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Arachna Webbed Shot

Movement Slow reduces a unit's Movement Speed by a percentage. Movement Slow reduces Movement Speed after all other Movement Speed increasers and flat MS decreasers, and its magnitude can be reduced with Slow Resistance.

Static Movement Slows[ | ]

State-based[ | ]

Unit/Item Source Target % Slow Duration Effect Type Notes
Accursed Accursed Accursed Sear Sear Enemy Unit(s) 5/10/15/20% 2 seconds Magic Applies to enemies hit by Accursed's attacks and abilities
Adrenaline Adrenaline Adrenaline Shard Blast Shard Blast Enemy Unit(s) 15% + 5% per charge 2 seconds Magic Maximum of 1/2/3/4 charges (Max 20/25/30/35%)
Aluna Aluna Aluna Deja Vu Deja Vu Enemy Units 25/30/35/40% 3/3.5/4/4.5 seconds Magic Applies to enemies touch the shadow; With Emerald Red, enemies that touch Aluna are also slowed
Amun-Ra Amun-Ra Amun-Ra Ignite Ignite Enemy Units 12/18/24/30% 3 seconds Magic
Andromeda Andromeda Andromeda Void Rip Void Rip Enemy Unit 10/20/30% 3 seconds Physical
Arachna Arachna Arachna Webbed Shot Webbed Shot On Attack 10/20/30/40% 2 seconds Magic
Arachna Arachna Arachna Spider Sting Spider Sting Enemy Unit 40/60/80% 1.5 seconds Physical Spiderling's attacks re-apply the slow; Attacks up to 5 times
Armadon Armadon Armadon Snot Storm Snot Storm Enemy Unit 20 + 3/6/9/12% per charge 5 seconds Magic Maximum of 5 charges (Max 35/50/65/80%)
Artesia Artesia Artesia Arcane Missile Arcane Missile Enemy Units 15% 3 seconds Magic
Artillery Artillery Artillery Mortar Strike Mortar Strike Enemy Units 15% 4 seconds Magic
Artillery Artillery Artillery Precision Targeting Protocols Special Ammunition Enemy Unit 13/16/19/22% 3 seconds Magic
Berzerker Berzerker Berzerker Chain Spike Chain Spike Enemy Unit 50% Up to 10 seconds Physical Requires Staff of the Master Staff of the Master. Removed when the chain is broken
Blacksmith Blacksmith Blacksmith Flaming Hammer Flaming Hammer Enemy Units 15/20/25/30% 5/6/7/8 seconds Magic
Blitz Blitz Blitz Lightning Shackles Lightning Shackles Enemy Units 100% 3 (4) seconds Superior Magic
Wildsoul Summon Booboo Booboo Booboo Swipe Swipe Enemy Units 75% 1.5 second Physical
Bramble Bramble Bramble Entangling Vine Wall Entangling Vine Wall Enemy Units 30/40/50% 1.5 seconds Physical Vines apply the slow on attack
Bushwack Bushwack Bushwack Crippling Dart Crippling Dart Enemy Unit 70% 1 second Physical
Catman Champion Catman Champion The Madman Gash Wild Strike Enemy Units 25% 3 seconds Magic
Qi Qi Qi Ancestral Assault Ancestral Assault Enemy Unit 20% 0.5/0.75/1 second Superior Magic
Chronos Chronos Chronos Time Leap Time Leap Enemy Units 20/25/30/35% 3 seconds Magic
Circe Circe Circe Doppelganger Doppelganger Enemy Hero 20% 2 seconds Magic
Dampeer Dampeer Dampeer Terrorize Terrorize Enemy Units 50% 1-1.75(2) seconds Magic Fear; Duration increases by 0.25 seconds per Essence stored
Dawnbringer Dawnbringer Passive On Attack 30% (Melee)
15%
3 seconds Magic
Deadlift Deadlift Deadlift Onslaught Onslaught Enemy Unit 50% 2 seconds Magic
Doctor Repulsor Doctor Repulsor Doctor Repulsor Electric Frenzy Electric Frenzy Enemy Units 80% 0.6 seconds Magic
