Info
Lore: | The Engineer is a man driven by more than mere eccentricity. Once a humble, hard-drinking builder in the Legion, he came to master all manner of machines. Wielding a blunderbuss of his own design and hoisting ale and a veritable armory on his back, he is a strange but impressive sight on the battlefield. |
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N/A |
Abilities
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Notes |
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Steam Turret | |
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Stats | |
Duration | 5 seconds |
Health | 3 Hits |
Sight Range | 1000/1000 |
Gold | 50 |
Notes | Gadget Immunity |
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Notes |
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Spider Mine | |
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Stats | |
Health | 1 Hit |
Sight Range | 400/400 |
Notes | Gadget Immunity |
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Notes |
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Notes |
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Energy Field v4.0 | |
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Stats | |
Duration | 6/8/10 seconds |
Health | 4 Hits |
Sight Range | 600/600 |
Gold | 100 |
Experience | 10 |
Notes | Gadget Immunity |
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Notes |
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Alt Avatars
Engineer Alt Avatars | ||||||||||||||||||
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[Edit] [Edit Info] |
Changelog
- Base Strength reduced from 22 to 20.
- The Keg
- Magic Damage changed from 110/160/205/240 to 90/150/210/270.
- Steam Turret
- Movement Speed Slow per charge changed from 3.5% to 2.5/3/3.5/4%.
- Max Movement Speed Slow changed from 35% to 25/30/35/40%.
- Push distance per bullet hit increased from 10/15/20/25 to 15/25/35/45.
- Magic Damage per bullet changed from 10/18/26/34 to 14/18/22/26.
- Max Potential Damage changed from 100/180/260/340 to 140/180/220/260.
- Movement Speed Slow per charge changed from 3.5% to 2.5/3/3.5/4%.
- Spider Mines
- Now automatically detonate upon their initial placement if there is at least 1 enemy unit within its blast radius, dealing 0.75x Magic Damage when detonated in this manner.
- Can now only be detonated manually once they have successfully been planted.
- Cooldown reduced from 8 seconds to 6.5 seconds.
- Max number of Spider Mines placed on the map at once reduced from 6 to 3/3/4/5.
- No longer has a stacking limit mechanic.
- Energy Field
- Staff of the Master effect addition (new):
- Can now be thrown up to 800 units away from self.
- Can still be double-activated to cast at current position of self instead.
- Now procs its effects on affected enemy units immediately upon spawning.
- Now also deals 1.5% of the enemy hero's Max Health per second as Magic Damage.
- Staff of the Master effect addition (new):
- Spider Mines
- Cooldown increased from 5 seconds to 8 seconds.
- Has a max chasing time of 3 seconds, detonating itself if it has not done so at this point.
- No longer trigger on Magic Immunity unit when determining what to chase.
- Primary Attribute changed from Agility to Intelligence.
- Agility Growth reduced from 2.3 to 2.1.
- Intelligence Growth increased from 2.1 to 2.5.
- The Keg
- Double-activate to cast the spell at the caster's location.
- Spider Mines
- Double-activate to cast the spell at the caster's location.
- Starting Armor reduced from 4.2 to 3.6
- The Keg
- Magic Damage reduced from 110/180/225/270 to 110/170/205/240.
- Steam Turret
- Magic Damage per bullet changed from 10/20/30/40 to 10/18/26/34.
- Spider Mines
- Deals 0.7x Magic Damage to non-hero units.
- The Keg
- Magic Damage increased from 80/140/200/260 to 110/180/225/270.
- Stun duration increased from 1.4/1.6/1.8/2 seconds to 1.6/1.8/2/2.2 seconds.
- Spider Mines
- Mine count restriction within target radius changed from 2/2/2/3 to 2/2/3/4 Spider Mines.
- Magic Damage per Spider Mines increased from 100/175/250/275 to 120/180/270/360.
- Reworked
- Starting Strength increased from 20 to 22.
- Starting Agility increased from 18 to 20.
- Agility Growth reduced from 3.0 to 2.3.
- Starting Intelligence increased from 20 to 24.
- Starting Armor increased from 1.5 to 4.2
- The Keg
- Magic Damage changed from 70/140/210/280 to 80/140/200/260.
- Stun Duration reduced from 2 seconds to 1.4/1.6/1.8/2 seconds.
- Ability 2: Steam Turret (Reworked)
- Cast Range: 800
- Mana Cost: 75
- Cooldown: 15 seconds
- Deploys a Steam Turret with 5 seconds lifetime, 1000 day-night vision, and 3 hits to be destroyed at target position facing the vector direction. The Turret fires 10 shots per second in a 800 distance, 400 radius cone while the Turret is active.
