Heroes of Newerth Wiki
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Design[ | ]

General[ | ]

Concede Votes
  • Concede vote call cooldown (for a particular player) increased from 2 minutes to 3 minutes.
Although we want the majority of the players on a particular team to be able to decide when they want to concede after 15 minutes, some players were repeating their concede vote calling too frequently, which may eventually aggravate the team enough to pass the vote out of frustration. The increased concede vote cooldown aims to ease this frustration factor.
  • Methodology for the 30 minute mark changed slightly: now rounds up to the nearest integer of 70% of the remaining players left on your team to determine the concede vote threshold.
  • The following scenarios now occur when looking at the number of players left on your team:
    • 5 players: Concede threshold after 30 minutes requires 3 players (unchanged from before)
    • 4 players: Concede threshold after 30 minutes requires 3 players (instead of 2 players)
    • 3 players: Concede threshold after 30 minutes requires 2 players (instead of 1 player)
    • 2 or less players: Concede threshold after 30 minutes requires 1 player
The 30-minute concede threshold for 3 players was never meant to skew the vote requirements towards the minority for teams that have 4 or 3 players remaining. These changes simply remedy that issue.

Base Attack Time Changes for Heroes[ | ]

Certain heroes had Base Attack Time values other than 1.7, which allowed them to scale better or worse than every other hero (lower values mean they scale better with Attack Speed). Changing them all to be the baseline value of 1.7 will maintain consistency on Attack Speed scaling for all heroes. Balance on the following heroes can be adjusted in the future if required.
Exception: Pebbles with skill points placed in his Enlarge skill will still increase his Base Attack Time, as he gains a substantial amount of Attack Damage in return.
Aluna Aluna
  • Base Attack Time increased from 1.55 to 1.7.
Draconis Draconis
  • Base Attack Time decreased from 2 to 1.7.
Grinex Grinex
  • Base Attack Time increased from 1.5 to 1.7.
Magebane Magebane
  • Base Attack Time increased from 1.45 to 1.7.
Prisoner 945 Prisoner 945
  • Base Attack Time decreased from 1.9 to 1.7.
Revenant Revenant
  • Base Attack Time increased from 1.5 to 1.7.

Heroes[ | ]

Defiler Defiler
  • Defiler Wave of Death Wave of Death
    • Magic Damage increased from 100/175/250/300 to 100/175/250/325.
Defiler is currently underperforming. This seemed like a good opportunity to fix the first ability's levelling inconsistency while providing a power boost.
Doctor Repulsor Doctor Repulsor
  • Doctor Repulsor Ludicrous Speed Ludicrous Speed
    • Damage per 100 distance travelled decreased from 15/20/25 to 10/15/20.
      • Maximum Damage decreased from 300/400/500 to 200/300/400.
Doctor Repulsor has received some indirect buffs through the recent changes to Hellflower and Null Stone. Combined with his previous buff this has pushed him a bit over the top, so he is being toned back down accordingly.
Glacius Glacius
  • Glacius Ice Imprisonment Ice Imprisonment
    • Can no longer be used on allies or self.
  • Glacius Glacial Downpour Glacial Downpour
    • Staff of the Master Staff of the Master only: Now reduces damage taken by 50% instead of applying Ice Imprisonment to self for the duration of the channel.
      • This keeps the ability almost exactly the same without it having to rely on Ice Imprisonment.
The vast majority of the time Ice Imprisonment's secondary "ally" effect goes off, it is not to protect an ally but an accidental mistake. 99% of the secondary effect uses result in frustration. Furthermore, the ability to immobilize and protect an ally already exists in a much better and direct (and actually used) way on another hero - Monarch.
Changes to the Staff effect leave the ability in almost the same state, with the added counter-play of now being able to cancel the ultimate with a Tablet of Command and the added ability for Glacius to use Assassin's Shroud during the channel after acquiring Staff.
Mimix Mimix
Tarot Tarot
  • Tarot Bound by Fate Bound by Fate
    • Now Reveals affected targets.
    • Duration increased from 5 seconds to 6 seconds.
Tarot used to be able to do well against heroes with Stealth in lane via her old Far Scry ability. However, she also had 3 point-and-click abilities, making this hero be tedious to play. Finally, the old Far Scry secondary target functionality was rather unintuitive, forcing Tarot to attack another target to maximize her overall damage output instead of focusing her main target directly upon marking them.
Rather than reverting Far Scry back to how it was before, Bound by Fate gains the strong utility against stealthed heroes from the old Far Scry ability.
Tempest Tempest
  • Tempest Meteor Meteor
    • Range decreased from 1500 to 600/900/1200/1500.
    • Impact delay increased from 1 second to 1.2 seconds.
Meteor has been exceeding expectations on its efficacy of giving Tempest players an option to make Portal Key a non-mandatory item pickup.
It was performing a little too well (particularly in the early game), so its power has been toned down to let the Tempest make wiser choices in their early game skill build.
Tundra Tundra
  • Tundra Call of Winter Call of Winter
    • Shiver Shiver now gains invulnerability for 3 seconds upon respawning.
    • Shiver Shiver now has a new subability, Return: instantly teleports Shiver back to Tundra if Shiver has not received any damage within the last 3 seconds.
      • 60 second cooldown.
These changes solve some frustration factors on Tundra's side regarding Shiver's general usability, and double up as quality-of-life changes.
War Beast War Beast
Recent changes to War Beast's first ability aimed to be a nerf, compensated with the new ability to keep Hellhounds around forever. It seems as though permanent Hellhounds did not add as much power as we had anticipated, and combined with the recent item and gameplay changes have left War Beast in a weaker state.
Wildsoul Wildsoul
  • Starting Strength reduced from 17 to 15.
  • Strength gain per level increased from 2.1 to 2.2.
  • Wildsoul Summon Booboo Booboo
    • Booboo Magic Resist Alpha Male
      • Changed from giving bonus damage vs non-hero units to giving bonus damage vs jungle creeps.
      • This includes Ancients.
    • Booboo Swipe Swipe
      • Physical Damage reduced from 175 to 150.
While Wildsoul's power level is adequate in the jungle, he performs incredibly well (too well, even) when played in the lane in the role of a more traditional carry. He should still be performing very well in lane after these changes, so we look forward to players figuring him out.

