Engineer

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Engineer
Engineer.jpg
Legion.png Legion
Attributes
Strengthlogo.gif 22 Agilitylogo.gif 20 Intelligencelogo.gif 24
(+2.0) (+2.3) (+2.1)
Stats
Level 1 16 25
Health 568 1176 1860
Mana 312 741 1222
Damage 43-50 79-86 118-125
Armor 4.6 9.64 15.1
Attack Speed 0.69 0.91 1.11
Movement Speed 295
Magic Armor 6
Base Health Regen 0.25
Attack Range 500 (Ranged)
Missile Speed 5000
Base Attack Time 1.7
Attack Animation 0.45/0.55
Turn Rate 450


Info[edit | edit source]

Role:  
Ranged
4
Support
4
Ganker
2
Initiator
2
Lore:  
The Engineer is a man driven by more than mere eccentricity. Once a humble, hard-drinking builder in the Legion, he came to master all manner of machines. Wielding a blunderbuss of his own design and hoisting ale and a veritable armory on his back, he is a strange but impressive sight on the battlefield.

Abilities[edit | edit source]

The Keg
[ Q ]
Engineer The Keg.jpg
Cast Time: 0 / 1 seconds
Target Position Enemy Units
Type - Magic
Never going into battle without a full keg of ale, the Engineer also knows that it can be used as a powerful explosive in a pinch. When heaved into a battle, it stuns and damages enemies where it lands. He drinks this stuff.
Range: 750
Radius: 200
Mana Cost: 95/110/125/140
Cooldown: 12 seconds
Throws a keg at target location, impacting after a 1 second delay. Enemy units in radius take 80/140/200/260 Magic Damage, are stunned for 1.25/1.5/1.75/2 seconds, and are pushed 250 units away from the impact point.

If the Engineer is in the blast radius, he too will be knocked back, but won't be stunned.

It puts hair on yer chest!
 
Notes
  • Knockback is affected by terrain.



Steam Turret
Engineer Steam Turret.jpg
Stats
Duration 5 seconds
Health 3 Hits
Sight Range 1000/1000
Gold 50 Gold.png
Notes Gadget Immunity

Steam Turret
[ W ]
Engineer Steam Turret.jpg
Cast Time: 0 / 0.3 seconds
Target Vector Enemy Units
Type - Magic
The Steam Turret is a marvel in rapidfire technology. Deploying at the place of his choosing in any direction he wants, it lays down waves of suppressing fire that slow enemies who stay in the cone.
Range: 750
Mana Cost: 100
Cooldown: 22 seconds
Creates a Steam Turret at the target position facing the vector direction. Fires 10 shots per second for 5 seconds in an 800 distance 400 radius cone.

Bullets hit all enemies they come into contact with, dealing 10/20/30/40 Magic Damage, pushing them 10/15/20/25 units away from the Turret, and applying a Suppressed charge (3.5% Movement Speed slow per charge, max of 10 charges).

Each additional bullet that hits a target reduces the effect of that hit by 10%.

My turret is my best friend.
 
Notes
  • Each charge of Suppressed lasts 3 seconds and has its own duration.
  • Bullets have a touch radius of 45.
  • Each consecutive bullets' effects are reduced by 10% from the previous hit.


Spider Mines
[ E ]
Engineer Spider Mines.jpg
Cast Time: 0 / 0 seconds
Target Position Organic Enemy Units
Type - Magic
The Engineer can create small burrowing mines that activate and run at enemies who pass over them.
Range: 450
Radius: 250
Mana Cost: 90/100/110/120
Cooldown: 5 seconds
Target a position to place a Spider Mine there. Up to 6 may be placed at once, each dealing 100/175/250/325 Magic Damage.

Consume one charge to place a mine. Up to 1/2/3/4 charges may be stored, refreshing every 15 seconds.

Spider mines are stealthed and appear when an enemy comes near them, chasing them until contact. Each mine grants vision around itself. Does not block neutrals from respawning.

Oh Sh*%....
 
Notes
  • Any currently placed mines are retroactively leveled when the ability is leveled.
  • Mines take 1 second to arm once it reaches its target destination.
  • Mine chase the enemy that triggered it after a 1 second delay.
  • Once activated, Mines will chase the enemy that triggered it at 600 speed.
  • Mines cannot be destroyed while they are triggered or chasing the target.
  • Mines will explode for damage even when destroyed (while burrowed) without triggering it.
  • Damage dealt by the Mines can be reflected back to its owner (i.e. Barbed Armor.jpg Barbed Armor will deal damage to Engineer).



