Gemini

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Gemini
Gemini.jpg
Hellbourne.png Hellbourne
Attributes
Strengthlogo.gif 19 Agilitylogo.gif 21 Intelligencelogo.gif 17
(+2.6) (+2.6) (+2.6)
Stats
Level 1 16 25
Health 511 1290 2069
Mana 221 754 1287
Damage 46-51 87-92 128-133
Armor 3.77 9.51 15.25
Attack Speed 0.69 0.95 1.18
Movement Speed 300
Magic Armor 5
Base Health Regen 1.00
Attack Range 150 (Melee)
Missile Speed Instant
Base Attack Time 1.7
Attack Animation 0.4/0.5
Turn Rate 450


Info[edit | edit source]

Role:  
Melee
5
Solo
2
Carry
3
Ganker
2
Pusher
1
Lore:  
While fire and ice are typically conflicting elements which negate each other, they are harnessed as one in Gemini. A powerful elemental creature bathed in frost and ember, Gemini confuses foes as contradiction incarnate. Few know - and yet fewer understand - Gemini's origins, but it has been rumored that he is actually a fusion of two separate entities.

Abilities[edit | edit source]

Twin Breath
[ Q ]
Gemini Twin Breath.jpg
Cast Time: 0.2 / 0.5 seconds
Target Dual Enemy Units
Type - Magic
Gemini spews out a cone of flame and frost, pelting nearby fools with elemental fury
Range: 400
Mana Cost: 80/90/100/110
Cooldown: 13 seconds
Unleashes a swirling cone of flame and frost which deals 60/120/180/240 Magic Damage, 5/10/15/20 Magic Damage per second for 3 seconds, and a 15/20/25/30% Movement Speed Slow for 3 seconds.
You're going to get Frostburned!
 
Notes
  • Twin Breath deals damage in a 90 degree arc up to 600 units away.
  • Deals a total of 75/150/225/300 Magic Damage.
  • DoT and slow effect stacks with Fire Breath and Ice Breath.


Twin Fangs
[ W ]
Gemini Twin Fangs.jpg
Cast Time: 0.4 / 0.4 seconds
Target Position Enemy Units
Type - Magic
Gemini splits his fire and ice essences, allowing each to streak forth before explosively recombining
Range: 800
Mana Cost: 90
Cooldown: 13 seconds
Causes Gemini to split into two forms that travel side by side for 800 units in target direction. Units each form touch suffer 50/80/110/140 Magic Damage, and the forms recombine at the end, stunning enemies in a 200 radius for 1.25/1.5/1.75/2 seconds.
Make like bananas and split.
 
Notes
  • Gemini is invulnerable while Twin Fangs is in effect.
  • The split form deals damage within 150 radius and destroys trees within 70 radius.
  • The stun radius is slightly larger than the damage radius, so it is possible to stun without dealing damage.


Elemental Force
[ E ]
Gemini Elemental Force.jpg
Passive
Gemini gains additional bonuses for each of his attributes.
Gemini gains bonuses with each attribute.

Gains up to 1 Armor Penetration for every 18/15/12/9 points of Strength.

Gains 1 Movement Speed for every 6/5/4/3 points of Agility.

Gains 1 Cast Speed for every 4/3/2/1 point(s) of Intelligence.

Fire and Ice each gain 60% of the bonuses granted by this ability.

Why put boots on a puppy?
 
Notes
  • Armor Penetration will only ignore up to how much Armor the target has, and has no effect on negative Armor.
  • Movement Speed and Cast Speed bonus is capped at +127. This means Elemental Force does not give any benefits beyond 762/653/508/381 Agility and 508/381/254/127 Intelligence.
  • Fire and Ice can gain stats up to 60% of the cap, or +76.2 Movement Speed or Cast Speed.
  • Armor Penetration bonus is uncapped.
  • Bonuses per stat point can be translated to 0.0555/0.0666/0.0833/0.1111 Armor Penetration per Strength, +0.166/0.20/0.25/0.34 Movement Speed per Agility, and 0.25/0.34/0.5/1 Cast Speed per Intelligence.