Items[ | ]

Jade Spire Jade Spire (Reworked)
  • Recipe: Pickled Brain Pickled Brain (950 Gold) + Manatube Manatube (850 Gold) + Recipe (700 Gold) = Total 2500 Gold
  • Grants: +250 Max Mana, +100% Mana Regeneration
  • Increases the Cast Range of your Abilities & Items by 250. This effect does not stack.
Jade Spire is now an item that increases your Ability & Item Cast Ranges. This item is particularly useful for high impact spellcasters!
Barbed Armor Barbed Armor
  • Visual glow colour on its active effects has been changed from yellow to red to differentiate it from the Shrunken Head visuals.
  • Activation sound has been updated to be more prominent.
Barbed Armor is naturally frustrating to play against because it's generally not a recognizable effect until it's too late (particularly in fun modes like Mid Wars).
Rather than nerfing it in Mid Wars, we made its effects more recognizable to more clearly deter players from damaging a target with Barbed Armor active.
Striders Striders
  • Recipe cost reduced from 200 Gold to 100 Gold.
    • Total cost reduced from 700 Gold to 600 Gold.
Changes to Striders are part of our on-going goal of improving early-game options for Supports to keep them relevant against farmers who recently got a creep kill gold increase to help them.
Ultor's Heavy Helm Ultor's Heavy Helm
  • Block value applied to other allies on its activation lowered from 70 to 40.
    • Block value for self remains at 70.
Ultor's Heavy Helm's active effect was granting a little too much Physical autoattack protection for the bearer's entire team, so the block values on other allies have been reduced.

Public Beta Test (PBT)[ | ]

  • Map has been changed to Caldavar (PBT), with Ranked Pick mode.

New Hero available for testing: Genesis Genesis (PBT)[ | ]