Energy Field v3.0
Engineer Energy Field.jpg
Stats
Duration 6/8/10 seconds
Health 4 Hits
Sight Range 600/600
Gold 100 Gold.png
Experience 10
Notes Gadget Immunity

Energy Field
[ R ]
Engineer Energy Field.jpg
Cast Time: 0.5 / 0.5 seconds
Self Position Non-Boss Enemies
Type - Magic
Deploying his patented Energy Field Double-Magnetic Modulator v3.0, the Engineer can guarantee that any enemies who enter or exit the active field are purged of all buffs and then silenced and perplexed for a short time.
Radius: 475
Mana Cost: 200
Cooldown: 105/95/85 seconds
Places a gadget at the Engineer's location that lasts 6/8/10 seconds, takes 4 hits to kill, and creates an Energy Field in a 475 radius around itself.

Any enemy who enters or exits the Energy Field is dispelled, takes 100 True Damage, and Energy Field is applied to them for 2 seconds. While inside the bounds of the Energy Field, they take 50/75/100 Magic Damage per second.

Don't ask what happened to version 2.0...
 

Energy Field Effects
Silenced
Perplexed

Notes
  • The outer radius of the Energy Field does not affect Magic Immune units except Protective Charm, which is dispelled before applying its effects.
  • Energy Field effect slows Movement Speed by 100%, decaying over duration.


Spider Mine[edit | edit source]

Spider Mine
Engineer Spider Mines.jpg
Stats
Health 1 Hit
Sight Range 400/400
Notes Gadget Immunity

Destroy Spider Mine
[ E ]
Engineer Spider Mines.jpg
Cast Time: 0 / 0 seconds
Self
Activate to destroy this Spider Mine.
 
Notes
  • Spider Mines will explode for damage even when manually destroyed.


Alt Avatars[edit | edit source]

Changelog[edit | edit source]

Version 4.2.2

Version 4.0.0

  • Base Intelligence increased from 21 to 24.
  • Base Strength increased from 20 to 22.
  • Base Damage increased from 40-47 to 43-50.
  • Armor increased from 3.6 to 4.6.
  • Engineer Spider Mines.jpg Spider Mines
    • Magic Damage decreased from 125/200/275/350 to 100/175/250/325.

Version 3.7.1

  • Engineer Spider Mines.jpg Spider Mines
    • Spider mines no longer block creep spawns.
    • Magic Damage reduced from 175/250/325/400 to 125/200/275/350
      • Total damage with 6 Spider Mines reduced from 1050/1500/1950/2400 to 750/1200/1650/2100
    • Now have a 1 second arming time when they reach their destination
    • Cooldown between placing mines increased from 3.5 to 5 seconds

Version 3.7.0

  • Engineer Spider Mines.jpg Spider Mines
    • Action type changed from Self Position to Target Position
    • Cast range increased from 0 to 450
    • Max charges increased from 1/2/2/3 to 1/2/3/4
    • Max number of mines on the map reduced from 9 to 6
    • Charge refresh time reduced from 25 seconds to 15 seconds
    • Increase arming time from 1 second to 1.5 seconds
    • Magic Damage increased from 150/200/250/300 to 175/250/325/400
    • "Destroy Spider Mine" self-destruct ability on the Mine itself moved from the Q slot to the E slot
      • Consistency with other self-destruct abilities on gadgets

Version 3.3.0

  • Engineer The Keg.jpg The Keg
    • Mana Cost increased from 80/100/120/140 to 95/110/125/140
    • Damage rescaled from 100/150/200/250 to 80/140/200/260
  • Engineer Steam Turret.jpg Steam Turret
    • Slow Duration decreased from 5 seconds to 3 seconds
  • Engineer Energy Field.jpg Energy Field
    • Cooldown increased from 85 to 105/95/85

Version 3.2.5

  • Engineer The Keg.jpg The Keg
    • Lowered cast range from 800 to 750
  • Engineer Steam Turret.jpg Steam Turret
    • Lowered cast range from 800 to 750
    • Each charge has it's own timer instead of fully refreshing the slow