Fire and Ice
[ R ]
Gemini Fire and Ice.jpg
Cast Time: 1 / 0 seconds
Self
Gemini reveals that he is truly a combination of two elemental entities, Fire and Ice, and reverts to his basic state of two forms.
Cooldown: 45 (20) seconds
Splits Gemini into two forms, Fire and Ice. Also additional form, Light

Fire, Light, and Ice each have abilities, Gemini's Movement Speed, 5.5/7.5/9.5 Magic Armor, and have Attributes equal to 80/90/100% of Gemini's.

If either Fire, Light, or Ice dies, Gemini will perish.

Fire, Light, and Ice emerge at the same Health and Mana percentages that Gemini is at, and recombine to give Gemini Health and Mana percentages equal to the higher of them.

Gemini's Auras will emit from Fire.

I've got split personalities.
 
Notes
  • Fire, Light, and Ice's abilities scale with levels of this ability.
  • Only bonus Strength, Agility, or Intelligence from items will benefit Fire, Light, and Ice.
  • Fire, Light, and Ice cannot use active items, and all non-aura passive item effects are also disabled.
  • Fire, Light, and Ice gain experience like a normal hero, which is added to Gemini. Fire, Light, and Ice are subject to experience split mechanics, effectively acting as two heroes if close to each other.
  • Removes buffs and debuffs plus Ravenor's Ball Lightning and Empath's As One from Gemini when splitting.
  • Gemini's cooldowns will function as normal while split.
  • Upon recombining, Fire, Light, Ice will be put on cooldown for a minimum of 5 seconds.
  • It is possible to select Gemini while split. You can do this to level Gemini's abilities. Gemini's location is bound to Fire.
  • Leveling up Fire, Light, and Ice while split will not retroactively level up either pets.


Fire/Ice[edit | edit source]

Fire and Ice have identical stats to each other and share the same Movement Speed and base stats with Gemini, with 80/90/100% of Gemini's Strength, Agility, and Intelligence and 60% of Gemini's Elemental Force bonuses. The only different stats they have are Magic Armor (5.5/7.5/9.5) and Turn Rate (540). Aura items are centered around Fire.

Abilities[edit | edit source]

Fire Breath
[ Q ]
Gemini Fire Breath.jpg
Cast Time: 0.2 / 0.5 seconds
Target Dual Enemy Units
Type - Magic
Fire breathes, dealing cone damage and burning enemies.
Range: 400
Mana Cost: 100
Cooldown: 14 seconds
Target a unit or location to release a cone that deals 100/175/250 Magic Damage and 30/60/90 Magic Damage over 3 seconds.
 
Notes
  • Usable by Fire only.
  • Fire Breath deals damage in a 90 degree arc up to 600 units away.
  • Deals a total of 130/235/340 Magic Damage.
  • DoT effect stacks with Twin Breath.

Ice Breath
[ Q ]
Gemini Ice Breath.jpg
Cast Time: 0.2 / 0.5 seconds
Target Dual Enemy Units
Type - Magic
Ice breathes, dealing cone damage and freezing enemies.
Range: 400
Mana Cost: 100
Cooldown: 14 seconds
Unleashes a cone of ice that deals 100/175/250 Magic Damage and Slows Movement Speed by 15/25/35% for 3 seconds.
 
Notes
  • Usable by Ice only.
  • Ice Breath deals damage in a 90 degree arc up to 600 units away.
  • Slow effect stacks with Twin Breath.

Fire Fang
[ W ]
Gemini Fire Fang.jpg
Cast Time: 0.3 / 0.4 seconds
Target Unit Enemy Units
Type - Magic
Fire shoots as a flaming streak to target enemy, dealing damage and stunning for a brief duration.
Range: 500
Mana Cost: 75
Cooldown: 10 seconds
Shoots Fire at target enemy, making him invulnerable during the process. Deals 60/120/180 Magic Damage and applies a 0.5 second Stun.
 
