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Engineer
Engineer
Legion Legion
Attributes
Strengthlogo 20 Agilitylogo 20 Intelligencelogo 24
(+2.0) (+2.1) (+2.5)
Stats
Level 1 16 25
Health 530 1138 1822
Mana 312 819 1352
Damage 41-48 80-87 121-128
Armor 3.6 8.22 13.4
Attack Speed 0.69 0.87 1.11
Movement Speed 295
Magic Armor 5
Base Health Regen 0.25
Attack Range 550 (Ranged)
Missile Speed 5000
Base Attack Time 1.7
Attack Animation 0.45/0.55
Turn Rate 450

Engineer is a ranged intelligence hero in Heroes of Newerth.

Info[ | ]

Lore: The Engineer is a man driven by more than mere eccentricity. Once a humble, hard-drinking builder in the Legion, he came to master all manner of machines. Wielding a blunderbuss of his own design and hoisting ale and a veritable armory on his back, he is a strange but impressive sight on the battlefield.
 
  The Engineer is built on utility and positional control. His Steam Turret and Energy Field allow for huge tracts of ground control, punishing enemies heavily for standing within their area-of-effect. A Portal Key allows the Engineer to land his abilities with greater precision.

Abilities[ | ]

The Keg
[ Q ]
Engineer The Keg
Cast Time: 0 / 1 seconds
Target Position Enemy Units and Trees
Type - Magic
Never going into battle without a full keg of ale, the Engineer also knows that it can be used as a powerful explosive in a pinch. When heaved into a battle, it stuns and damages enemies where it lands. He drinks this stuff.
Range: 800
Radius: 200
Mana Cost: 95/100/110/120
Cooldown: 12 seconds
Throws a keg at target location, impacting after a 1 second delay. Enemy units in radius take 90/160/230/300 Magic Damage, receive a 1.6/1.9/2.2/2.5 second Stun, and are pushed 250 units away from the impact point.

If the Engineer is in the blast radius, he too will be knocked back, but won't be damaged or Stunned.

It puts hair on yer chest!
 
Notes
  • Knockback is affected by terrain.


Steam Turret
Engineer Steam Turret
Stats
Duration 5 seconds
Health 3 Hits
Sight Range 1000/1000
Gold 50 Gold
Notes Gadget Immunity

Steam Turret
[ W ]
Engineer Steam Turret
Cast Time: 0 / 0.3 seconds
Target Vector Enemy Units
Type - Magic
The Steam Turret is a marvel in rapidfire technology. Deploying at the place of his choosing in any direction he wants, it lays down waves of suppressing fire that slow enemies who stay in the cone.
Range: 800
Mana Cost: 75
Cooldown: 15 seconds
Creates a Steam Turret at the target position facing the vector direction. Fires 10 shots per second for 5 seconds in an 800 distance 400 radius cone.

Bullets hit all enemies they come into contact with, dealing 14/18/22/26 Magic Damage, pushing them 15/25/35/45 units away from the Turret, and applying a Suppressed charge by up to 25/30/35/40% Movement Slow can be applied from these charges.

Each additional bullet that hits a target reduces the effect of that hit by 10%.

My turret is my best friend.
 

Suppressed Effects
2.5/3/3.5/4% Movement Slow per charge, max of 10 charges

Notes
  • Each charge of Suppressed lasts 3 seconds and has its own duration.
  • Bullets have a touch radius of 45.
  • Each consecutive bullets' effects are reduced by 10% from the previous hit.


Spider Mine
Engineer Spider Mines
Stats
Health 1 Hit
Sight Range 400/400
Notes Gadget Immunity

Spider Mines
[ E ]
Engineer Spider Mines
Cast Time: 0 / 0 seconds
Target Position Organic Enemy Units
Type - Magic
The Engineer can create small burrowing mines that activate and run at enemies who pass over them.
Range: 450
Radius: 250
Mana Cost: 90/100/110/120
Cooldown: 6.5 seconds
Target a position to place a Spider Mine there. Up to 3/3/4/5 mines may be placed at once, each dealing 120/180/270/360 Magic Damage upon detonation (0.7x of Damage to non-hero units).

The mine detonates itself upon its initial placement if there is at least 1 enemy unit within its blast radius, dealing 0.75x Magic Damage when detonated in this manner.

Consume one charge to place a mine. Up to 1/2/3/4 charges may be stored, refreshing every 15 seconds.

Spider mines are stealthed and appear when an enemy comes near them, chasing them either until contact or over 3 seconds chasing time to detonate themselves. Each mine grants vision around itself. Does not block neutrals from respawning.

Oh Sh*%....
 
Notes
  • Double-activate to cast this ability at Engineer location.
  • Any currently placed mines are retroactively leveled when the ability is leveled.
  • Mines take 1 second to arm once it reaches its target destination.
  • Can only be detonated manually once mines have successfully been planted.
  • Mine chases the enemy that triggered it after a 1 second delay.
  • Once activated, Mines will chase the enemy that triggered it at 600 speed.
  • Mines cannot be destroyed while they are triggered or chasing the target.
  • Mines will explode for damage even when destroyed (while burrowed) without triggering it.
  • Damage dealt by the Mines can be reflected back to its owner (i.e. Barbed Armor Barbed Armor will deal damage to Engineer).
  • Mines doesn't determine Magic Immunity enemy unit as their chasing trigger.


Destroy Spider Mine
[ E ]
Engineer Spider Mines
Cast Time: 0 / 0 seconds
Self
Activate to destroy this Spider Mine.
 
Notes
  • Spider Mines will explode for damage even when manually destroyed.


