From Heroes of Newerth Wiki
Forsaken Archer
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Hellbourne
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Attributes
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17
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22
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17
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(+1.7)
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(+2.5)
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(+1.8)
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Stats
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Level
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1
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16
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25
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Health
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473
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986
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1613
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Mana
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221
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598
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1040
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Damage
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44-50
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83-89
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124-130
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Armor
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2.08
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7.54
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13.28
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Attack Speed
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0.71
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0.91
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1.18
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Movement Speed
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300
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Magic Armor
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5
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Base Health Regen
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0.25
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Attack Range
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600 (Ranged)
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Missile Speed
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1050
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Base Attack Time
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1.7
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Attack Animation
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0.4/0.6
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Turn Rate
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540
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Role:
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Lore:
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Once a woodland huntress who captured the hearts of countless men, the Forsaken Archer was taken against her will and slain by a spurned suitor. As she lay dying she forged a terrible pact with the daemons who discovered her broken body. Now, rather than hearts it is souls she captures, wielding them as weapons. Atop the skeletal remains of a beast she once hunted, the forsaken archer rains terror upon any who stand in her path.
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Crippling Volley [ Q ]
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Cast Time: 0.2 / 0.8 seconds
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Target Position
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Enemy Units
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Type - Magic
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The Forsaken Archer fires a Volley of barbed arrows high into the sky, dispersing them over an area and pinning any enemy caught in their path to the ground.
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Range: 800 Radius: 200 Mana Cost: 95/110/125/140 Cooldown: 10 seconds
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Fires a volley of arrows that lands in target area after 0.7 seconds. Deals 85/150/215/280 Magic Damage and Immobilizes targets in radius for 1.5/1.75/2/2.25 seconds on impact.
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Going somewhere?
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Crippling Volley Effects
Immoblilized
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Split Fire [ W ]
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By drawing even more from the stolen souls she keeps trapped in her quiver, the Forsaken Archer is able to fire arrows that split into parts, striking multiple targets.
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Cooldown: 1 second
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Passively grants you 15/20/25/30 Attack Speed. While active, Split Fire splits your attack into 5 separate attacks that each deal 45/55/65/75% damage. Main target takes full damage.
Activate to turn Split Fire on/off.
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Feel the sting...
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Notes
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- Split attacks have a range of 650.
- Split attacks will not target Buildings and Gadgets, but your attacks will split even if they are your primary attack targets.
- Split attacks can proc the following modifiers:
- Since the bonus damage from
Assassin's Shroud, Genjuro, and Logger's Hatchet add directly to Attack Damage, they will apply to Split Fire.
- Split attacks are not affected by Critical Strike or Lifesteal.
- A
Wingbow will increase the split attack range to 700 range.
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Call of the Damned [ E ]
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Cooldown: 5 seconds
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Passively grants a 15% chance to spawn a skeleton archer every time you or your units deal non-dot damage. The archer will attack once dealing 10/20/30/40% of your attack damage as Magic Damage.
The effect is also triggered on attack whenever the ability is off cooldown.
- Skeletons will not block neutral spawns.
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Three seconds...
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Notes
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- When this skill procs, the Skeleton Archer will spawn 300 units away from the target from a random angle.
- Skeleton Archers have a BAT of 1 second with an attack startup of 0.25 seconds.
- Skeleton Archers have 1000/600 day/night vision.
- All instances of non-DoT damage have a chance to proc Call of the Damned, including pets (i.e.
Puzzlebox), illusions, and the Skeleton Archers themselves.
- Call of the Damned won't be placed on cooldown if the attack misses.
- You can create two Skeleton Archers at the same time from both the cooldown effect and proc chance.
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Piercing Arrows [ R ]
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Cast Time: 0 / 0 seconds
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Target Position
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Enemy Units
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Type - Magic
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Fueled by the rage in her heart, the Forsaken Archer projects an image that fires Piercing Arrows that fly straight through her target, striking any other enemies in its path behind them before it finally dissipates.
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Range: 625 Mana Cost: 100/200/300 Cooldown: 100/80/60 seconds
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Creates an image at your position that fires a Piercing Arrow that travels 1300 units at target direction every 0.5 seconds for 4 seconds, dealing 75/125/175 Magic Damage per arrow.
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If I must die, then you will as well!
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Notes
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- Arrows have a touch radius of 175.
- Fires a total of 8 arrows, dealing up to 600/1000/1400 Magic Damage.
- The image is invulnerable and unselectable.
- The image has 800 day and night vision.
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Version 4.4.1
Version 4.1.2
- Attack range increased from 550 to 600.
Split Fire
- Range increased from 600 to 650.
Version 4.1.0
- Attack Range decreased from 600 to 550.
Crippling Volley
- No longer uses a skeleton to cast Crippling Volley.
- Now has a cast action time of 200ms and a cast time of 800ms.
- Cooldown decreased from 18/16/14/12 seconds to 10 seconds at all levels.