Notes
  • Usable by Fire only.
  • This ability is identical to Ice Fang.
  • Tooltip error: Fire is not invulnerable during Fire Fang.

Ice Fang
[ W ]
Gemini Ice Fang.jpg
Cast Time: 0.3 / 0.4 seconds
Target Unit Enemy Units
Type - Magic
Ice shoots as an icy streak to target enemy, dealing damage and stunning for a brief duration.
Range: 500
Mana Cost: 75
Cooldown: 10 seconds
Shoots Ice at target enemy, making him invulnerable during the process. Deals 60/120/180 Magic Damage and applies a 0.5 second Stun.
 
Notes
  • Usable by Ice only.
  • This ability is identical to Fire Fang.
  • Tooltip error: Ice is not invulnerable during Ice Fang.

Together In Spirit
[ E ]
Gemini Together in Spirit.jpg
Cast Time: 3 / 0 seconds
Self
Fire and Ice are linked no matter how far they separate, allowing them to find each other within seconds at any given time.
Cooldown: 30 seconds
Channels for 3 seconds. After channeling, Fire/Ice is instantly teleported to Ice/Fire.
 
Notes
  • Since the startup is not actually channeling, it can be sped up with additional Cast Speed.
Together in Bright Spirit
[ D ]
Gemini Together in Bright Spirit (Fire).jpg
Cast Time: 3 / 0 seconds
Self
Fire and Light are linked no matter how far they separate, allowing them to find each other within seconds at any given time.
Cooldown: 30 seconds
Channels for 3 seconds. After channeling, Fire is instantly teleported to Light.
 
Notes
  • Since the startup is not actually channeling, it can be sped up with additional Cast Speed.
Together in Bright Spirit
[ D ]
Gemini Together in Bright Spirit (Ice).jpg
Cast Time: 3 / 0 seconds
Self
Ice and Light are linked no matter how far they separate, allowing them to find each other within seconds at any given time.
Cooldown: 30 seconds
Channels for 3 seconds. After channeling, Ice is instantly teleported to Light.
 
Notes
  • Since the startup is not actually channeling, it can be sped up with additional Cast Speed.

Rebirth
[ R ]
Gemini Rebirth.jpg
Cast Time: 1.25 / 0 seconds
No Target
Fire, Light, and Ice combine to give birth once more to Gemini
Range: 300
Activation begins a 1.25 second channel. Channel completion recreates Gemini at the current location with Health and Mana Percentages equal to the higher of Fire, Light, and Ice. Disabled if Fire, Light, and Ice are more than 300 units apart.
 
Notes
  • Causes Fire, Light, and Ice to channel.
  • Stunning or silencing Fire, Light, or Ice will stop this ability.
  • Is not based on channel time, so it can be sped up with Cast Speed modifiers.

Light[edit | edit source]

Light is an exclusive Elemental upon purchasing Staff of the Master (or boosted via Master's Legacy). It has identical stats to other Elementals and shares the same Movement Speed and base stats with Gemini, with 80/90/100% of Gemini's Strength, Agility, and Intelligence and 60% of Gemini's Elemental Force bonuses. The only different stats they have are Magic Armor (5.5/7.5/9.5) and Turn Rate (540).

Abilities[edit | edit source]

Light Breath
[ Q ]
Light Light Breath.jpg
Cast Time: 0.2 / 0.5 seconds
Target Dual Enemy Units
Type - Magic
Light breathes, dealing cone damage and blinding enemies.
Range: 400
Mana Cost: 100
Cooldown: 14 seconds
Unleashes a cone of ice that deals 100/175/250 Magic Damage and applies 40/60/80% Miss Chance for 3 seconds.
 
Notes
  • Usable by Light only.
  • Light Breath deals damage in a 90 degree arc up to 600 units away.


