The legionnaire spent years entrapped within the earth, tortured by his captors. Thrashed about by gravity itself, he became infused with its strength. Slowly he built himself a suit of the hardest metals known to man, tempering away for years as he honed its infernal machinery in secret. As he soldered the final plate onto himself, he emerged neither man nor machine, but a force of nature itself.
Flux is an initiation and teamfighting tank whose core mechanic revolves around pushing and pulling. His Discharge ability, a global push/pull, is highly synergetic with other AoE teamfighting heroes like Magmus, Behemoth, Soulstealer, and Tempest.
Abilities[ | ]
Release
[ Q ]
Cast Time: 0.3 / 0.2 seconds
Self Position
Enemy Units
Type - Magic
Flux releases a charged wave slowing nearby enemies.
Radius: 400 Mana Cost: 85/100/115/130 Cooldown: 11 seconds
Deals 75/150/225/300 Magic Damage to targets in radius and applies a 45% Movement Speed Slow for 4 seconds. Pull Polarity also causes the enemy to take 10% more damage for the slow duration. Push Polarity also causes the enemy to deal 10% less damage for the slow duration.
Slow down, for flux sake!
Magnetic Surge
[ W ]
Cast Time: 0.2 / 0.2 seconds
Target Unit
Type - Physical
Pushes or pulls target (depending on polarity). Deals Damage based on strength and your attack damage.
Range: 400 Mana Cost: 25 Cooldown: 10/8/6/4 seconds
Targeting a unit pulls/pushes it 200/250/300/350 units and deals your Attack Damage plus 30/60/90/120% of your strength in Physical Damage. This counts as an actual attack.
Right click to auto-cast.
Some say I'm a little bit pushy.
Notes
Polarity Swap increase the cast range to 400/450/500/550/600.
Units are pushed or pulled over 0.2 seconds.
Acts as an autoattack, which can apply attack modifiers, Critical Strike, and Lifesteal.
Bonus damage from Strength is added as Attack Damage.
Polarity Swap
[ E ]
No Target
Flux changes his polarity (changing from pull to push and back again). Passively increases his attack range.
Cooldown: 1 second
Changes his polarity from pull to push and vice versa.
Passively adds 0/50/100/150/200 attack range and 0/50/100/150/200 Range to Magnetic Surge.
Some say I suffer from mood changes.
Notes
Increases Flux's Attack Range to 400/450/500/550/600.
Discharge
[ R ]
Cast Time: 0.3 / 0.2 seconds
Self Position
Enemy Heroes
Flux releases a magnetic discharge, globally pulling or pushing (depending on polarity) all enemy heroes.
Radius: 2000 (Global) Mana Cost: 125 Cooldown: 100/80/60 seconds
Pulls/Pushes nearby enemy heroes 400/600/800(500/700/900) units towards your position, ignoring all obstacles in the way.
Grants 1000 day and 700 night Clearvision and Reveals in a 900 radius (including Wards) around target for 3 seconds.
Get fluxed, motherfluxer!
Notes
Targets are pulled or pushed over 0.2 seconds.
Units can be pulled over other units, buildings, trees, and terrain.