Emerald Warden

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Emerald Warden
Emerald Warden.jpg
Legion.png Legion
Strengthlogo.gif 17 Agilitylogo.gif 22 Intelligencelogo.gif 18
(+1.7) (+2.8) (+2.3)
Level 1 16 25
Health 473 986 1613
Mana 234 702 1209
Damage 44-48 88-92 131-135
Armor 2.08 8.24 14.26
Attack Speed 0.71 0.95 1.18
Movement Speed 290
Magic Armor 5
Base Health Regen 0.25
Attack Range 625 (Ranged)
Missile Speed 1050
Base Attack Time 1.7
Attack Animation 0.4/0.6
Turn Rate 540

Info[edit | edit source]

From a lost scout's journal: This visage of a great horned beast, imposing in stature and ornately bejeweled, descends to us a representative of an unknown druidic sect of beasts. At his behest lesser creatures of the forest fall under command, and when his bow is raised a foe shall fall.

Skills[edit | edit source]

Silencing Shot
[ Q ]
Emerald Warden Silencing Shot.jpg
Cast Time: 0.3 / 0.5 seconds
Target Unit Enemy Units
Type - Magic
Fire a powerful arrow at a target, dealing damage and silencing it.
Range: 700
Mana Cost: 70/80/90/100
Cooldown: 10 seconds
Deals 0/25/50/75 plus your Attack Damage in Magic Damage to the target and Silences it for 1/2/3/4 seconds.
"Shh... I'm hunting demons."

Hunter's Command
[ W ]
Emerald Warden Hunter's Command.jpg
Cast Time: 0.35 / 0.65 seconds
Self Position Enemy Heroes
Type - Magic
Summon two uncontrollable wolves that seek out the two nearest heroes in range, including those in fog, damaging and slowing them on collision.
Radius: 2000
Mana Cost: 80/100/120/140
Cooldown: 16 seconds
Summons two wolves that chase the two closest enemy heroes within radius. Wolves can be seen through fog.

Wolves will charge at their target when they are close to it. On impact, deals 90/155/220/285 Magic Damage and applies a 20% Movement Speed Slow for 3 seconds. Targets are also Sighted and Revealed for this duration.

"Lesser creatures, heed my call!"
  • Wolves do not track Stealthed units.
  • Wolves move at 522 Movement Speed. When within 300 units of their target, they will charge to the target at 1200 speed.
  • Only allies can see the wolves through fog. Enemies can only see the wolves if they are in vision.

[ E ]
Emerald Warden Overgrowth.jpg
Cast Time: 0.3 / 0.7 seconds
Target Position
Grow an invisible Overgrowth at a target location, entangling enemies that trigger it.
Range: 400
Radius: 175
Mana Cost: 75
Cooldown: 12 seconds
Creates an Overgrowth at target position. Overgrowth take 1.5 seconds before it becomes active. Afterwards, the Overgrowth is Stealthed.

Enemies who step on the Overgrowth will trigger it, revealing itself and entangling enemies in a 175 radius for up to 1.5/2/2.5/3 seconds while it is alive. Enemies take 80 Magic Damage per second and are Immobilized while entangled. Overgrowth take 2 hits to destroy.

Up to 5 Overgrowths may be placed at a time. Overgrowths provide 400 day and night vision. You may attack your own Overgrowth to trigger it and entangle enemies around it, including while being armed.

"Flora protect me."
  • Overgrowths activate and when an enemy unit steps within 175 radius of it, and entangles enemies within 175 units of it.
  • Overgrowths take 1 hit to destroy if it has not revealed itself.
  • The number of active Overgrowths are displayed as charges.

[ D ]
Emerald Warden Overgrowth.jpg
Cast Time: 0 / 0 seconds
Target Self
Radius: 999999
Cooldown: 2 seconds
Activate to kill the closest Overgrowth.
  • Activating this effect will also cause the Overgrowth to trigger and entangle nearby enemies.

Summon Gawain (Summon Gawains)
[ R ]
Emerald Warden Summon Gawain.jpg
Passive (Target Unit) Other Ally Heroes
Permanently gain an uncontrollable familiar. Gawain gains Diving Strike at level 1, Forest's Touch at level 2, and Emerald Storm at level 3.
Range: 900
Cooldown: 600 seconds
Diving Strike: Deals 100/200/300 Physical Damage to an enemy hero within 650 units. 8/7/6 second cooldown.