- Each bullet deals 10/20/30/40 Magic Damage, pushes 10/15/20/25 units away from the Turret, and applies a charge of Suppressed for 3 seconds, causing each individually timed charge of it to reduce the damage and push by 10% at a maximum 10 charges.
- Ability 3: Spider Mines (Re-introduce)
- Cast Range: 450
- Radius: 250
- Mana Cost: 90/100/110/120
- Cooldown: 5 seconds
- Target a position to place a Spider Mines by maximum 2/2/2/3 mines can be placed to each other by 700 radius to existing mine and total 6 mines may be placed at once.
- Has up to 1/2/3/4 charges and consumes a charge when placing a mine with 15 seconds refreshing time.
- Spider Mines are stealth gadget and appear when an enemy comes near them, chasing them until contact and dealing 100/175/250/325 Magic Damage each.
- Each mine grants vision around itself but does not block neutrals from respawning.
- Energy Field (Reworked)
- Radius: 475
- Mana Cost: 200
- Cooldown: 105/95/85 seconds
- Places a gadget next to self with 6/8/10 seconds duration ands 4 hits to be destroyed, creating an Energy Field in a 475 radius to itself to deal 50/75/100 Magic Damage per second to enemies inside of it and dispel buffs, deal 100 True Damage, and apply a 2 seconds Silence & perplex with a tapering 100% movement speed slow when they enter or exit it.
- Steam Turret
- Now takes damage when attacking a unit affected by Barbed Armor's buff state (as mentioned in the Barbed Armor mechanical change in the items section of the patch notes).
- The amount of damage taken will be 1/12th of the Steam Turret's Health (instead of 1/3 of the Steam Turret's Health previously).
- Steam Turret's attacks now deal 10% less damage to enemies per 150 units away from Engineer (past 650 units away from Engineer), to a minimum of 40% damage dealt (i.e. 60% less damage).
- Now takes damage when attacking a unit affected by Barbed Armor's buff state (as mentioned in the Barbed Armor mechanical change in the items section of the patch notes).
- Energy Field
- Entering and exiting the Energy Field now deals 90 Magic Damage.
- Was dealing 100 True Damage only upon entering the field (and not upon exiting the field) before this change.
- No longer a controllable unit (and therefore will not break its behaviour when Multi-Unit Assist is enabled when Engineer stops attacking).
- Visual size of Energy Field's turret attack projectiles are now larger and slightly slower.
- Staff of the Master effects:
- Now has 800 Cast Range. Target a location to leap there and then spawn your Energy Field.
- Energy Field's Attack Damage is also doubled.
- Entering and exiting the Energy Field now deals 90 Magic Damage.
- The Keg
- Stun duration increased from 1.25/1.5/1.75/2 seconds to 2 seconds.
- Magic Damage increased from 80/130/180/230 to 70/140/210/280.
- Steam Turret
- Steam Turret now properly inherits 50% of the Attack Damage granted by Agility from Engineer (in addition to 50% of the Attack Speed granted by Agility from Engineer).
- This was actually a bug in the previous patch and was severely lowering the power of Engineer's carry potential.
- Engineer's carry potential on his Steam Turret is now properly adjusted to where it should be.
- Mana Cost decreased from 100 to 50.
- Cooldown decreased from 20 to 10 seconds.
- Ability now goes on a 5 second cooldown when the turret is damaged by an enemy player.
- Can now be double-activated to drop the turret at your feet.
- Steam Turret now properly inherits 50% of the Attack Damage granted by Agility from Engineer (in addition to 50% of the Attack Speed granted by Agility from Engineer).
- Ported from PBT
- Strength: 20 + 2 per level
- Agility: 18 + 3.0 per level (Primary)
- Intelligence: 20 + 2.1 per level
- Movement Speed: 295
- Attack Range: 500
- Starting Damage: 41-48
- Starting Armor: 1.5
- Ability 1: The Keg
- Range: 750
- Radius: 200
- Mana Cost: 90/100/110/120
- Cooldown: 12 seconds
- Throws a keg at target location, impacting after a 1 second delay. Enemy units in radius take 80/130/180/230 Magic Damage, receive a 1.25/1.5/1.75/2 second Stun, and are pushed 250 units away from the impact point.
- If the Engineer is in the blast radius, he too will be knocked back, but won't be Stunned.