Energy Field v4.0
Engineer Energy Field
Stats
Duration 6/8/10 seconds
Health 4 Hits
Sight Range 600/600
Gold 100 Gold
Experience 10
Notes Gadget Immunity

Energy Field
[ R ]
Engineer Energy Field
Cast Time: 0.5 / 0.5 seconds
Self Position Non-Boss Enemies
Type - Magic
Deploying his patented Energy Field Double-Magnetic Modulator v3.0, the Engineer can guarantee that any enemies who enter or exit the active field are purged of all buffs and then silenced and perplexed for a short time.
Range: 800
Radius: 475
Mana Cost: 200
Cooldown: 105/95/85 seconds
Placing a gadget at the Engineer's location or target location that lasts 6/8/10 seconds. The gadget takes 4 hits to destroy, and creates an Energy Field in a 475 radius around itself.

Enemies who enter or exit the field and the one affected by this ability upon spawning has their buffs dispelled, takes 100 True Damage, and have Energy Field applied for 2 seconds. Enemies inside the Energy Field take 50/75/100 + 1.5% of enemy hero's Max Health as Magic Damage per second.

Don't ask what happened to version 2.0...
 

Energy Field Effects
Silenced
Perplexed
100% Movement Speed Slow initially, tapering over duration

Notes
  • The outer radius of the Energy Field does not affect Magic Immune units except Protective Charm, which is dispelled before applying its effects.
  • With Staff of the Master Staff of the Master, double-activate to cast this ability at current position of self.


Alt Avatars[ | ]

Engineer Alt Avatars
Rosie Engineer
Rosie Engineer

250 Gold coins
500 Silver coins
Uncle Sam Engineer
Uncle Sam Engineer
Icon Holiday Edition
450 Gold coins
3500 Silver coins
Troika
Troika
Icon Black Legion
400 Gold coins
3000 Silver coins
Tork
Tork
Icon Iron Legion Icon Ultimate Avatar
975 Gold coins

Mangler
Mangler
Icon Black Legion
400 Gold coins
3000 Silver coins
Soaker Rosie
Soaker Rosie
Icon Gold Collection
600 Gold coins

Engineer
POG Engineer

100 Gold coins
750 Silver coins
Rift Hunter Engineer
Rift Hunter Engineer
Icon Rift Hunters Second Wave
400 Gold coins
3000 Silver coins
Ol' Briarpatch
Ol' Briarpatch

390 Gold coins
2500 Silver coins
[Edit] [Edit Info]

Changelog[ | ]

Version 4.10.0

  • Engineer The Keg The Keg
    • Cast Range increased from 750 to 800.

Version 4.9.3.1

  • Attack Range increased from 500 to 550.

Version 4.9.3

  • Engineer The Keg The Keg
    • Can no longer be double-activated to throw Engineer The Keg The Keg at your current position (this feature was not used in actual games & was a hindrance whenever it was accidentally used).

Version 4.9.2

  • Engineer The Keg The Keg
    • Magic Damage increased from 90/150/210/270 to 90/160/230/300.
    • Stun duration increased from 1.6/1.8/2/2.2 seconds to 1.6/1.9/2.2/2.5 seconds.

Version 4.9.0

  • Base Strength reduced from 22 to 20.
  • Engineer The Keg The Keg
    • Magic Damage changed from 110/160/205/240 to 90/150/210/270.
  • Engineer Steam Turret Steam Turret
    • Movement Speed Slow per charge changed from 3.5% to 2.5/3/3.5/4%.
      • Max Movement Speed Slow changed from 35% to 25/30/35/40%.
    • Push distance per bullet hit increased from 10/15/20/25 to 15/25/35/45.
    • Magic Damage per bullet changed from 10/18/26/34 to 14/18/22/26.
      • Max Potential Damage changed from 100/180/260/340 to 140/180/220/260.
  • Engineer Spider Mines Spider Mines
    • Now automatically detonate upon their initial placement if there is at least 1 enemy unit within its blast radius, dealing 0.75x Magic Damage when detonated in this manner.
    • Can now only be detonated manually once they have successfully been planted.
    • Cooldown reduced from 8 seconds to 6.5 seconds.
    • Max number of Engineer Spider Mines Spider Mines placed on the map at once reduced from 6 to 3/3/4/5.
    • No longer has a stacking limit mechanic.
  • Engineer Energy Field Energy Field
    • Staff of the Master Staff of the Master effect addition (new):
      • Can now be thrown up to 800 units away from self.
      • Can still be double-activated to cast at current position of self instead.
      • Now procs its effects on affected enemy units immediately upon spawning.
      • Now also deals 1.5% of the enemy hero's Max Health per second as Magic Damage.

Version 4.8.5

  • Engineer Spider Mines Spider Mines
    • Cooldown increased from 5 seconds to 8 seconds.
    • Has a max chasing time of 3 seconds, detonating itself if it has not done so at this point.
    • No longer trigger on Magic Immunity unit when determining what to chase.

Version 4.8.3

  • Primary Attribute changed from Agility to Intelligence.
  • Agility Growth reduced from 2.3 to 2.1.
  • Intelligence Growth increased from 2.1 to 2.5.

Version 4.7.9

  • Engineer The Keg The Keg
    • Double-activate to cast the spell at the caster's location.
  • Engineer Spider Mines Spider Mines
    • Double-activate to cast the spell at the caster's location.

Version 4.7.8

  • Starting Armor reduced from 4.2 to 3.6
  • Engineer The Keg The Keg
    • Magic Damage reduced from 110/180/225/270 to 110/170/205/240.
  • Engineer Steam Turret Steam Turret
    • Magic Damage per bullet changed from 10/20/30/40 to 10/18/26/34.
  • Engineer Spider Mines Spider Mines
    • Deals 0.7x Magic Damage to non-hero units.