Draconis Draconis Draconis Dragonflame Dragonflame Enemy Units 25% 2 seconds Magic Slow is applied after the stun expires
Dreadbeetle Queen Dreadbeetle Queen Dreadbeetle Queen Dread Venom Dread Venom Enemy Unit 40% 4 seconds Magic
Drunken Master Drunken Master Drunken Master Lunge Lunge Enemy Unit 15/20/25/30% + 30% upon consuming Drunken Master Magic Brew Drink charges 2 seconds Physical Requires to consume 6 Drunken Master Magic Brew Drink charges to get the bonus slow
Ellonia Ellonia Ellonia Frosted Frosted Enemy Units 2% per charge 4 seconds Superior Magic Applies 5 charges with Ellonia Glacial Spike Glacial Spike, 2 charges per hit with Ellonia Frigid Field Frigid Field, and 1 charge per hit with Ellonia Absolute Zero Absolute Zero; Removed when Ellonia Flash Freeze Flash Freeze is applied
Emerald Warden Emerald Warden Emerald Warden Hunter's Command Hunter's Command Enemy Hero 20% 4 seconds Magic
Engineer Engineer Engineer Steam Turret Steam Turret Enemy Units 2.5/3/3.5/4% per charge 3 seconds Magic Maximum of 10 charges; Charges are individually timed
Flux Flux Flux Release Pull Release Enemy Units 45% 4 seconds Magic
Frostburn Frostburn Passive On Attack 30% (Melee)
15%
3 seconds Magic
Frostfield Plate Frostfield Plate Activation Enemy Units 20% 4 seconds Magic
Frostwolf's Skull Frostwolf's Skull Passive Enemy Unit(s) 40% (Melee)
20% (Ranged)
3 seconds Magic Applies on attack, activation, or single-target abilities
Frostwolf's Skull Frostwolf's Skull Activation Enemy Units 20% (Scouting Frost Wolf)
50% (Dire Frost Wolf)
3 seconds (Scouting Frost Wolf)
4 seconds
Magic Scouting Frost Wolf from first activation, Dire Frost Wolf from second activation
Frozen Light Frozen Light Passive On Attack 25% (Melee)
15%
3 seconds Magic
Gauntlet Gauntlet Gauntlet Enfeeble Enfeeble On Attack 1% per charge 3 seconds None Maximum of 35 charges; Charges are individually timed
Gemini Gemini Gemini Twin Breath Twin Breath Enemy Units 15/20/25/30% 3 seconds Magic
Genjuro Genjuro Activation On Attack 55% 3 seconds Magic
Geomancer Geomancer Geomancer Crystal Field Crystal Field Enemy Units 50% 4 seconds Superior Magic SotM version only
Glacius Glacius Glacius Tundra Blast Tundra Blast Enemy Units 30% 3/3.5/4/4.5 seconds Magic
Gravekeeper Gravekeeper Gravekeeper Defiling Touch Defiling Touch On Attack 25/30/35/40% 2 seconds Physical
Gunblade Gunblade Gunblade Crippling Slugs Crippling Slugs Enemy Units 8/11/14/17% per charge 3 seconds Physical Fires 3 shots per cast (Up to 24/33/42/51% Movement Slow)
Hellbringer Hellbringer Hellbringer Evil Presence Evil Presence Enemy Units 25% 5 seconds Magic
Gemini Fire and Ice Ice Gemini Ice Breath Ice Breath Enemy Units 15/25/35% 3 seconds Magic
Ichor Ichor Ichor Life Leech Life Leech Enemy Unit 30% 5 seconds Magic
Icebrand Icebrand Passive On Attack 15% (Melee)
10%
3 seconds Magic
Kane Kane Kane Waylay Waylay Enemy Units 20% 4 seconds Physical
Kinesis Kinesis Kinesis Telekinetic Control Telekinetic Lift Enemy Unit 15% 2 seconds Magic
Kinesis Kinesis Kinesis Stasis Smash Stasis Smash Enemy Units 50% 2 seconds Magic Applies to units around main target on impact
King Klout King Klout King Klout Parade of Power Parade of Power Enemy Units 70% 0.5 to 1.5/2/2.5 seconds Superior Magic Fear