- Immobilize duration changed from 1/1.5/2/2.5 seconds to 1.5/1.75/2/2.25 seconds.
Split Fire
- Attack split count increased from 2/3/4/5 to 5 at all levels.
- Attack Speed bonus increased from 10/15/20/25 to 15/20/25/30.
- Now passively grants the Attack Speed bonus (rather than needing to toggle the Split Fire on).
- No longer amplifies damage against Forsaken Archer by 15% when toggled on.
- Split Fire attack range has been decreased from 650 to 600 (in conjunction with the general Attack Range reduction).
- Split Fire's damage per shot decreased from 50/60/70/80% to 45/55/65/75% of your main shot.
Version 4.0.0
- Magic Armor decreased from 5.5 to 5.
Piercing Arrows
- Damage of the arrow is no longer lowered when it pierces an enemy unit.
Version 3.9.0
Version 3.8.0
- Movement Speed decreased from 305 to 300.
Version 3.7.10
Crippling Volley
- Cooldown increased from 10 to 18/16/14/12 seconds.
- Forsaken Archer now leaves a Skeletal Minion behind to cast the ability instead of casting it herself, allowing her to cast it without interrupting her other orders.
Split Fire
- Can be toggled on and off on a 1-second cooldown.
- While toggled on:
- Increases damage taken by 15% but grants 10/15/20/25 Attack Speed and splits your attacks into 2/3/4/5, each dealing 50/60/70/80% of damage.
- Main target takes full damage.
Call of the Damned
- You no longer collect or store Skeletal Minions by gaining last hits.
- Now passively grants a 10% chance to spawn an archer any time Forsaken Archer or any of her units deal non-dot damage.
- The archer will attack 1 time dealing 10/20/30/40% of your attack damage in magic damage and disappear.
- Archers can spawn more archers themselves, provided the chance procs. They deal 10/20/30/40% of Forsaken Archer's Damage.
- In addition, this effect is guaranteed to trigger on Forsaken Archer’s attack whenever the ability is off cooldown (with a 5-second cooldown).
- This also allows for 2 Skeletal Minions to spawn at the same time due to a proc.
Version 2.6.10
Call of the Damned
- Rescaled the damage of skeletons from 14-20/20-26/26-32/32-38 to a static 17/23/29/35
- Skeletal Minions duration decreased from 30 to 20 seconds
Version 2.5.8
Version 2.3.0
- Fixed
Piercing Arrows so that they deal the proper damage if the illusion dies
Version 2.2.4
- Fixed interactions with
Magebane's
Mana Rift (Illusion had 0 mana and took full damage)
Version 2.2.0
Piercing Arrows
- Now leaves behind an Illusion that channels for you
- Can still be interrupted by stunning the illusion
Piercing Arrows
- Magic Damage per arrow reduced from 75/150/225 to 75/125/175
Version 2.0.39
Version 2.0.30
Version 1.0.9
Crippling Volley
- Range from awful/awful/decent/800 to 800 at all levels
- Volley immobilize time from 1.75/2/2.25/2.5 to 1/1.5/2/2.5
Call of the Damned
- Skeletons no longer apply the DoT
Version 1.0.7
- Agility gain from +2.7 to +2.5
Call of the Damned
- Skeletons poison from 4/8/12/16 to 6/8/10/12
Version 1.0.5
Crippling Volley
- Ministun removed
- Radius lowered from 225 to 200
- Damage done increased from 85/140/195/250 to 85/150/215/280
Version 1.0.3
Version 0.3.5
- Base Damage changed from 40-51 to 44-50.
Call of the Damned
- Can be toggled to "store" skeletons before releasing them.
Version 0.3.0.2
Version 0.1.66
- Base Strength lowered from 18 to 17.
- Strength Gain reduced from 1.9 to 1.7.
Call of the Damned
- Skeletons have 20 health at all levels.
- Skeletons do not propagate (spawn from) illusions.
Version 0.1.63
- Base Agility lowered by 1.
- Attack Projectile Speed lowered from 1200 to 1050.
Call of the Damned
- DoT component of skeletal minions reduced from 5/10/15/20 to 4/8/12/16.
Piercing Arrows
- Damage on each arrow now reduced lowers by 10% for each unit the arrow hits.
Version 0.1.62
Crippling Volley
- Radius rescaled from 150/200/250/300 to 225/225/225/225
- Cast Time reduced from 1.295 seconds to 1 second.
- Immobilize changed from 2.5 seconds at all levels to 1.75/2/2.25/2.5 seconds.
Call of the Damned
- Skeletal minions no longer burn mana with their attacks.
- Max number of Skeletal minions reduced from 2/4/6/8 to 3/4/5/6.
Version 0.1.61
Split Fire
- Split arrows does not reduce the damage of her other abilities.
Call of the Damned
- Skeletal Minions no longer attack powerups.
- During
Piercing Arrows, skeletons automatically attack nearby targets if available.