Version 4.7.4

  • Engineer The Keg The Keg
    • Magic Damage increased from 80/140/200/260 to 110/180/225/270.
    • Stun duration increased from 1.4/1.6/1.8/2 seconds to 1.6/1.8/2/2.2 seconds.
  • Engineer Spider Mines Spider Mines
    • Mine count restriction within target radius changed from 2/2/2/3 to 2/2/3/4 Engineer Spider Mines Spider Mines.
    • Magic Damage per Engineer Spider Mines Spider Mines increased from 100/175/250/275 to 120/180/270/360.

Version 4.7.3

  • Reworked
  • Starting Strength increased from 20 to 22.
  • Starting Agility increased from 18 to 20.
  • Agility Growth reduced from 3.0 to 2.3.
  • Starting Intelligence increased from 20 to 24.
  • Starting Armor increased from 1.5 to 4.2
  • Engineer The Keg The Keg
    • Magic Damage changed from 70/140/210/280 to 80/140/200/260.
    • Stun Duration reduced from 2 seconds to 1.4/1.6/1.8/2 seconds.
  • Ability 2: Engineer Steam Turret Steam Turret (Reworked)
    Cast Range: 800
    Mana Cost: 75
    Cooldown: 15 seconds
    • Deploys a Steam Turret with 5 seconds lifetime, 1000 day-night vision, and 3 hits to be destroyed at target position facing the vector direction. The Turret fires 10 shots per second in a 800 distance, 400 radius cone while the Turret is active.
    • Each bullet deals 10/20/30/40 Magic Damage, pushes 10/15/20/25 units away from the Turret, and applies a charge of Suppressed for 3 seconds, causing each individually timed charge of it to reduce the damage and push by 10% at a maximum 10 charges.
  • Ability 3: Engineer Spider Mines Spider Mines (Re-introduce)
    Cast Range: 450
    Radius: 250
    Mana Cost: 90/100/110/120
    Cooldown: 5 seconds
    • Target a position to place a Engineer Spider Mines Spider Mines by maximum 2/2/2/3 mines can be placed to each other by 700 radius to existing mine and total 6 mines may be placed at once.
    • Has up to 1/2/3/4 charges and consumes a charge when placing a mine with 15 seconds refreshing time.
    • Engineer Spider Mines Spider Mines are stealth gadget and appear when an enemy comes near them, chasing them until contact and dealing 100/175/250/325 Magic Damage each.
    • Each mine grants vision around itself but does not block neutrals from respawning.
  • Engineer Energy Field Energy Field (Reworked)
    Radius: 475
    Mana Cost: 200
    Cooldown: 105/95/85 seconds
    • Places a gadget next to self with 6/8/10 seconds duration ands 4 hits to be destroyed, creating an Energy Field in a 475 radius to itself to deal 50/75/100 Magic Damage per second to enemies inside of it and dispel buffs, deal 100 True Damage, and apply a 2 seconds Silence & perplex with a tapering 100% movement speed slow when they enter or exit it.

Version 4.7.2

  • Engineer Steam Turret Steam Turret
    • Now takes damage when attacking a unit affected by Barbed Armor Barbed Armor's buff state (as mentioned in the Barbed Armor mechanical change in the items section of the patch notes).
      • The amount of damage taken will be 1/12th of the Steam Turret's Health (instead of 1/3 of the Steam Turret's Health previously).
    • Steam Turret's attacks now deal 10% less damage to enemies per 150 units away from Engineer (past 650 units away from Engineer), to a minimum of 40% damage dealt (i.e. 60% less damage).

Version 4.5.2

  • Engineer Energy Field Energy Field
    • Entering and exiting the Energy Field now deals 90 Magic Damage.
      • Was dealing 100 True Damage only upon entering the field (and not upon exiting the field) before this change.
    • No longer a controllable unit (and therefore will not break its behaviour when Multi-Unit Assist is enabled when Engineer stops attacking).
    • Visual size of Energy Field's turret attack projectiles are now larger and slightly slower.
    • Staff of the Master Staff of the Master effects:
      • Now has 800 Cast Range. Target a location to leap there and then spawn your Energy Field.
      • Energy Field's Attack Damage is also doubled.

Version 4.5.1

  • Engineer The Keg The Keg
    • Stun duration increased from 1.25/1.5/1.75/2 seconds to 2 seconds.
    • Magic Damage increased from 80/130/180/230 to 70/140/210/280.
  • Engineer Steam Turret Steam Turret
    • Steam Turret now properly inherits 50% of the Attack Damage granted by Agility from Engineer (in addition to 50% of the Attack Speed granted by Agility from Engineer).
      • This was actually a bug in the previous patch and was severely lowering the power of Engineer's carry potential.
      • Engineer's carry potential on his Steam Turret is now properly adjusted to where it should be.
    • Mana Cost decreased from 100 to 50.
    • Cooldown decreased from 20 to 10 seconds.
    • Ability now goes on a 5 second cooldown when the turret is damaged by an enemy player.
    • Can now be double-activated to drop the turret at your feet.

