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Legion.png Legion
Strengthlogo.gif 23 Agilitylogo.gif 21 Intelligencelogo.gif 16
(+3.5) (+2.0) (+1.4)
Level 1 16 25
Health 587 1613 2563
Mana 208 507 897
Damage 53-56 107-110 157-160
Armor 3.14 7.62 12.66
Attack Speed 0.69 0.87 1.11
Movement Speed 295
Magic Armor 5
Base Health Regen 0.25
Attack Range 400 (Ranged)
Missile Speed 1100
Base Attack Time 1.7
Attack Animation 0.4/0.6
Turn Rate 540

Info[edit | edit source]

The legionnaire spent years entrapped within the earth, tortured by his captors. Thrashed about by gravity itself, he became infused with its strength. Slowly he built himself a suit of the hardest metals known to man, tempering away for years as he honed its infernal machinery in secret. As he soldered the final plate onto himself, he emerged neither man nor machine, but a force of nature itself.

Abilities[edit | edit source]

[ Q ]
Flux Release Pull.jpg
Cast Time: 0.3 / 0.2 seconds
Self Position Enemy Units
Type - Magic
Flux releases a charged wave slowing nearby enemies.
Radius: 400
Mana Cost: 85/100/115/130
Cooldown: 11 seconds
Deals 75/150/225/300 Magic Damage to targets in radius and applies a 45% Movement Speed Slow for 4 seconds. Pull Polarity also causes the enemy to take 10% more damage for the slow duration. Push Polarity also causes the enemy to deal 10% less damage for the slow duration.
Slow down, for flux sake!

Magnetic Surge
[ W ]
Flux Magnetic Surge Pull.jpg
Cast Time: 0.2 / 0.2 seconds
Target Unit
Type - Physical
Pushes or pulls target (depending on polarity). Deals Damage based on strength and your attack damage.
Range: 400
Mana Cost: 25
Cooldown: 10/8/6/4 seconds
Targeting a unit pulls/pushes it 200/250/300/350 units and deals your Attack Damage plus 30/60/90/120% of your strength in Physical Damage. This counts as an actual attack.

Right click to auto-cast.

Some say I'm a little bit pushy.
  • Polarity Swap increase the cast range to 400/450/500/550/600.
  • Units are pushed or pulled over 0.2 seconds.
  • Acts as an autoattack, which can apply attack modifiers, Critical Strike, and Lifesteal.
  • Bonus damage from Strength is added as Attack Damage.

Polarity Swap
[ E ]
Flux Polarity Swap.jpg
No Target
Flux changes his polarity (changing from pull to push and back again). Passively increases his attack range.
Cooldown: 1 second
Changes his polarity from pull to push and vice versa.

Passively adds 0/50/100/150/200 attack range and 0/50/100/150/200 Range to Magnetic Surge.

Some say I suffer from mood changes.
  • Increases Flux's Attack Range to 350/400/450/500/550.

[ R ]
Flux Discharge Pull.jpg
Cast Time: 0.3 / 0.2 seconds
Self Position Enemy Heroes
Flux releases a magnetic discharge, globally pulling or pushing (depending on polarity) all enemy heroes.
Radius: 2000
Mana Cost: 125
Cooldown: 100/80/60 seconds
Pulls nearby enemy heroes 400/600/800 units towards your position, ignoring all obstacles in the way.

Grants 1000 day and 700 night Clearvision and Reveals in a 900 radius (including Wards) around target for 3 seconds.

Get fluxed, motherfluxer!
  • Targets are pulled or pushed over 0.2 seconds.
  • Units can be pulled over other units, buildings, trees, and terrain.

Alt Avatars[edit | edit source]

Changelog[edit | edit source]

Version 4.4.2

  • Strength gain per level increased from 3.3 to 3.5.
  • Attack Range increased from 350 to 400.

Version 4.3.3

  • Flux Magnetic Surge Pull.jpg Magnetic Surge
    • Cast time reduced from 700ms to 400ms.
      • Cast action time remains unchanged.
    • Magnetic Surge can now be auto-cast on your next autoattack by right-click toggling it.
      • Does not affect your autoattack cooldown.

Version 4.2.0

  • Flux Release Pull.jpg Release
    • Now applies a 45% Movement Speed Slow for 4 seconds regardless of distance to the target
    • In Pull polarity mode, applies a 10% Damage Amplification to all targets hit for 4 seconds.
    • In Push polarity, applies a 10% Damage Output Reduction to all targets hit for 4 seconds.
  • Flux Magnetic Surge Pull.jpg Magnetic Surge
    • Now counts as an autoattack.
  • Flux Discharge Pull.jpg Discharge
    • Range is no longer Global.
    • Now affects all enemy heroes within 2000 radius.
      • As a result, Null Stone will not be able to block Discharge.
    • The push and pull effects are no longer inhibited by cliffs, buildings or any type of obstacle.
    • Displacement distance changed from 500/600/700 units to 400/600/800 units.

Version 4.0.0

  • Magic Armor decreased from 5.5 to 4.
  • Armor decreased from 4 to 3.14.

Version 3.9.0

  • Base Armor increased from 2.94 to 4.
  • Strength gain per level increased from 2.7 to 3.0.

Version 3.4.0

Version 3.2.4

  • Flux Magnetic Surge Pull.jpg Magnetic Surge
    • Mana Cost reduced from 20/30/40/50 to 25
  • Flux Polarity Swap.jpg Polarity Swap
    • Now a 5-level ability and has a level in it at the start of the game

Version 2.5.14

  • Fixed his Release so it will no longer play effects through fog

Version 2.5.12

  • Fixed Discharge and Release from playing in fog
  • Flux Release Pull.jpg Release
    • Slow is now transferrable

Version 2.5.9

  • Fixed Flux so he can't push or pull allies that have selected the "No Help" option

Version 2.5.8

  • Flux Magnetic Surge Pull.jpg Magnetic Surge
    • Can now target allies
    • Now Physical
  • Flux Polarity Swap.jpg Polarity Swap
    • Can now change between the Push or Pull without a hitch if you are running

Version 2.0.30

  • Now sides with the Legion!
  • Reduced the sound on his Polarity Swap modes by a factor of 4
  • Made Discharge give assists

Version 2.0.28

  • Hero Added

Trivia[edit | edit source]

  • Flux's lore is a parody of the origin story of Iron Man.
  • Flux was initially a Hellbourne hero on release, which was fixed the next patch. He shares this trait with Grinex.

Legion.png Legion Agility Agilitylogo.gif Hellbourne.png Hellbourne Agility Agilitylogo.gif
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