Klanx Klanx Klanx Goon Squad Goon Squad Enemy Unit 20% 2 seconds Magic Applies to 2nd Drone's attacks
Kongor Kongor Kongor Slam Slam Enemy Units 50% 2 seconds
(4 seconds on non-hero units)
Magic
Kraken Kraken Kraken Torrent Torrent Enemy Unit 40% 3 seconds Magic
Kuldra's Sheepstick Kuldra's Sheepstick Activation Enemy Unit 100% 3 seconds Magic
Lodestone Lodestone Lodestone Rocket Drill Rocket Drill Enemy Units 60% 2 seconds Magic First activation
Magebane Magebane Magebane Mana Rift Mana Rift Enemy Unit 90% 1 second Superior Magic Primary target only
Magmus Magmus Magmus Eruption Eruption Enemy Units 30% 3 seconds
(5 seconds on non-hero units)
Magic
Martyr Martyr Martyr Retribution Retribution Enemy Unit 15-50% 3 seconds Magic Slow increases by 1% per 1% of Health missing
Midas Midas Midas Golden Salvo Golden Salvo Enemy Units 10% per charge 3 seconds Magic Adds one charge put flask hit; Maximum of 3 charges
Xemplar Xemplar Xemplar Wall of Mirrors Wall of Mirrors Enemy Units 30% 2 seconds Magic
Balphagore Corpse Conversion Minion Minion Crippling Strike Crippling Strike On Attack 1/2/3/4% per charge 2 seconds Magic Maximum of 6 charges
Moira Moira Moira Arcane Vortex Arcane Vortex Enemy Units 35% 2.5 seconds None
Monkey King Monkey King Monkey King Heavenly Vault Heavenly Vault Enemy Units 20/40/60/80% 2 seconds Physical
Moraxus Moraxus Moraxus More Axes More Axes Enemy Unit 15% per charge 3 seconds Magic Maximum of 3 charges
Myrmidon Myrmidon Myrmidon Wave Form Wave Form Enemy Units 15/20/25/30% 6 seconds Magic
Myrmidon Myrmidon Myrmidon Forced Evolution Forced Evolution Enemy Unit(s) 25/30/35% 3 seconds Magic Applies to enemy units hit by an attack while Evolved
Oogie Oogie Oogie Tar Quake Tar Quake Enemy Units 5-55% 2 seconds Magic Base slow of 5%, increases by 5% per consecutive cast (Max 5 times); Slow increases by up to 25% based on distance from the center on impact
Pearl Pearl Pearl Asphyxiate Asphyxiate Enemy Unit 80% 0.6 seconds Magic Applies to initial target if target is an enemy
Pearl Pearl Pearl Asphyxiate Asphyxiate Enemy Units 80% 0.6/0.9/1.2/1.5 seconds Magic Applies on bubble explosion
Pestilence Pestilence Pestilence Impale Impale Enemy Units 20% 4 seconds Magic
Plague Rider Plague Rider Plague Rider Contagion Contagion Enemy Units 30% 2.5/3/3.5/4 seconds Magic
Plague Rider Plague Rider Plague Rider Plague Carrier Plague Carrier Enemy Unit 30% 3 seconds Superior Magic
Pollywog Priest Pollywog Priest Pollywog Priest Morph Morph Enemy Unit 100% 1.25/2/2.75/3.5 seconds Magic
Predator Predator Predator Venomous Leap Venomous Leap Enemy Unit 40% 2/3/4/5 seconds Magic
Prisoner 945 Prisoner 945 Prisoner 945 Shackled Shackled Enemy Unit 20/25/30/35% 3.5/4/4.5/5 seconds Physical Removed when ball and chain is destroyed
Prisoner 945 Prisoner 945 Prisoner 945 Prison Break Prison Break Enemy Heroes 80% 2/2.5/3 seconds Physical Applies if targets are attached for 2 seconds
Prophet Prophet Prophet Shared Fate Shared Fate Enemy Units 0/1/2-50% 3.25/4.5/6 seconds Magic Slow decreases by 5/4/3% every 0.25 seconds after 1/1.5/2 seconds
Rampage Rampage Rampage Horned Strike Horned Strike On Attack 80% 1.5/2/2.5/3 Physical 6 seconds cooldown