Version 4.5.0

Ported from PBT
  • Strength: 20 + 2 per level
  • Agility: 18 + 3.0 per level (Primary)
  • Intelligence: 20 + 2.1 per level
  • Movement Speed: 295
  • Attack Range: 500
  • Starting Damage: 41-48
  • Starting Armor: 1.5
  • Ability 1: Engineer The Keg The Keg
    Range: 750
    Radius: 200
    Mana Cost: 90/100/110/120
    Cooldown: 12 seconds
    • Throws a keg at target location, impacting after a 1 second delay. Enemy units in radius take 80/130/180/230 Magic Damage, receive a 1.25/1.5/1.75/2 second Stun, and are pushed 250 units away from the impact point.
    • If the Engineer is in the blast radius, he too will be knocked back, but won't be Stunned.
  • Ability 2: Engineer Steam Turret Steam Turret
    Range: 650
    Mana Cost: 100
    Cooldown: 20 seconds
    • Creates a Steam Turret at your position that does 20/40/60/80 Physical Damage per shot. The Turret has 500 Attack Range and inherits Engineer's Inventory and 50% of the Attack Speed granted by Agility from Engineer.
    • The turret is unaffected by all sources of heals, Health or Mana Regeneration.
    • The Turret dies in 3 hits from heroes, Bosses and enemy buildings (12 hits from other units) and does not aggro Lane Creeps. Its Health regenerates to full after not taking damage for 4 seconds.
    • Engineer can destroy his own turret by attacking it.
    • Sub-ability: Engineer Targeting Algorithm Targeting Algorithm
      Cooldown: 0.1 seconds.
      • Hero mode: The Turret will attack whatever you attack. Otherwise, it will attack the closest visible enemy hero. If the turret's target is not a hero, it will only attack it once.
      • Normal mode: The Turret will attack whatever you attack. Otherwise, it will attack the closest visible enemy, prioritising heroes.
      • Activate to switch between Normal and Hero modes. By default, the Turret is in Hero mode.
      • Turret cannot attack allies.
  • Ability 3: Engineer Overdrive Overdrive
    Radius: 900
    Mana Cost: 50/60/70/80
    Cooldown: 30 seconds.
    • Activate to apply Overdrive to self for 4/6/8/10 seconds, gaining 25 bonus Attack Speed per second. Propagates to ally towers and turrets within 500 range.
  • Ability 4: Engineer Energy Field Energy Field
    Radius: 450
    Mana Cost: 200
    Cooldown: 120/100/80 seconds
    • Activate to create an Energy Field for 5/8/11 seconds with a turret at its center.
    • This turret deals 40/60/80 Physical damage per shot to all enemies within 450 range, has a 1.5 second base attack cooldown and dies in 4 hits from heroes, Bosses and enemy buildings (16 hits from other units). Does not regenerate health.
    • Enemies who enter or exit the field have Energy Field applied for 2 seconds.
    • Energy Field (state): 100% tapering Movement Speed Slow, Silenced.

Version 4.4.0

  • Engineer Steam Turret Steam Turret
    • Cast Range increased from 750 to 800.
    • Mana cost reduced from 100 to 75.
    • Cooldown reduced from 22 to 15 seconds.
  • Engineer Spider Mines Spider Mines
    • Magic Damage reduced from 100/175/250/325 to 80/160/240/320.
  • Engineer Energy Field Energy Field
    • Added a new Staff of the Master Staff of the Master effect: Grants the ability 900 Cast Range and brings Engineer to the destination. Plants 4 Spider Mines on arrival which last for 10 seconds.
      • These Spider Mines have the same level as your Spider Mines ability and do not count towards the mine limit.

Version 4.2.2

Version 4.0.0

  • Base Intelligence increased from 21 to 24.
  • Base Strength increased from 20 to 22.
  • Base Damage increased from 40-47 to 43-50.
  • Armor increased from 3.6 to 4.6.
  • Engineer Spider Mines Spider Mines
    • Magic Damage decreased from 125/200/275/350 to 100/175/250/325.

Version 3.7.1

  • Engineer Spider Mines Spider Mines
    • Spider mines no longer block creep spawns.
    • Magic Damage reduced from 175/250/325/400 to 125/200/275/350
      • Total damage with 6 Spider Mines reduced from 1050/1500/1950/2400 to 750/1200/1650/2100
    • Now have a 1 second arming time when they reach their destination
    • Cooldown between placing mines increased from 3.5 to 5 seconds

Version 3.7.0

  • Engineer Spider Mines Spider Mines
    • Action type changed from Self Position to Target Position
    • Cast range increased from 0 to 450
    • Max charges increased from 1/2/2/3 to 1/2/3/4
    • Max number of mines on the map reduced from 9 to 6
    • Charge refresh time reduced from 25 seconds to 15 seconds
    • Increase arming time from 1 second to 1.5 seconds
    • Magic Damage increased from 150/200/250/300 to 175/250/325/400
    • "Destroy Spider Mine" self-destruct ability on the Mine itself moved from the Q slot to the E slot
      • Consistency with other self-destruct abilities on gadgets

Version 3.3.0

  • Engineer The Keg The Keg
    • Mana Cost increased from 80/100/120/140 to 95/110/125/140
    • Damage rescaled from 100/150/200/250 to 80/140/200/260
  • Engineer Steam Turret Steam Turret
    • Slow Duration decreased from 5 seconds to 3 seconds
  • Engineer Energy Field Energy Field
    • Cooldown increased from 85 to 105/95/85

Version 3.2.5

  • Engineer The Keg The Keg
    • Lowered cast range from 800 to 750
  • Engineer Steam Turret Steam Turret
    • Lowered cast range from 800 to 750
    • Each charge has it's own timer instead of fully refreshing the slow

Version 3.1.0

Version 2.6.20

Version 2.6.14

  • Engineer Spider Mines Spider Mines
    • Cooldown decreased from 7s to 3.5s
    • CD for charges still 25s, just takes less time to dump the existing charges

Version 2.5.9

  • Fixed Portal Key so it can properly blink into Electric Field again

Version 2.5.8

Version 2.2.7

  • Intelligence Gain from 1.8 to 2.1

Version 2.1.4

  • Engineer Spider Mines Spider Mines
    • 0 cast time
  • Engineer Energy Field Energy Field
    • Passing through the Energy Field will now automatically break channelling if it hits you

Version 2.1.0

  • Attack Action Time from 500 to 450
    • Damage from 37-50 to 40-47
  • Engineer The Keg The Keg
    • Cooldown from 14s to 12s
  • Engineer Spider Mines Spider Mines
    • Already placed Spider Mines now level up with ability level up
    • Cooldown on recharge from 30s to 25s
  • Engineer Energy Field Energy Field
    • Damage per second from 28/58/88 to 50/75/100