Version 3.1.0

Version 2.6.20

Version 2.6.14

  • Engineer Spider Mines.jpg Spider Mines
    • Cooldown decreased from 7s to 3.5s
    • CD for charges still 25s, just takes less time to dump the existing charges

Version 2.5.9

  • Fixed Portal Key so it can properly blink into Electric Field again

Version 2.5.8

Version 2.2.7

  • Intelligence Gain from 1.8 to 2.1

Version 2.1.4

  • Engineer Spider Mines.jpg Spider Mines
    • 0 cast time
  • Engineer Energy Field.jpg Energy Field
    • Passing through the Energy Field will now automatically break channelling if it hits you

Version 2.1.0

  • Attack Action Time from 500 to 450
    • Damage from 37-50 to 40-47
  • Engineer The Keg.jpg The Keg
    • Cooldown from 14s to 12s
  • Engineer Spider Mines.jpg Spider Mines
    • Already placed Spider Mines now level up with ability level up
    • Cooldown on recharge from 30s to 25s
  • Engineer Energy Field.jpg Energy Field
    • Damage per second from 28/58/88 to 50/75/100

Version 2.0.27

Version 2.0.23

  • Engineer Steam Turret.jpg Steam Turret
    • Push increased by ~20%
  • Engineer Tinker.jpg Tinker removed. Replaced with Engineer Spider Mines.jpg Spider Mines
    • 7 second cooldown, 90/100/110/120 Manacost
    • Activate to consume one charge to place a Spider Mine at your location.
    • Up to 9 may be placed at one time, each dealing 150/200/250/300 Magic Damage.
    • Up to 1/2/2/3 charges may be stored, refreshing every 30 seconds
    • Spider mines are stealthed and appear when an enemy comes near them, chasing them until contact.
  • Engineer Energy Field.jpg Energy Field
    • Damage changed from % based to 28/58/88 per second to all units inside

Version 2.0.0

  • Engineer Steam Turret.jpg Steam Turret
    • Now shoots twice as fast and the cap of number of hits removed.
    • Damage per bullet starts at 40 and is lowered by 10% for every bullet that hits you
    • The push starts at the same it was, but gets weaker the more you are hit
    • Snare is still max of 35% from 10 hits

Version 1.0.13

  • Strength Gain lowered from 2.3 to 2
  • Engineer Steam Turret.jpg Steam Turret
    • Duration from 6s to 5s
    • Max amounts of hit changed from 8 to 5

Version 1.0.11

  • Engineer The Keg.jpg The Keg
    • Range lowered from 1000 to 800

Version 1.0.9

  • Engineer Steam Turret.jpg Steam Turret
    • Turret is now killable, dies in 3 hits. Units can only get hit a maximum of 8 times, down from 10

Version 1.0.7

  • Engineer Steam Turret.jpg Steam Turret
    • Increase the projectile speed of the turret's deployment by 50% and remove cast time
    • Limit to the number of times someone can be hit by the Turret from 5 to 10
    • Max snare of 35% is still achieved at 5 hits, slowing 7% per hit

Version 1.0.5

  • Engineer Steam Turret.jpg Steam Turret reworked
    • Changed to a vector targeting ability to decide the direction it is facing
    • Manacost lowered from 120 to 100
    • No longer controllable and only lasts 6 seconds
    • No longer gets a copy of Engineer's items
    • Lays down suppressive cover fire in a cone shooting 6 times across the cone's 800 range, 400 unit spread, 30 shots total
    • Each bullet deals 25/40/55/70 Physical damage and applies a 7% stacking movespeed snare (5s duration) to all targets hit
    • Units hit are pushed 25 units away from the turret
    • Can only be hit by a max of 5 bullets
  • Engineer Energy Field.jpg Energy Field
    • Will no longer hit couriers
    • Duration lowered from 6/9/12 to 6/8/10
    • Hits to kill lowered from 5 to 4

Version 1.0.3

  • Fixed turret eating Nullstone charges.
  • Engineer Tinker.jpg Tinker
    • Cooldown increased from 15s to 20s.
    • Manacost increased from 25 to 50.

Version 1.0.1

  • Starting Strength from 22 to 20.
  • Starting Intelligence from 19 to 21.

