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Gemini
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==Abilities== {{Ability infobox|Q |name = Twin Breath |image = Gemini Twin Breath.jpg |action = Target Dual |target = Enemy Units |type = Magic |castactiontime = 0.2 |castbackswing = 0.5 |range = 400 |radius = |manacost = 80/90/100/110 |cooldown = 13 |description = Gemini spews out a cone of flame and frost, pelting nearby fools with elemental fury |effects = Unleashes a swirling cone of flame and frost which deals {{sc|60/120/180/240}} Magic Damage, {{sc|5/10/15/20}} Magic Damage per second for 3 seconds, and a {{sc|15/20/25/30%}} Movement Speed Slow for 3 seconds. |status1 = |status1-effects = |status2 = |status2-effects = |flavortext = You're going to get Frostburned! |notes = * Twin Breath deals damage in a 90 degree arc up to 600 units away. * Deals a total of 75/150/225/300 Magic Damage. * DoT and slow effect stacks with [[#Fire Breath|Fire Breath]] and [[#Ice Breath|Ice Breath]]. }} {{Ability infobox|W |name = Twin Fangs |image = Gemini Twin Fangs.jpg |action = Target Position |target = Enemy Units |type = Magic |castactiontime = 0.4 |castbackswing = 0.4 |range = 800 |radius = |manacost = 90 |cooldown = 13 |description = Gemini splits his fire and ice essences, allowing each to streak forth before explosively recombining |effects = Causes Gemini to split into two forms that travel side by side for 800 units in target direction. Units each form touch suffer {{sc|50/80/110/140}} Magic Damage, and the forms recombine at the end, stunning enemies in a 200 radius for {{sc|1.25/1.5/1.75/2}} seconds. |status1 = |status1-effects = |status2 = |status2-effects = |flavortext = Make like bananas and split. |notes = * Gemini is invulnerable while Twin Fangs is in effect. * The split form deals damage within 150 radius and destroys trees within 70 radius. * The stun radius is slightly larger than the damage radius, so it is possible to stun without dealing damage. }} {{Ability infobox|E |name = Elemental Force |image = Gemini Elemental Force.jpg |action = Passive |description = Gemini gains additional bonuses for each of his attributes. |effects = Gemini gains bonuses with each attribute. Gains up to 1 Armor Penetration for every {{sc|18/15/12/9}} points of Strength. Gains 1 Movement Speed for every {{sc|6/5/4/3}} points of Agility. Gains 1 Cast Speed for every {{sc|4/3/2/1}} point(s) of Intelligence. Fire and Ice each gain 60% of the bonuses granted by this ability. |flavortext = Why put boots on a puppy? |notes = * Armor Penetration will only ignore up to how much Armor the target has, and has no effect on negative Armor. * Movement Speed and Cast Speed bonus is capped at +127. This means Elemental Force does not give any benefits beyond 762/653/508/381 Agility and 508/381/254/127 Intelligence. * Fire and Ice can gain stats up to 60% of the cap, or +76.2 Movement Speed or Cast Speed. * Armor Penetration bonus is uncapped. * Bonuses per stat point can be translated to 0.0555/0.0666/0.0833/0.1111 Armor Penetration per Strength, +0.166/0.20/0.25/0.34 Movement Speed per Agility, and 0.25/0.34/0.5/1 Cast Speed per Intelligence. }} {{Ability infobox|R |name = Fire and Ice |image = Gemini Fire and Ice.jpg |action = Self |castactiontime = 1 |castbackswing = 0 |cooldown = 45 {{sotm|(20)}} |description = Gemini reveals that he is truly a combination of two elemental entities, Fire and Ice, and reverts to his basic state of two forms. |effects = Splits Gemini into two forms, [[#Fire/Ice|Fire and Ice]].{{sotm| Also additional form, [[#Light|Light]]}} Fire{{sotm|, Light,}} and Ice each have abilities, Gemini's Movement Speed, {{sc|5.5/7.5/9.5}} Magic Armor, and have Attributes equal to {{sc|80/90/100%}} of Gemini's. If either Fire{{sotm|, Light,}} or Ice dies, Gemini will perish. Fire{{sotm|, Light,}} and Ice emerge at the same Health and Mana percentages that Gemini is at, and recombine to give Gemini Health and Mana percentages equal to the higher of them. Gemini's Auras will emit from Fire. |status1 = |status1-effects = |status2 = |status2-effects = |flavortext = I've got split personalities. |notes = * Fire{{sotm|, Light,}} and Ice's abilities scale with levels of this ability. * Only bonus Strength, Agility, or Intelligence from items will benefit Fire{{sotm|, Light,}} and Ice. * Fire{{sotm|, Light,}} and Ice cannot use active items, and all non-aura passive item effects are also disabled. * Fire{{sotm|, Light,}} and Ice gain experience like a normal hero, which is added to Gemini. Fire{{sotm|, Light,}} and Ice are subject to experience split mechanics, effectively acting as two heroes if close to each other. * Removes buffs and debuffs plus [[Ravenor]]'s [[Ravenor#Ball Lightning|Ball Lightning]] and [[Empath]]'s [[Empath#As One|As One]] from Gemini when splitting. * Gemini's cooldowns will function as normal while split. * Upon recombining, Fire{{sotm|, Light,}} Ice will be put on cooldown for a minimum of 5 seconds. * It is possible to select Gemini while split. You can do this to level Gemini's abilities. Gemini's location is bound to Fire. * Leveling up Fire{{sotm|, Light,}} and Ice while split will not retroactively level up either pets. }}
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