Version 2.0.27

Version 2.0.23

  • Engineer Steam Turret Steam Turret
    • Push increased by ~20%
  • Engineer Overdrive Tinker removed. Replaced with Engineer Spider Mines Spider Mines
    • 7 second cooldown, 90/100/110/120 Manacost
    • Activate to consume one charge to place a Spider Mine at your location.
    • Up to 9 may be placed at one time, each dealing 150/200/250/300 Magic Damage.
    • Up to 1/2/2/3 charges may be stored, refreshing every 30 seconds
    • Spider mines are stealthed and appear when an enemy comes near them, chasing them until contact.
  • Engineer Energy Field Energy Field
    • Damage changed from % based to 28/58/88 per second to all units inside

Version 2.0.0

  • Engineer Steam Turret Steam Turret
    • Now shoots twice as fast and the cap of number of hits removed.
    • Damage per bullet starts at 40 and is lowered by 10% for every bullet that hits you
    • The push starts at the same it was, but gets weaker the more you are hit
    • Snare is still max of 35% from 10 hits

Version 1.0.13

  • Strength Gain lowered from 2.3 to 2
  • Engineer Steam Turret Steam Turret
    • Duration from 6s to 5s
    • Max amounts of hit changed from 8 to 5

Version 1.0.11

  • Engineer The Keg The Keg
    • Range lowered from 1000 to 800

Version 1.0.9

  • Engineer Steam Turret Steam Turret
    • Turret is now killable, dies in 3 hits. Units can only get hit a maximum of 8 times, down from 10

Version 1.0.7

  • Engineer Steam Turret Steam Turret
    • Increase the projectile speed of the turret's deployment by 50% and remove cast time
    • Limit to the number of times someone can be hit by the Turret from 5 to 10
    • Max snare of 35% is still achieved at 5 hits, slowing 7% per hit

Version 1.0.5

  • Engineer Steam Turret Steam Turret reworked
    • Changed to a vector targeting ability to decide the direction it is facing
    • Manacost lowered from 120 to 100
    • No longer controllable and only lasts 6 seconds
    • No longer gets a copy of Engineer's items
    • Lays down suppressive cover fire in a cone shooting 6 times across the cone's 800 range, 400 unit spread, 30 shots total
    • Each bullet deals 25/40/55/70 Physical damage and applies a 7% stacking movespeed snare (5s duration) to all targets hit
    • Units hit are pushed 25 units away from the turret
    • Can only be hit by a max of 5 bullets
  • Engineer Energy Field Energy Field
    • Will no longer hit couriers
    • Duration lowered from 6/9/12 to 6/8/10
    • Hits to kill lowered from 5 to 4

Version 1.0.3

  • Fixed turret eating Nullstone charges.
  • Engineer Overdrive Tinker
    • Cooldown increased from 15s to 20s.
    • Manacost increased from 25 to 50.

Version 1.0.1

  • Starting Strength from 22 to 20.
  • Starting Intelligence from 19 to 21.

Version 0.3.6

Version 0.3.2

Version 0.3.0

  • Engineer Energy Field Energy Field
    • Purge will only fail against units affected by Shrunken Head.

Version 0.1.66

  • Engineer Overdrive Tinker
    • Passively reduces turret's base attack time by 15/20/25/30%.
    • Increases turret damage correctly.

Version 0.1.63

  • Engineer The Keg The Keg
    • Cooldown increased to 14s.
  • Engineer Overdrive Tinker Reworked:
    • Passive:
    • Decrease cooldown and manacost of The Keg by -7/14/21/28%
    • Active:
    • Range: 450
    • Mana Cost: 25
    • Cooldown: 15.0 Seconds
    • Duration: 15.0 Seconds
    • No longer channeling
    • Towers
      • +/- 10/20/30/40 Attack Speed
      • +/- 3/5/7/9 Armor
    • Catapults
      • +/- 10/20/30/40 Attack Speed
      • +/- 20/40/60/80% damage
      • - 66% damage taken for allies
      • Blows up enemy catapults at end of the debuff if they are still alive
  • Engineer Steam Turret Steam Turret
        • + 10/20/30/40 Damage
  • Engineer Energy Field Energy Field
    • Now only dispels buffs on enemies leaving the area.

Version 0.1.62

  • Engineer The Keg The Keg
    • Cast time reduced from 0.4s to 0s. Overall delay is 1s.

Version 0.1.61

  • Engineer The Keg The Keg
    • Now has a fixed delay of 1 second between cast and impact regardless of distance thrown.
    • Stun increased from 1.25s at all levels to 1.25/1.5/1.75/2 seconds.
    • Knocks back the Engineer if he's in its radius, but he takes no damage.
  • Engineer Steam Turret Steam Turret
    • Damage type changed to Hero so the first shot doesn't do half damage anymore
    • Base damage increased by roughly 30%
    • Increased damage from items reduced to a 20% transfer
    • Now take 8 hits from creeps to kill
    • Default behavior will now be to attack heroes only, and it may be switched to target all regular attack targets
    • (including buildings and creeps)
  • Engineer Overdrive Tinker
    • Can now heal the Engineer Steam Turret Steam Turret through creep damage.
    • Only Hero or Boss attacks will prevent the Engineer Steam Turret Steam Turret from being healed
    • When used on allied siege units, will now cause that siege unit to take 1/3rd of normal damage (in addition to its previous effects)
    • When used on enemy siege units, will now destroy that siege unit after a 2 second channel time, blowing it up causing 50/75/100/125 Magic damage in a 600 radius
    • Now again increases the Attack Speed of the turret by 25,50,75,100

Version 0.1.60

  • Engineer Steam Turret Steam Turret
    • Base attack cooldown increased from 0.5s to 1.7s
    • No longer be hit by most single target ultimate abilities.
    • Cannot be hooked, can attack buildings and gadgets.
    • Can choose to target units and buildings or heroes.
    • Shutdown restores mana over the duration of the shutdown.
    • Burst fire consumes mana on the initial attack.
    • Won't fire across the map at targets that teleport.
    • Now fires 7/10/13/16 total volleys regardless of mana pool.
  • Engineer Overdrive Tinker
    • Increases turret damage by 33/44/55/66% for the duration, does not increase attack speed.
    • Heals 25% of the turret's health ever second.
    • Turret cannot be healed if it was damaged in the past 2 seconds.