Light Fang
[ W ]
Light Light Fang.jpg
Cast Time: 0.3 / 0.4 seconds
Target Unit Enemy Units
Type - Magic
Light shoots as a bright streak to target enemy, dealing damage and stunning for a brief duration.
Range: 500
Mana Cost: 75
Cooldown: 10 seconds
Shoots Light at target enemy, making him invulnerable during the process. Deals 60/120/180 Magic Damage and applies a 0.5 second Stun.
 
Notes
  • Usable by Light only.
  • This ability is identical to Fire Fang and Ice Fang.
  • Tooltip error: Light is not invulnerable during Light Fang.


Together in Fiery Spirit
[ E ]
Light Together in Fiery Spirit.jpg
Cast Time: 3 / 0 seconds
Self
Light and Fire are linked no matter how far they separate, allowing them to find each other within seconds at any given time.
Cooldown: 30 seconds
Channels for 3 seconds. After channeling, Light is instantly teleported to Fire.
 
Notes
  • Since the startup is not actually channeling, it can be sped up with additional Cast Speed.


Together in Icy Spirit
[ D ]
Light Together in Icy Spirit.jpg
Cast Time: 3 / 0 seconds
Self
Light and Ice are linked no matter how far they separate, allowing them to find each other within seconds at any given time.
Cooldown: 30 seconds
Channels for 3 seconds. After channeling, Light is instantly teleported to Ice.
 
Notes
  • Since the startup is not actually channeling, it can be sped up with additional Cast Speed.


Rebirth / Lightning Form
[ R ]
Gemini Rebirth-Lightning Form.jpg
Cast Time: 1.25 / 0 seconds
No Target
Fire, Ice, and Light combine to give birth once more to Gemini. Turns Light into Volt if the circumstance met.
Range: 300
Activation begins a 1.25 second channel. Channel completion recreates Gemini at the current location with Health and Mana Percentages equal to the higher of Fire, Ice, and Light. Disabled if Fire, Ice, and Light are more than 300 units apart.

Passively turns Light into an agile elemental also known as Volt while 1200 units away from enemy heroes. This effect is disabled for 12 seconds when Light uses an ability, attacks, or takes damage.

Light takes Adverse Sibling effect if both Fire & Ice are within 900 radius to Light.

 

Volt Effects
+10/50/10000% Movement Speed
Max Movement Speed is set to 650

Adverse Sibling Effects
67% Damage Penalty

Notes
  • Causes Fire, Ice, and Light to channel.
  • Stunning or silencing Fire, Ice, or Light will stop this ability.
  • Is not based on channel time, so it can be sped up with Cast Speed modifiers.
  • Puts the passive on cooldown when the spellcasting of Together in Bright Spirit sub-ability finishes.

Alt Avatars[edit | edit source]

Gemini Alt Avatars
Panthera Gemini.jpg
Panthera Gemini
Icon Debut Edition.png
EA Only
Mecha Gemini.jpg
Mecha Gemini
Icon Rise of the Clockworks.png Icon Limited Edition.png
450 Gold coins.png
3500 Silver coins.png
Fu Lion Gemini.jpg
Fu Lion Gemini

390 Gold coins.png
2500 Silver coins.png
Cerberus.jpg
Cerberus

390 Gold coins.png
2500 Silver coins.png
Lion of Sol.jpg
Lion of Sol

390 Gold coins.png
2500 Silver coins.png
Nuri and Bryce.jpg
Nuri and Bryce
Icon Community Avatar.png Icon Gold Collection.png
600 Gold coins.png

[Edit] [Edit Info]

Changelog[edit | edit source]

Version 4.8.3.1

Version 4.8.3

  • Gemini Fire and Ice.jpg Fire and Ice
    • Staff of the Master.jpg Staff of the Master effect addition (new):
      • Cooldown reduced from 45 seconds to 20 seconds.
      • Now also splits Gemini into a third elemental form, Gemini Fire and Ice.jpg Light
        • Gemini Fire and Ice.jpg Light is still tied to the other elementals, i.e. Gemini.jpg Gemini still dies if either Gemini Fire and Ice.jpg Fire, Gemini Fire and Ice.jpg Ice or Gemini Fire and Ice.jpg Light dies.
        • For Gemini Fire and Ice.jpg Fire & Gemini Fire and Ice.jpg Ice, their Gemini Rebirth.jpg Rebirth ability now also requires Gemini Fire and Ice.jpg Light to be nearby for them to all recombine.
        • For Gemini Fire and Ice.jpg Fire and Ice, their Gemini Rebirth.jpg Rebirth ability now sets Gemini.jpg Gemini Health and Mana percentage to the highest of all 3 elemental forms.

