master seeks your aid!"
Notes
Gawain provides 600 Clearvision around it.
Gawain follows the hero at 360/400/440 Movement Speed and has a turn rate of 450.
Forest's Touch: Heals an additional 200 Health to ally heroes in a 400 radius around target over 5 seconds.
Emerald Storm: Reveals enemies in the storm radius for 8 seconds.
Overgrowth[ | ]
Overgrowth
Stats
Duration
5 Minutes
Health
1/2 Hit(s)
Sight Range
400/400
Gold
20
Notes
Gadget Immunity
Trigger Overgrowth
[ E ]
Cast Time: 0 / 0 seconds
Target Self
Destroys this Overgrowth and triggers it, immobilizing nearby enemies and dealing 60/70/80/90 Magic Damage per second for 1.5/2/2.5/3 seconds.
Gawain[ | ]
Diving Strike
No Target
Cooldown: 7.5/6.5/5.5 seconds
Gawain attacks a nearby hero for 100/200/300 Physical Damage and Stuns them for 0.3 seconds.
"Gawain, use Diving Strike!"
Forest's Touch
No Target
Cooldown: 34.5 seconds
When you are below 40% Health, Gawain heals you for 200 Health and grants 40 Attack Speed and 40 Movement Speed for 5 seconds.
Also heals allies around Gawain's host for 200 Health over 5 seconds.
"Gawain, use Forest's Touch!"
Notes
Staff of the Master effect heals ally heroes in a 400 radius around the target.
Emerald Storm
No Target
Cooldown: 49.5 seconds
Gawain channels a storm that damages 2 or more heroes for up to 4 seconds. The storm deals 50 Magic Damage per second and slows Movement Speed by 30% and Reveals enemies for 8 seconds. Persists upon leaving the storm.
"Gawain, use Emerald Storm!"
Notes
Channels for 4 seconds, dealing 50 Magic damage per second in a 500 radius area up to 400 range.
Gawain will not cast Emerald Storm if there is only one enemy hero within range.
The delay to activate the self-destruct ability (default hotkey "D") on the overgrowth after it spawns has been increased from 0.4 seconds to 0.5 seconds.
The delay to activate the self-destruct ability (default hotkey "D") on the overgrowth after it spawns has been reduced from 1.5 seconds to 0.4 seconds.
Cast Range reduced from 900 to 600.
Magic Damage per second reduced from 125 to 90.
Now deals 1.5x Magic Damage per second to non-hero units.