Version 0.3.6

Version 0.3.2

Version 0.3.0

  • Engineer Energy Field.jpg Energy Field
    • Purge will only fail against units affected by Shrunken Head.

Version 0.1.66

  • Engineer Tinker.jpg Tinker
    • Passively reduces turret's base attack time by 15/20/25/30%.
    • Increases turret damage correctly.

Version 0.1.63

  • Engineer The Keg.jpg The Keg
    • Cooldown increased to 14s.
  • Engineer Tinker.jpg Tinker Reworked:
    • Passive:
    • Decrease cooldown and manacost of The Keg by -7/14/21/28%
    • Active:
    • Range: 450
    • Mana Cost: 25
    • Cooldown: 15.0 Seconds
    • Duration: 15.0 Seconds
    • No longer channeling
    • Towers
      • +/- 10/20/30/40 Attack Speed
      • +/- 3/5/7/9 Armor
    • Catapults
      • +/- 10/20/30/40 Attack Speed
      • +/- 20/40/60/80% damage
      • - 66% damage taken for allies
      • Blows up enemy catapults at end of the debuff if they are still alive
  • Engineer Steam Turret.jpg Steam Turret
        • + 10/20/30/40 Damage
  • Engineer Energy Field.jpg Energy Field
    • Now only dispels buffs on enemies leaving the area.

Version 0.1.62

  • Engineer The Keg.jpg The Keg
    • Cast time reduced from 0.4s to 0s. Overall delay is 1s.

Version 0.1.61

  • Engineer The Keg.jpg The Keg
    • Now has a fixed delay of 1 second between cast and impact regardless of distance thrown.
    • Stun increased from 1.25s at all levels to 1.25/1.5/1.75/2 seconds.
    • Knocks back the Engineer if he's in its radius, but he takes no damage.
  • Engineer Steam Turret.jpg Steam Turret
    • Damage type changed to Hero so the first shot doesn't do half damage anymore
    • Base damage increased by roughly 30%
    • Increased damage from items reduced to a 20% transfer
    • Now take 8 hits from creeps to kill
    • Default behavior will now be to attack heroes only, and it may be switched to target all regular attack targets
    • (including buildings and creeps)
  • Engineer Tinker.jpg Tinker
    • Can now heal the Engineer Steam Turret.jpg Steam Turret through creep damage.
    • Only Hero or Boss attacks will prevent the Engineer Steam Turret.jpg Steam Turret from being healed
    • When used on allied siege units, will now cause that siege unit to take 1/3rd of normal damage (in addition to its previous effects)
    • When used on enemy siege units, will now destroy that siege unit after a 2 second channel time, blowing it up causing 50/75/100/125 Magic damage in a 600 radius
    • Now again increases the Attack Speed of the turret by 25,50,75,100

Version 0.1.60

  • Engineer Steam Turret.jpg Steam Turret
    • Base attack cooldown increased from 0.5s to 1.7s
    • No longer be hit by most single target ultimate abilities.
    • Cannot be hooked, can attack buildings and gadgets.
    • Can choose to target units and buildings or heroes.
    • Shutdown restores mana over the duration of the shutdown.
    • Burst fire consumes mana on the initial attack.
    • Won't fire across the map at targets that teleport.
    • Now fires 7/10/13/16 total volleys regardless of mana pool.
  • Engineer Tinker.jpg Tinker
    • Increases turret damage by 33/44/55/66% for the duration, does not increase attack speed.
    • Heals 25% of the turret's health ever second.
    • Turret cannot be healed if it was damaged in the past 2 seconds.

Version 0.1.59

  • Engineer Steam Turret.jpg Steam Turret
    • No longer procs the death effect of Sacrificial Stone.
    • No longer attacks Kongor or runes.
    • Items can no longer be sold off the turret.
    • Items in your inventory that you don't own will not be copied to the turret.

Version 0.1.57

  • Hero Added

Legacy Abilities[edit | edit source]

Tinker
[ E ]
Engineer Tinker.jpg
Cast Time: 0.5 / 0.5 seconds
Target Unit Mechanical Units
Type - Physical
The Enginner can easily manipulate the inner workings of any Mechanical unit or Tower, Tinkering with them to either increase or decrease their function while he continues to work with them.
Range: 450
Mana Cost: 50
Cooldown: 20 seconds
Passively decreases the cooldown and manacost of The Keg by 7/14/21/28%.