Genesis is a Legion support hero that has extra survivability compared to most supports. Her Reboot ability drops her Core Crystal to the ground upon her death, and she will revive after a short delay at that location if the Core Crystal is not destroyed.
She is also the first ranged support hero that will gain a shield to help win trades during the laning phase, as well as having an offensive-oriented impact with her kit throughout the game.
Stats
  • Strength: 20 + 1.6 per level
  • Agility: 20 + 1.5 per level
  • Intelligence: 30 + 2.5 per level (Primary)
  • Movement Speed: 290
  • Attack Range: 600
  • Starting Attack Damage: 52-56
  • Starting Armor: 3.0
Abilities
  • Genesis Core Blast GenCore Blast
    Range: 2000
    Radius: 250/400 (Min/Max)
    Mana Cost: 100/110/120/130
    Cooldown: 15 seconds
    • Target a location to send out a small ball of condensed ionic matter which travels at 750 speed in the that direction. The matter starts out at a 250 radius and grows by 60 radius each second that it travels.
    • Upon second activation or reaching the destination, the matter stops and explodes after a 0.5 second delay, dealing 100/160/220/280 Magic Damage to enemies in the area and Immobilizing them for up to 3.5 seconds, based on distance traveled, with a minimum duration of 1.5 seconds.
    • The matter grants 800 Clearvision at the final destination before it explodes.
  • Genesis Offensive Defense Matrix Offensive Defense Matrix
    Range: 800
    Mana Cost: 70/80/90/100
    Cooldown: 30/26/22/18 seconds
    • Target an ally (or self) to grant them 10/20/30/40 attack damage and a 125/200/275/350 Post-Mitigation Shield for up to 5 seconds.
  • Genesis Reboot Reboot
    Passive
    • Passively grants 2/4/6/8 Armor and 1/2/3/4 Health Regeneration to Ally Structures on the map. Grants this bonus to your Core Crystal as well.
    • When off cooldown and you die, your Core Crystal becomes dormant, inherits 50% of your Max Health, and begins to Reboot over 5 seconds. Destroying the Dormant Core Crystal will cancel the Reboot and truly kill you.
    • If successful, the reboot fully revives your hero and refreshes the cooldowns of Core Blast and Offensive Defense Matrix but puts this ability on cooldown.
  • Genesis Apocalypse Protocol Apocalypse Protocol
    Radius: 2000
    Range: 800
    Mana Cost: 125/175/225
    Health cost: 30% of Max Health
    Cooldown: 120 seconds.
    • Target an area to fire a Core Crystal that implodes after 1.5 seconds, dealing 300/400/500 Magic Damage within the area, instantly killing enemies that fall below 5/10/15% of Health.
    • Enemy creeps are killed instantly, while neutrals are untouched.
    • After another 1.5 second delay, heals all allies in the area for 5/10/15% of Max Health.
    • Destroys trees in the target area.

Hero Reworks (PBT)[ | ]

Nitro Nitro (Reworked)
Nitro's fire-while-moving mechanic is conceptually broken/imbalanced and frustrating to deal with in this game, making her high-highs too distinct from the other levels of performance.
The rework maintains her hit-and-run mechanic and makes her kit much more fun overall, but allows both the Nitro player and other players in the game to interact with her more fairly.
Now has default auto-attack behaviour.
Stats
  • Strength: 18 + 1.5 per level
  • Agility: 22 + 3.5 per level (Primary)
  • Intelligence: 18 + 2.2 per level
  • Attack Range: 600
  • Movement Speed: 280
  • Starting Armor: 2.08
  • Starting Attack Damage: 40-47
Abilities
  • Nitro Blast Off Blast Off (Reworked)
    Mana Cost: 110/120/130/140
    Cooldown: 15 seconds
    • Target a cone area to blast all enemy units backwards with an explosive shell over 1 second, Stunning & displacing them 600 units away from Nitro, dealing 70/140/210/280 Magic Damage and applying a 25% Movement Speed Slow for 1/1.5/2/2.5 seconds after.
  • Nitro Ballistic Ballistic (Reworked)
    Range: 600
    Mana Cost: 10
    • Causes attacks to spawn 3 shrapnel behind the target for up to 8 seconds. Shrapnel explodes when touched by an enemy unit, dealing 10/16/22/28 Magic Damage.
      • Right-click to enable auto-casting of this skill.
  • Nitro Overdrive Overdrive (Reworked)
    Mana Cost: 100/125/150
    Cooldown: 100/80/60 seconds
    • Target an enemy to focus on them for up to 20 seconds.
    • While focused, you will continuously attack the target with 400 bonus Attack Speed, even while moving, but deal 50/40/30% less Damage to it. Activate the ability again during the effect to stop shooting the target.

Heroes (PBT)[ | ]

Pestilence Pestilence
  • Pestilence Flight Flight
    • Secondary activation fly range reduced from 1200 to 450/700/950/1200.
This prevents Pestilence from being overwhelmingly powerful until he invests more points into Flight.