Reckless Horseman Reckless Horseman Reckless Horseman Flaming Surprise Flaming Surprise Enemy Units 100% 3 seconds Magic
Revenant Revenant Revenant Defile Defile On Attack 20% per charge 4 seconds Magic Charges are individually timed
Riftwalker Riftwalker Riftwalker Shared Existence Shared Existence Enemy Unit 20/25/30/35-40/50/60/70% 4 seconds Magic Slow increases by 4/5/6/7% when target takes non-DoT damage (Max 5 times)
Riptide Riptide Riptide Watery Grave Watery Grave Enemy Unit 50% 2/2.5/3/3.5 seconds Magic
Salomon Salomon Salomon Avenging Leap Avenging Leap Enemy Unit 20% 1.5/2/2.5/3 seconds Magic
Sand Wraith Sand Wraith Sand Wraith Mirage Mirage Enemy Units 50% 2 seconds Superior Magic Fear; SotM version only
Sand Wraith Sand Wraith Sand Wraith Mirage Mirage Enemy Units 15% 6 seconds Superior Magic SotM version only
Scout Scout Scout Marksman Shot Marksman Shot Non-Boss Enemy Unit 20/30/40% 4 seconds Superior Magic
Shadowblade Shadowblade Shadowblade Gargantuan's Blast Gargantuan's Blast Enemy Units 25% 2.5/3/3.5/4 seconds Magic
Shellshock Shellshock Shellshock Fireflies Fireflies Enemy Units 20% 2 seconds Magic
Skrap Skrap Skrap Zoomerang Zoomerang Enemy Units 20% per charge 3 seconds Magic Max 2 charges
Snotter Snotter Boss Snotter Snotter Charge Enemy Unit 50% 2 seconds Magic
Snotter Snotling No Ability Snotling Slow On Attack 1% per charge 3 seconds None Maximum of 100 charges
Solstice Solstice Solstice Shadow Dash Shadow Dash Enemy Unit 35% 3.5 seconds Magic
Solstice Solstice Solstice Lunar Judgment Lunar Judgment Enemy Units 50% 1.5 seconds Magic Fear
Soulstealer Soulstealer Soulstealer Soul Burst Soul Burst Enemy Units 25% 5 seconds Magic
Slither Slither Slither Toxicity Toxicity On Attack 3/6/9/12% 8 seconds Magic 1/3 duration when applied by Illusions
Sporespitter Sporespitter Sporespitter Spore Launcher Spore Launcher On Attack 20% 1.5 seconds Magic
Tarot Tarot Tarot Bound by Fate Bound by Fate Enemy Units 30% Up to 5 seconds Magic Main target only; Removed when tether is broken; Slows for full duration if no one was tethered
The Madman The Madman The Madman Barrel Roll Barrel Roll Enemy Units 30/37/44/50% 3.5 seconds Magic
Tremble Tremble Tremble Impalers Impalers On Attack 10/20/30/40% 2.5 seconds Physical Does not stack with Boris's Impalers slow
The Chipper The Chipper The Chipper Tar Toss Tar Toss Enemy Units 10-20/40/60/80% 2/3/4/5 seconds Magic Slow increases the closer an enemy was to the center on impact
The Gladiator The Gladiator The Gladiator Pitfall Pitfall Enemy Units 30% 1/2/3/4 seconds Magic Applies after enemy lands
The Dark Lady The Dark Lady The Dark Lady Cover of Darkness Cover of Darkness Enemy Units 5/10/15% 4/5/6 seconds Magic
Tundra Tundra Tundra Cold Shoulder Cold Shoulder Enemy Unit 10/20/30/40% 2 seconds Magic Applies when target hit by Cold Shoulder is attacked
Tundra Tundra Tundra Avalanche Avalanche Enemy Units 50% 2/3/4 seconds Superior Magic Applies to units that were pushed away
Vindicator Vindicator Vindicator Final Chapter Final Chapter Enemy Heroes 40% 1 second Superior Magic
Warchief Warchief Warchief Spirit Walk Spirit Walk Enemy Units 35% 2.5 seconds Magic
Witch Slayer Witch Slayer Witch Slayer Miniaturization Miniaturization Enemy Unit 100% 1.25/2/2.75/3.5 seconds Magic