Gemini Fire and Ice.jpg Fire

Gemini Fire and Ice.jpg Ice

Gemini Fire and Ice.jpg Light

  • Light Light Breath.jpg Light Breath
    • Unleashes a cone of light that deals 100/175/250 Magic Damage and applies a 40/60/80% Miss Chance to enemies for 3 seconds.
    • Has the same general parameters (Cast Range, Mana Cost, Cooldown) as its analog ability on Gemini Fire and Ice.jpg Fire & Gemini Fire and Ice.jpg Ice.
  • Light Light Fang.jpg Light Fang
    • Shoots Gemini Fire and Ice.jpg Light at target enemy, making him invulnerable during the process. Deals 60/120/180 Magic Damage and applies a 0.5 second Stun.
    • Has the same general parameters (Cast Range, Mana Cost, Cooldown) as its analog ability on Gemini Fire and Ice.jpg Fire & Gemini Fire and Ice.jpg Ice.
  • Light Together in Fiery Spirit.jpg Together in Fiery Spirit
    • After a 3 second cast time, teleports Gemini Fire and Ice.jpg Light to Gemini Fire and Ice.jpg Fire location.
    Cooldown: 30 seconds
    Shares cooldown with Light Together in Icy Spirit.jpg Together in Icy Spirit
  • Light Together in Icy Spirit.jpg Together in Icy Spirit
    • After a 3 second cast time, teleports Gemini Fire and Ice.jpg Light to Gemini Fire and Ice.jpg Ice location.
    Cooldown: 30 seconds
    Shares cooldown with Light Together in Fiery Spirit.jpg Together in Fiery Spirit (Default activation hotkey: D)
  • Gemini Rebirth-Lightning Form.jpg Rebirth-Lightning Form
    • Passive: While 1200 units away from enemy heroes, Gemini Fire and Ice.jpg Light becomes an an agile elemental also known as Gemini Fire and Ice.jpg Volt, gaining 10/50/10000% Movement Speed. Max Movement Speed is set to 750. This effect is disabled for 12 seconds when Gemini Fire and Ice.jpg Light uses an ability, attacks, or takes damage.
    • Active: Activate to begin casting for 1.25 seconds. Upon finishing the cast, recreates Gemini.jpg Gemini at the current location with Health and Mana Percentages equal to the highest of Gemini Fire and Ice.jpg Fire, Gemini Fire and Ice.jpg Ice, and Gemini Fire and Ice.jpg Light. Disabled if Gemini Fire and Ice.jpg Fire, Gemini Fire and Ice.jpg Ice and Gemini Fire and Ice.jpg Light are more than 300 units apart.

Version 4.7.6

  • Gemini Twin Breath.jpg Twin Breath
    • Cooldown increased from 12 seconds to 13 seconds.
  • Gemini Twin Fangs.jpg Twin Fangs
    • Cooldown increased from 12 seconds to 13 seconds.
  • Gemini Fire and Ice.jpg Fire and Ice
    • Cooldown increased from 30 seconds to 45 seconds.

Version 4.7.3

  • Gemini Fire and Ice.jpg Fire and Ice
    • Gemini Fire and Ice.jpg Ice can now purchase items from an item shop.
      • Items will be transferred to Gemini's inventory if there is enough space. Otherwise, it will go to the Stash as per regular behavior.
      • In other words, purchase mechanics are the same as if Fire was purchasing items from an item shop.
      • Note that neither Fire nor Ice actually have their own item inventories.

