Empath

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Empath
Empath.jpg
Legion.png Legion
Attributes
Strengthlogo.gif 19 Agilitylogo.gif 20 Intelligencelogo.gif 24
(+1.5) (+1.5) (+2.5)
Stats
Level 1 16 25
Health 511 967 1575
Mana 312 819 1352
Damage 46-54 85-93 126-134
Armor 3.2 6.56 11.04
Attack Speed 0.69 0.83 1
Movement Speed 300
Magic Armor 6
Base Health Regen 0.25
Attack Range 600 (Ranged)
Missile Speed 1100
Base Attack Time 1.7
Attack Animation 0.5/0.5
Turn Rate 540


Info[edit | edit source]

Role:  
Ranged
5
Support
5
Ganker
2
Lore:  
Tied to the lifeforce of all creatures that move across the lands of Newerth, the Empath has suffered greatly in the war against the daemons. Nevertheless, her gift -- and curse -- is a powerful asset for the Legion, for the Empath is able to call on her magic to heal allies, weaken foes, and even merge her essence with other heroes.

Abilities[edit | edit source]

Essence Link
[ Q ]
Empath Essence Link.jpg
Cast Time: 0 / 0 seconds
Target Unit Organic Enemy Units
Type - Magic
Steals life from the target over time. If the link is shattered from distance, the target is stunned.
Range: 600
Mana Cost: 120/130/140/150
Cooldown: 12 seconds
Applies a link to the target enemy. While linked, target takes 20/35/50/65 True Damage per second and you are healed 20/35/50/65 Health per second. The link expires after 5 seconds.

If the target moves more than 800 units away, the link is broken and the target is Stunned for 1/1.5/2/2.5 seconds.

While bonded to an ally with As One, Essence Link heals the host instead of you.

Sucky sucky.
 
Notes
  • Does not interrupt action when used.
  • If the target becomes Invulnerable, it will not break the link.
  • Deals/heals up to 100/175/250/325 True Damage/Health.


Illusory Veil
[ W ]
Empath Illusory Veil.jpg
Cast Time: 0 / 0.5 seconds
Target Vector Enemy Units
Type - Magic
Creates a wall that blocks enemies, but not allies. Enemies close to the wall take damage over time.
Range: 800
Radius: 325
Mana Cost: 100
Cooldown: 16/14/12/10 seconds
Creates a 650 width wall that blocks enemy movement for 3 seconds. Deals 30/45/60/75 Magic Damage per second to enemies within 150 units of the wall.

Provides 200 day and night Clearvision around the wall.

YOU SHALL NOT PASS!
 
Notes
  • The wall has a collision size of ~84.


Synergy
[ E ]
Empath Synergy.jpg
Aura Ally Heroes
Grants Health Regeneration to all allied heroes.
Radius: 99999
All allied heroes gain 1/2/3/4 Health Regeneration and additional Health Regeneration equal to 0.05/0.1/0.15/0.2% of Max Health.
Don't I make you all feel warm and fuzzy?
 



As One (Together As One)
[ R ]
Empath As One.jpg
Cast Time: 0.3 / 0.2 seconds
Target Hero Other Ally Heroes
Empath becomes one with an allied hero, buffing the host. Empath may continue to cast spells and use items as normal. Grants a sub-skill, "Faster!"
Range: 300
Mana Cost: 150/200/250
Cooldown: 100/80/60 (30) seconds
Bonds with the target hero, removing all buffs and debuffs from self. You are invulnerable and Disarmed while bonded. Grants 40/60/80 Damage and Attack Speed to the host hero. The bond lasts 30 seconds, and expire if the host dies. Also grants your host Staff of the Master's effects while active. Activate to end the bond early.
Help me, help you.
 
Notes


Faster!
[ R ]
Empath Faster.jpg
Cast Time: 0 / 0 seconds
No Target Other Ally Heroes
Empath does some back-mind driving and spurs her host to move more quickly
Mana Cost: 30
Cooldown: 5 seconds
Grants the host a tapering +150 Movement Speed buff for 2 seconds.
Turn left! No! The other left! You're doing it wrong!
 



Alt Avatars[edit | edit source]

Changelog[edit | edit source]

Version 4.3.0

  • Empath As One.jpg As One
    • Staff of the Master.jpg Staff of the Master: In addition to its existing effect, also grants the Staff of the Master upgrade to any hero Empath is currently inside.

Version 4.2.4

  • Strength gain per level decreased from 2.0 to 1.5.
  • Base Agility increased from 16 to 20.
  • Intelligence gain per level decreased from 2.7 to 2.5.
  • Empath Essence Link.jpg Essence Link
    • Magic Damage changed to True Damage.
      • Cast effect type is still Magic.
    • Can now be cast while moving.
      • Changed to be non-interrupting with 0 cast time.
    • Cast range increased from 550 to 600.
    • Leash range decreased from 800 to 700.
    • No longer cancelled if the target momentarily becomes invulnerable.
    • Mana cost rescaled from 110/125/140/155 to 120/130/140/150.
  • Empath Illusory Veil.jpg Illusory Veil
    • Duration decreased from 3/4/5/6 to 3 seconds.
    • Cooldown decreased from 18 to 16/14/12/10 seconds.
    • Magic Damage per second rescaled from 50 to 30/45/60/75.
  • Empath As One.jpg As One

Version 4.2.2

  • Empath Illusory Veil.jpg Illusory Veil
    • No longer prevents neutrals camps from respawning.

Version 4.1.3

  • Magic Armor decreased from 7 to 6.

Version 4.0.0

  • Base Intelligence increased from 21 to 24.
  • Base Strength increased from 17 to 19.
  • Magic Armor increased from 6 to 7.
  • Armor increased from 1.64 to 2.64.

Version 2.6.24

  • Magic Armor from 5.5 to 6

Version 2.6.19

Version 2.6.2

Version 2.5.8

  • Fixed Empath As One.jpg As One from playing in fog

Version 2.1.4

  • Fixed a visual bug where the Empath Illusory Veil.jpg Illusory Veil visual was expiring 1 second before the real wall expired
  • Fixed Empath Essence Link.jpg Essence Link so it does DOT damage now

Version 2.0.39

  • Empath Essence Link.jpg Essence Link
    • Cast Range from 500 to 550
    • Break Range from 750 to 800
    • Cast Time from 500 to 400
    • Cast Action Time from 250 to 150
  • Empath Synergy.jpg Synergy
    • Numerical regen from .75/1.5/2.25/3 to 1/2/3/4
  • Empath As One.jpg As One
    • Cooldown from 100 to 100/80/60 seconds

Version 2.0.30

Version 2.0.16

  • Empath Essence Link.jpg Essence Link
    • Range from 600 to 500
    • Break range from 850 to 750
    • Damage and Heal per second from 30/45/60/75 to 20/35/50/65

Version 2.0.13

Version 2.0.12

  • Empath Essence Link.jpg Essence Link
    • Now display its beam properly through the fog of war
    • Empath will not be able to see the beam if her target is in the fog.
    • The target will, however, be able to see the beam if Empath is in the fog
  • Empath As One.jpg As One
    • If the target dies prematurely, Essence Link will no longer continue to give health to the host
    • Empath can no longer target allied illusions

Version 2.0.11

  • Hero Added


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