Affector-based[ | ]

Unit/Item Source Target % Slow Duration Effect Type Notes
Balphagore Balphagore Balphagore Regurgitate Regurgitate Enemy Units 20% 3 seconds Magic Lingers for 0.5 seconds
Chronos Chronos Chronos Chronofield Chronofield Ally Units 80% 4/5/6 seconds Superior Magic SotM version only; Applies to allies inside the Chronofield
Cthulhuphant Cthulhuphant Cthulhuphant Dreams of Madness Dreams of Madness Enemy Heroes 15% 16 seconds Magic Aura; 400 radius
Devourer Devourer Devourer Decay Decay Enemy Units 20% While toggled Magic Lingers for 2 seconds
Fayde Fayde Fayde Shadow Walk Shadow Walk Enemy Units 8/12/16/20% Varies Magic Trail lasts 2.5 seconds
Flint Beastwood Flint Beastwood Flint Beastwood Explosive Flare Explosive Flare Enemy Units 15/20/25/30% 6 seconds Magic
Emerald Warden Summon Gawain Gawain Gawain Emerald Storm Emerald Storm Enemy Units 30% 4 seconds (Channeling) Magic
Glacius Glacius Glacius Glacial Downpour Glacial Downpour Enemy Units 30% 4 seconds (Channeling) Superior Magic Applies to units around Glacius while channeling; Lingers for 1 second
Jeraziah Jeraziah Jeraziah Protective Charm Protective Charm Enemy Units (Aura) 7/14/21/28% N/A Magic Applies around self or target with Protective Charm applied
Kraken Kraken Kraken Release the Kraken Release the Kraken! Enemy Units 50% 3/4/5 seconds Superior Magic
Monarch Monarch Monarch Noxious Nightcrawler Noxious Nightcrawler Enemy Units 25/30/35/40% 4 seconds Magic
Night Hound Night Hound Night Hound Smoke Bomb Smoke Bomb Enemy Units 25% 6 seconds Magic
Parallax Parallax Parallax Earthshatter Earthshatter Enemy Units 10-30% N/A Magic Slow increases to 30% over 2.5 seconds; lingers for 2 seconds
Pustula Pustula Pustula Kamikaze Kamikaze Enemy Units 50% 5 seconds Magic Lingers for 0.25 second
Sand Wraith Sand Wraith Sand Wraith Desert's Curse Desert's Curse Enemy Units 12/16/20/24% Varies Magic Sand trail lasts 8 seconds; Slow lingers for 3 seconds
Sapphire Sapphire Sapphire Unstable Shard Unstable Shard Enemy Units 15% Varies Magic Unstable Shard lasts up to 10 seconds
Vindicator Vindicator Vindicator Glyph of Silence Glyph of Silence Enemy Units 50% Varies Magic Totem lasts 5 seconds and applies slow in 300 radius; Slow lingers for 0.5 second
Vulture Lord Vulture Lord Zephyr Cyclones Tornado Enemy Units 15% 30 seconds (Channeling) Magic
Zephyr Zephyr Zephyr Typhoon Typhoon Enemy Units Up to 100% 6/8/10 seconds Superior Magic Slow increases the closer an enemy is to the center

