Movement Slow reduces a unit's Movement Speed by a percentage. Movement Slow reduces Movement Speed after all other Movement Speed increasers and flat MS decreasers, and its magnitude can be reduced with Slow Resistance.
Static Movement Slows[ | ]
State-based[ | ]
Unit/Item | Source | Target | % Slow | Duration | Effect Type | Notes |
---|---|---|---|---|---|---|
Accursed | Sear | Enemy Unit(s) | 5/10/15/20% | 2 seconds | Magic | Applies to enemies hit by Accursed's attacks and abilities |
Adrenaline | Shard Blast | Enemy Unit(s) | 15% + 5% per charge | 2 seconds | Magic | Maximum of 1/2/3/4 charges (Max 20/25/30/35%) |
Aluna | Deja Vu | Enemy Units | 25/30/35/40% | 3/3.5/4/4.5 seconds | Magic | Applies to enemies touch the shadow; With Emerald Red, enemies that touch Aluna are also slowed |
Amun-Ra | Ignite | Enemy Units | 12/18/24/30% | 3 seconds | Magic | |
Andromeda | Void Rip | Enemy Unit | 10/20/30% | 3 seconds | Physical | |
Arachna | Webbed Shot | On Attack | 10/20/30/40% | 2 seconds | Magic | |
Arachna | Spider Sting | Enemy Unit | 40/60/80% | 1.5 seconds | Physical | Spiderling's attacks re-apply the slow; Attacks up to 5 times |
Armadon | Snot Storm | Enemy Unit | 20 + 3/6/9/12% per charge | 5 seconds | Magic | Maximum of 5 charges (Max 35/50/65/80%) |
Artesia | Arcane Missile | Enemy Units | 15% | 3 seconds | Magic | |
Artillery | Mortar Strike | Enemy Units | 15% | 4 seconds | Magic | |
Artillery | Special Ammunition | Enemy Unit | 13/16/19/22% | 3 seconds | Magic | |
Berzerker | Chain Spike | Enemy Unit | 50% | Up to 10 seconds | Physical | Requires Staff of the Master. Removed when the chain is broken |
Blacksmith | Flaming Hammer | Enemy Units | 15/20/25/30% | 5/6/7/8 seconds | Magic | |
Blitz | Lightning Shackles | Enemy Units | 100% | 3 (4) seconds | Superior Magic | |
Booboo | Swipe | Enemy Units | 75% | 1.5 second | Physical | |
Bramble | Entangling Vine Wall | Enemy Units | 30/40/50% | 1.5 seconds | Physical | Vines apply the slow on attack |
Bushwack | Crippling Dart | Enemy Unit | 70% | 1 second | Physical | |
Catman Champion | Wild Strike | Enemy Units | 25% | 3 seconds | Magic | |
Qi | Ancestral Assault | Enemy Unit | 20% | 0.5/0.75/1 second | Superior Magic | |
Chronos | Time Leap | Enemy Units | 20/25/30/35% | 3 seconds | Magic | |
Circe | Doppelganger | Enemy Hero | 20% | 2 seconds | Magic | |
Dampeer | Terrorize | Enemy Units | 50% | 1-1.75(2) seconds | Magic | Fear; Duration increases by 0.25 seconds per Essence stored |
Dawnbringer | Passive | On Attack | 30% (Melee) 15% |
3 seconds | Magic | |
Deadlift | Onslaught | Enemy Unit | 50% | 2 seconds | Magic | |
Doctor Repulsor | Electric Frenzy | Enemy Units | 80% | 0.6 seconds | Magic | |
Draconis | Dragonflame | Enemy Units | 25% | 2 seconds | Magic | Slow is applied after the stun expires |
Dreadbeetle Queen | Dread Venom | Enemy Unit | 40% | 4 seconds | Magic | |
Drunken Master | Lunge | Enemy Unit | 15/20/25/30% + 30% upon consuming Drink charges | 2 seconds | Physical | Requires to consume 6 Drink charges to get the bonus slow |
Ellonia | Frosted | Enemy Units | 2% per charge | 4 seconds | Superior Magic | Applies 5 charges with Glacial Spike, 2 charges per hit with Frigid Field, and 1 charge per hit with Absolute Zero; Removed when Flash Freeze is applied |
Emerald Warden | Hunter's Command | Enemy Hero | 20% | 4 seconds | Magic | |