Version 0.1.59

  • Engineer Steam Turret Steam Turret
    • No longer procs the death effect of Sacrificial Stone.
    • No longer attacks Kongor or runes.
    • Items can no longer be sold off the turret.
    • Items in your inventory that you don't own will not be copied to the turret.

Version 0.1.57

  • Hero Added


Legacy Abilities[ | ]

Spider Mine
Engineer Spider Mines
Stats
Health 1 Hit
Sight Range 400/400
Notes Gadget Immunity

Spider Mines
[ E ]
Engineer Spider Mines
Cast Time: 0 / 0 seconds
Target Position Organic Enemy Units
Type - Magic
The Engineer can create small burrowing mines that activate and run at enemies who pass over them.
Range: 450
Radius: 250
Mana Cost: 90/100/110/120
Cooldown: 8 seconds
Target a position to place a Spider Mine there by a maximum of 2/2/3/4 Mines can be placed to each other by 700 radius to existing Mines. Up to 6 may be placed at once, each dealing 120/180/270/360 Magic Damage but 0.7x of Damage is dealt to non-hero units.

Consume one charge to place a mine. Up to 1/2/3/4 charges may be stored, refreshing every 15 seconds.

Spider mines are stealthed and appear when an enemy comes near them, chasing them either until contact or over 3 seconds chasing time to be exploded later. Each mine grants vision around itself. Does not block neutrals from respawning.

Oh Sh*%....
 
Notes
  • Slight change on Version 4.9.0
  • Double-activate to cast this ability at Engineer location.
  • Any currently placed mines are retroactively leveled when the ability is leveled.
  • Mines take 1 second to arm once it reaches its target destination.
  • Mine chase the enemy that triggered it after a 1 second delay.
  • Once activated, Mines will chase the enemy that triggered it at 600 speed.
  • Mines cannot be destroyed while they are triggered or chasing the target.
  • Mines will explode for damage even when destroyed (while burrowed) without triggering it.
  • Damage dealt by the Mines can be reflected back to its owner (i.e. Barbed Armor Barbed Armor will deal damage to Engineer).
  • Mines doesn't determine Magic Immunity enemy unit as their chasing trigger.


Destroy Spider Mine
[ E ]
Engineer Spider Mines
Cast Time: 0 / 0 seconds
Self
Activate to destroy this Spider Mine.
 
Notes
  • Spider Mines will explode for damage even when manually destroyed.


Steam Turret
Engineer Steam Turret
Stats
Combat Type Hero
Health 3 hits from heroes, Bosses and enemy buildings (12 hits from other units)
Sight Range 1000/1000
Attack Range 500 (Ranged)
Missile Speed 5000
Base Attack Time 1.7
Attack Animation 0.05/0.05
Turn Rate 650
Gold 20/40/60/80 Gold
Experience 40/60/80/100
Notes Gadget Immunity

Steam Turret
[ W ]
Engineer Steam Turret
Cast Time: 0 / 0.3 seconds
Target Vector Enemy Units
Type - Physical
The Steam Turret is a marvel in rapidfire technology, duplicating Engineer's items and firing on its own.\n\nHas a sub-ability which allows you to switch its Targeting Algorithm.
Range: 650
Mana Cost: 50
Cooldown: 10 seconds
Creates a Steam Turret at your position that does 20/40/60/80 Physical Damage per shot. The Turret has 500 Attack Range and inherits Engineer's Inventory and 50% of the Attack Speed & Damage granted by Agility from Engineer.

The turret is unaffected by all sources of heals, Health or Mana Regeneration.

The Turret dies in 3 hits from heroes, Bosses and enemy buildings (12 hits from other units) and puts this ability on a 5 second cooldown when damaged by enemy players. Its Health regenerates to full after not taking damage for 4 seconds.

Engineer can destroy his own turret by attacking it. Double-activate the ability to drop the turret at your feet.

My turret is my best friend.
 
Notes
  • Replaced in Version 4.7.3.
  • Turret takes damage when attacking a unit affected by Barbed Armor Barbed Armor's buff state.
    • The amount of damage taken is 1/12th of the Steam Turret's Health.


Targeting Algorithm
[ D ]
Engineer Steam Turret
Cast Time: 0 / 0 seconds
Self
The Turret will attack whatever you attack. Otherwise, it will attack the closest visible enemy, prioritising heroes.

Turret cannot attack allies.

Mana Cost: 0
Cooldown: 0.1 seconds
Switches the Turret into Hero Targeting Mode, causing it to never attack creeps unless you are attacking them.
 


Targeting Algorithm (Heroes)
[ D ]
Engineer Targeting Algorithm (Heroes)
Cast Time: 0 / 0 seconds
Self
The Turret will attack whatever you attack. Otherwise, it will attack the closest visible enemy hero.

If the turret's target is not a hero, it will only attack it once.

Turret cannot attack allies.

Mana Cost: 0
Cooldown: 0.1 seconds
Switches the Turret into Normal Targeting Mode, causing it to attack creeps if there are no other valid targets nearby.
 