- Ability 2: Steam Turret
- Range: 650
- Mana Cost: 100
- Cooldown: 20 seconds
- Creates a Steam Turret at your position that does 20/40/60/80 Physical Damage per shot. The Turret has 500 Attack Range and inherits Engineer's Inventory and 50% of the Attack Speed granted by Agility from Engineer.
- The turret is unaffected by all sources of heals, Health or Mana Regeneration.
- The Turret dies in 3 hits from heroes, Bosses and enemy buildings (12 hits from other units) and does not aggro Lane Creeps. Its Health regenerates to full after not taking damage for 4 seconds.
- Engineer can destroy his own turret by attacking it.
- Sub-ability: Targeting Algorithm
- Cooldown: 0.1 seconds.
- Hero mode: The Turret will attack whatever you attack. Otherwise, it will attack the closest visible enemy hero. If the turret's target is not a hero, it will only attack it once.
- Normal mode: The Turret will attack whatever you attack. Otherwise, it will attack the closest visible enemy, prioritising heroes.
- Activate to switch between Normal and Hero modes. By default, the Turret is in Hero mode.
- Turret cannot attack allies.
- Ability 3: Overdrive
- Radius: 900
- Mana Cost: 50/60/70/80
- Cooldown: 30 seconds.
- Activate to apply Overdrive to self for 4/6/8/10 seconds, gaining 25 bonus Attack Speed per second. Propagates to ally towers and turrets within 500 range.
- Ability 4: Energy Field
- Radius: 450
- Mana Cost: 200
- Cooldown: 120/100/80 seconds
- Activate to create an Energy Field for 5/8/11 seconds with a turret at its center.
- This turret deals 40/60/80 Physical damage per shot to all enemies within 450 range, has a 1.5 second base attack cooldown and dies in 4 hits from heroes, Bosses and enemy buildings (16 hits from other units). Does not regenerate health.
- Enemies who enter or exit the field have Energy Field applied for 2 seconds.
- Energy Field (state): 100% tapering Movement Speed Slow, Silenced.
- Steam Turret
- Cast Range increased from 750 to 800.
- Mana cost reduced from 100 to 75.
- Cooldown reduced from 22 to 15 seconds.
- Spider Mines
- Magic Damage reduced from 100/175/250/325 to 80/160/240/320.
- Energy Field
- Added a new Staff of the Master effect: Grants the ability 900 Cast Range and brings Engineer to the destination. Plants 4 Spider Mines on arrival which last for 10 seconds.
- These Spider Mines have the same level as your Spider Mines ability and do not count towards the mine limit.
- Added a new Staff of the Master effect: Grants the ability 900 Cast Range and brings Engineer to the destination. Plants 4 Spider Mines on arrival which last for 10 seconds.
- Spider Mines
- Now prevents neutral camps from respawning.
- Base Intelligence increased from 21 to 24.
- Base Strength increased from 20 to 22.
- Base Damage increased from 40-47 to 43-50.
- Armor increased from 3.6 to 4.6.
- Spider Mines
- Magic Damage decreased from 125/200/275/350 to 100/175/250/325.
- Spider Mines
- Spider mines no longer block creep spawns.
- Magic Damage reduced from 175/250/325/400 to 125/200/275/350
- Total damage with 6 Spider Mines reduced from 1050/1500/1950/2400 to 750/1200/1650/2100
- Now have a 1 second arming time when they reach their destination
- Cooldown between placing mines increased from 3.5 to 5 seconds
- Spider Mines
- Action type changed from Self Position to Target Position
- Cast range increased from 0 to 450
- Max charges increased from 1/2/2/3 to 1/2/3/4
- Max number of mines on the map reduced from 9 to 6
- Charge refresh time reduced from 25 seconds to 15 seconds
- Increase arming time from 1 second to 1.5 seconds
- Magic Damage increased from 150/200/250/300 to 175/250/325/400
- "Destroy Spider Mine" self-destruct ability on the Mine itself moved from the Q slot to the E slot
- Consistency with other self-destruct abilities on gadgets
- The Keg
- Mana Cost increased from 80/100/120/140 to 95/110/125/140
- Damage rescaled from 100/150/200/250 to 80/140/200/260
- Steam Turret
- Slow Duration decreased from 5 seconds to 3 seconds
- Energy Field
- Cooldown increased from 85 to 105/95/85
- The Keg
- Lowered cast range from 800 to 750
- Steam Turret
- Lowered cast range from 800 to 750
- Each charge has it's own timer instead of fully refreshing the slow
- Energy Field
- Fence no longer works on any Magic Immune target instead of just Shrunken Head
- Still dispels Protective Charm
- Steam Turret
- Bounty increased from 0 to 50 gold
- Spider Mines
- Cooldown decreased from 7s to 3.5s
- CD for charges still 25s, just takes less time to dump the existing charges
- Fixed Portal Key so it can properly blink into Electric Field again
- Spider Mines
- Trigger(chasing) radius from 200 to 250
- Intelligence Gain from 1.8 to 2.1
- Spider Mines
- 0 cast time
- Energy Field
- Passing through the Energy Field will now automatically break channelling if it hits you
- Attack Action Time from 500 to 450
- Damage from 37-50 to 40-47
- The Keg
- Cooldown from 14s to 12s
- Spider Mines
- Already placed Spider Mines now level up with ability level up
- Cooldown on recharge from 30s to 25s
- Energy Field
- Damage per second from 28/58/88 to 50/75/100
- Steam Turret
- Now deals Magic damage
- Steam Turret
- Push increased by ~20%
- Tinker removed. Replaced with Spider Mines
- 7 second cooldown, 90/100/110/120 Manacost
- Activate to consume one charge to place a Spider Mine at your location.
