A shadow cast by the evil in the hearts of Man and Beast alike, Fayde lurks in the dark places of Newerth. While her scythe-like claws are terrible enough, it is her ability to call forth new shadows of herself--or her foes--that is most awful of all.
Fayde's gameplay is centered around ganking after using Reflection. Her invisibility in that state allows her to travel unnoticed before striking with a combination of her three damage abilities, dealing mortal damage to weaker opponents.
Abilities[ | ]
Cull
[ Q ]
Cast Time: 0.2 / 0.4 seconds
Self Position
Enemy Units
Type - Magic
Fayde swings her scythe in a wide arc, dealing heavy damage to enemies while the darkness in its wake, destoying their mana instantly.
Radius: 300 Mana Cost: 100 Cooldown: 10 seconds
Activate to deal 100/160/220/280 Magic Damage and drain 7/14/21/28% of Max Mana from nearby enemies. Restores half the total mana drained.
I need my personal space.
Notes
Cull gives positive net Mana if enemies have more than 2858/1572/1143/929 total Max Mana (and with sufficient current Mana).
Burning Shadows
[ W ]
Cast Time: 0.3 / 0.7 seconds
Target Dual
All Other Units
Type - Magic
Fayde summons a wave of darkness, causing the shadows of enemy heroes hit to turn against them for a short time. Shadows grant 200 day and night clearvision while alive.
Range: 500 Radius: 150 Mana Cost: 85/100/115/130 Cooldown: 14 seconds
Creates Burning Shadows in a 800 unit line in the target direction. Enemy heroes hit by the Burning Shadow are Stunned for 1.6/1.9/2.2/2.5 seconds and has a Shadow Copy of themselves created. The Shadow Copy is an uncontrollable, invulnerable illusion with max movement speed. The Shadow Copy deals 70 Magic Damage per attack and lasts until it attacks 1/2/3/4 times or 8 seconds.
The darkness can put you beside yourself...
Notes
Burning Shadows projectile has a touch radius of 150 and travels its maximum distance over 0.5 seconds.
Burning Shadows projectile has 200 day and night clearvision.
Units are sighted as long as their Shadow Copy is alive.
A Shadow Copy will expire if their target hero dies.
Shadow Copies are actually illusions that deal 0% damage. They inherit the same abilities as illusions do.
Shadow Copies have Unitwalking, Treewalking, Buildingwalking, and Cliffwalking.
Shadow Copies attack at 55% the rate of their target's Attack Speed. In other words, they attack as fast as as if their target has a 45% Attack Speed Slow applied to them.
Shadow Walk
[ E ]
Cast Time: 0 / 0 seconds
Self
Fayde cloaks herself in shadow, becoming untargetable and leaving a trail of smoke.
Mana Cost: 50 Cooldown: 22/19/16/13 seconds
Shrouds Fayde in darkness, disjointing projectiles and single-target attacks on use. Fayde has Single Target Immunity and unitwalking for 2.5 seconds after activation.
During this time, you leave a trail of shadows that applies 8/12/16/20% Movement Speed Slow to enemies in the path.
I was born in the dark; molded by it...
Notes
Path has a width of 150 and 2.5 seconds lifetime.
Reflection (Umbral Dance)
[ R ]
Cast Time: 0 / 0 seconds
Self
Fayde becomes one with the shadows, going stealth for a short time. When Fayde attacks from stealth she cripples the enemy, dealing heavy damage over a few seconds.
Range:700 Mana Cost: 150/175/200 Cooldown: 80/70/60 seconds
Applies Reflection to self for 22/40/55 seconds. First on-attack effects is preserved for 5 seconds if it expires without applying the effect.
Umbral Dance is the state after the usage of Reflection consuming 1 of 3 charges of Umbral Dance.
Target an enemy to consume a charge of Umbral Dance and teleport to them through the shadows, applying Shadow Walk to self for 1 second and applies 0.6x of the original DoT effect to the target (does not stack with the original DoT or itself)
the usage of Umbral Dance resets its 5 seconds' timer, starting at the first charge consumption.
My shadow is my best friend...
Reflection Effects
+15% Movement Speed Stealth with 0 second fade time Unitwalking Treewalking Grants 800/1000/1200 radius Clearvision Next attack deals Magic Damage to attacked target equal to 150/200/250 + 10/15/20% of target's Current Health over 2 seconds. Next attack reduces Healing Received and Health Regeneration by 20/40/60% for 4 seconds to attacked target.
Notes
Damage is dealt in 3 ticks. The first tick is dealt instantly with the next 2 ticks after each seconds.
Clearvision lingers for 2 seconds after leaving stealth.
Can be used while channeling.
Damage overtime doesn't go through Magic Immunity but heal & regeneration reduction does.
The very first charge consumption of Umbral Dance applies Reflection DoT, regardless using auto-attack or Umbral Dance's teleportation.
Target an enemy to consume a charge and teleport to them through the shadows, applying Shadow Walk to self for 1 second and applies 0.6x of the original DoT effect to the target (does not stack with the original DoT or itself).
Also refreshes the timer on Umbral Dance, given the timer is 5 seconds starting at the first charge consumption.
Target a position to apply a 1.6/2/2.4/2.8 second Stun to enemies in an 800 unit line and create mirror images of affected enemy heroes. Images deal 70/140/210/280 Magic Damage to their owners.
Passive component: Blocks damage based on mode. 50 damage per charge (max 1,2,3,4 charges, gains one charge every 10 seconds). Ignores damage less than 25.
Blocks magic in shadow mode. Blocks physical in scythe mode
Example: You have 4 charges and are in Shadow Mode. Get nuked by a 300 dmg nuke.
All charges removed and nuke damage lowered to 100.
Fayde summons pure blackness in a target area, causing enemies to be wary and have to slow down while Fayde feels right at home, moving faster...
Range: 600 Radius: 300 Mana Cost: 75/80/85/90 Cooldown: 10 seconds
Creates a Deep Shadow in target area for 5 seconds.
The Deep Shadow grants 15/20/25/30% Movement Speed to Fayde and applies a 15/20/25/30% Movement Speed Slow to enemies. Effects have a 1 second lingering time.
Black as night.
Scythe Stance
[ E ]
Cast Time: 0 / 0 seconds
No Target
Fayde becomes a master at using her Scythe or bending the Shadows around her, protecting her from damage and enhancing her other abilities. Fayde starts in Scythe Stance.
Toggles to Shadow Stance.
Fayde gains a Deflection charge every 10 seconds with a maximum of 1/2/3/4 charges. Each charge blocks up to 40 damage from player-controlled units.
This ability may be toggled without breaking Reflection's stealth.
Fayde becomes a master at using her Scythe or bending the Shadows around her, protecting her from damage and enhancing her other abilities. Fayde starts in Scythe Stance.
Toggles to Scythe Stance.
Fayde gains a Deflection charge every 10 seconds with a maximum of 1/2/3/4 charges. Each charge blocks up to 40 damage from player-controlled units.
This ability may be toggled without breaking Reflection's stealth.