Engineer | Steam Turret | Enemy Units | 2.5/3/3.5/4% per charge | 3 seconds | Magic | Maximum of 10 charges; Charges are individually timed |
Flux | Release | Enemy Units | 45% | 4 seconds | Magic | |
Frostburn | Passive | On Attack | 30% (Melee) 15% |
3 seconds | Magic | |
Frostfield Plate | Activation | Enemy Units | 20% | 4 seconds | Magic | |
Frostwolf's Skull | Passive | Enemy Unit(s) | 40% (Melee) 20% (Ranged) |
3 seconds | Magic | Applies on attack, activation, or single-target abilities |
Frostwolf's Skull | Activation | Enemy Units | 20% (Scouting Frost Wolf) 50% (Dire Frost Wolf) |
3 seconds (Scouting Frost Wolf) 4 seconds |
Magic | Scouting Frost Wolf from first activation, Dire Frost Wolf from second activation |
Frozen Light | Passive | On Attack | 25% (Melee) 15% |
3 seconds | Magic | |
Gauntlet | Enfeeble | On Attack | 1% per charge | 3 seconds | None | Maximum of 35 charges; Charges are individually timed |
Gemini | Twin Breath | Enemy Units | 15/20/25/30% | 3 seconds | Magic | |
Genjuro | Activation | On Attack | 55% | 3 seconds | Magic | |
Geomancer | Crystal Field | Enemy Units | 50% | 4 seconds | Superior Magic | SotM version only |
Glacius | Tundra Blast | Enemy Units | 30% | 3/3.5/4/4.5 seconds | Magic | |
Gravekeeper | Defiling Touch | On Attack | 25/30/35/40% | 2 seconds | Physical | |
Gunblade | Crippling Slugs | Enemy Units | 8/11/14/17% per charge | 3 seconds | Physical | Fires 3 shots per cast (Up to 24/33/42/51% Movement Slow) |
Hellbringer | Evil Presence | Enemy Units | 25% | 5 seconds | Magic | |
Ice | Ice Breath | Enemy Units | 15/25/35% | 3 seconds | Magic | |
Ichor | Life Leech | Enemy Unit | 30% | 5 seconds | Magic | |
Icebrand | Passive | On Attack | 15% (Melee) 10% |
3 seconds | Magic | |
Kane | Waylay | Enemy Units | 20% | 4 seconds | Physical | |
Kinesis | Telekinetic Lift | Enemy Unit | 15% | 2 seconds | Magic | |
Kinesis | Stasis Smash | Enemy Units | 50% | 2 seconds | Magic | Applies to units around main target on impact |
King Klout | Parade of Power | Enemy Units | 70% | 0.5 to 1.5/2/2.5 seconds | Superior Magic | Fear |
Klanx | Goon Squad | Enemy Unit | 20% | 2 seconds | Magic | Applies to 2nd Drone's attacks |
Kongor | Slam | Enemy Units | 50% | 2 seconds (4 seconds on non-hero units) |
Magic | |
Kraken | Torrent | Enemy Unit | 40% | 3 seconds | Magic | |
Kuldra's Sheepstick | Activation | Enemy Unit | 100% | 3 seconds | Magic | |
Lodestone | Rocket Drill | Enemy Units | 60% | 2 seconds | Magic | First activation |
Magebane | Mana Rift | Enemy Unit | 90% | 1 second | Superior Magic | Primary target only |
Magmus | Eruption | Enemy Units | 30% | 3 seconds (5 seconds on non-hero units) |
Magic | |
Martyr | Retribution | Enemy Unit | 15-50% | 3 seconds | Magic | Slow increases by 1% per 1% of Health missing |
Midas | Golden Salvo | Enemy Units | 10% per charge | 3 seconds | Magic | Adds one charge put flask hit; Maximum of 3 charges |
Xemplar | Wall of Mirrors | Enemy Units | 30% | 2 seconds | Magic | |
Minion | Crippling Strike | On Attack | 1/2/3/4% per charge | 2 seconds | Magic | Maximum of 6 charges |
Moira | Arcane Vortex | Enemy Units | 35% | 2.5 seconds | None | |
Monkey King | Heavenly Vault | Enemy Units | 20/40/60/80% | 2 seconds | Physical | |
Moraxus | More Axes | Enemy Unit | 15% per charge | 3 seconds | Magic | Maximum of 3 charges |