Overdrive
[ E ]
Engineer Overdrive
Cast Time: 0 / 0 seconds
Self Position
Grants increasing attack speed to self and nearby gadgets and towers.
Radius: 900
Mana Cost: 50/60/70/80
Cooldown: 30 seconds
Activate to apply Overdrive to self for 4/6/8/10 seconds. During the effect, nearby towers and turrets receive the bonus too.
What does this button do?
 

Overdrive Effects
+25 Attack Speed per charge
Starts with and gains 25 bonus Attack Speed per second
Propagates to towers and turrets within 500 range.

Notes
  • Replaced in Version 4.7.3.
  • Max of 100/150/200/250 Attack Speed can be obtained from 1 cast instance of this ability.


Energy Turret
Engineer Energy Field
Stats
Duration 5/8/11
Combat Type Hero
Health 4 hits from heroes, Bosses and enemy buildings (16 hits from other units)
Damage 40/60/80 (80/120/160)
Sight Range 1000/1000
Attack Range 450 (Ranged)
Missile Speed 3000
Base Attack Time 1.5
Attack Animation 0.05/0.05
Gold 40/60/80 Gold
Experience 60/80/100


Energy Field
[ R ]
Engineer Energy Field
Cast Time: 0.5 / 0.5 seconds
Self Position Non-Boss Enemies
Type - Magic
Deploying his patented Energy Field Double-Magnetic Modulator v3.0, the Engineer can guarantee that any enemies who enter or exit the active field are purged of all buffs and then Silenced and Perplexed for a short time.
Range: 800
Radius: 455
Mana Cost: 200
Cooldown: 120/100/80 seconds
^gTarget a position to leap there and^ Places an Energy Turret at the Engineer's location that lasts 5/8/11 seconds. The turret deals 40/60/80 (80/120/160) Physical Damage per shot to all enemies within 450 range, has a 1.5 second base attack cooldown and dies in 4 hits from heroes, Bosses and enemy buildings (16 hits from other units).

Also creates an Energy Field in a 450 radius around itself. Enemies who enter or exit the field receive 90 Magic Damage and have Energy Field applied for 2 seconds.

Don't ask what happened to version 2.0...
 

Energy Field Effects
Silenced
100% Movement Speed Slow initially, tapering over duration

Notes
  • Replaced in Version 4.7.3.
  • The outer radius of the Energy Field does not affect Magic Immune units except Jeraziah Protective Charm Protective Charm, which is dispelled before applying its effects.
  • With Staff of the Master Staff of the Master, Engineer will be launched 1200 speed towards the target location.


Spider Mine
Engineer Spider Mines
Stats
Health 1 Hit
Sight Range 400/400
Notes Gadget Immunity

Spider Mines
[ E ]
Engineer Spider Mines
Cast Time: 0 / 0 seconds
Target Position Organic Enemy Units
Type - Magic
The Engineer can create small burrowing mines that activate and run at enemies who pass over them.
Range: 450
Radius: 250
Mana Cost: 90/100/110/120
Cooldown: 5 seconds
Target a position to place a Spider Mine there. Up to 6 may be placed at once, each dealing 80/160/240/320 Magic Damage.

Consume one charge to place a mine. Up to 1/2/3/4 charges may be stored, refreshing every 15 seconds.

Spider mines are stealthed and appear when an enemy comes near them, chasing them until contact. Each mine grants vision around itself. Does not block neutrals from respawning.

Oh Sh*%....
 
Notes
  • Removed in Version 3.5.0 and re-introduce in Version 4.7.3.
  • Any currently placed mines are retroactively leveled when the ability is leveled.
  • Mines take 1 second to arm once it reaches its target destination.
  • Mine chase the enemy that triggered it after a 1 second delay.
  • Once activated, Mines will chase the enemy that triggered it at 600 speed.
  • Mines cannot be destroyed while they are triggered or chasing the target.
  • Mines will explode for damage even when destroyed (while burrowed) without triggering it.
  • Damage dealt by the Mines can be reflected back to its owner (i.e. Barbed Armor Barbed Armor will deal damage to Engineer).


Destroy Spider Mine
[ E ]
Engineer Spider Mines
Cast Time: 0 / 0 seconds
Self
Activate to destroy this Spider Mine.
 
Notes
  • Spider Mines will explode for damage even when manually destroyed.


Steam Turret (Pre-4.5.0)
Engineer Steam Turret
Stats
Duration 5 seconds
Health 3 Hits
Sight Range 1000/1000
Gold 50 Gold
Notes Gadget Immunity

Steam Turret
[ W ]
Engineer Steam Turret
Cast Time: 0 / 0.3 seconds
Target Vector Enemy Units
Type - Magic
The Steam Turret is a marvel in rapidfire technology. Deploying at the place of his choosing in any direction he wants, it lays down waves of suppressing fire that slow enemies who stay in the cone.
Range: 800
Mana Cost: 75
Cooldown: 15 seconds
Creates a Steam Turret at the target position facing the vector direction. Fires 10 shots per second for 5 seconds in an 800 distance 400 radius cone.

Bullets hit all enemies they come into contact with, dealing 10/20/30/40 Magic Damage, pushing them 10/15/20/25 units away from the Turret, and applying a Suppressed charge (3.5% Movement Speed slow per charge, max of 10 charges).

Each additional bullet that hits a target reduces the effect of that hit by 10%.

My turret is my best friend.
 
Notes
  • Removed in Version 4.5.0 and re-introduce in Version 4.7.3
  • Each charge of Suppressed lasts 3 seconds and has its own duration.
  • Bullets have a touch radius of 45.
  • Each consecutive bullets' effects are reduced by 10% from the previous hit.