Version 4.5.3

  • Strength, Agility and Intelligence gain per level increased from 2.5 to 2.6.
  • Gemini Twin Breath.jpg Twin Breath
    • Mana Cost decreased from 90/100/110/120 to 80/90/100/110.
    • Cooldown decreased from 14 to 12 seconds.
  • Gemini Twin Fangs.jpg Twin Fangs
    • Mana Cost decreased from 100 to 90.
    • Cooldown decreased from 14 to 12 seconds.

Version 4.5.0

  • Gemini Elemental Force.jpg Elemental Force
    • Armor Penetration improved from 1 per 18/16/14/12 Strength to 1 per 18/15/12/9 Strength.
  • Gemini Fire and Ice.jpg Fire and Ice
    • Cooldown reduced from 60 seconds to 30 seconds.

Version 4.4.3

  • Strength gain per level decreased from 3 to 2.5.
  • Base Agility decreased from 22 to 21.
  • Agility gain per level decreased from 3 to 2.5.
  • Intelligence gain per level decreased from 3 to 2.5.

Version 4.3.3

  • Strength gain per level increased from 2.1 to 3.
  • Intelligence gain per level increased from 1.9 to 3.

Version 4.0.0

  • Magic Armor decreased from 5.5 to 5.
  • Armor decreased from 4.08 to 3.09.

Version 3.9.0

  • Gemini Elemental Force.jpg Elemental Force
    • Strength required per Armor Penetration decreased from 22/20/18/16 to 18/16/14/12

Version 3.3.3

  • Gemini Elemental Force.jpg Elemental Force
    • Strength required per Armor Penetration increased from 18/16/14/12 to 22/20/18/16
    • Agility required per Movement Speed increased from 5/4/3/2 to 6/5/4/3

Version 3.1.0

  • Gemini Elemental Force.jpg Twin Strike reworked into Gemini Elemental Force.jpg Elemental Force
    • Gains up to 1 Armor Penetration for every 16/14/12/10 points of Strength
    • Gains 1 Movement Speed for every 5/4/3/2 points of Agility
    • Gains 1 Cast Speed for every 4/3/2/1 points of Intelligence
  • Gemini Fire and Ice.jpg Fire and Ice
    • Each dog gains 60% of the bonuses of Elemental Force

Version 2.5.20

  • Health regen reduced from 1.25 to 1
    • This is a part of a global change to all melee heroes.

Version 2.5.8

  • Fixed Gemini Twin Fangs.jpg Twin Fangs playing through fog
  • Gemini Fire and Ice.jpg Fire and Ice Reworked
    • Now gain 80/90/100% of stats from Gemini
    • The wolves now have their movement speed set to Gemini's
    • Fixed a rare anomaly where Gemini would go in a random direction when recombining from split form
    • Fixed Gemini's split form Fire Fang & Ice Fang so they get stunned properly while bound to the projectile
    • Removed invulnerability from Fire Fang and Ice Fang while bound to the projectile
    • Fixed assist mechanic to function properly

Version 2.5.7

  • Gemini Fire and Ice.jpg Fire and Ice
    • Now interrupted if either dog gets stunned or silenced while channeling

Version 2.5.2

  • Fixed an issue with Gemini Elemental Force.jpg Twin Strike that made him do less attack DPS than intended
  • Fixed some effects playing through fog

Version 2.3.0

  • Fixed the wolves' attack range to properly be 128

Version 2.2.6

  • Hero Added


Legacy Abilities[edit | edit source]

Twin Strike
[ E ]
Gemini Elemental Force.jpg
Passive
When Gemini strikes, his whirling dance of fire and ice whips out at the target, effectively striking again.
Makes Gemini's attacks deal a bonus attack for 10/15/20/25% of normal Damage to the target.
 
Notes
  • Twin Strike acts like a regular attack, and triggers attack effects and modifiers.


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Low Resolution Ranged All Solo Jungle Carry Support Initiator Ganker Pusher
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