Myrmidon | Wave Form | Enemy Units | 15/20/25/30% | 6 seconds | Magic | |
Myrmidon | Forced Evolution | Enemy Unit(s) | 25/30/35% | 3 seconds | Magic | Applies to enemy units hit by an attack while Evolved |
Oogie | Tar Quake | Enemy Units | 5-55% | 2 seconds | Magic | Base slow of 5%, increases by 5% per consecutive cast (Max 5 times); Slow increases by up to 25% based on distance from the center on impact |
Pearl | Asphyxiate | Enemy Unit | 80% | 0.6 seconds | Magic | Applies to initial target if target is an enemy |
Pearl | Asphyxiate | Enemy Units | 80% | 0.6/0.9/1.2/1.5 seconds | Magic | Applies on bubble explosion |
Pestilence | Impale | Enemy Units | 20% | 4 seconds | Magic | |
Plague Rider | Contagion | Enemy Units | 30% | 2.5/3/3.5/4 seconds | Magic | |
Plague Rider | Plague Carrier | Enemy Unit | 30% | 3 seconds | Superior Magic | |
Pollywog Priest | Morph | Enemy Unit | 100% | 1.25/2/2.75/3.5 seconds | Magic | |
Predator | Venomous Leap | Enemy Unit | 40% | 2/3/4/5 seconds | Magic | |
Prisoner 945 | Shackled | Enemy Unit | 20/25/30/35% | 3.5/4/4.5/5 seconds | Physical | Removed when ball and chain is destroyed |
Prisoner 945 | Prison Break | Enemy Heroes | 80% | 2/2.5/3 seconds | Physical | Applies if targets are attached for 2 seconds |
Prophet | Shared Fate | Enemy Units | 0/1/2-50% | 3.25/4.5/6 seconds | Magic | Slow decreases by 5/4/3% every 0.25 seconds after 1/1.5/2 seconds |
Rampage | Horned Strike | On Attack | 80% | 1.5/2/2.5/3 | Physical | 6 seconds cooldown |
Reckless Horseman | Flaming Surprise | Enemy Units | 100% | 3 seconds | Magic | |
Revenant | Defile | On Attack | 20% per charge | 4 seconds | Magic | Charges are individually timed |
Riftwalker | Shared Existence | Enemy Unit | 20/25/30/35-40/50/60/70% | 4 seconds | Magic | Slow increases by 4/5/6/7% when target takes non-DoT damage (Max 5 times) |
Riptide | Watery Grave | Enemy Unit | 50% | 2/2.5/3/3.5 seconds | Magic | |
Salomon | Avenging Leap | Enemy Unit | 20% | 1.5/2/2.5/3 seconds | Magic | |
Sand Wraith | Mirage | Enemy Units | 50% | 2 seconds | Superior Magic | Fear; SotM version only |
Sand Wraith | Mirage | Enemy Units | 15% | 6 seconds | Superior Magic | SotM version only |
Scout | Marksman Shot | Non-Boss Enemy Unit | 20/30/40% | 4 seconds | Superior Magic | |
Shadowblade | Gargantuan's Blast | Enemy Units | 25% | 2.5/3/3.5/4 seconds | Magic | |
Shellshock | Fireflies | Enemy Units | 20% | 2 seconds | Magic | |
Skrap | Zoomerang | Enemy Units | 20% per charge | 3 seconds | Magic | Max 2 charges |
Snotter Boss | Snotter Charge | Enemy Unit | 50% | 2 seconds | Magic | |
Snotling | Snotling Slow | On Attack | 1% per charge | 3 seconds | None | Maximum of 100 charges |
Solstice | Shadow Dash | Enemy Unit | 35% | 3.5 seconds | Magic | |
Solstice | Lunar Judgment | Enemy Units | 50% | 1.5 seconds | Magic | Fear |
Soulstealer | Soul Burst | Enemy Units | 25% | 5 seconds | Magic | |
Slither | Toxicity | On Attack | 3/6/9/12% | 8 seconds | Magic | 1/3 duration when applied by Illusions |
Sporespitter | Spore Launcher | On Attack | 20% | 1.5 seconds | Magic | |
Tarot | Bound by Fate | Enemy Units | 30% | Up to 5 seconds | Magic | Main target only; Removed when tether is broken; Slows for full duration if no one was tethered |
The Madman | Barrel Roll | Enemy Units | 30/37/44/50% | 3.5 seconds | Magic | |
