On the battlefields of Newerth, rich in the tainted blood of man, beast, and demon, an ancient evil grows. Consuming the flesh from the fallen he claws his way to the surface, his once dead eyes alive again with hunger and eager to consume the dead. Especially those created by his own undead hands...
Gravekeeper may be played as a semi-carry or support ganker. His potential in a battle increases drastically as corpses pile up and he may use them at his disposal. Look to get a max damage Corpse Explosion after using Zombie Apocalypse!
Abilities[ | ]
Corpse Toss
[ Q ]
Cast Time: 0.1 / 0.1 seconds
Target Unit
Enemy Units
Type - Magic
Throw a corpse at your enemies!
Range: 550 Mana Cost: 75 Cooldown: 0.1 seconds
Throws a corpse at target, dealing 60/100/100/140 Magic Damage and Stun for 1 second on impact. Leaves a corpse at target's position.
A charge is refreshed every 10 seconds. Maximum of 1/1/2/2 seconds.
Take this back.
Notes
The corpse decays after 15 seconds.
Corpse Explosion
[ W ]
Cast Time: 0 / 0.3 seconds
Target Position
Detonate corpses in an area to deal damage to enemies.
Range: 600 Radius: 400 Mana Cost: 100/110/120/130 Cooldown: 15 seconds
Deals an initial 70/90/120/170 Magic Damage to enemies in radius and detonates corpses in target area, dealing bonus 10/20/30/50 Magic Damage in radius.
Maximum of 3/4/5/6 corpses may be detonated at once.
Talk about going out with a BANG!
Notes
The initial 70/90/120/170 Magic Damage is dealt instantly, while the corpses detonate after a 0.35 second delay.
Can deal a total 100/170/270/470 Magic Damage, given the maximum corpses possible to be detonated is within the area.
Defiling Touch
[ E ]
No Target
Picks up a corpse to throw instead of your regular attack.
Cooldown: 1 second
Activate to enable tossing the corpse only against enemy heroes.
Walk over a corpse to pick it up. Your next attack tosses the corpse, dealing 20/40/60/80 bonus Physical Damage and applying a 25/30/35/40% Movement Speed Slow for 2 seconds. Leave a corpse at target's position.
This is my ghoulfriend!
Notes
Picks up corpses with in 100 radius of Gravekeeper.
The corpse decays after 15 seconds.
Starts off with 1 charge when the ability is leveled and whenever Gravekeeper respawns.
Wretched Zombie
Stats
Duration
8 Seconds
Combat Type
Melee
Health
350/500/650
Health Regen
0.25
Damage
30/35/40
Armor
5.5
Magic Armor
3
Movement Speed
400
Sight Range
1200/800
Attack Range
100 (Melee)
Missile Speed
Instant
Base Attack Time
1.25
Attack Animation
0.35/0.65
Turn Rate
450
Gold
8
Experience
5
Notes
Ignores Deflection
Unstable Zombie
Stats
Duration
5 Seconds
Combat Type
Melee
Health
350/500/650
Health Regen
0.25
Armor
5.5
Magic Armor
3
Movement Speed
400
Sight Range
1200/800
Attack Range
100 (Melee)
Missile Speed
Instant
Turn Rate
450
Gold
8
Experience
5
Notes
Explodes on attack
Zombie Apocalypse
[ R ]
Cast Time: 0 / 0 seconds
Target Position
Enemy Units
Summon a Zombie Apocalypse at target location!
Range: 500 Radius: 600 Mana Cost: 200/300/400 Cooldown: 60/50/40 seconds
Summons 10/16/24 uncontrollable Zombies at target location - an Unstable Zombie or Wretched Zombie will be spawned. Unstable Zombies explode and deal 55/70/85 Magic Damage in a 200 radius, and Wretched Zombies deal 30/35/40 Physical Damage on attack (ignores Deflection) with an attack cooldown of 1.25 seconds.
Wretched Zombies last 8 seconds, and Unstable Zombies last 5 seconds. Both Zombies have 400 Movement Speed, 350/500/650 Health, and 5.5 Armor.
Now you're in grave danger!
Notes
Zombies are spawned in 0.1 second intervals, with each zombie being summoned in a random area within each quarter-circle within the radius, alternating between each quarter.
Both zombies have a 50% chance of being spawned.
Wretched Zombies will focus attacking the unit closest to their spawn location within 800 units.
Unstable Zombies explode when killed or when they begin an attack.
Unstable Zombies deal damage in a 200 radius around itself.
Detonate corpses in an area to deal damage to enemies.
Range: 600 Radius: 400 Mana Cost: 100/110/120/130 Cooldown: 15 seconds
Deals an initial 60 Magic Damage to enemies in radius and detonates corpses in target area, deals 20/40/60/80 Magic Damage in a 300 radius around each corpse detonated.
Maximum of 6 corpses may be detonated at once.
Notes
The initial 60 Magic Damage is deals instantly, while the corpses detonate after a 0.35 second delay.