Experience

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Experience is used by Heroes to level up, which in turn increases its attributes and allows it to level up an ability.

Mechanics[edit | edit source]

Heroes collect Experience from dead enemy units within 1000 units. In most cases, experience is split between all allied heroes within range. However, there are a few sources of unshared Experience that only give Experience to the killer.

Dead heroes do not collect Experience, with the exception of hero kills if they are within radius. Grave Locket.jpg Grave Locket allows a hero to collect Experience in a 1500 radius its death location while dead.

Gemini Fire and Ice.jpg Fire and Ice and Mauser.jpg Mauser will collect Experience for its owner.

Denies[edit | edit source]

Denies causes a unit to give less Experience to the enemy team. All NPC non-hero unit denies causes it to give 2/3 of its normal Experience values to Melee Heroes or 1/3 of it to Ranged Heroes.

If a hero or a player-controlled non-hero unit is denied, it does not give any Experience.

Sources of Experience[edit | edit source]

Heroes[edit | edit source]

When a hero is killed, it grants both split and unsplit Experience.

Heroes are worth a base Experience of 75 at Level 1, which increases by 65 + 5 additional increment per Level. For example, a Level 4 Hero is worth 75 + 70 + 75 + 80 = 300 Experience.

Killed hero level Experience awarded
1 75
2 140
3 220
4 300
5 385
6 475
7 570
8 670
9 775
10 885
Killed hero level Experience awarded
11 1000
12 1120
13 1245
14 1375
15 1510
16 1650
17 1795
18 1945
19 2100
20 2260
Killed hero level Experience awarded
21 2425
22 2595
23 2770
24 2950
25 3135

This Experience is evenly distributed among heroes within Experience range. However, hero experience is reduced for each hero collecting the experience past the second hero. Experience penalties are as follows:

Number of heroes within XP range % Experience rewarded
1 100%
2 100%
3 90%
4 70%
5 50%

Heroes will split this Experience among other allied heroes within 1000 units, including dead allies. However, dead heroes will receive 25% less experience from the killed hero.

In addition, the killer gains (12 * Level) Experience for itself. This Experience is unsplit.

Lane Creeps[edit | edit source]

Lane Creeps Experience
Soldier.jpg Imp.jpg  Melee Creeps 62 (93*)
Archer.jpg Warlock Unit.jpg  Ranged Creeps 41 (61*)
Heavy Ballista.jpg Hell Cannon.jpg  Siege Creeps 88 (132*)
Super Soldier.jpg Super Imp.jpg  Super Melee Creeps 41 (61*)
Super Archer.jpg Super Warlock.jpg  Super Ranged Creeps 25 (37*)

Bosses[edit | edit source]

Boss Experience
Kongor.jpg Kongor, Snotter.jpg Snotter Boss, Reckless Horseman.jpg Reckless Horseman, Frostbite.jpg Frostbite 1789
General Atrox.jpg General Atrox 1200
Zorgath.jpg Zorgath 715
Transmutanstein.jpg Transmutanstein 1073

Non-hero units[edit | edit source]

Miscellaneous[edit | edit source]

  • Alchemist's Bones.jpg Alchemist's Bones grants 1.75x the Experience of the converted creep.
  • As Skrap.jpg Skrap, collecting a Morsel generated by Skrap Scavenge.jpg Scavenge grants 8 Experience. Purple Morsels grant 40 Experience instead.

Leveling[edit | edit source]

Heroes require 200 Experience to go from Level 1 to Level 2. The amount of Experience required to level increases by an increment of 100 per Level.

Hero Level Experience required for next level Total experience required to reach level
1 200 0
2 300 200
3 400 500
4 500 900
5 600 1400
6 700 2000
7 800 2700
8 900 3500
9 1000 4400
10 1100 5400
11 1200 6500
12 1300 7700
13 1400 9000
14 1500 10400
15 1600 11900
16 1700 13500
17 1800 15200
18 1900 17000
19 2000 18900
20 2100 20900
21 2200 23000
22 2300 25200
23 2400 27500
24 2500 29900
25 N/A 32400

Trivia[edit | edit source]

  • Account Levels use the same leveling formula as Hero Levels.

Changelog[edit | edit source]