Tremble | Impalers | On Attack | 10/20/30/40% | 2.5 seconds | Physical | Does not stack with Boris's Impalers slow |
The Chipper | Tar Toss | Enemy Units | 10-20/40/60/80% | 2/3/4/5 seconds | Magic | Slow increases the closer an enemy was to the center on impact |
The Gladiator | Pitfall | Enemy Units | 30% | 1/2/3/4 seconds | Magic | Applies after enemy lands |
The Dark Lady | Cover of Darkness | Enemy Units | 5/10/15% | 4/5/6 seconds | Magic | |
Tundra | Cold Shoulder | Enemy Unit | 10/20/30/40% | 2 seconds | Magic | Applies when target hit by Cold Shoulder is attacked |
Tundra | Avalanche | Enemy Units | 50% | 2/3/4 seconds | Superior Magic | Applies to units that were pushed away |
Vindicator | Final Chapter | Enemy Heroes | 40% | 1 second | Superior Magic | |
Warchief | Spirit Walk | Enemy Units | 35% | 2.5 seconds | Magic | |
Witch Slayer | Miniaturization | Enemy Unit | 100% | 1.25/2/2.75/3.5 seconds | Magic |
Affector-based[ | ]
Unit/Item | Source | Target | % Slow | Duration | Effect Type | Notes |
---|---|---|---|---|---|---|
Balphagore | Regurgitate | Enemy Units | 20% | 3 seconds | Magic | Lingers for 0.5 seconds |
Chronos | Chronofield | Ally Units | 80% | 4/5/6 seconds | Superior Magic | SotM version only; Applies to allies inside the Chronofield |
Cthulhuphant | Dreams of Madness | Enemy Heroes | 15% | 16 seconds | Magic | Aura; 400 radius |
Devourer | Decay | Enemy Units | 20% | While toggled | Magic | Lingers for 2 seconds |
Fayde | Shadow Walk | Enemy Units | 8/12/16/20% | Varies | Magic | Trail lasts 2.5 seconds |
Flint Beastwood | Explosive Flare | Enemy Units | 15/20/25/30% | 6 seconds | Magic | |
Gawain | Emerald Storm | Enemy Units | 30% | 4 seconds (Channeling) | Magic | |
Glacius | Glacial Downpour | Enemy Units | 30% | 4 seconds (Channeling) | Superior Magic | Applies to units around Glacius while channeling; Lingers for 1 second |
Jeraziah | Protective Charm | Enemy Units (Aura) | 7/14/21/28% | N/A | Magic | Applies around self or target with Protective Charm applied |
Kraken | Release the Kraken! | Enemy Units | 50% | 3/4/5 seconds | Superior Magic | |
Monarch | Noxious Nightcrawler | Enemy Units | 25/30/35/40% | 4 seconds | Magic | |
Night Hound | Smoke Bomb | Enemy Units | 25% | 6 seconds | Magic | |
Parallax | Earthshatter | Enemy Units | 10-30% | N/A | Magic | Slow increases to 30% over 2.5 seconds; lingers for 2 seconds |
Pustula | Kamikaze | Enemy Units | 50% | 5 seconds | Magic | Lingers for 0.25 second |
Sand Wraith | Desert's Curse | Enemy Units | 12/16/20/24% | Varies | Magic | Sand trail lasts 8 seconds; Slow lingers for 3 seconds |
Sapphire | Unstable Shard | Enemy Units | 15% | Varies | Magic | Unstable Shard lasts up to 10 seconds |
Vindicator | Glyph of Silence | Enemy Units | 50% | Varies | Magic | Totem lasts 5 seconds and applies slow in 300 radius; Slow lingers for 0.5 second |
Vulture Lord | Tornado | Enemy Units | 15% | 30 seconds (Channeling) | Magic | |
Zephyr | Typhoon | Enemy Units | Up to 100% | 6/8/10 seconds | Superior Magic | Slow increases the closer an enemy is to the center |
Tapering Movement Slows[ | ]
Some Movement Slows taper over a duration, losing its effectiveness over time, or even gain in some cases. Movement Slows typically taper to 0% over its duration, but the decrease is not always linear.