While boosting mechanical units for 15 seconds in the following ways depending if he targets allies or enemies:

Towers:
±10/20/30/40 Attack Speed
±3/5/7/9 Armor

Catapults:
±10/20/30/40 Attack Speed
±20/40/60/80% damage
-66% damage taken (if allied)

If used on enemy siege, destroys it after the debuff expires, dealing 50/75/100/125 Magic damage in a 600 radius around the target.

I'm good at this, I promise.
 
Notes


Tinker (Pre-0.1.63)
[ E ]
Engineer Tinker.jpg
Cast Time: 0.5 / 0.5 seconds
Target Unit Mechanical Units
Type - Physical
The Enginner can easily manipulate the inner workings of any Mechanical unit or Tower, Tinkering with them to either increase or decrease their function while he continues to work with them.
Range: 100/200/300/400
Mana Cost: 25
Cooldown: 15 seconds
Channeling Time: ? seconds
While channeling, the Engineer boosts mechanical units in the following ways depending if he targets allies or enemies:

Towers:
±12.5/25/37.5/50 Attack Speed
±3/5.33/7.66/10 Armor

Catapults:
+12.5/25/37.5/50 Attack Speed (if allied)
+25/50/75/100% damage (if allied)
-66% damage taken (if allied)

If used on enemy siege, destroys it after 2 seconds of channel time, dealing 50/75/100/125 Magic damage in a 600 radius around the target.

Steam Turret:
+25/50/75/100 Attack Speed
+25% Health healed every second. Cannot heal within 2 seconds of having taken damage from a Hero or Boss.

Energy Field:
Increases the damage over time effect by 15/30/45/60%

I'm good at this, I promise.
 
Notes


Steam Turret (Old)[edit | edit source]

Steam Turret
Engineer Steam Turret.jpg
Stats
Combat Type Hero
Health 8 Hits
Mana 7/10/13/16
Damage 12/18/27/37-14/22/33/43
Sight Range 1000/1000
Attack Range 500/550/600/650 (Ranged)
Missile Speed 5000
Base Attack Time 1.7
Attack Animation 0.05/0.1
Turn Rate 650
Gold 70-80 Gold.png
Experience 50
Notes Gadget Immunity

Steam Turret
[ W ]
Engineer Steam Turret.jpg
Cast Time: 0.5 / 0.5 seconds
Target Position
The Steam Turret, built piece by piece, is bonded to the Engineer himself. He is able to control it from anywhere and it gains any items the Engineer has when it's created, yet dies if he does.
Range: 400
Mana Cost: 100
Cooldown: 30 seconds
Creates a Steam Turret at the target position that does 12/18/27/37 to 14/22/33/43 Physical Damage each shot in a three shot burst. Only the first attack in the burst may trigger on-attack events.

The turret has 500/550/600/650 range. The turret can shoot 7/10/13/16 times.

My turret is my best friend.
 
Notes
  • Reworked in Version 1.0.5.
  • All of the Engineer's item apply to the Turret, except for Lifesteal. This includes Max Health and Mana increasing items, but it will not affect its life or shots. Damage from items is reduced by 80% and then added to the turret's base damage.
  • The turret is unaffected by all sources of health or Mana regeneration.
  • Cannot be placed within 100 units of a tree.


Steam Turret Abilities[edit | edit source]

Shutdown
[ Q ]
Steam Turret Shutdown.jpg
Cast Time: 0 / 0 seconds
Self
Shuts down the steam turret to regenerate it's mana.
Cooldown: 60 seconds
Applies Shutdown to the Steam Turret for 15 seconds.
 

Shutdown Effects
Disarmed
Reduces sight range to 100
Gains 5 mana per second



Target Selection
[ W ]
Steam Turret Target Selection.jpg
Self
The Turret switches its targetting priority between heroes only and all standard targets.
Switches targeting to all standard targets or heroes only.
 
Notes
  • Defaults at targeting heroes only.
  • This ability simply changed the Turret's default aggro AI.


Trivia[edit | edit source]

  • Engineer's original version of the Steam Turret is widely considered one of the most overpowered abilities in the history of HoN, even after numerous bug fixes and nerfs, leading to jokes about how the Turret was real hero and the Engineer its "useless" pet.


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