Items - New & Reworks (PBT)[ | ]

File:Rally's Edict.jpg Rally's Edict (New Supportive Item)
  • Recipe: Lifetube Lifetube (800 Gold) + Amulet of Exile Amulet of Exile (480 Gold) + Recipe (185 Gold) = Total 1465 Gold
  • Grants: +3 Strength, +3 Agility, +6 Intelligence, +5 Health Regeneration.
    Range: 6000
    Radius: 600
    Mana Cost: 25
    Cooldown: 120 seconds.
    • Active: Applies Rally's Edict to non-hero units in the target area. The buff lasts until they die.
    • Rally's Edict: +150% Attack Damage vs Non-Hero units, +100% Attack Damage vs Structures, Effects are halved if within 600 range of an ally hero.
Rally's Edict is an item that is meant to promote split-pushing without having to invest a significant amount of gold, making it a good option for pusher heroes.
File:Arcane Nullifier.jpg Arcane Nullifier (New Protective Item)
  • Recipe: Major Totem Major Totem (550 Gold) + Amulet of Exile Amulet of Exile (480 Gold) + Recipe (170 Gold) = Total 1200 Gold
  • Grants: +7 Strength, +7 Agility, +10 Intelligence, +50% Mana Regeneration
    Mana Cost: 50
    Cooldown: 20 seconds
    • Activate to gain Magic Immunity and Disarm self for 3 seconds.
      • This item contains an Activation Modifier. Using this item disables other items with this modifier for the duration.
Ophelia's Pact Ophelia's Pact (New Supplies Item)
  • Costs 200 Gold. Can only be purchased once per player.
  • Upon being purchased it is instantly consumed and creates a one-time passive quest for the player: Stack 6 neutral camps, place 3 File:Wards of Sight.jpg Wards of Sight, counter a Ward of Sight Ward of Sight once.
  • Upon completion of the quest the player is offered 3 choices (and can only pick one) as a reward: +20 Attack Damage / 700 Gold / +6 to Strength, Agility and Intelligence.
Void Talisman Void Talisman (Reworked)
  • Recipe: Major Totem Major Totem (550 Gold) + Amulet of Exile Amulet of Exile (480 Gold) + Recipe (170 Gold) = Total 1200 Gold
  • Grants: +7 Strength, +7 Agility, +10 Intelligence, +50% Mana Regeneration
    Mana Cost: 50
    Cooldown: 20 seconds
    • Activate to gain Physical Immunity and Disarm self for 3 seconds.
      • This item contains an Activation Modifier. Using this item disables other items with this modifier for the duration.
Arcane Nullifier & Void Talisman aim to provide support heroes an early, cheap defensive option against a particular type of damage.
Nome's Wisdom Nome's Wisdom
  • Reverted to the regular mode version.

Items - Other (PBT)[ | ]

Armor of the Mad Mage Armor of the Mad Mage
  • Can now activate to grant yourself 60 Armor that tapers off over 6 seconds.
Armor of the Mad Mage lacks incentive for a particular set of tanky Intelligence heroes that like to stay in the middle of a fight to pick up this item. The former Ultor's Heavy Plate active has been transferred onto this item to fill this need.
Behemoth's Heart Behemoth's Heart
  • Magic Damage per second on the damage aura reduced from 40 to 30.
Energizer Energizer
  • New recipe: Soulscream Ring Soulscream Ring (455 Gold) + Scarab|pbt=y}} (300 Gold) + Wind Whistle Wind Whistle (200 Gold) + Recipe (445 Gold) = Total 1400 Gold
  • Now passively grants: +5 Damage, +3 Strength, +6 Agility, +3 Intelligence, +20 Movement Speed, +75% Mana Regeneration.
    • Active effect remains the same.
Insanitarius Insanitarius
  • New recipe: Helm of the Victim Helm of the Victim (900 Gold) + Steamstaff Steamstaff (850 Gold) + Fortified Bracer Fortified Bracer (505 Gold) = Total 2255 Gold (Auto-assembles)
  • Now passively grants: +10 Damage, +10 Attack Speed, +6 Strength, +3 Agility, +3 Intelligence, +5 Armor, +5 Health Regeneration.
    • Active effect remains the same.
Madfred's Brass Knuckles Madfred's Brass Knuckles
  • New recipe: Soulscream Ring Soulscream Ring (455 Gold) + Punchdagger Punchdagger (450 Gold) + Recipe (245 Gold) = Total 1150 Gold
  • Now passively grants: +15 Damage, +3 Strength, +6 Agility, +3 Intelligence.
    • Charge collection passive effects remain the same.
Sand Scepter Sand Scepter
  • New recipe: Luminous Prism Luminous Prism (1500 Gold) + Fortified Bracer Fortified Bracer (505 Gold) + Recipe (695 Gold) = Total 2700 Gold
  • Now passively grants: +6 Strength, +3 Agility, +20 Intelligence, +2 Health Regeneration.
    • Active effect remains the same.