Forest's Touch: When your Health goes below 40%, heals you for 200 Health and applies a buff that grants 40 Attack Speed and Movement Speed for 5 seconds. 35 second cooldown.

Emerald Storm: Channels a storm for up to 4 seconds that deals 50 Magic Damage per second and applies a 30% Movement Speed Slow to enemies in a 400 radius. 50 second cooldown.

Staff of the Master allows you to summon another Gawain on an ally hero.

"Gawain, your master seeks your aid!"
  • Gawain provides 600 Clearvision around it.
  • Gawain follows the hero at 360/400/440 Movement Speed and has a turn rate of 450.

Overgrowth[edit | edit source]

Emerald Warden Overgrowth.jpg
Health 1/2 Hit(s)
Sight Range 400/400
Gold 20 Gold.png
Notes Gadget Immunity

Trigger Overgrowth
[ E ]
Emerald Warden Overgrowth.jpg
Cast Time: 0 / 0 seconds
Target Self
Destroys this Overgrowth and triggers it, immobilizing nearby enemies and dealing 80 Magic Damage per second for 1.5/2/2.5/3 seconds.

Gawain[edit | edit source]

Diving Strike
Gawain Diving Strike.jpg
No Target
Cooldown: 7.5/6.5/5.5 seconds
Gawain attacks a nearby hero for 100/200/300 Physical Damage.
"Gawain, use Diving Strike!"

Forest's Touch
Gawain Forest's Touch.jpg
No Target
Cooldown: 34.5 seconds
When you are below 40% HP, Gawain heals you for 200 HP and grants 40 Attack Speed and 40 Move Speed for 5 seconds.
"Gawain, use Forest's Touch!"

Emerald Storm
Gawain Emerald Storm.jpg
No Target
Cooldown: 49.5 seconds
Gawain channels a storm that slows 2 or more heroes for 30% and deals 200 Magic Damage.
"Gawain, use Emerald Storm!"
  • Channels for 4 seconds, dealing 50 Magic damage per second in a 400 radius area up to 400 range.
  • Gawain will not use Emerald Storm if there is only one enemy hero within range.

Alt Avatars[edit | edit source]

Changelog[edit | edit source]

Version 4.3.0

  • Emerald Warden Overgrowth.jpg Overgrowth
    • Can now trigger the closest Overgrowth to you by pressing the sub-ability hotkey (default hotkey is "D").
  • Emerald Warden Summon Gawain.jpg Summon Gawain
    • New Staff of the Master.jpg Staff of the Master effect: allows Emerald Warden to Summon an additional Gawain on an ally hero.

Version 4.1.0

  • Emerald Warden Overgrowth.jpg Overgrowth
    • Now displays a charge count that represents the number of Overgrowths currently placed.

Version 4.0.0

  • Magic Armor decreased from 5.5 to 5.
  • Emerald Warden Silencing Shot.jpg Silencing Shot
    • Silence duration decreased from 2/3/4/5 seconds to 1/2/3/4 seconds.

Version 3.9.0

  • Emerald Warden Silencing Shot.jpg Silencing Shot
    • Flat damage portion of the skill reduced from 25/50/75/100 to 0/25/50/75.
  • Emerald Warden Overgrowth.jpg Overgrowth
    • Catch radius decreased from 200 to 175.
    • Can no longer be denied by allies.

Version 3.7.0

  • Emerald Warden Hunter's Command.jpg Hunter's Command
    • Magic Damage increased from 60/120/180/240 to 90/155/220/285
  • Emerald Warden Overgrowth.jpg Overgrowth
    • Overgrowth trap now has the ability to forcefully trigger itself to go off
    • Max number of Overgrowth traps increased from 3 to 5

Version 3.4.0

  • Emerald Warden Hunter's Command.jpg Hunter's Command
    • Now applies sighted and revealed to the targets for the duration of the slow

Version 3.3.0

  • Agility gain per level decreased from 3 to 2.8
  • Emerald Warden Overgrowth.jpg Overgrowth
    • Duration decreased from 1/2/3/4 seconds to 1.5/2.0/2.5/3.0 seconds

Version 2.0.37

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