Energy Field v3.0
Engineer Energy Field
Stats
Duration 6/8/10 seconds
Health 4 Hits
Sight Range 600/600
Gold 100 Gold
Experience 10
Notes Gadget Immunity

Energy Field
[ R ]
Engineer Energy Field
Cast Time: 0.5 / 0.5 seconds
Self Position Non-Boss Enemies
Type - Magic
Deploying his patented Energy Field Double-Magnetic Modulator v3.0, the Engineer can guarantee that any enemies who enter or exit the active field are purged of all buffs and then silenced and perplexed for a short time.
Range: 900
Radius: 475
Mana Cost: 200
Cooldown: 105/95/85 seconds
Engineer launches himself at the target location, placing a gadget at the Engineer's location upon landing that lasts 6/8/10 seconds and planting 4 Spider Mines which last 10 seconds. The gadget takes 4 hits to destroy, and creates an Energy Field in a 475 radius around itself.

Enemies who enter or exit the field has their buffs dispelled, takes 100 True Damage, and have Energy Field applied for 2 seconds. Enemies inside the Energy Field take 50/75/100 Magic Damage per second.

- Spider Mines have the same level as your Spider Mines ability and do not count towards the mine limit.

Don't ask what happened to version 2.0...
 

Energy Field Effects
Silenced
Perplexed
100% Movement Speed Slow initially, tapering over duration

Notes


Tinker
[ E ]
Engineer Overdrive
Cast Time: 0.5 / 0.5 seconds
Target Unit Mechanical Units
Type - Physical
The Enginner can easily manipulate the inner workings of any Mechanical unit or Tower, Tinkering with them to either increase or decrease their function while he continues to work with them.
Range: 450
Mana Cost: 50
Cooldown: 20 seconds
Passively decreases the cooldown and manacost of The Keg by 7/14/21/28%.

While boosting mechanical units for 15 seconds in the following ways depending if he targets allies or enemies:

Towers:
±10/20/30/40 Attack Speed
±3/5/7/9 Armor

Catapults:
±10/20/30/40 Attack Speed
±20/40/60/80% damage
-66% damage taken (if allied)

If used on enemy siege, destroys it after the debuff expires, dealing 50/75/100/125 Magic damage in a 600 radius around the target.

I'm good at this, I promise.
 
Notes


Tinker (Pre-0.1.63)
[ E ]
Engineer Overdrive
Cast Time: 0.5 / 0.5 seconds
Target Unit Mechanical Units
Type - Physical
The Enginner can easily manipulate the inner workings of any Mechanical unit or Tower, Tinkering with them to either increase or decrease their function while he continues to work with them.
Range: 100/200/300/400
Mana Cost: 25
Cooldown: 15 seconds
Channeling Time: ? seconds
While channeling, the Engineer boosts mechanical units in the following ways depending if he targets allies or enemies:

Towers:
±12.5/25/37.5/50 Attack Speed
±3/5.33/7.66/10 Armor

Catapults:
+12.5/25/37.5/50 Attack Speed (if allied)
+25/50/75/100% damage (if allied)
-66% damage taken (if allied)

If used on enemy siege, destroys it after 2 seconds of channel time, dealing 50/75/100/125 Magic damage in a 600 radius around the target.

Steam Turret:
+25/50/75/100 Attack Speed
+25% Health healed every second. Cannot heal within 2 seconds of having taken damage from a Hero or Boss.

Energy Field:
Increases the damage over time effect by 15/30/45/60%

I'm good at this, I promise.
 
Notes


Steam Turret (Old)[ | ]

Steam Turret
Engineer Steam Turret
Stats
Combat Type Hero
Health 8 Hits
Mana 7/10/13/16
Damage 12/18/27/37-14/22/33/43
Sight Range 1000/1000
Attack Range 500/550/600/650 (Ranged)
Missile Speed 5000
Base Attack Time 1.7
Attack Animation 0.05/0.1
Turn Rate 650
Gold 70-80 Gold
Experience 50
Notes Gadget Immunity

Steam Turret
[ W ]
Engineer Steam Turret
Cast Time: 0.5 / 0.5 seconds
Target Position
The Steam Turret, built piece by piece, is bonded to the Engineer himself. He is able to control it from anywhere and it gains any items the Engineer has when it's created, yet dies if he does.
Range: 400
Mana Cost: 100
Cooldown: 30 seconds
Creates a Steam Turret at the target position that does 12/18/27/37 to 14/22/33/43 Physical Damage each shot in a three shot burst. Only the first attack in the burst may trigger on-attack events.

The turret has 500/550/600/650 range. The turret can shoot 7/10/13/16 times.

My turret is my best friend.
 
Notes
  • Removed in Version 1.0.5.
  • All of the Engineer's item apply to the Turret, except for Lifesteal. This includes Max Health and Mana increasing items, but it will not affect its life or shots. Damage from items is reduced by 80% and then added to the turret's base damage.
  • The turret is unaffected by all sources of health or Mana regeneration.
  • Cannot be placed within 100 units of a tree.


Steam Turret Abilities[ | ]

Shutdown
[ Q ]
Steam Turret Shutdown
Cast Time: 0 / 0 seconds
Self
Shuts down the steam turret to regenerate it's mana.
Cooldown: 60 seconds
Applies Shutdown to the Steam Turret for 15 seconds.
 

Shutdown Effects
Disarmed
Reduces sight range to 100
Gains 5 mana per second


Target Selection
[ W ]
Steam Turret Target Selection
Self
The Turret switches its targetting priority between heroes only and all standard targets.
Switches targeting to all standard targets or heroes only.
 
Notes
  • Defaults at targeting heroes only.
  • This ability simply changed the Turret's default aggro AI.


Trivia[ | ]

  • Engineer's original version of the Steam Turret is widely considered one of the most overpowered abilities in the history of HoN, even after numerous bug fixes and nerfs, leading to jokes about how the Turret was real hero and the Engineer its "useless" pet.


No Filters Melee All Solo Jungle Carry Support Initiator Ganker Pusher
Low Resolution Ranged All Solo Jungle Carry Support Initiator Ganker Pusher
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