Matchmaking Maps & Modes[ | ]

Mid Wars[ | ]

  • The second available mode for Mid Wars has been changed from All Random to Single Draft to add a bit more variety to Mid Wars!
  • Champions of Newerth (CoN)
    • Map: Forests of Caldavar
    • Mode: Counter Pick
  • Mid Wars
    • Hero Ban
    • Single Draft
  • Team Deathmatch
    • Blind Ban

New Content[ | ]

Poker Set[ | ]

The Blade of Spades excels at disrupting the balance of power among the four suits by using his tremendous strength and resolve to overcome seemingly more powerful sets of adversaries. He's always looking for ways to draw -- or drag -- his opponents into confrontations in which they think they are guaranteed victory, only to realize too late they are woefully outmatched. They are lucky if he gives them the opportunity to fold -- most victims end up losing their cards, chips, and heads.
Burn Club Pyro despises hackers and cheaters of all kinds -- bottom dealers, colluders, mechanics, muckers -- and while her preferred method of dealing with them may seem extreme to some, burning down entire decks, tables, and arenas does prove quite effective. A lot of mischief can be avoided by simply burning the top card on the deck, but sometimes a proper message needs to be sent to the troublemakers and other suits to make sure they don't even think about trying any funny stuff.
Though they bring different playing styles to the table, these two wild cards are both infamous for being ready to go all-in, day or night. When the sun is up they use a more defensive strategy to get a feel for their adversaries and prepare to exploit any weaknesses they uncover. But then, once the sun goes down, it's time to strike. That's when they really raise the stakes and push for a final hand, and there is no doubt they hold the sharper cards.

Bug Fixes & Optimizations[ | ]

General[ | ]

  • Channelled abilities that can be used while moving without breaking the channel now get cancelled properly when the target becomes invulnerable. Skills affected are:
  • The player's selected favourite avatar will properly be picked if they run out of time in the Hero Pick phase & did not end up picking a hero.

Heroes[ | ]

Artillery Artillery
  • While Artillery LRM LRM is active, LRM no longer cancels prematurely when an enemy unit walks within your aggro range.
Devourer Devourer
Empath Empath (PBT)
  • Tablet of Command Tablet of Command will now function properly if Empath uses the item while Empath As One As One is active.
Engineer Engineer
  • Engineer Steam Turret Steam Turret can no longer be healed if it inherits Magic Lifesteal from Engineer's inventory & deals any type of Magic Damage.
Geomancer Geomancer
  • Geomancer Earth's Grasp Earth's Grasp's travel distance will no longer be incorrectly increased if Geomancer attempts to cast the spell backwards while Geomancer Dig Dig is active.
Gunblade Gunblade
Ichor Ichor
  • Using Ichor Transfusion Transfusion to transfer a damaging debuff to an enemy will now properly source the damage from Ichor.
Jeraziah Jeraziah
Master of Arms Master of Arms
  • Master of Arms Charged Shot Overcharged Shot will no spawn the secondary projectiles from the bottom-left corner of the map if it fails to hit its original target.
Monkey King Monkey King
  • Monkey King Heavenly Vault Heavenly Vault can no longer target trees.
  • Monkey King Heavenly Vault Heavenly Vault will no longer automatically cancel channeling on its own.
    • The target's channel spell has a max channel range, then displacing the unit past that max channel range from the target will still break the channel, as that is a separate channel break mechanic.
Pyromancer Pyromancer
  • Punk Pyro Punk Pyro avatar upgrade visuals now function properly in all circumstances.
Sand Wraith Sand Wraith

Items[ | ]

Grave Locket Grave Locket
  • Fixed the Grave Locket's synchronization state to depend specifically on Grave Locket instead of either Grave Locket or {ii|Orb of Zamos}}.
Ultor's Heavy Helm Ultor's Heavy Helm
  • Now properly applies the proper cosmetic effect for avatars that have an effect change from Helm of the Black Legion Helm of the Black Legion.
  • Now applies proper visual and sound effects upon applying the state.
Twin Blades Twin Blades (PBT)
  • Cooldown is now reset if the second attack is not attempted.
    • Example: if your attack target dies before the second attack is attempted.
Ward of Sight Ward of Sight
  • Now properly credits the gold to the owner of a nearby Ward of Revelation Ward of Revelation (if available) if multiple damage sources kill an enemy Ward of Sight on the same frame.
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