Tapering Movement Slows[ | ]

Some Movement Slows taper over a duration, losing its effectiveness over time, or even gain in some cases. Movement Slows typically taper to 0% over its duration, but the decrease is not always linear.

State-based[ | ]

Unit/Item Source Target % Slow Duration Mid-point Effect Type Notes
Balphagore Balphagore Balphagore Hell on Newerth Hell on Newerth Enemy Units 50% 4 seconds 50% @ 1.33 seconds Magic Requires 40+ charges
Berzerker Berzerker Berzerker Chain Spike Chain Spike Enemy Unit 40% Up to 5 seconds Linear Physical Removed when the chain is broken
Bombardier Bombardier Bombardier Bombardment Bombardment Enemy Units 40/50/60/70% 1 second 40/50/60/70% @ 0.5 seconds Magic Applied in 0.5 second intervals 5 times
Deadwood Deadwood Deadwood Uproot Uproot Enemy Unit 75% 1.5/2/2.5/3 seconds Linear Magic Applied on 5th attack while holding a tree
Deadwood Deadwood Deadwood Oakbolt Oakbolt Enemy Unit 75% 1.5/2/2.5/3 seconds Linear Magic
Deadwood Deadwood Deadwood Willowmaker Willowmaker Enemy Unit 100% 5 seconds 100% @ 2.5/3/3.5 seconds Physical
Demented Shaman Demented Shaman Demented Shaman Entangle Entangle Enemy Unit 40-40/60/80/100% 2 seconds Linear Physical
Electrician Electrician Electrician Cleansing Shock Cleansing Shock Enemy Unit(s) 40/60/80% 5 seconds 30/40/50% @ 1.66 seconds Superior Magic
Engineer Engineer Engineer Energy Field Energy Field Enemy Units 100% 2 seconds Linear Superior Magic Applies when a unit touches the field
King Klout King Klout King Klout Goblin Toss Goblin Toss Enemy Units 10/15/20/25% 3 seconds 10% Magic Applies with Red or Green Goblins only
Klanx Klanx Klanx B.A.N.G. B.A.N.G. Enemy Units 90% 3 seconds Linear Magic Applies if enemy was facing the flashbang
Lord Salforis Lord Salforis Lord Salforis Life Tap Life Tap Enemy Units 40% 2 seconds Linear Magic
Maliken Maliken Maliken Sword Throw Sword Throw Enemy Units 20/30/40/50% 6 seconds 20/30/40/50% @ 2 seconds Magic
Master of Arms Master of Arms Master of Arms Charged Shot Overcharged Shot Enemy Units 80% or 40% 3 or 1.5 seconds Linear Magic 80% for 3 seconds on first unit hit; 40% for 1.5 seconds on split projectiles
Nullfire Blade Nullfire Blade Activation Enemy Unit 60% 4 seconds Linear None
Ophelia Ophelia Ophelia Nature's Wrath Nature's Wrath Enemy Unit 15/20/25/30% 7 seconds Linear Magic
Pandamonium Pandamonium Pandamonium Flick Flick Enemy Unit 40% 6 seconds 40% @ 2 seconds Physical
Parallax Parallax Parallax Ionic Dash Ionic Dash Enemy Units 40/50/60/70% 3 seconds Linear Magic
Prisoner 945 Prisoner 945 Prisoner 945 The ol' Ball and Chain The ol' Ball and Chain Enemy Units 80% 1 second Linear Physical Applies after enemies are dragged back
Rally Rally Rally Demoralizing Roar Demoralizing Roar Enemy Units 30/45/60/75% 3 seconds 15/22.5/30/42.5% @ 1 second Magic
Riptide Riptide Riptide Eye of the Storm Eye of the Storm Enemy Units 100% 5 seconds Linear Magic
Shellshock Shellshock Shellshock Superconductor Superconductor Enemy Units 80% 3 seconds Linear Magic
Sir Benzington Sir Benzington Sir Benzington Knightfall Knightfall Enemy Units 50% 2 seconds Linear Superior Magic
Solstice Solstice Solstice Breath of Sol Breath of Sol Enemy Units 50% 6 seconds 50% @ 2 seconds Magic
Slither Slither Slither Poison Spray Poison Spray Enemy Units 50% 6 seconds 50% @ 2 seconds Magic
The Dark Lady The Dark Lady The Dark Lady Taint Soul Taint Soul Enemy Unit 60% 2/3/4/5 seconds Linear Magic
Vagabond Assassin Vagabond Assassin Magebane Master of the Mantra The Assassin's Touch Enemy Unit 80% 5 seconds Linear Superior Magic
Vorax Vorax Vorax Rock Smash Rock Smash Enemy Hero 75% 2 seconds Linear Physical
Wretched Hag Wretched Hag Wretched Hag Haunt Haunt Enemy Unit(s) 20/30/40/50% 7 seconds 20/30/40/50% @ 1.4 seconds Magic Also applies to Wretched Hag Bat Blast Bat Blast

Affector-based[ | ]

These Movement Slows will be at full strength as long as you are within the affector that applies it, and tapers off over its lingering time.

Unit/Item Source Target % Slow Duration Mid-point Effect Type Notes
The Chipper The Chipper The Chipper Sawblade Showdown Sawblade Showdown Enemy Units 90% 8 seconds 50% @ 2 seconds Superior Magic SotM version only; Slow tapers over 4 seconds after leaving the saws

Slow Resistance[ | ]

Slow Resistance reduces the magnitude of a Movement Slow by its percentage.

Hero Source Target % Slow Resistance Duration Notes
Apex Apex Apex Fire Surge Fire Surge Self 100% 2.5 seconds Attacking ends the effect early.
Berzerker Berzerker Berzerker Carnage Carnage Self 40/60/80% 10 seconds
Chronos Chronos Chronos Chronofield Chronofield Self 100% 4/5/6 seconds Applies to self while inside the Chronofield
Deadwood Deadwood Deadwood Clearcutting Clearcutting Self 25/50/75/100% 2 seconds Applies after walking over a tree
Flying Courier Flying Courier Courier Speed Boost Speed Boost Self 100% 20 seconds
Icon Haste Runes#Haste Rune Rune User 100% 30 seconds
Kane Kane Kane Face Off Face Off Self & Enemy Hero 100% 3.5/4.5/5.5 seconds Duration refreshes when both units clash
Moraxus Moraxus Moraxus Arcane Shield Arcane Shield Self 40/60/80/100% 6 seconds Applies after absorbing an ability or projectile
Rampage Rampage Rampage Stampede Stampede Self 100% While charging
War Beast War Beast War Beast Metamorphosis Metamorphosis Owned Units 100% 14/15/16 seconds
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