- Up to 9 may be placed at one time, each dealing 150/200/250/300 Magic Damage.
- Up to 1/2/2/3 charges may be stored, refreshing every 30 seconds
- Spider mines are stealthed and appear when an enemy comes near them, chasing them until contact.
- Energy Field
- Damage changed from % based to 28/58/88 per second to all units inside
- Steam Turret
- Now shoots twice as fast and the cap of number of hits removed.
- Damage per bullet starts at 40 and is lowered by 10% for every bullet that hits you
- The push starts at the same it was, but gets weaker the more you are hit
- Snare is still max of 35% from 10 hits
- Strength Gain lowered from 2.3 to 2
- Steam Turret
- Duration from 6s to 5s
- Max amounts of hit changed from 8 to 5
- The Keg
- Range lowered from 1000 to 800
- Steam Turret
- Turret is now killable, dies in 3 hits. Units can only get hit a maximum of 8 times, down from 10
- Steam Turret
- Increase the projectile speed of the turret's deployment by 50% and remove cast time
- Limit to the number of times someone can be hit by the Turret from 5 to 10
- Max snare of 35% is still achieved at 5 hits, slowing 7% per hit
- Steam Turret reworked
- Changed to a vector targeting ability to decide the direction it is facing
- Manacost lowered from 120 to 100
- No longer controllable and only lasts 6 seconds
- No longer gets a copy of Engineer's items
- Lays down suppressive cover fire in a cone shooting 6 times across the cone's 800 range, 400 unit spread, 30 shots total
- Each bullet deals 25/40/55/70 Physical damage and applies a 7% stacking movespeed snare (5s duration) to all targets hit
- Units hit are pushed 25 units away from the turret
- Can only be hit by a max of 5 bullets
- Energy Field
- Will no longer hit couriers
- Duration lowered from 6/9/12 to 6/8/10
- Hits to kill lowered from 5 to 4
- Fixed turret eating Nullstone charges.
- Tinker
- Cooldown increased from 15s to 20s.
- Manacost increased from 25 to 50.
- Starting Strength from 22 to 20.
- Starting Intelligence from 19 to 21.
- Energy Field
- Cooldown from 90/75/60s to 85/85/85s
- Energy Field
- Purge will only fail against units affected by Shrunken Head.
- Tinker
- Passively reduces turret's base attack time by 15/20/25/30%.
- Increases turret damage correctly.
- The Keg
- Cooldown increased to 14s.
- Tinker Reworked:
- Passive:
- Decrease cooldown and manacost of The Keg by -7/14/21/28%
- Active:
- Range: 450
- Mana Cost: 25
- Cooldown: 15.0 Seconds
- Duration: 15.0 Seconds
- No longer channeling
- Towers
- +/- 10/20/30/40 Attack Speed
- +/- 3/5/7/9 Armor
- Catapults
- +/- 10/20/30/40 Attack Speed
- +/- 20/40/60/80% damage
- - 66% damage taken for allies
- Blows up enemy catapults at end of the debuff if they are still alive
- Steam Turret
- + 10/20/30/40 Damage
- Energy Field
- Now only dispels buffs on enemies leaving the area.
- The Keg
- Cast time reduced from 0.4s to 0s. Overall delay is 1s.
- The Keg
- Now has a fixed delay of 1 second between cast and impact regardless of distance thrown.
- Stun increased from 1.25s at all levels to 1.25/1.5/1.75/2 seconds.
- Knocks back the Engineer if he's in its radius, but he takes no damage.