State-based[ | ]
Unit/Item | Source | Target | % Slow | Duration | Mid-point | Effect Type | Notes |
---|---|---|---|---|---|---|---|
Balphagore | Hell on Newerth | Enemy Units | 50% | 4 seconds | 50% @ 1.33 seconds | Magic | Requires 40+ charges |
Berzerker | Chain Spike | Enemy Unit | 40% | Up to 5 seconds | Linear | Physical | Removed when the chain is broken |
Bombardier | Bombardment | Enemy Units | 40/50/60/70% | 1 second | 40/50/60/70% @ 0.5 seconds | Magic | Applied in 0.5 second intervals 5 times |
Deadwood | Uproot | Enemy Unit | 75% | 1.5/2/2.5/3 seconds | Linear | Magic | Applied on 5th attack while holding a tree |
Deadwood | Oakbolt | Enemy Unit | 75% | 1.5/2/2.5/3 seconds | Linear | Magic | |
Deadwood | Willowmaker | Enemy Unit | 100% | 5 seconds | 100% @ 2.5/3/3.5 seconds | Physical | |
Demented Shaman | Entangle | Enemy Unit | 40-40/60/80/100% | 2 seconds | Linear | Physical | |
Electrician | Cleansing Shock | Enemy Unit(s) | 40/60/80% | 5 seconds | 30/40/50% @ 1.66 seconds | Superior Magic | |
Engineer | Energy Field | Enemy Units | 100% | 2 seconds | Linear | Superior Magic | Applies when a unit touches the field |
King Klout | Goblin Toss | Enemy Units | 10/15/20/25% | 3 seconds | 10% | Magic | Applies with Red or Green Goblins only |
Klanx | B.A.N.G. | Enemy Units | 90% | 3 seconds | Linear | Magic | Applies if enemy was facing the flashbang |
Lord Salforis | Life Tap | Enemy Units | 40% | 2 seconds | Linear | Magic | |
Maliken | Sword Throw | Enemy Units | 20/30/40/50% | 6 seconds | 20/30/40/50% @ 2 seconds | Magic | |
Master of Arms | Overcharged Shot | Enemy Units | 80% or 40% | 3 or 1.5 seconds | Linear | Magic | 80% for 3 seconds on first unit hit; 40% for 1.5 seconds on split projectiles |
Nullfire Blade | Activation | Enemy Unit | 60% | 4 seconds | Linear | None | |
Ophelia | Nature's Wrath | Enemy Unit | 15/20/25/30% | 7 seconds | Linear | Magic | |
Pandamonium | Flick | Enemy Unit | 40% | 6 seconds | 40% @ 2 seconds | Physical | |
Parallax | Ionic Dash | Enemy Units | 40/50/60/70% | 3 seconds | Linear | Magic | |
Prisoner 945 | The ol' Ball and Chain | Enemy Units | 80% | 1 second | Linear | Physical | Applies after enemies are dragged back |
Rally | Demoralizing Roar | Enemy Units | 30/45/60/75% | 3 seconds | 15/22.5/30/42.5% @ 1 second | Magic | |
Riptide | Eye of the Storm | Enemy Units | 100% | 5 seconds | Linear | Magic | |
Shellshock | Superconductor | Enemy Units | 80% | 3 seconds | Linear | Magic | |
Sir Benzington | Knightfall | Enemy Units | 50% | 2 seconds | Linear | Superior Magic | |
Solstice | Breath of Sol | Enemy Units | 50% | 6 seconds | 50% @ 2 seconds | Magic | |
Slither | Poison Spray | Enemy Units | 50% | 6 seconds | 50% @ 2 seconds | Magic | |
The Dark Lady | Taint Soul | Enemy Unit | 60% | 2/3/4/5 seconds | Linear | Magic | |
Vagabond Assassin | The Assassin's Touch | Enemy Unit | 80% | 5 seconds | Linear | Superior Magic | |
Vorax | Rock Smash | Enemy Hero | 75% | 2 seconds | Linear | Physical | |
Wretched Hag | Haunt | Enemy Unit(s) | 20/30/40/50% | 7 seconds | 20/30/40/50% @ 1.4 seconds | Magic | Also applies to Bat Blast |
Affector-based[ | ]
These Movement Slows will be at full strength as long as you are within the affector that applies it, and tapers off over its lingering time.
Unit/Item | Source | Target | % Slow | Duration | Mid-point | Effect Type | Notes |
---|---|---|---|---|---|---|---|
The Chipper | Sawblade Showdown | Enemy Units | 90% | 8 seconds | 50% @ 2 seconds | Superior Magic | SotM version only; Slow tapers over 4 seconds after leaving the saws |
Slow Resistance[ | ]
Slow Resistance reduces the magnitude of a Movement Slow by its percentage.
Hero | Source | Target | % Slow Resistance | Duration | Notes |
---|---|---|---|---|---|
Apex | Fire Surge | Self | 100% | 2.5 seconds | Attacking ends the effect early. |
Berzerker | Carnage | Self | 40/60/80% | 10 seconds | |
Chronos | Chronofield | Self | 100% | 4/5/6 seconds | Applies to self while inside the Chronofield |
Deadwood | Clearcutting | Self | 25/50/75/100% | 2 seconds | Applies after walking over a tree |
Flying Courier | Speed Boost | Self | 100% | 20 seconds | |
Runes#Haste Rune | Rune | User | 100% | 30 seconds | |
Kane | Face Off | Self & Enemy Hero | 100% | 3.5/4.5/5.5 seconds | Duration refreshes when both units clash |
Moraxus | Arcane Shield | Self | 40/60/80/100% | 6 seconds | Applies after absorbing an ability or projectile |
Rampage | Stampede | Self | 100% | While charging | |
War Beast | Metamorphosis | Owned Units | 100% | 14/15/16 seconds |
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