Version 0.1.60
Crippling Volley
Split Fire
- Damage per arrow reduced by 10% at all levels.
Call of the Damned
- Spawns skeletons from denies.
- Skeletal minions only attack targets that Forsaken Archer is attacking.
- Skeletal minions are no longer disabled for the first second they spawn.
- Skeletal minions movespeed increased from 320 to 420.
- Skeletal minions now apply a magic DoT to targets. Deals 5/10/15/20 magic damage per second for 4 seconds.
Piercing Arrows
- Damage increased from 75/115/165 to 75/150/225 per arrow.
- Travel distance increased from 920 to 1300.
Version 0.1.59
Crippling Volley
- No longer hits magic immune units.
Call of the Damned
- Skeletal minions only spawn from organic unit deaths.
- Skeletons no longer attack chests or runes.
Split Fire
- Reduces damage on the main target, fires 4 arrows instead of 5.
- No longer charges mana battery when toggled on or off.
Version 0.1.57
Split Fire (Pre-3.7.10) [ W ]
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By drawing even more from the stolen souls she keeps trapped in her quiver, the Forsaken Archer is able to fire arrows that split into parts, striking multiple targets.
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Cooldown: 1 second
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Your attacks split and hit 2 additional enemies within 600 units. Split attacks deal 14/21/28/35% damage.
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Feel the sting...
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Skeletal Minion
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Stats
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Duration |
20 seconds
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Combat Type |
Melee
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Health
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20
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Damage |
17/23/29/35
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Armor |
0
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Movement Speed |
420
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Sight Range |
1000/600
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Attack Range |
90 (Melee)
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Missile Speed |
Instant
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Base Attack Time |
1.6
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Attack Animation |
0.5/0.5
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Turn Rate |
320
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Gold |
5
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Experience |
5
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Notes |
Gadget Immunity
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Call of the Damned (Pre-3.7.10) [ E ]
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With the cursed powers bestowed on her by the Hellbourne, the Forsaken Archer is able to bring the soulless bodies of her victims back from the dead to fight by her side as skeletal warriors.
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Cooldown: 1 second
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Switches Call of the Damned to store Skeletons to be summoned later (when un-toggled), rather than spawning them instantly.
Toggling this ability will kill any active skeletons.
On Kill Creates a Skeleton that assist the Forsaken Archer for 20 seconds. Skeletons follow the same orders as you do, moving alongside you and attacking your attack target you are attacking. Does not attack Towers.
Skeletons deal 17/23/29/35 Physical Damage on attack and have 20 Health. Skeletons must be attacked manually. You may have up to 3/4/5/6 Skeletons up at a time.
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Three seconds...
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Notes
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- Skeletons copy Forsaken Archer's behavior, moving with Forsaken Archer, attacking only the unit she attacks, and holding their ground if Forsaken Archer is holding position.
- Skeletons are considered Gadgets, therefore they will not draw aggro from NPC enemies and can only be attacked manually by other players.
- Skeletons will not attack targets outside of Forsaken Archer's attack range.
- Skeletons will always finish their attack animation before following Forsaken Archer, even if she cancels her own attack animation.
- Skeletons will teleport with Forsaken Archer after using
Homecoming Stone.
- With the maximum number of Skeletons, this ability effectively add 51/92/145/210 extra Physical damage to Forsaken Archer's attacks.
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Split Fire (Pre-2.0.30) [ W ]
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By drawing even more from the stolen souls she keeps trapped in her quiver, the Forsaken Archer is able to fire arrows that split into parts, striking multiple targets.
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Cooldown: 1 second
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Splits attack into 4 separate attacks, each dealing 35/45/55/65% damage.
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Feel the sting...
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Piercing Arrows (Pre-2.2.0) [ R ]
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Cast Time: 0 / 0 seconds
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Target Position
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Enemy Units
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Type - Magic
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Fueled by the rage in her heart, the Forsaken Archer fires Piercing Arrows that fly straight through her target, striking any other enemies in its path behind them before it finally dissipates.
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Range: 625 Mana Cost: 100/200/300 Cooldown: 100/80/60 seconds Channeling Time: 4.1 seconds
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Shoots a Piercing Arrow every .5 seconds that travels 1300 units at 1150 speed. Any enemy hit takes 75/150/225 Magic damage per arrow. Any enemies behind the first have the damage reduced by 10% per target hit.
While channel is active, any skeletal minions will automatically attack enemies within a 600 radius of self.
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If I must die, then you will as well!
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Notes
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- Arrows have a touch radius of 175.
- Fires a total of 8 arrows, dealing up to 600/1200/1800 Magic Damage, disregarding damage reductions.
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Forsaken Archer's old hero icon (pre-3.7.12).
Forsaken Archer's old hero icon (pre-3.7.10).
L E G I O N
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 A G I L I T Y
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 A G I L I T Y
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H E L L B O U R N E
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 I N T E L L I G E N C E
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 I N T E L L I G E N C E
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 S T R E N G T H
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 S T R E N G T H
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