- Steam Turret
- Damage type changed to Hero so the first shot doesn't do half damage anymore
- Base damage increased by roughly 30%
- Increased damage from items reduced to a 20% transfer
- Now take 8 hits from creeps to kill
- Default behavior will now be to attack heroes only, and it may be switched to target all regular attack targets
- (including buildings and creeps)
- Tinker
- Can now heal the Steam Turret through creep damage.
- Only Hero or Boss attacks will prevent the Steam Turret from being healed
- When used on allied siege units, will now cause that siege unit to take 1/3rd of normal damage (in addition to its previous effects)
- When used on enemy siege units, will now destroy that siege unit after a 2 second channel time, blowing it up causing 50/75/100/125 Magic damage in a 600 radius
- Now again increases the Attack Speed of the turret by 25,50,75,100
- Steam Turret
- Base attack cooldown increased from 0.5s to 1.7s
- No longer be hit by most single target ultimate abilities.
- Cannot be hooked, can attack buildings and gadgets.
- Can choose to target units and buildings or heroes.
- Shutdown restores mana over the duration of the shutdown.
- Burst fire consumes mana on the initial attack.
- Won't fire across the map at targets that teleport.
- Now fires 7/10/13/16 total volleys regardless of mana pool.
- Tinker
- Increases turret damage by 33/44/55/66% for the duration, does not increase attack speed.
- Heals 25% of the turret's health ever second.
- Turret cannot be healed if it was damaged in the past 2 seconds.
- Steam Turret
- No longer procs the death effect of Sacrificial Stone.
- No longer attacks Kongor or runes.
- Items can no longer be sold off the turret.
- Items in your inventory that you don't own will not be copied to the turret.
- Hero Added
Legacy Abilities
Spider Mine | |
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Stats | |
Health | 1 Hit |
Sight Range | 400/400 |
Notes | Gadget Immunity |
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Steam Turret | |
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Stats | |
Combat Type | Hero |
Health | 3 hits from heroes, Bosses and enemy buildings (12 hits from other units) |
Sight Range | 1000/1000 |
Attack Range | 500 (Ranged) |
Missile Speed | 5000 |
Base Attack Time | 1.7 |
Attack Animation | 0.05/0.05 |
Turn Rate | 650 |
Gold | 20/40/60/80 |
Experience | 40/60/80/100 |
Notes | Gadget Immunity |
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Notes |
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Energy Turret | |
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Stats | |
Duration | 5/8/11 |
Combat Type | Hero |
Health | 4 hits from heroes, Bosses and enemy buildings (16 hits from other units) |
Damage | 40/60/80 (80/120/160) |
Sight Range | 1000/1000 |
Attack Range | 450 (Ranged) |
Missile Speed | 3000 |
Base Attack Time | 1.5 |
Attack Animation | 0.05/0.05 |
Gold | 40/60/80 |
Experience | 60/80/100 |
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Notes |
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Spider Mine | |
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Stats | |
Health | 1 Hit |
Sight Range | 400/400 |
Notes | Gadget Immunity |
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Notes |
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Steam Turret (Pre-4.5.0) | |
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Stats | |
Duration | 5 seconds |
Health | 3 Hits |
Sight Range | 1000/1000 |
Gold | 50 |
Notes | Gadget Immunity |
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Notes |
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Energy Field v3.0 | |
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Stats | |
Duration | 6/8/10 seconds |
Health | 4 Hits |
Sight Range | 600/600 |
Gold | 100 |
Experience | 10 |
Notes | Gadget Immunity |
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Notes |
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Steam Turret (Old)
Steam Turret | |
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Stats | |
Combat Type | Hero |
Health | 8 Hits |
Mana | 7/10/13/16 |
Damage | 12/18/27/37-14/22/33/43 |
Sight Range | 1000/1000 |
Attack Range | 500/550/600/650 (Ranged) |
Missile Speed | 5000 |
Base Attack Time | 1.7 |
Attack Animation | 0.05/0.1 |
Turn Rate | 650 |
Gold | 70-80 |
Experience | 50 |
Notes | Gadget Immunity |
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Notes |
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Steam Turret Abilities
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Trivia
- Engineer's original version of the Steam Turret is widely considered one of the most overpowered abilities in the history of HoN, even after numerous bug fixes and nerfs, leading to jokes about how the Turret was real hero and the Engineer its "useless" pet.
No Filters | Melee | All | Solo | Jungle | Carry | Support | Initiator | Ganker | Pusher |
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Low Resolution | Ranged | All | Solo | Jungle | Carry | Support | Initiator | Ganker | Pusher |
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